erynnar wrote...
No, just because you can shoot from a distance doesnt' make it a shooter, I was being silly. Damn! My smiley didn't stay. SORRY! I was throwing in some humor ( often post how I liked playing my mage, the only fun I had with DA2)
<----This smiley better stay! *looks at formatting on BSN*
Thanks

You had me spooked for a moment there.
MMO becuause of the style of some of the quests, boss fights, and the running from arrow to arrow.
See? This is exactly what I mean.
A MMO, for me, is what its appellation tells you: Massive, Multiplayer and Online. From these three qualities, a lots of things ensues. Raids, Guilds, PvP etc... and a whole culture. Without them, nothing can be qualified as even remotely MMO-like. Plus, MMO being born of CRPG, it's only natural they have common points.
Quests and boss fights as the ones you're talking about can and could be found since the dawn of CRPGs. Hell, even in PnPs you have bosses with lots and lots of HP and only that to qualify them as "bosses". So that, in itself, doesn't make DA2 a hybrid MMO, but a game that have some badly thought-out bosses.
The arrow is something to help the player distinguish Sam Quest-Giver from Joe Average in a place full of Joe Averages. I've seen them in other games too. I've seen them in DAO (and sometimes, they would never go away). Ideally, they should be optional, but they don't strike me as MMO-like. As for running everywhere looking for a quest? Come
on. It is one of the features of CRPGs since CRPGs have side quests

Not to argue specifically on the MMO thing, but the same could be applied to many genres DA2 is allegely an hybrid of. It all boils down to the definition of RPG, and I feel that for some, that definition is way too narrow (and a bit unfounded). That would make "pure true RPG" the absolute exception, and all others hybrids. Not only now, but in the entire history of CRPGs.
Now the "easification" of the game, from the simplistic maps, to combat, to crafting, to lack of diversity re: solving quests IS a problem, especially if devs and publishers impose it as the norm in the future. But not one related to genre, IMHO.