Aller au contenu

Photo

DA2 and the CRPG decline


182 réponses à ce sujet

#51
GodWood

GodWood
  • Members
  • 7 954 messages

RinpocheSchnozberry wrote...
DA2 and ME2 are what RPGs need. They're a refinement of what's good about RPGs... They keep the story, the characters, the action, and they flush the boring parts. It's a big change to the forumla, so it's got some rough patches. It shall get better.

Not sure if serious, but if so...
Have you ever thought perhaps the RPG genre is simply not for you?
Plenty, if not all modern games today have a plot, characters and action.
Perhaps you could play those games instead of demanding that another genre conforms to your preferences.

#52
Ponendus

Ponendus
  • Members
  • 1 110 messages

The Ethereal Writer Redux wrote...

One game can make you fearful, but I wouldn't use one game as the truth of the matter.


This. If DA3 doesn't bring back some of the elements of DAO that made it really great, I would say that the Dragon Age series, and possibly BioWare (sadly) have embraced a new form of rpg.

It still doesn't mean the whole world is incapable of producing traditional western rpg's though.

#53
RangerSG

RangerSG
  • Members
  • 1 041 messages

Mr.House wrote...

KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.

No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.


I have to agree. Oblivion wasn't a terribly good game. In almost every aspect, it was inferior to its predecessor, Morrowind. I'll wait to see how Skyrim PLAYS (not looks) before I make a judgment.

That said, the Dark Brotherhood questline in Oblivion was wickedly fun. Lucian Lachance was quite possibly the best character BethSoft has ever written. He'd only be an above-average Bioware NPC. But he was definitely memorable, quite possibly the ONLY NPC I remember from Oblivion who wasn't voiced by a famous actor who mailed in his lines.

Morrowind, I still remember Caius, Vivec, Shegorath, Almalexia and Azura (and I remember crying when they changed the voice of Azura for Oblivion too).

Modifié par RangerSG, 24 juin 2011 - 12:41 .


#54
Gunderic

Gunderic
  • Members
  • 717 messages

Cyberarmy wrote...

In Exile wrote...

Like Ranger said, AAA RPGs need a new direction. TW2 is a good example of that: it's role-playing not in the fantasy role creation sense but rather the acting role adoption sense, with generally high quality reactive plot with modular open-world (on a small scale) design. When you think about it, TW2 blends a lot of elements from older cRPGs and advances that Bioware brought forward to the genre.


TW2 raises the standarts a lot. That game even dispelled the idea that RPGs not having top notch graphics.İ havent seen such an eye candy while having one of the strongest illlusion of choice.AND it is done by a small Europian firm...

Now we have  really big corps like EA with more resources on the other hand. İ think it is our right to expect high standarts from them but we get DA2 and C&C4...


I was impressed by the graphics both from a technical and artistic standpoint, as no doubt many were. It's even more impressive that, for a studio so fresh to video game development, CDProjekt managed to outperform long-lasting developers like BioWare in so many categories ( world-building, choices & consequences ) -- most awkwardly, both through the marketing disaster and the resulting polarising reception of Dragon Age 2 -- even when funded by a megacorporation such as Electronic Arts.

With EA handling the marketing however, maybe I shouldn't be so surprised. They're the kind of publishers precisely known to strike controversy in such a department ( and I suppose I'm not allowed to say more than that ), and while BioWare is still digging itself down to PR hell, CDProjekt, with its massive advertising campaigns and boastful promotions, knows exactly how to win its customers over.

I'm in complete agreement that the roleplaying genre would benefit from a new direction. We should start a movement requesting from the industry the exact opposite of what Dragon Age 2/Mass Effect 2 attempted with the genre. For once I'd like to see a developer, when faced with the question "Should we expect you to expand your reach and make your games more accessible for a wider audience?", ideally, they would respond with "No. We expect our audience to try and make an effort to partake in what we offer."

#55
RangerSG

RangerSG
  • Members
  • 1 041 messages

Clangeddin86 wrote...

Ideas may be illimited as a whole, but if you consider a limited number of persons in a limited space and time, you are bound to run out of them sooner or later. This eventually leads, not just RPGs, but ALL genres to become repetitive for the niche who is not "addicted" to them.
Just look at western MMORPGs, everytime a new one comes out the first thing that casuals notice is "Oh, it looks like WoW". Then the usual argument about WoW= EQ, or "it's the same type of game, what do you expect" come out and the flame fest goes on, but whatever...

So, you either face the problem of "lack or originality", but you keep on improving the genre, by polishing it more and more. Or else you're gonna have to cut some RPG elements and make it less RPG and adding more action.
If you think about it, many other genres took something from RPGs as well, think about experience points in Pro Evolution Soccer for example, there is character development. And the same goes for many platform games.
So I suppose it's fair that the opposite happens as well.


I disagree with the assertion that RPGs evolving means elements have to be "cut." That's what EA marketing wants to spin us into, and I'm not buying it. And the fact that DA2 underperformed "traditional" RPGs like DA:O and Oblivion tells me the suits are talking out their hats.

Will elements have to evolve and be reimagined for new technology? Sure. But I don't buy for a second that traditional RPGs are dead and there's only room for action games. That's going right back to saying everyone in the audience wants the same thing, and that's untrue.

It's a matter of stretching the imagination, not cutting corners.

#56
foogoo

foogoo
  • Members
  • 144 messages

RangerSG wrote...

Mr.House wrote...

KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.

No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.


I have to agree. Oblivion wasn't a terribly good game. In almost every aspect, it was inferior to its predecessor, Morrowind. I'll wait to see how Skyrim PLAYS (not looks) before I make a judgment.

That said, the Dark Brotherhood questline in Oblivion was wickedly fun. Lucian Lachance was quite possibly the best character BethSoft has ever written. He'd only be an above-average Bioware NPC. But he was definitely memorable, quite possibly the ONLY NPC I remember from Oblivion who wasn't voiced by a famous actor who mailed in his lines.

Morrowind, I still remember Caius, Vivec, Shegorath, Almalexia and Azura (and I remember crying when they changed the voice of Azura for Oblivion too).


At least 300 hrs of gameplay + dragons so at least Skyrim is gonna keep you busy

Gunderic wrote...

Cyberarmy wrote...

In Exile wrote...

Like
Ranger said, AAA RPGs need a new direction. TW2 is a good example of
that: it's role-playing not in the fantasy role creation sense but
rather the acting role adoption sense, with generally high quality
reactive plot with modular open-world (on a small scale) design. When
you think about it, TW2 blends a lot of elements from older cRPGs and
advances that Bioware brought forward to the genre.


TW2
raises the standarts a lot. That game even dispelled the idea that RPGs
not having top notch graphics.İ havent seen such an eye candy while
having one of the strongest illlusion of choice.AND it is done by a
small Europian firm...

Now we have  really big corps like EA with
more resources on the other hand. İ think it is our right to expect
high standarts from them but we get DA2 and C&C4...


I
was impressed by the graphics both from a technical and artistic
standpoint, as no doubt many were. It's even more impressive that, for a
studio so fresh to video game development, CDProjekt managed to
outperform long-lasting developers like BioWare in so many categories (
world-building, choices & consequences ) -- most awkwardly, both
through the marketing disaster and the resulting polarising reception of
Dragon Age 2 -- even when funded by a megacorporation such as
Electronic Arts.

With EA handling the marketing however, maybe I shouldn't be so surprised. They're the kind of publishers precisely known
to strike controversy in such a department ( and I suppose I'm not
allowed to say more than that ), and while BioWare is still digging
itself down to PR hell, CDProjekt, with its massive advertising
campaigns and boastful promotions, knows exactly how to win its customers over.

I'm
in complete agreement that the roleplaying genre would benefit from a
new direction. We should start a movement requesting from the industry
the exact opposite of what Dragon Age 2/Mass Effect 2 attempted with the
genre. For once I'd like to see a developer, when faced with the
question "Should we expect you to expand your reach and make your games
more accessible for a wider audience?", ideally, they would respond with
"No. We expect our audience to try and make an effort to partake in
what we offer."

At least for dragon age, new direction should be minimized and keep tradition. Don't try to fix a game that ain't broke. Also new direction should be on the plus side not the dumbed down side like C&C4 or DA2. Unbelievable what they did to C&C4 dumbing it down to kindergarten level. EA should realize we don't want simple games, gamers these days ain't dumb they are smart, they want complexity and depth in their games. For those who can't handle tough games just lower the difficulty and not dumb down the entire game.

Modifié par foogoo, 24 juin 2011 - 01:16 .


#57
RangerSG

RangerSG
  • Members
  • 1 041 messages

foogoo wrote...

RangerSG wrote...

Mr.House wrote...

KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.

No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.


I have to agree. Oblivion wasn't a terribly good game. In almost every aspect, it was inferior to its predecessor, Morrowind. I'll wait to see how Skyrim PLAYS (not looks) before I make a judgment.

That said, the Dark Brotherhood questline in Oblivion was wickedly fun. Lucian Lachance was quite possibly the best character BethSoft has ever written. He'd only be an above-average Bioware NPC. But he was definitely memorable, quite possibly the ONLY NPC I remember from Oblivion who wasn't voiced by a famous actor who mailed in his lines.

Morrowind, I still remember Caius, Vivec, Shegorath, Almalexia and Azura (and I remember crying when they changed the voice of Azura for Oblivion too).


At least 300 hrs of gameplay + dragons so at least Skyrim is gonna keep you busy


Oh, I don't argue BethSoft doesn't release LONG games. Of course, only about 10 hrs of that is "core plot." But I agree they give you plenty for the money. But I don't want to see bandits in glass armor asking for 100gp again.

#58
Salaya

Salaya
  • Members
  • 851 messages

Clangeddin86 wrote...

Ideas may be illimited as a whole, but if you consider a limited number of persons in a limited space and time, you are bound to run out of them sooner or later. This eventually leads, not just RPGs, but ALL genres to become repetitive for the niche who is not "addicted" to them.
Just look at western MMORPGs, everytime a new one comes out the first thing that casuals notice is "Oh, it looks like WoW". Then the usual argument about WoW= EQ, or "it's the same type of game, what do you expect" come out and the flame fest goes on, but whatever...

So, you either face the problem of "lack or originality", but you keep on improving the genre, by polishing it more and more. Or else you're gonna have to cut some RPG elements and make it less RPG and adding more action.
If you think about it, many other genres took something from RPGs as well, think about experience points in Pro Evolution Soccer for example, there is character development. And the same goes for many platform games.
So I suppose it's fair that the opposite happens as well.


I understand your point, but I disagree when it comes to "cut" and put "action" to RPG games ^_^

It's beyond doubt that genres need to "evolve" to survive. As in many other fiction fields. The thing is, though, that evolving is a very controversial term; which changes are innovations and wich are just that - changes? I'm persuaded to believe that there are many ways to innovate and evolve, without relying in gameplay concepts from other genres (namely, the ones that are now popular).

It's logical for a big company to put as many comercial elements in a game. I understand it. But by doing so, and with the actual condition of the videogame industry, it will derive in the "death" of the CRPG genre. 

We usually hear in these forums that devs from DA2 took risks for innovating. I see what they are trying to say, and I respect their wish to defend what they consider a great videogame, but if they were really conmited to take risks, they would have implemented changes and innovations much more genuine -cut-copying-pasting from other genres is not bad, but is not the best way to innovate- . Or at least, thats what I think ^_^

#59
foogoo

foogoo
  • Members
  • 144 messages

RangerSG wrote...

foogoo wrote...

RangerSG wrote...

Mr.House wrote...

KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.

No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.


I have to agree. Oblivion wasn't a terribly good game. In almost every aspect, it was inferior to its predecessor, Morrowind. I'll wait to see how Skyrim PLAYS (not looks) before I make a judgment.

That said, the Dark Brotherhood questline in Oblivion was wickedly fun. Lucian Lachance was quite possibly the best character BethSoft has ever written. He'd only be an above-average Bioware NPC. But he was definitely memorable, quite possibly the ONLY NPC I remember from Oblivion who wasn't voiced by a famous actor who mailed in his lines.

Morrowind, I still remember Caius, Vivec, Shegorath, Almalexia and Azura (and I remember crying when they changed the voice of Azura for Oblivion too).


At least 300 hrs of gameplay + dragons so at least Skyrim is gonna keep you busy


Oh, I don't argue BethSoft doesn't release LONG games. Of course, only about 10 hrs of that is "core plot." But I agree they give you plenty for the money. But I don't want to see bandits in glass armor asking for 100gp again.

^ Morrowind was better I agree and Oblivion tended to drag storywise but of course it's graphics was way better. I often loved running in the forest just to see the scenery. At least it's worth the cash and I don't see any other RPG worth buying this year except Skyrim so in a sense people will tend to buy it whether it sucks or not. I'll laugh if they send bandits to attack in flanking waves like in dragon age 2 in skyrim... in glass armour.

#60
Ariella

Ariella
  • Members
  • 3 693 messages

adlocutio wrote...

Ariella wrote...

SNIP

No one suggested translating AD&D into a binary system or making a cRPG out of it.  I said it had good things we can take from it.


My point is they already did so (BG 1-2, PST, IWD) and those games had NONE of the features you mentioned but were hailed (well the first three anyway) as revolutionary. Skills are nice, but unless they add to the story, not an absolute. Hell, skills didn't come along in AD&D (or Non weapon proficiencies) didn't come around until Unearthed Arcana for 1st Ed.

When crafting originated in cRPGs is irrelevant.  It's what people do in a real or fantasy world.  So doing it in character is an expansion of roleplaying.


It's very relevant as old style games like Ultima or BG didn't have or need those kind of things to be fun or an RPG. As an adventurer, you're spending most of your time in the field, not in a smithy or a still room somewhere. In the TT games I played, most of this stuff was handled downtime, and not during regular sessions.

Crafting is not really needed, especially with the way DA2 handles the issue. It gives you the exploring factor
(finding reagents et al) while someone else does the work and you don't have to worry about having the skill to create the thing, just the recipe.

Stats in DA2 are only related to combat.  That's it.  They are abstractions for a combat mechanic.  They have no lore-based in-world meaning.  No one suggested using strength for inventory management.  I suggested using stats in out of combat situations for roleplaying purposes. I suggested they be defined by an in-world relationship so that they contributed to roleplaying.  As of DA2, stats do not contribute to roleplaying.


They also serve nas indicators for certain non-combat functions like open locks and disarm/detect traps, which was something you commented about earlier. And why should stats contribute to roleplay? It's one of the reasons I hated the concept of charisma in AD&D. Stats are specifically a mechanic that should stay behind the scenes and not be upfront.

All cRPGs I've played have economics.  Mostly its a simple system of collecting gold and buying and selling things. In many cases you can craft and sell.  That is the basis of all economy, you know. There's no reason it can't be expanded and be fun.


And you can't do this in DA2, why? Buying and selling are useful for two things: getting money one needs and getting items one needs. That's it. I don't find anything at all about economics all that fun. And see above about my comment on crafting.

You suggest that assuming a role is the same as storytelling.  That's only true when it is a cooperative story being told by both the player and the DM or the game company.  The less the player is involved in telling the story the less it can be called roleplaying.

Everything I mentioned (Stats, non-combat skills, economics, etc) enhances the player's interaction with the game world.  Not having them reduces the player's interaction with the game world.  Therefore the story is less cooperative.  Therefore it is less of a roleplaying game. 


All this assumes that the story REQUIRES those elements. I find conversation with npcs and companions more engaging than crafting a sword, and I find exploring old roads more fun that worrying about my stats.

In other words, assuming a role does not mean making some dialogue choices, choosing powers, and fighting in combat.  Presumably your character does much, much more than that in the game world.  The less control the player has over the PC, the less roleplaying there is. 


Assuming a role is becoming the character and making choices for that character, bringing him or her to life.

I'm not arguing for overly-complicated micromanagement.  In fact, if Bioware can't make non-combat skills and activities fun, they should keep working on it until they do.  The problem is, if they can't make it fun then that is a failure on their part.  I've had many experiences out of combat which I would consider fun, including in DA:O.


You think it's a failure, but that's not fact. Fact is, if it doesn't contribute to the story, it doesn't belong in game. DAO suffered from this: skills that really didn't factor into the story at all, side quests that were detatched from the main story. It gave the game, at points, a sluggishness that was out of character for what the story required.

#61
RangerSG

RangerSG
  • Members
  • 1 041 messages
Ariella,

I couldn't disagree more with the entirety of your post. I didn't find DA:O "sluggish" at all for having out of combat skills or side quests. They illustrated that even in a war, people had real lives, something DA2, which has considerably lower "threat level" hanging over the city most of the time, failed to realize.

RPGs are about more than combat. They always have been. And DA2's crafting system isn't one. It was a joke. You did all the work, then you paid someone to complete it. Utterly ridiculous and counter-intuitive. Elder Scrolls does crafting right. It always has. Learn the skills, buy the equipment, scrounge the ingredients learn the formulas, and it reaps rewards, in and out of combat. As it should be. DA2 is do the work, and still pay the coin. And it utterly cuts out the fact that many players DO like to craft.

RPGs are about different ways to achieve an end. Not about cookie-cutter builds and point-and-click actioning. And just because *you* do not find an aspect of a game fun does not mean others did not. A player should be rewarded for what they learn and attempt, not punished by further costs.

#62
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Kilshrek wrote...

Of these games, only one can really be taken seriously as an "RPG" as such. ME 2 is about as related to an RPG as a platypus is related to a duck.

Anyway you call DA 2 a refinement of what's good about RPG's, fair enough, though I'd go and say the exact opposite.


ME2 removes usless loot and number crunching for RPGs.  You don't see ME2 as an RPG.  Ipso facto, the boring parts of an RPG are what make a good game to you.  :D:D:D  I totally disagree.  ME2 and DA2 keep the best parts of RPGs (story/character/action) and they slice out the parts that bore me.  We value different aspects of the game.  I have to feel bad for BioWare.  They're trying to make something we'll both like!  :lol::lol::lol:




It removes a good deal of that good old RPG thing called "consequence", because do tell, how many things you do in the game actually make a difference, and does anything you do ever come back and bite you in the soft bits? Whatshisface man, the one with the mad son. Hawke was real sorry for crossing him, yup.


Consequence should flow from the story.  If there were things in DA2 that you didn't feel were "oomphy" enough, that's fair.  It's something that will be refined as time goes on.  Consequence shouldn't come as a result of previous combats...  For example, a player uses all the mana potions and an entire 90 minute play session whoopin' a mini-boss, no realizing that there's an even bigger boss in the next room.  Now the player has to go back and do the mini-boss fight over again, having pissed away probably two hours...  Not good.  That's pure fail.  DA2 and ME2 mostly eliminate that sort of crap.



By comparison, Torment did most of these things, made a really long game of it(without the need to make a boss fight last 30 minutes, mind you) but was a very undervalued game, unfortunately.


PS:T  was a fun story, but a ****ty game.  By old standards, it was a great game.  Now and forevermore, it's a ****ty game.  Still, great story.  :happy::happy::happy:

Modifié par RinpocheSchnozberry, 24 juin 2011 - 04:23 .


#63
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

GodWood wrote...

RinpocheSchnozberry wrote...
DA2 and ME2 are what RPGs need. They're a refinement of what's good about RPGs... They keep the story, the characters, the action, and they flush the boring parts. It's a big change to the forumla, so it's got some rough patches. It shall get better.

Not sure if serious, but if so...
Have you ever thought perhaps the RPG genre is simply not for you?
Plenty, if not all modern games today have a plot, characters and action.
Perhaps you could play those games instead of demanding that another genre conforms to your preferences.


No, I have never once thought that.  Any game has a "price" you pay to get to the good bits.  The good bits of RPGs have always been the story of the characters.  The tedious looting, selling, shopping, zzzzz.... that's been the price.  It goes back to my point about how ME2 and DA2 are exactly what RPGs need...  They're the RPG genre growing up, changing into something new that appeals to more people.  Good for the games, good for the genre.

#64
RangerSG

RangerSG
  • Members
  • 1 041 messages

RinpocheSchnozberry wrote...

GodWood wrote...

RinpocheSchnozberry wrote...
DA2 and ME2 are what RPGs need. They're a refinement of what's good about RPGs... They keep the story, the characters, the action, and they flush the boring parts. It's a big change to the forumla, so it's got some rough patches. It shall get better.

Not sure if serious, but if so...
Have you ever thought perhaps the RPG genre is simply not for you?
Plenty, if not all modern games today have a plot, characters and action.
Perhaps you could play those games instead of demanding that another genre conforms to your preferences.


No, I have never once thought that.  Any game has a "price" you pay to get to the good bits.  The good bits of RPGs have always been the story of the characters.  The tedious looting, selling, shopping, zzzzz.... that's been the price.  It goes back to my point about how ME2 and DA2 are exactly what RPGs need...  They're the RPG genre growing up, changing into something new that appeals to more people.  Good for the games, good for the genre.


No, that's not growing up. That's turning into an action game. There's always been games like that. Diablo, Dungeon Siege, et al. They were doing that a decade ago. That's not a classic RPG. There's nothing "new" about ME2 and DA2 in that sense.

And the way to make a game appeal to "different kinds of players" is to *shock* reward different playstyles. DA2 and ME2 don't do this. It's hack and slash or big boomstick. That's not rewarding different players. Origin rewarded players for taking non-combat skills to solve problems. DA2 doesn't, by and large. BethSoft games can be played virtually pacifist, if the players wants to.

The strength of RPGs, and what made Origin appeal to a broader audience than DA2 did, is the reward of DIFFERENT gameplay styles. That is what needs to be tweaked and evolved. Not cut out. Diablo created that formula a decade ago.

#65
Sidney

Sidney
  • Members
  • 5 032 messages

GodWood wrote...

Not sure if serious, but if so...
Have you ever thought perhaps the RPG genre is simply not for you?
Plenty, if not all modern games today have a plot, characters and action.
Perhaps you could play those games instead of demanding that another genre conforms to your preferences.


The point of the RPG is to play a role. See how that works? There's nothing about playing a role that requires most of the overhead RPG's have been buried with for years. So many of the things the RPG Fundies get their kickers in a  wad over like looting, companion armor, vendor trash and so on are worthless parts of the game that need to go away and don't effect the role playing part of the game. I want a story and a world I can interact with (thus not Uncharted or Assasin's Creed) but I don't need a wholesaling mini-game or the Barbie Dress Up mini-game buried in there that the RPG Fundies feel the need to have.


What many RPG Fundies really want is a looting and leveling game so I suggest they get out of the story driven gaming world leave the rest of us alone and go play somehting mindless like WoW or Diablo where you can loot and level to your little dark heart's content.

#66
gingerbill

gingerbill
  • Members
  • 421 messages
dont think RPG's are in decline as it's always been rare to have a great RPG . I enjoyed DA2 alot though i prefer DAO.

Witcher series i dont like , the combat is awful and character development is terrible. To me the witcher is an action game with a story.

#67
Il Divo

Il Divo
  • Members
  • 9 775 messages

RangerSG wrote...

Morrowind, I still remember Caius, Vivec, Shegorath, Almalexia and Azura (and I remember crying when they changed the voice of Azura for Oblivion too).


Crassius Curio and the Lusty Argonian Maid! :lol:

#68
Relshar

Relshar
  • Members
  • 682 messages
BioWare failed in DA2 it was neither fun nor a CRPG. Had no real plot and the characters other than Varrick were bland and didn't allow you to conect with them like the ones in DA:O did.
The inventry system was poorly thought out and you couldn't use two thrids of the equipment found due to the party members having their equipment locked. 

The maps for the dungeons were recycled over and over as were the overland areas, and with the missing years and complete strangers talking to you as though they knew the main character yet we never met them nor worked for them we have no knowledge of them. I mean the year spent working as a merc or smugler ? what happened ?

The 3 years between getting out of the deeproads and getting an estate ? eh?

As for the decline of the CRPG I dissagree as BioWare are not the only company making them in the western world CD Projekt and Bethsidia still make cracking games. Witcher 1 and 2 for a start both really good compelling storylines and characters. The locals were vast and different. Hell there are 16 ways to complete the Witcher 2, DA:2 we got 2.

Its not a decline in CRPG's its the decline of BioWare.

#69
gingerbill

gingerbill
  • Members
  • 421 messages

Relshar wrote...

Its not a decline in CRPG's its the decline of BioWare.


strange comment as mass effect is regarded by most as a great series.

#70
Relshar

Relshar
  • Members
  • 682 messages

gingerbill wrote...

Relshar wrote...

Its not a decline in CRPG's its the decline of BioWare.


strange comment as mass effect is regarded by most as a great series.


So far we are yet to see how they mess up ME3.

#71
Da_Lion_Man

Da_Lion_Man
  • Members
  • 1 604 messages
TC I agree with most of your post and thank you for making this thread. I like playing both Eastern and Western RPGs, always have, and I'm glad I'm not the only one feeling Western RPGs are going downhill as well.

It just saddens me how so few people realize this, because it seems not many gamers nowadays have played many of the great ones. I get the feeling a lot of gamers (typically console gamers) started with KOTOR or Morrowind at their earliest.

I'm not saying the current Western RPGs are truly terrible, that would be an unfair assessment and I played some really cool ones from this generation but I really miss the older Western RPGs (back then called Computer RPGs).




Peace.

Modifié par Da_Lion_Man, 24 juin 2011 - 03:42 .


#72
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

RangerSG wrote...

No, that's not growing up. That's turning into an action game. There's always been games like that. Diablo, Dungeon Siege, et al. They were doing that a decade ago. That's not a classic RPG. There's nothing "new" about ME2 and DA2 in that sense.


It is growing up.  Diablo was a hack and slash with a story painted on.  DS looked like a Diablo game, so I never ever touched them.  RPGs aren't in decline, they're morphing into something new and as they go, they're borrowing traits and features from other games.  Action isn't a bad thing, it complements the storytelling and builds tension.  It gives a sense of accomplishment when different chunks of the tale are presented.


And the way to make a game appeal to "different kinds of players" is to *shock* reward different playstyles. DA2 and ME2 don't do this. It's hack and slash or big boomstick. That's not rewarding different players. Origin rewarded players for taking non-combat skills to solve problems. DA2 doesn't, by and large. BethSoft games can be played virtually pacifist, if the players wants to.


Rewarding different playstyles still only rewards RPG players.  A better way to appeal to more gamers is to make the game more fun and emphasize the fun parts of an RPG... as ME2 and DA2 did.  More story, less looting.  More playing, less plotting.  More action, less voiceless characters.


The strength of RPGs, and what made Origin appeal to a broader audience than DA2 did, is the reward of DIFFERENT gameplay styles. That is what needs to be tweaked and evolved. Not cut out. Diablo created that formula a decade ago.


Your linking DA2 to Diablo is specious.  They're totally different games.  But nice try!  :lol::lol::lol:

DAO's single key feature was "throwback to the past!"  It was cool, like watching football with retro uniforms.  But retro is retro for a reason.  It's day is over.  Next week, I want something modern.

#73
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Da_Lion_Man wrote...

It just saddens me how so few people realize this, because it seems not many gamers nowadays have played many of the great ones. I get the feeling a lot of gamers (typically console gamers) started with KOTOR or Morrowind at their earliest.


I hear ya.  I have a much younger coworker that looked at Fallout 2 screenshots and said it looks terrible.  I just shook my head.  But things have changed.  Games are different now.  I don't see that as a bad thing.  :):):)  We got cool stuff coming!  RPGs are just getting started.

#74
Salaya

Salaya
  • Members
  • 851 messages

RinpocheSchnozberry wrote...

...

It is growing up.  Diablo was a hack and slash with a story painted on.  DS looked like a Diablo game, so I never ever touched them.  RPGs aren't in decline, they're morphing into something new and as they go, they're borrowing traits and features from other games.  Action isn't a bad thing, it complements the storytelling and builds tension.  It gives a sense of accomplishment when different chunks of the tale are presented.

...


If CRPGs are morphing into something different, they are turning into something that is not CRPG. So, CRPG as a genre is declining. That does not mean that the genre they are turning into is bad.

#75
RinpocheSchnozberry

RinpocheSchnozberry
  • Members
  • 6 212 messages

Salaya wrote...

RinpocheSchnozberry wrote...

RPGs aren't in decline, they're morphing into something new and as they go, they're borrowing traits and features from other games. 


If CRPGs are morphing into something different, they are turning into something that is not CRPG. So, CRPG as a genre is declining. That does not mean that the genre they are turning into is bad.


That's a semantic argument.  :):):)  You have to define RPGs increadibly narrowly to make that claim.