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DA2 and the CRPG decline


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#101
RangerSG

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Sutekh wrote...

RangerSG wrote...

And Diablo and Dungeon Siege were 'exactly' the same sort of game as DA2. 


What?

The only common points Diablo has with DA2 are: you fight, you loot, you level up, there's a story. Which pretty much defines every CRPG ever made, regardless of subgenre.

I've played both, and DA2 certainly felt nothing like Diablo.

And no, DA:O wasn't as much an action RPG. Non-combat skills, in-depth crafting, non-hostile ways of advancing and completing many quests.Those are all indicative of a true RPG, and the fact these were essentially stripped from DA2 points to the hybridization of the game.


Yet those didn't exist in the first decade or so of CRPGs. Does that mean that "true RPGs" only exist since the mid 90s? What do we call the older games then? Non-hostile ways of advancing and completing many quests isn't even very common in any RPG, true or not, now.

I agree with you re: hybrids not always being a good thing, but your definition of what is a hybrid and what is a "true RPG" seems a bit, ah, strict and only referring to this and this being in the game or not. Strictly speaking, where's the roleplaying part in crafting or using a coercion level number to convince someone? I'm all for the return of non-combat skills, but they're not what defines a "true" RPG, IMHO.


erynnar wrote...
And why do we need yet another action/arcade/anime/MMO/shooter (mage was one)/RPG lite game


So because a mage can "shoot" from a distance it makes the game a hybrid shooter? Seriously? So any game with a mage or an archer in them have shooter DNA or something? Have you ever played (or seen played) a shooter or are you just hyperboling for the sake of it? Tell me it's the latter, please :(

As for MMO, you lost me.

I agree that we don't need hybrids, especially in a franchise that did quite good without, but could we stop calling hybrid every game that doesn't fit our own, personal, exact definition of what is a "True RPG"? And I'm not even arguing that DA2 isn't a bit of a hybrid, but not this way.


Sutekh,

You're trying to tell me the text-based games in the early days didn't have non-combat solutions to quests? Or ways to make your own gear? Or non-combat skills? Erm...right. Ultima had pretty much all of those, and they didn't originate them. Embodying virtues, runes. All of these existed then.

Sorry. Your argument is trying to say action RPGs were the norm until Baldur's Gate, and that's not accurate.

DA2 is more than a 'bit' of a hybrid. And the streamlining isn't the only way. And I'm not anti-actionRPG, to be clear. I'm just saying there was no need for Bioware/EA to make another one when there's already Mass Effect in their stable. When you convert an established title into a clone of another series in your own stable, you cannot seriously expect that to be beneficial to the bottom line.

#102
Bryy_Miller

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RangerSG wrote...
Sorry. Your argument is trying to say action RPGs were the norm until Baldur's Gate, and that's not accurate.


What a wonderful world we live in where we can just make up what the other prson meant.

#103
Realmzmaster

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foogoo wrote...

Diablo and Dungeon siege were hack and slash, action rpg's. Very little story line and dialogue and more of killing thousands of enemies in real time at a fast pace. DA2 still uses pause so it still has that turn based element plus it still has that dialogue and story element. You don't also kill as much in DA2 unlike in normal action games. But DA2 is getting close to an action rpg, farther that it's more turn based cousins like BG, NWN, & DAO.

erynnar wrote...

MMO becuause of the style of some of the quests, boss fights, and the running from arrow to arrow.


NO not MMO cuz MMO is online multiplayer. Dragon age/Mass Effect games are single player so no.


BG, NWN and DAO are not turn based combat. Temple of Elemental Evil is turn based combat. BG, NWN and DAO are real time with a pause feature that allows you to take command of any one in the party to issue orders and you can program tactics for each member on the tactics screen. This makes them more action oriented than  previous CRPGs.

#104
GodWood

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RinpocheSchnozberry wrote...

GodWood wrote...

RinpocheSchnozberry wrote...
DA2 and ME2 are what RPGs need. They're a refinement of what's good about RPGs... They keep the story, the characters, the action, and they flush the boring parts. It's a big change to the forumla, so it's got some rough patches. It shall get better.

Not sure if serious, but if so...
Have you ever thought perhaps the RPG genre is simply not for you?
Plenty, if not all modern games today have a plot, characters and action.
Perhaps you could play those games instead of demanding that another genre conforms to your preferences.

No, I have never once thought that.  Any game has a "price" you pay to get to the good bits.  The good bits of RPGs have always been the story of the characters.  The tedious looting, selling, shopping, zzzzz.... that's been the price.

Okay again I'm really not sure if serious but if so...
All these things that you have found tedious in RPGs have been enjoyed by people who like RPGs.
And all the things you do claim to like are things that are not exclusive to the RPG genre.
So I say again, perhaps you should move away from the RPG genre and play the plethora of games that do cater to your needs instead of demanding that another genre conforms to them.

It goes back to my point about how ME2 and DA2 are exactly what RPGs need...  They're the RPG genre growing up, changing into something new that appeals to more people.  Good for the games, good for the genre.

But they're not growing up.
They are merely being streamlined into other genres.

Action games and Shooting games.

It would be like having action-games have all their button mashing and action sections taken out in favour of more driving sections, time-trials and so on.
That's not the action genre 'growing' that's it simply turning into another genre.

Driving games.

#105
adlocutio

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Ariella wrote...
My point is they already did so (BG 1-2, PST, IWD) and those games had NONE of the features you mentioned but were hailed (well the first three anyway) as revolutionary. Skills are nice, but unless they add to the story, not an absolute. Hell, skills didn't come along in AD&D (or Non weapon proficiencies) didn't come around until Unearthed Arcana for 1st Ed.

You misunderstand again. I never said they were necessary, just expanded roleplaying opportunities. There's really no way to argue that point.  Why do you think the presented story is all important?  You do realize that much of the story happens in your head, right? Otherwise, it can't be called roleplaying.  Skills can work in the imagination every bit as much as on the screen.  If you played tabletop I would think you'd understand that.

It's very relevant as old style games like Ultima or BG didn't have or need those kind of things to be fun or an RPG. As an adventurer, you're spending most of your time in the field, not in a smithy or a still room somewhere. In the TT games I played, most of this stuff was handled downtime, and not during regular sessions.

Crafting is not really needed, especially with the way DA2 handles the issue. It gives you the exploring factor
(finding reagents et al) while someone else does the work and you don't have to worry about having the skill to create the thing, just the recipe.

Again, I never said crafting was necessary, and I never said you should spend a large part of the game time crafting.  You're really assuming things I didn't say.  But having a crafting proficiency (say blacksmithing) can lead to adventures aplenty. Say you need to reforge a sword, or fix a horseshoe.  You need to use a little imagination.  A good DM already knows all this.  Most importantly, the when the "story" includes details from the life of your character, it makes for better and more satisfying roleplaying, and such details increase the interaction of player and world.  No reason not to include them-they can play as large or as small a role as the developer wants.  

They also serve nas indicators for certain non-combat functions like open locks and disarm/detect traps, which was something you commented about earlier. And why should stats contribute to roleplay? It's one of the reasons I hated the concept of charisma in AD&D. Stats are specifically a mechanic that should stay behind the scenes and not be upfront.

Charisma was one of six attributes.  They all serve to quantify the consequences of the PC's actions and to define the PC's relationship to the world around them.  If you don't understand why that is important in a roleplaying game, then I don't know if I can teach you.  Stats were invented to enable roleplay.  You understand that strength did not always equate to DPS, right?  Damage was determined by weapon.  Strength was a way of determining what happens in a situation in which strength is a factor.  In other words, it defined the PC's relationship to the outside world.  This has combat AND non-combat applications, from chopping wood to swimming to holding on to the edge of a cliff.  All other stats should ideally do the same thing.  That's what roleplaying is about: the interaction of the PC with the fantasy world.  Story isn't always necessary.  Or to be more precise, a predetermined story isn't the sine qua non of roleplaying.

And you can't do this in DA2, why? Buying and selling are useful for two things: getting money one needs and getting items one needs. That's it. I don't find anything at all about economics all that fun. And see above about my comment on crafting.

Because the economy in a fantasy world could be used for so much more.  Raising armies and building castles.  You don't think that is fun?  Your problem is a lack of imagination in how it could be used, not that economics is boring.  Awakening had a small version of this when you can upgrade Vigil's Keep.  A lot of players found that to be a lot of fun.  Why not build on that?  Why not increase the means by which you can obtain resources.  Why not give resources you find while adventuring (immovable ones like ore caches) a monetary trade value?  These things can quite easily be tied into the story, as it was in Awakening.  Isn't that fun?

All this assumes that the story REQUIRES those elements. I find conversation with npcs and companions more engaging than crafting a sword, and I find exploring old roads more fun that worrying about my stats.  

 I never assumed the story required anything.  Herein lies your fundamental misunderstanding of what a roleplaying game is:  It doesn't have to be shown on the screen to have an effect in roleplaying.  That which occurs in your mind and isn't directly contradicted by the story is every bit as valid as that which is shown.  You shouldn't be worrying about your stats.  They should simply exist like your hair colour, eye colour, height, weight, race, sex, creed, etc.  Don't you see, they all serve the same function: to define your relationship to the world around you.  Whether the story acknowledges that you're female doesn't determine whether you are.  The story is as much in your head.

Assuming a role is becoming the character and making choices for that character, bringing him or her to life.

Right, and I never disagreed with that.  But wouldn't you agree that opportunities exist outside of what was included in DA2 which can enhance the player's ability to roleplay, to interact with the world?  Wouldn't the inclusion of those things by definition make it a better roleplaying game? Not a better video game necessarily, depending on how it was implemented, but a broader roleplaying experience.

You think it's a failure, but that's not fact. Fact is, if it doesn't contribute to the story, it doesn't belong in game. DAO suffered from this: skills that really didn't factor into the story at all, side quests that were detatched from the main story. It gave the game, at points, a sluggishness that was out of character for what the story required.

Right, they have to build the game with skill in it for skills to matter. That much is self-evident.  I never said I thought DA2 was a failure.  I said if Bioware can't make skills fun it's their fault, not because skills are inherently not fun.  I know because I and many others have mentioned before how much fun skills can be.

You think anything that doesn't contribute directly to the story doesn't belong in the game?  If you think about that for a while you'll realize how foolish it is.  Hair colour?  Clothes styles and colours?  Pretty much any PC customization feature?  What about side-quests which don't contribute to the story?  In fact, most of the choices you make in games don't change much or anything about the story.  They are more or less illusions.  Should we do away with the illusions?  OR should we expand them to make them as rich, engaging, and believable as possible?

#106
oldmansavage

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RinpocheSchnozberry wrote...

GodWood wrote...

RinpocheSchnozberry wrote...
DA2 and ME2 are what RPGs need. They're a refinement of what's good about RPGs... They keep the story, the characters, the action, and they flush the boring parts. It's a big change to the forumla, so it's got some rough patches. It shall get better.

Not sure if serious, but if so...
Have you ever thought perhaps the RPG genre is simply not for you?
Plenty, if not all modern games today have a plot, characters and action.
Perhaps you could play those games instead of demanding that another genre conforms to your preferences.


No, I have never once thought that.  Any game has a "price" you pay to get to the good bits.  The good bits of RPGs have always been the story of the characters.  The tedious looting, selling, shopping, zzzzz.... that's been the price.  It goes back to my point about how ME2 and DA2 are exactly what RPGs need...  They're the RPG genre growing up, changing into something new that appeals to more people.  Good for the games, good for the genre.


Get this man an interactive movie or better yet just a movie. 

#107
RangerSG

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Bryy_Miller wrote...

RangerSG wrote...
Sorry. Your argument is trying to say action RPGs were the norm until Baldur's Gate, and that's not accurate.


What a wonderful world we live in where we can just make up what the other prson meant.


Nope, just drawing out the natural implication of his argument. But please, feel free to contribute vitriol instead of anything meaningful to the discussion. It wouldn't be an internet forum without gasoline thrown on the fire.

#108
Sutekh

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RangerSG wrote...
Sutekh,

You're trying to tell me the text-based games in the early days didn't have non-combat solutions to quests? Or ways to make your own gear? Or non-combat skills? Erm...right. Ultima had pretty much all of those, and they didn't originate them. Embodying virtues, runes. All of these existed then.

Sorry. Your argument is trying to say action RPGs were the norm until Baldur's Gate, and that's not accurate.


Err... no. My argument is saying that games like Wizardry, The Bard's Tale I-III, or more recent ones such as Dungeon Master, Eye of the Beholder, Menzoberrenzan or Might and Magic I-VIII (or VII?) didn't have all in what you deem mandatory to qualify as True RPGs. Most of them had none. Yet no-one doubted then they were RPGs. That's how we called them. Pure, unadulterated CRPGs. 

I never mentioned Baldur's Gate. Actually, the first game I played where some crafting was implemented was TES: Arena, if memory serves. There might have been some before, but it's the one I remember (bear with me there, it was a long time ago).

What you've done here is taking your own argument that games without your qualities list are Action RPGs and saying that's how I qualify early games. It's a sophism, pure and simple.

Now re: the non-combat solution to quests, your own criteria is: many quests. I even emphasized it. Many. Even DA2 has some peaceful solutions to a couple of quests. So, if it's your criteria (some peaceful solutions), then DA2 qualifies. Not mentioning that a RPG that has many peaceful solutions could easily be qualified as a hybrid Adventure game. See?

DA2 is more than a 'bit' of a hybrid.


According only to your own criteria. Some people have different ones (my whole point actually).

And the streamlining isn't the only way. And I'm not anti-actionRPG, to be clear. I'm just saying there was no need for Bioware/EA to make another one when there's already Mass Effect in their stable. When you convert an established title into a clone of another series in your own stable, you cannot seriously expect that to be beneficial to the bottom line.


We agree on that. I enjoyed DA2, I liked it a lot, I still have a good time playing it. But I would have prefered it less streamlined and more complex, and with more diversity everywhere. I would've liked additions instead of substractions, when compared to DAO. I then would have loved it. 

#109
erynnar

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foogoo wrote...

Diablo and Dungeon siege were hack and slash, action rpg's. Very little story line and dialogue and more of killing thousands of enemies in real time at a fast pace. DA2 still uses pause so it still has that turn based element plus it still has that dialogue and story element. You don't also kill as much in DA2 unlike in normal action games. But DA2 is getting close to an action rpg, farther that it's more turn based cousins like BG, NWN, & DAO.

erynnar wrote...

MMO becuause of the style of some of the quests, boss fights, and the running from arrow to arrow.


NO not MMO cuz MMO is online multiplayer. Dragon age/Mass Effect games are single player so no.


Hence the word, "like," as in similar but not a carbon copy.  The boss fights with waves of enemies and unbalanced hit points that forced me to run around in circles kiting while my raid group...excuse me, companions killed them felt like an MMO. And yes some of the elements that felt like MMO's have been in CRPGs before, well an MMO is an MMORPG, is it not? So they would share similarities.

Again felt like, or reminded me of, or was like does not negate my thoughts on the matter. I'm not saying I'm right or wrong.

As to definition of an RPG well, some peoples are really broad, some are really narrow, but I think most of us can meet somewhere on the middle if on varying degrees of swinging towards one or the other.

DAO's sales and DA2's  would indicate to me that more favor DAO than DA2's new "direction."  All, what was that quaint word someone used in an earlier post? Oh yes, "mudslinging" (as if all the complaints--legit or just ****ing) are what made DA2 meh). Only sles of DA3 will really indicate if they got enough of the new crowd they were trying to appeal to, vs losing the fanbase they had (and will indicate maybe how much if any of those they lost).

Did DA2 do well enough? Apparently enough to get us DLC and DA3 (YAY!). So, time will tell.:)

#110
KLUME777

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Mr.House wrote...

KLUME777 wrote...

Mr.House wrote...

KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.

No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.


Bethesda doesn't have terrific writing, but they do make fantastic games. And i count Obsidion's New Vegas under Bethesda, so i get both.

By that logic NWN2 and KOTOR where under Bioware then.

Also non modded Oblivion was anything but good, modded and with the expansion, yes Oblivion was good, but base? No.

I played Oblivion on PS3 with no mods or expansion (until ages after, they finally released SI), so all i had was the base game, and i have still put countless hours into that game, over 500-600hrs all up. It's not my favourite game, but it is definitely a great game, so don't say it's not.

Didn't play either NWN, but with KoTOR, i guess so... I liked KoTOR 2 more than 1 anyway...

Modifié par KLUME777, 25 juin 2011 - 04:53 .


#111
KLUME777

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GodWood wrote...

RinpocheSchnozberry wrote...
DA2 and ME2 are what RPGs need. They're a refinement of what's good about RPGs... They keep the story, the characters, the action, and they flush the boring parts. It's a big change to the forumla, so it's got some rough patches. It shall get better.

Not sure if serious, but if so...
Have you ever thought perhaps the RPG genre is simply not for you?
Plenty, if not all modern games today have a plot, characters and action.
Perhaps you could play those games instead of demanding that another genre conforms to your preferences.


Absolutely agree.

#112
KLUME777

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RangerSG wrote...

Mr.House wrote...

KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.

No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.


I have to agree. Oblivion wasn't a terribly good game. In almost every aspect, it was inferior to its predecessor, Morrowind. I'll wait to see how Skyrim PLAYS (not looks) before I make a judgment.

That said, the Dark Brotherhood questline in Oblivion was wickedly fun. Lucian Lachance was quite possibly the best character BethSoft has ever written. He'd only be an above-average Bioware NPC. But he was definitely memorable, quite possibly the ONLY NPC I remember from Oblivion who wasn't voiced by a famous actor who mailed in his lines.

Morrowind, I still remember Caius, Vivec, Shegorath, Almalexia and Azura (and I remember crying when they changed the voice of Azura for Oblivion too).



E3 gameplay, about 8 minutes of pure 360 gameplay (which means PC will play even better, Todd Howard confirmed). It definitely looks amazing.

#113
Guest_simfamUP_*

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[quote]KLUME777 wrote...

[quote]RangerSG wrote...

[quote]Mr.House wrote...

[quote]KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.[/quote]
No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.
[/quote]

I have to agree. Oblivion wasn't a terribly good game. In almost every aspect, it was inferior to its predecessor, Morrowind. I'll wait to see how Skyrim PLAYS (not looks) before I make a judgment.

That said, the Dark Brotherhood questline in Oblivion was wickedly fun. Lucian Lachance was quite possibly the best character BethSoft has ever written. He'd only be an above-average Bioware NPC. But he was definitely memorable, quite possibly the ONLY NPC I remember from Oblivion who wasn't voiced by a famous actor who mailed in his lines.

Morrowind, I still remember Caius, Vivec, Shegorath, Almalexia and Azura (and I remember crying when they changed the voice of Azura for Oblivion too).
[/quote]

And what of Sheagorath In Oblivion? I'm sorry but that man deserves an Oscar [smilie]../../../images/forum/emoticons/angel.png[/smilie]

CHEESE FOR EVERYONE! [smilie]../../../images/forum/emoticons/grin.png[/smilie]

Modifié par simfamSP, 25 juin 2011 - 12:02 .


#114
Guest_simfamUP_*

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KLUME777 wrote...

RangerSG wrote...

Mr.House wrote...

KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.

No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.


I have to agree. Oblivion wasn't a terribly good game. In almost every aspect, it was inferior to its predecessor, Morrowind. I'll wait to see how Skyrim PLAYS (not looks) before I make a judgment.

That said, the Dark Brotherhood questline in Oblivion was wickedly fun. Lucian Lachance was quite possibly the best character BethSoft has ever written. He'd only be an above-average Bioware NPC. But he was definitely memorable, quite possibly the ONLY NPC I remember from Oblivion who wasn't voiced by a famous actor who mailed in his lines.

Morrowind, I still remember Caius, Vivec, Shegorath, Almalexia and Azura (and I remember crying when they changed the voice of Azura for Oblivion too).



E3 gameplay, about 8 minutes of pure 360 gameplay (which means PC will play even better, Todd Howard confirmed). It definitely looks amazing.


Or that it's a console game. And is developed primarily through the consoles.

#115
Salaya

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simfamSP wrote...

It's not like Bioware are the only guys making CRPGs. The problem is, some people can't get passed BG when it comes to RPGs. If it doesn't have party members, or a overhead view, to them - it's not a CRPG. A very shallow way of thinking in my opinion.


Yes, that would be a very shallow way of defining CRPGs. That said, I find difficult to deny that DA2, TW2 or action-RPGs as Dungeon Siege 3 are stripping apart their ties to classic CRPGs. 

Im starting to repeat this again, and again, anda again... but well: what is declining is the genre, not necessarily the games. What I'm saying is that CRPGs with western roots, are going to progressively dissapear from front line titles. We will have titles with little CRPG elements, but not as deep in that genre as before. And in a mre distant future, not even that ^_^u 

But I'm perfectly aware that this is a gratuitous opinion xD It's just a feeling about how the industry is right now.

#116
Sidney

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Sutekh wrote...

We agree on that. I enjoyed DA2, I liked it a lot, I still have a good time playing it. But I would have prefered it less streamlined and more complex, and with more diversity everywhere. I would've liked additions instead of substractions, when compared to DAO. I then would have loved it. 


You people continue to confuse tedium with complexity. Crafting in DAO wasn't "complex". Let us review this complex mechanism

1. Buy alchemy 2. Find/buy ingredients 3. Open Menu/Push button 4. Item added to inventory

Wow, a lot of thought and energy went into that. Gosh that makes me feel like I'm really crafting something. Now the DA2 method of potion aquisition

1.Find/buy ingredient 2. Open Menu/Push button 3. Item added to inventory

So basically to shut all of you people up about streamlining if you clicked "alchemy" as a skill and we called the "Order Potions" spot a "Workbench". You'd stop whining? Do people even see how silly they sound making these arguments?

#117
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Salaya wrote...

What I'm saying is that CRPGs with western roots, are going to progressively dissapear from front line titles. We will have titles with little CRPG elements, but not as deep in that genre as before. And in a mre distant future, not even that ^_^u 

But I'm perfectly aware that this is a gratuitous opinion xD It's just a feeling about how the industry is right now. 


Okay, I'll bite.  However, as a fair warning, I haven't had my coffee yet and it's early on a Saturday so I may ramble a bit here. Also, it should be noted that I have just started DA II so my comments aren't directed to it in particular. I think I understand your concern, but this really isn't something new nor do I think it's entirely disastrous.  

As Captain_Obvious said: "it all runs in cycles, and there is no need for panic."

In this day and age, just about every industry has to contend with the evolution of and adoption of new technology in a very tough economy.  Movies, music, books, newspaper and magazines all are suffering as society’s communication and entertainment habits migrated online.  Yet, you'll always have luddites (me being one of them) who bemoan change - You know, video killed the radio star and all of that with the music industry - or how there's no stories in movies because everything is 3D or CGI driven.  

The gaming industry is no different in trying to keep up with technology trends and consumer expectations - especially now that it competes with the movie industry for your entertainment money.  So, it's not surprising that they'll want to test the limits of the new tools, and consumers expect it.  Why should a player have to read the dialogue a 100% of the time when most people don't read a book for leisure and having voice overs and cut scenes provide a more cinematic experience for the casual gamer?  Sure not everything is going to be received well, but you don't know until it's tried.  So, I'm not sure it's just an issue of "lazy production" or a response to consumer demand.

I also think that the industry is experiencing some growing pains as gaming becomes mainstream, and you're always going to be limited by your resources (money, talent, etc.). It's not surprising that independent developers are being incorporated by larger companies in the search for new talent and titles. Some may see this as a sign of "decline" but there are new indie developers sprouting everywhere to fill the void they see in the market.  I think it's just a transitional period that other industries are experiencing and things should sort themselves out. 

There are creative people out there who are producing good stuff - check out some of the mods people are making for example. It is a freakin' Pollyanna statement but there's no decline human imagination and ingenuity so no need to fret (DA:O came about didn't it?).

Modifié par Lasceil, 25 juin 2011 - 02:11 .


#118
Sutekh

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Sidney wrote...

Sutekh wrote...

We agree on that. I enjoyed DA2, I liked it a lot, I still have a good time playing it. But I would have prefered it less streamlined and more complex, and with more diversity everywhere. I would've liked additions instead of substractions, when compared to DAO. I then would have loved it. 


You people continue to confuse tedium with complexity. Crafting in DAO wasn't "complex". Let us review this complex mechanism

1. Buy alchemy 2. Find/buy ingredients 3. Open Menu/Push button 4. Item added to inventory

Wow, a lot of thought and energy went into that. Gosh that makes me feel like I'm really crafting something. Now the DA2 method of potion aquisition

1.Find/buy ingredient 2. Open Menu/Push button 3. Item added to inventory

So basically to shut all of you people up about streamlining if you clicked "alchemy" as a skill and we called the "Order Potions" spot a "Workbench". You'd stop whining? Do people even see how silly they sound making these arguments?


Err... remind me where I specifically mentioned "crafting", again?

Plus, I do not whine. I only state my personal preferences. I do not go "Bawwwwww. Bioware won't let me craft my potions as I want to! They're bad, bad people! Their game is horrible!"

And since crafting it is, I don't like the DAO system very much either. I prefer systems that allow a bit of experimentation, trial and errors and the like, such as good old Might & Magic potions (although it had its flaws too, and could become repetitive), or how it's done in TES games. I prefer a... "scientific" approach to alchemy to a "cooking recipes" one. As for running after ingredients and vials, I actually prefer the DA2 system. So there. That's me whining.

#119
moilami

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Well, it is just BW and DA2. Not a biggie xD

#120
Salaya

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Lasceil wrote...

...

Okay, I'll bite.  However, as a fair warning, I haven't had my coffee yet and it's early on a Saturday so I may ramble a bit here. Also, it should be noted that I have just started DA II so my comments aren't directed to it in particular. I think I understand your concern, but this really isn't something new nor do I think it's entirely disastrous.  

As Captain_Obvious said: "it all runs in cycles, and there is no need for panic."

In this day and age, just about every industry has to contend with the evolution of and adoption of new technology in a very tough economy.  Movies, music, books, newspaper and magazines all are suffering as society’s communication and entertainment habits migrated online.  Yet, you'll always have luddites (me being one of them) who bemoan change - You know, video killed the radio star and all of that with the music industry - or how there's no stories in movies because everything is 3D or CGI driven.  

The gaming industry is no different in trying to keep up with technology trends and consumer expectations - especially now that it competes with the movie industry for your entertainment money.  So, it's not surprising that they'll want to test the limits of the new tools, and consumers expect it.  Why should a player have to read the dialogue a 100% of the time when most people don't read a book for leisure and having voice overs and cut scenes provide a more cinematic experience for the casual gamer?  Sure not everything is going to be received well, but you don't know until it's tried.  So, I'm not sure it's just an issue of "lazy production" or a response to consumer demand.

I also think that the industry is experiencing some growing pains as gaming becomes mainstream, and you're always going to be limited by your resources (money, talent, etc.). It's not surprising that independent developers are being incorporated by larger companies in the search for new talent and titles. Some may see this as a sign of "decline" but there are new indie developers sprouting everywhere to fill the void they see in the market.  I think it's just a transitional period that other industries are experiencing and things should sort themselves out. 

There are creative people out there who are producing good stuff - check out some of the mods people are making for example. It is a freakin' Pollyanna statement but there's no decline human imagination and ingenuity so no need to fret (DA:O came about didn't it?).


I completely agree with you ^_^ But, maybe, Im a bit more pesimistic, and I end giving some negative judgements that you try to see in a positive manner.

Im aware of the changes you mention, and the limitations of resources and economy-growing markets. Also, I understand the implications of massification for something like videogames. But, as a personal taste, I cant help it and find some of those changes disappointing ._. I used the word "lazyness" as a reaction to things like the simplified dialogs or the skills absence. I know, though, these changes are made ultimately to appeal and refine products. But... call me romantic -I always wished for videogames to be treated by market and economy in a better way than cinema or music. A bit childish, maybe, but nothing more than a wish ^_^

As for the indie developers and their growing importance... well, I completely agree with you. In fact, I have been a follower of talented indie-devs for five years (more or less; lately I don't have as much time as before). As I have stated in some other threads, I'm sure that CRPGS, in the event that they dissapear from front line comercial lines, will survive in the talent of indie-devs. Like point'n click adventures ^_^

#121
RangerSG

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Sutekh wrote...

Sidney wrote...

Sutekh wrote...

We agree on that. I enjoyed DA2, I liked it a lot, I still have a good time playing it. But I would have prefered it less streamlined and more complex, and with more diversity everywhere. I would've liked additions instead of substractions, when compared to DAO. I then would have loved it. 


You people continue to confuse tedium with complexity. Crafting in DAO wasn't "complex". Let us review this complex mechanism

1. Buy alchemy 2. Find/buy ingredients 3. Open Menu/Push button 4. Item added to inventory

Wow, a lot of thought and energy went into that. Gosh that makes me feel like I'm really crafting something. Now the DA2 method of potion aquisition

1.Find/buy ingredient 2. Open Menu/Push button 3. Item added to inventory

So basically to shut all of you people up about streamlining if you clicked "alchemy" as a skill and we called the "Order Potions" spot a "Workbench". You'd stop whining? Do people even see how silly they sound making these arguments?


Err... remind me where I specifically mentioned "crafting", again?

Plus, I do not whine. I only state my personal preferences. I do not go "Bawwwwww. Bioware won't let me craft my potions as I want to! They're bad, bad people! Their game is horrible!"

And since crafting it is, I don't like the DAO system very much either. I prefer systems that allow a bit of experimentation, trial and errors and the like, such as good old Might & Magic potions (although it had its flaws too, and could become repetitive), or how it's done in TES games. I prefer a... "scientific" approach to alchemy to a "cooking recipes" one. As for running after ingredients and vials, I actually prefer the DA2 system. So there. That's me whining.


I agree. The TES system (especially as it was in Morrowind), was the best alchemy experience I've had in a game. It was fascinating to study, profitable to learn, and systematic, rewarding diligence by the player. Buying vials is an annoyance. But buying the equipment to pursue alchemy (or finding it in loot), makes sense.

The DA2 system isn't one. The player does all the work and then hands it to someone else, paying on top of it besides. That's not rewarding or practical. It's like shopping from options you discovered and paying someone else for the right to use your own labor. The laborer is worthy of hiring someone else and being indebted for their labor? :blush:

Modifié par RangerSG, 25 juin 2011 - 04:07 .


#122
Redcoat

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This thread reminded me of a quote from C.J. Martin, one of the developers of Jane's F/A-18 simulator: (a game which was released back in 1999, and published by EA! Can you imagine them putting out this kind of game today?)

The market was changed as well, and again it had nothing to do with
F4. RTS/FPS games took off as graphics improved. Those genres had much
shorter learning curves. We did ourselves no favors with our study sims -
Paul Grace tried to warn us in Baltimore we were going to far, raising
the bar too high...creating games he personally was not that interested
in playing. Even so, he kept the brand going. Flight sims didn't rack up
the big opening month numbers, but catalog sales over an entire year
were actually pretty strong. When he left EA, we lost our champion at
Redwood Shores.
So we were burned out, there was no one pushing the brand (and in
fact the license was allowed to lapse, F/A-18 was the last EA Jane's
title), and the console market was exploding.
At least that is how we saw things from Baltimore. If any of Paul's
or Andy's Austin group are here, they can add their perspective.
F4 didn't kill the market, not directly. Raising the bar turned out
not to be a good idea - it shrank the market and increased dev costs
while other genres were exploding. We all were guilty of raising the bar
too high - EA / MPS / SSI. No one product did it. And we did that right
as the market was taking off in new directions.
That is why there are no AAA sims in development. Sure, there is
money to be made...but for the same effort, you can make a lot more
money doing something else."


Now he's talking about hardcore flight sims (which are *the* niche genre), but I think the message applies to CRPGs, too. Simply put, the "old school RPG" isn't seen as being as profitable as other genres, so what is the motvation for large publishers like EA to fund such games when more money is to be made by "mainstreaming" the RPG genre? They don't do "niche games." If you're looking for the future of "hardcore CRPGs, then expecting it from large publishers will be like expecting champagne from Budweiser.

Modifié par Redcoat, 25 juin 2011 - 05:43 .


#123
erynnar

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Sidney wrote...

Sutekh wrote...

We agree on that. I enjoyed DA2, I liked it a lot, I still have a good time playing it. But I would have prefered it less streamlined and more complex, and with more diversity everywhere. I would've liked additions instead of substractions, when compared to DAO. I then would have loved it. 


You people continue to confuse tedium with complexity. Crafting in DAO wasn't "complex". Let us review this complex mechanism

1. Buy alchemy 2. Find/buy ingredients 3. Open Menu/Push button 4. Item added to inventory

Wow, a lot of thought and energy went into that. Gosh that makes me feel like I'm really crafting something. Now the DA2 method of potion aquisition

1.Find/buy ingredient 2. Open Menu/Push button 3. Item added to inventory

So basically to shut all of you people up about streamlining if you clicked "alchemy" as a skill and we called the "Order Potions" spot a "Workbench". You'd stop whining? Do people even see how silly they sound making these arguments?


No, you confuse complexity with tedium...see what I did there? Because it is an opinion. Your opinion vs the opposing opinions. Neither is right or wrong.

And you are the loudest whiner here with your silly assumption that opinion means fact. Your arguments are silly and insulting to those that might otherwise have a reasoned debate with you.

It borders on trolling along with the petulent insults to those who don't agree with you.

#124
TEWR

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Crafting in both games is flawed. There, I said it! =P

#125
Bad King

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Mr.House wrote...

KLUME777 wrote...

Mr.House wrote...

KLUME777 wrote...

Well, Skyrim is still there, but yes, i think Bioware are going about there own decline. I think Bethesda have overtaken them and are now the king of WRPG"s.

No. Non modded Oblivion had a horrible story, characters, funky gameplay and was only pretty to look at. I'm still not convinced that Skyrims writting will be good. Unless you went to the future and played Skyrim.


Bethesda doesn't have terrific writing, but they do make fantastic games. And i count Obsidion's New Vegas under Bethesda, so i get both.

By that logic NWN2 and KOTOR where under Bioware then.

Also non modded Oblivion was anything but good, modded and with the expansion, yes Oblivion was good, but base? No.


Oblivion wasn't perfect but still far far superior to Dragon Age 2.