NOTICE: NWN Authentication Server Down
#251
Posté 19 août 2011 - 02:31
Our community website is located at Website: http://nwn.org.pl/
Yours
Lew24
#252
Posté 25 août 2011 - 12:09
#253
Posté 25 août 2011 - 12:58
You should take a look at this thread, Securing Your Server Without Master Server Authentication which is stickied in this forum.Eternal Armageddon wrote...
...but alas, that does not help my NWN server from being attacked from pirates looting items from other player accounts
#254
Posté 26 août 2011 - 04:12
with EA making origin, i am under the assumption i will need to go there....
can someone give advice, before i buy another game?
#255
Posté 26 août 2011 - 04:51
#256
Posté 26 août 2011 - 12:00
#257
Posté 28 août 2011 - 08:36
Do you think they'll want to fix it any more if they come here and see the bickering? It's come to personal attacks even. And before somebody says something about that, there's debating and disagreeing, and then there's flamewars. This pretty much turned into the latter.
The other thing... be vocal. Polite, but vocal. I don't care if you're mad or not, politeness will go a ways further than sending angry messages. It may be gradual or slow-going, but if we put enough pressure on them, reinforced with a positive tone, we could at the very least get an update.
Finally... this is assuming that they weren't working on it. If they are, indeed, working on it (hard to tell with the lack of communication), then we need to keep piping up and showing that people DO still play this game and enjoy it. At the very least, we could at least be told if it's just taking longer than planned, or isn't #1 priority (I doubt it would be anyway), or if we've been cut loose entirely. If it's the latter, there can be ways to work around it, we just need to be relatively sure of what's going on.
This is coming from someone that knows nothing of technical issues or business issues, but I know that if I were to run a business, something old broke, and the people that still used it seemed ungrateful or angry, it would make me want to get it fixed less than polite and good-intentioned pressure.
In the meantime, KEEP PLAYING! If they see the community is still alive, well, and thriving, that will help!
#258
Posté 28 août 2011 - 11:28
Guess what?
Yup, you got it. Despite all the nice words, patience, etc - they still do not have a last patch.
Something that we, NWNers, did get. And yeah, it was a rocky way back then as well, to get the last patch.
So why did we get it? Because Bioware said they would deliver it, and when they said they would do something, they followed through and did it.
NWN2 was done by Obsidian (a different company) and Atari was in a shambles (still is). And there was that nasty dispute in court between Atari and Hasbro ala D&D.
Which has now been resolved (Hasbro has retained the digital rights to the D&D IP).
Which basically means that patch for NWN2 is probably out of the realm of possibility now.
Back to this subject, however. For the most part, the community WAS calm (perhaps a bit upset at the manner in which this all started, very untypical for Bioware, who had always informed us of such things in advance). A bit of bickering, but that is rather the norm for us here (and let us be honest - much less than what one sees in other forums).
But after months of silence, one cannot expect that a community that had been treated much differently, with respect and consideration, that they will not begin to become voiciferous!
This is obviously not due to Bioware itself - Bioware has never treated it's communities like this!
This has only happened since Bioware became an EA asset.
1+1=2.
Now, to the "but I know that if I were to run a business, something old broke, and the people that still used it seemed ungrateful or angry, it would make me want to get it fixed less" bit - you need to re-formulate that.
Consider "but I know that if I were to run a business, something old broke, and the potential future customers who are buying my products that are also still using it seemed ungrateful or angry" - now try to finish your thought.
Many of us here have also bought Bioware products as they became an EA asset - ala Mass Effect, Dragon's Age, etc. Treating us like this makes us wary of how we will be treated as continuing customers in the days to come as these "new" games grow old.
Perhaps EA is trying to kill off the toolset and CC creators and the community that supports them, so that they can make more money off of DLC. After all, who needs DLC when the community is creating better stuff?
I believe we are still waiting for a Toolset for DA2...correct me if I am wrong.
#259
Posté 28 août 2011 - 05:11
*bides time looking at the Premium mods*
#260
Posté 28 août 2011 - 05:30
I didn't realize it until a few days ago, but Aaryn Flynn is a VP of Electronic Arts and the General Manager of BioWare Edmonton. Which is to say, a person who can make the changes he said would happen, happen."Due to the recent hacking of our legacy NWN servers we have disabled the NWN master server which manages game authentication. We are currently retooling our NWN authentication process and will have a new server up as soon as possible.
So the lack of any updates, even little ones, is just puzzling. It's two months later, now. Is three months an appropriate time? Six months? A year? I understand that other BioWare communities are hoping for updates of some sort but I don't recall an EA Vice President stopping by their forums to let them know that those things were going to be delivered.
Maybe the way things are now, with multiplayer auth turned off and the Premium Modules authentication turned on to freeplay, as is the situation now, is the retooling they were talking about. That setup certainly doesn't happen by accident. It would just be nice to know that this is what they had in mind when they said "retooling" if that is the case.
#261
Posté 28 août 2011 - 07:58
kittycatArcane wrote...
The other thing... be vocal. Polite, but vocal. I don't care if you're mad or not, politeness will go a ways further than sending angry messages. It may be gradual or slow-going, but if we put enough pressure on them, reinforced with a positive tone, we could at the very least get an update....
In the meantime, KEEP PLAYING! If they see the community is still alive, well, and thriving, that will help!
A nice thought, but entirely untrue. From a business perspective it's angry costumers that drive change. And just one or two angry customers won't cut it. It takes LOTS of ANGRY customers to prod a huge company like EA off-course.
Companies won't as a rule, take you seriously unless they're afraid it will cost them money. A polite "if you please, but in the meantime I'll keep buying stuff" won't cut it, especially companies like EA that don't have the kind of personal relationships with the community that Bioware once had.
To put it in simpler terms, you won't get a deal on a new car until you convince the dealer that you're not interested and walk away from the table.
Agreed on the keep playing point though. See you in-game.
#262
Posté 29 août 2011 - 01:10
guess they do not care, too bad, cause i sure cared......................
#263
Posté 29 août 2011 - 02:37
A server admin should do whatever it takes to secure their own world, in which case, Funky posted a fantastic script to use when players log-in, which is just another layer of security outside of the Authentication Server that Bioware has had up and running all these years and this script gives control to those who run the server. Anyone who runs a server should always have extra layers of security but then there are those who like to put the blame elsewhere.
It's an easy fix to copy & paste and just one little script could have been applied and saved the server.
Guess the admin do not care, too bad, cause it sounds like a DM did.
FP!
Modifié par Fester Pot, 29 août 2011 - 02:39 .
#264
Posté 29 août 2011 - 12:27
There is no reason to shut down the server, when Funky & Co. have created an easy fix!
#265
Posté 31 août 2011 - 12:05
#266
Posté 01 septembre 2011 - 05:31
#267
Posté 02 septembre 2011 - 12:40
(2 months ago) Still the Authentication Server is down. So, it's probably safe to assume we may never see it again, till then you will have to wait that long pause while the server fails to connect.
In the interim who knows who could be using your info...
It became a federal mandate that ANY business which held customer data store it encrypted so that it could not be stolen & used for malicious purposes, I'm think they probably didn't have the data encrypted as federal regulations mandate.
Furthermore, they aren't talking, so as to avoid any legal issues they may sustain by "slipping" and saying something they aren't suppose to.
Me, I'm just annoyed, Bioware, well, let's just see what they gotta say 2 months later..
Any news Bioware or are you just gonna keep us in the dark here?
#268
Posté 03 septembre 2011 - 12:59
It is a 10 year old game
While NWN first came out 10 years ago, the premium module program is relatively new.
Sales of premium modules were discontinued on August 30, 2009
The last premium module was released in 15th sep 2006.
Is 2 years close enough to be legitimately upset? Did people who buy modules just before the discontinuation, sometime on aug 2009, deserve to feel slighted about their 2 year old purchase being denied to them by EA?
Does someone have the exact date of the first post in this thread for record keeping? "About 2 months ago" is rather vague and I wish to document exact dates.
Does someone have the exact date of the server going down? The announcement says "recently" and from what I have read it has been down an estimated 2 weeks before the announcement was made.
Modifié par taltamir, 03 septembre 2011 - 10:31 .
#269
Posté 04 septembre 2011 - 03:44
#270
Posté 05 septembre 2011 - 06:01
#271
Posté 12 septembre 2011 - 12:13
#272
Posté 12 septembre 2011 - 01:34
The Amethyst Dragon, from the World of Aenea has provided us with a small NWN1 community update concerning the Bioware authentication server and some other updates. This segment will be in ep148. Thanks to The Amethyst Dragon!
Edit: I found the post that this is about actually. It seems to be another workaround and not actual information from Bioware......*sigh*
http://social.biowar...9/index/8265052
It is a client side "patch/fix" made by Virusman.
What would be even more interesting (for me) would be a fix that only adresses the long auth server timeout time...
Modifié par SuperFly_2000, 12 septembre 2011 - 01:52 .
#273
Posté 12 septembre 2011 - 02:24
Modifié par virusman, 12 septembre 2011 - 02:24 .
#274
Posté 12 septembre 2011 - 02:40
Eg - It would be interesting if PW's could in some way redirect Master Server verifications to their own verification servers etc.
Extra level of security, with all the friendly looks of a nwn gui etc.
- I know about the in-game methods, using the storing of cdkeys and conversations.
I just like an idea of wrapping that up, into a nwn based gui, which looks like it is doing what the old MS did, but in the background, communicates with another server.
#275
Posté 12 septembre 2011 - 03:00
Avlis uses something similar but independently developed by me.
Modifié par PlasmaJohn, 12 septembre 2011 - 03:02 .





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