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NOTICE: NWN Authentication Server Down


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#151
UrkOfGreyhawk

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A LOT. I logged into gamespy tonight and I was shocked by the small number of active servers. There are still a few. I saw maybe 40 people on role play servers tonight. But without server authentication anyone can log on as anyone. It's a griefer's paradise.

Maybe that's on purpose. Maybe one of the reasons EA is dragging their heels is that they're hoping to get Gamespy to drop the service by driving down the traffic. That's very much the way they operate.

Modifié par UrkOfGreyhawk, 31 juillet 2011 - 09:28 .


#152
Keviant

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There are player worlds up at the moment. A lot of us forced a workaround but as UrkOfGreyhawk said, it's a real pain to handle the ****s that go around.

Right now, we need people to stay and keep this up. Spread this topic and do whatever you can to get more supporters.

Modifié par Keviant, 31 juillet 2011 - 11:38 .


#153
Sethan_1

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The authentication servers being down has caused a big drop in players, for multiple reasons. The ability of griefers to log on to anyone's account unless the server has local authentication methods in place is one. Not all servers have coders capable of writing local authentication.

Another is that people got used to not being able to play on a lot of servers when the master server was down, since a lot of servers used to not have local authentication methods set up, and required master server authentication. So, as soon as they realized the master server was down, they would go do something else. As the down time went on for weeks, a lot of those stopped trying.

A lot of folks new to the game don't realize you can still play online with the master server down, too. They just hit cancel knowing it won't connect, or exit out after the error comes up.

All in all, I figure we've lost maybe half the players NWN had when this started. If we can get either the Bioware master server back up, or a community-created one that serves the same function, that loss may not be permanent. Unfortunately, for the latter to work well for uninformed players, it would require Bioware to temporarily re-point DNS at a community-created solution until the master server is repaired - and given they aren't responding on the issue at all, that seems unlikely.

#154
Elhanan

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Ahhh! The sweet smell of speculation! Knew it was coming from somewhere around here; should have guessed it would be accompanied by the typical rants and ravings of those few 'all knowing' folks that frequent complaint counters everywhere. Maybe when they make it up to the front of the line they will find a clue....

#155
Tremayne7

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CoPap, a group of PW servers, is still alive and well and thanks to the efforts of our World Teams/Staffs. Only reason my favorite one isn't up at the moment is the ISP for our server is out of commission.

So yeah, we'll still be around even if the Master Server isn't. :)

#156
PlasmaJohn

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... they're working on it! ...

I call shenanigans. Calls to customer service tell people to contact Atari. Bioware has never just gone silent before. We know they're monitoring the forums since administration is still happening.

... EA's hoping GameSpy drops NWN support ...

EA only cares when it costs them money.

... my grandmother could do it ...

Given a competent programmer with documentation and an existing key management backend (eg. Origin), two weeks tops. (developed, tested, deployed).

... it would require Bioware to temporarily re-point DNS ...

Nothing a little hosts file magic can't solve.

#157
Gregor Wyrmbane

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 My point was this: The master server being down/gone is a minor inconvenience for people who want to continue playing a 10 year old game in multi-player environments. So you have to wait an extra 10 seconds to log on, and then you may have to type a password when you get there... bid deal. That doesn't warrant all the anger and frustration being vented here.

Griefers typically haunt servers with high player counts, and those servers typically have staff on board who can implement a script or two to take care of the issue. Any current loss in PW's being accessible is most likely temporary, and not "permanent".

Bioware/EA/Atari doesn't owe the NWN community a thing. Businesses are in business to make money. They made all the money off NWN they're going to. The flip side of that coin is, we don't owe them anything, and we don't need them for us to keep playing this game. The fact that they still offer us a forum to continue talking about this 10 year old game is a nice benefit. Be appreciative of that fact.

It aint like any of us were best buds with Bioware/EA/Atari, and used to hang out at the local watering hole and sip brewskies with them. All this talk about "loyalty" issues is just a cover up for being ticked off about the minor inconvenience mentioned above. They have corporations to run, and NWN doesn't contribute to their bottom line any longer. In this economy, if they ever get around to doing anything about the master server and/or the old forums I'll be amazed and impressed. 

Meantime, I'll continue playing this game with or without their support.

#158
Elhanan

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Sethan_1 wrote...

I've been in IT since before there were PCs. There are few principles that have held true for me, for as long as I've been doing this.

1. Before you can fix the problem, you need to know what you are fixing.

OK - Bioware got hacked. The first part of dealing with that is determining how. Once that is known, it can be addressed based on the method, constraints on what has to continue working, and available resources to work on the problem.  Part of the time since the server was taken offline may well have been consumed in figuring out how they were hacked.

2. Nothing is as easy as it seems.

Anyone skilled in a technical field has heard someone not familiar with the particulars of a specific issue say "Its simple to fix. All you have to do is..." ...followed by a simple plan that may or may not work, and even if it will work is either impractical or far more difficult to implement than it sounds. This can be compounded when the person doing the work may not be an expert in the field, but rather someone pressed into service who knows just enough to get a handle on the work needing done and they are dealing with legacy code or hardware.

3. Mission creep will kill you.

It is very easy when setting out to fix problem A, to decide to fix problem B 'while I am in there anyway,' which can quickly lead to having to fix problems C through F. This is a killer, and could easily happen if, for instance, Bioware decided to fix the CD-Key authentication method.

4. Murphy was an optimist.

Regardless of one's intent to fix only problem A, life often has other plans. A is fixed and the fix breaks B. You fix B, but C and D break on their own while you do it even though they had nothing to do with your fix. You look up a week later while working on problem Q, trying to figure out how you got there.

5. Volunteering for ungrateful people isn't very rewarding.

If you've ever gone out of your way to help someone who did nothing but complain about how you were helping them, you've been here. Next time they need help, you find you have something better to do instead. In this case, sure we paid for NWN - but the game is 9 years old and its hard to argue we haven't gotten our money's worth. Bioware isn't making any significant money off this game anymore (if any at all), and though it can be argued that they reap a significant amount of goodwill and time in the spotlight by their continued support for it, reading some of the posts on these forums, that can be hard to see sometimes. (Trust us, Bioware, the goodwill is there and counts.) Any time spent on fixing this issue is taking away from time spent on current projects that actually make tangible dollars, unless it is done in someone's free time. That drops their continued support into the realm of volunteering to help... and it can be hard to muster up interest in doing so for people who are being asses about it.

6. Communication is king.

Any time there is a situation that negatively impacts a customer, the one thing that most contributes to customer satisfaction with the eventual resolution of the issue is communication. The best tech company I've worked for has a policy that from the time an alert fires, the engineer working it has 15 minutes to contact the customer regarding the issue. That takes precedence even over fixing the issue. Once initial contact is made, the customer must be contacted and updated daily until the issue is resolved. The constant contact keeps the customer informed so they don't have to speculate about what is really happening. I'm not suggesting daily updates here from Bioware, but once every week or two would keep the mob from passing out torches and pitchforks. Being honest is OK - i.e., "We're doing 100 hour weeks on ME3, and I've only been able to spend a few minutes working on this."

6. Lack of Communication sends a message.

Silence when there is a known issue can be interpreted in many different ways. Communication allows management of that message - but sometimes failure to communicate can be a message in itself. It could mean the Bioware folks are really busy and haven't got time to update us. It could mean they're constantly at the "almost have it fixed" point and don't want to update us until it is back online. It could mean that they don't want to update us because they don't think we'll like the news, and they're hoping we will go away without the reputation hit they will take otherwise. It could mean they have been ordered by EA to do nothing and stop communicating on it. It could mean something else entirely. We don't know - and some people are going to assume the message is whatever they want (or fear) it is, and operate on that basis.

----------

Here's hoping the reality comes in on the positive side of things, and things are brought back up soon.


This and MrZork: pure win! Posted Image

#159
WebShaman

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Gregor Wyrmbane wrote...

 My point was this: The master server being down/gone is a minor inconvenience for people who want to continue playing a 10 year old game in multi-player environments. So you have to wait an extra 10 seconds to log on, and then you may have to type a password when you get there... bid deal. That doesn't warrant all the anger and frustration being vented here.

Griefers typically haunt servers with high player counts, and those servers typically have staff on board who can implement a script or two to take care of the issue. Any current loss in PW's being accessible is most likely temporary, and not "permanent".

Bioware/EA/Atari doesn't owe the NWN community a thing. Businesses are in business to make money. They made all the money off NWN they're going to. The flip side of that coin is, we don't owe them anything, and we don't need them for us to keep playing this game. The fact that they still offer us a forum to continue talking about this 10 year old game is a nice benefit. Be appreciative of that fact.

It aint like any of us were best buds with Bioware/EA/Atari, and used to hang out at the local watering hole and sip brewskies with them. All this talk about "loyalty" issues is just a cover up for being ticked off about the minor inconvenience mentioned above. They have corporations to run, and NWN doesn't contribute to their bottom line any longer. In this economy, if they ever get around to doing anything about the master server and/or the old forums I'll be amazed and impressed. 

Meantime, I'll continue playing this game with or without their support.


This is just plain wrong.

Not wrong because it makes sense, in a business fashion - surely not. 

Wrong because Bioware established an incredibly high standard of quality in how they used to deal with their customer base.

And we are part of that base.  How many of you have other, newer Bioware products?

I myself have both DA and DA2. 

The treatment (or lack thereof) is definitely affecting my opinion of the company Bioware.  We were ASSURED that being assimulated by EA would not affect the Bioware that we all loved and knew.

Well, apparently the naysayers back then were right.  It pains me to say this, it is like a white-hot knife twisting in my guts.

I just cannot believe that Bioware would treat their loyal customers like this.  I will say this - it will definitely affect my future purchases.

The Bioware that I knew is dead.

While it is true that we can still continue to enjoy NWN, much like those can continue to enjoy (and we can, as well) Balder's Gate, etc, it is telling in the way, shape and form that we are being treated, that NWN is now truly in our hands, the hands of the NWN Community.

We have never been so alone.

Chris, I am personally disappointed in you.  Through the years, we have had our ups and downs, we two.  But you were ALWAYS present, and you always did what you held to be right.  And just when we needed you to be like that the most...you have gone AWOL.

A simple update like you used to do in the past...man, is that too much to ask now?  A simple "we are working on it, be patient", that is too much?  Just a word, to let us know that you are still there?  That someone is still there?  A 5 second blurb. 

I really do not know what else to say here.  I never, EVER thought I would get treated with the cold shoulder by the company Bioware.  You were once better than this.

#160
UrkOfGreyhawk

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Wow. I've been one of Webshamen's "naysayers" for quite a while. I would have expected to be glad to hear this from such a long standing and well respected member. I'm not. At all. In fact it makes me profoundly sad.

#161
Elhanan

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Guess I am still on the 'Release It When It Is Ready' wagon; would much rather wait for a stable server than one that will require constant work later.

#162
WebShaman

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Oh, I agree Elhanan, but even you cannot say that you are not dismayed with the total lack of communication here, right? I mean, just a short nod "hmm-hmmm, we are working on it. Stay tuned" every so often would do, wouldn't it?

Or do you find the present treatment to be representative of how Bioware normally treats the NWN Community?

#163
Tremayne7

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The problem is not so much Bioware, but EA. EA has lousy customer service. Or at least the EA of late.

I hate to say this, but I dread what is going to happen with the new Star Wars MMO. WoW is top dog because let's face it, they LISTEN to their customer base. EA wants to topple WoW as the top MMO, then by the gods they need to get off their corporate fat arses and listen to us, the customers.

I don't know if any of you remember around last Christmas or so (was it two years ago?) when the Master Server when down then. Bioware was right on it giving us updates in the forum and hussling to get it back up.

EA, please show us some respect and let us know what is going on. Something, an update, whatever. And please for the maker's sake, listen to your customers.

Modifié par Tremayne7, 01 août 2011 - 12:38 .


#164
Gregor Wyrmbane

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WebShaman wrote...

Gregor Wyrmbane wrote...

 My point was this: The master server being down/gone is a minor inconvenience for people who want to continue playing a 10 year old game in multi-player environments. So you have to wait an extra 10 seconds to log on, and then you may have to type a password when you get there... bid deal. That doesn't warrant all the anger and frustration being vented here.

Griefers typically haunt servers with high player counts, and those servers typically have staff on board who can implement a script or two to take care of the issue. Any current loss in PW's being accessible is most likely temporary, and not "permanent".

Bioware/EA/Atari doesn't owe the NWN community a thing. Businesses are in business to make money. They made all the money off NWN they're going to. The flip side of that coin is, we don't owe them anything, and we don't need them for us to keep playing this game. The fact that they still offer us a forum to continue talking about this 10 year old game is a nice benefit. Be appreciative of that fact.

It aint like any of us were best buds with Bioware/EA/Atari, and used to hang out at the local watering hole and sip brewskies with them. All this talk about "loyalty" issues is just a cover up for being ticked off about the minor inconvenience mentioned above. They have corporations to run, and NWN doesn't contribute to their bottom line any longer. In this economy, if they ever get around to doing anything about the master server and/or the old forums I'll be amazed and impressed. 

Meantime, I'll continue playing this game with or without their support.


This is just plain wrong.

Not wrong because it makes sense, in a business fashion - surely not. 

Wrong because Bioware established an incredibly high standard of quality in how they used to deal with their customer base.

The Bioware that I knew is dead.


No, WS, it's not wrong, it's dead nuts right on the money... every sentence of it.

If you think any part of my post isn't the truth, then go ahead and dispute it with logic, not emotion.

You're right about one thing. Bioware is dead.

EA is not Bioware, and they don't owe the NWN community a thing. No matter how many other Bioware games some of the NWN community have bought.

How many NWN owners can honestly say they didn't get more than their moneys worth out of this game? And they can still play it whenever they like. 

#165
Elhanan

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WebShaman wrote...

Oh, I agree Elhanan, but even you cannot say that you are not dismayed with the total lack of communication here, right? I mean, just a short nod "hmm-hmmm, we are working on it. Stay tuned" every so often would do, wouldn't it?

Or do you find the present treatment to be representative of how Bioware normally treats the NWN Community?


Being Techless, ignorance is indeed bliss! Posted Image

And we all remember the last time when the Community thought it best knew how Bioware should do their job; same subject, too. Me? I have continued to play NWN1 by waiting a tad longer for the Server warning to appear; rest is the same. No dismay; no anxiety; no regrets.

#166
UrkOfGreyhawk

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Wrong again Gregor. And, BTW, you're being a bit of a Richard.

Emotions are very much at play here. When EA bought Bioware there was a lot of tearing at sack cloth and gnashing of teeth. Bioware was a very special developer. They went out of their way, spent time and money, staying in touch with us. They were responsive to our needs and even when we didn't get what we wanted we walked away knowing we'd really been listened to.

We loved Bioware. Love, in case it defies your Vulcan sensibilities, is what us plain-old human beings call an "emotion".

"Don't worry," we were promised over and over again, "We're still the same Bioware. We still love you, please give us a chance."

And most of us did. We bought their games. We voted them up as "best developer" in escapist magazine. We plugged them in our blogs and on social media.

Some of us saw the writing on the wall long before this (for me it was when customer service decided they'd rather lose me as a customer than get my DAO DLC working), but the end result has been the same. We've had to realize that Bioware is just a name on a box now. It's a marketing gimmick for a soulless corporation that looks at it's customers as marks to be squeezed and employeed as fuel to be burned and purged.

Were we fools to allow ourselves to become emotionally attached to a business? Sure. Should we have seen the writing on the wall when Bio was bought? Should we have known the business model was going to change to reflect the new parent companies contempt for it's customers and it's own employees? Should we have abandoned our loyalty towards them and begun our grieving process? Yes. Obviously.

But many of us didn't. Love isn't easily abandoned, even in the face of death. We gave them the benefit of the doubt and stayed on.

Promises were made. We took those promises in good faith. We trusted. Those promises have not been kept. Now we are seeing the folly of our trust and loyalty.

Now, as we mourn the death of an old friend, we feel.

In business terms, we've lost our faith and trust in the Bioware brand. But in human terms:

We feel betrayed. We are hurt.

This is not something that needs to be, or even can be, "proven logically". It simply is.

Modifié par UrkOfGreyhawk, 01 août 2011 - 03:48 .


#167
Elhanan

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^ Needs more strings in the orchestrated background....  and I may need to check blood sugar level.... Posted Image

#168
FunkySwerve

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I'm with Gregor. EA has probably made a calculated decision that the cost to fix the issue is more than the cost of lost goodwill. That, or they just haven't made it priority 1. Either way, their business, their call. It's all too easy to empathize with the small group of customers here, since I'm one of them, but seriously, it's hard to credit the notion that their lack of support for a 10-year old game is going to break their business model. Railing against them for it is absurd, and isn't helping anything.

Funky

Modifié par FunkySwerve, 01 août 2011 - 06:59 .


#169
UrkOfGreyhawk

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Ahh, Elhanan... the technical incompetent with a nose for speculation. Mocking my feelings? If I had any respect for you that might bother me.

See... here's the thing... I'm NOT technically incompetent. And when I do have a technical issue I don't understand I have a small team of programmers I can access for answers. I'm hoping you're just too uneducated to be pissed. You may actually believe that it takes a more than a month to set up an authentication server in which case you're just a mark, and you may actually believe that it's OK for a business to ignore customers for months on end in which case you're also a chump. So I'll take your mockery for all that the mockery of a chump is worth.

Because I know better it's my job as a consumer to make a stink when my custom is disrespected, and because I'm not a moron I know beyond any reasonable doubt that we're well past that point.

You hitch that wagon to EA and ride it as far as it'll take you. I hope you're a console ****** because console tards are pretty much all EA cares about.  I'm speculating that Bio will never again make a game that's not dumbed down for the console market. And I'm gonna lay another piece of speculation on ya, and I have an annoying tendency of being right when I speculate, in the end they're gonna screw ya. EA usually does.

Funky: It's not EAs business model that's being broken. Nobody here expects EA to do anything but suck. And I'm not just talking about allowing old games to expire. EA screws their new customers too. That's what EA does. They buy small developers with reputations for excellece, gut them, turn them into sock puppet schlock mills, exploit the brand for as long as they can, and when they've alienated the customer base and the brand loses it's value they shut them down. That's EAs business model.

It's Bios business model that's gone down in flames. Until recently they could at least pretend they were the same old crew drinking brews and smoking fatties with us and just basically having fun being thre best damn RPG devs on the planet. I don't think THEY even saw it slip away. I'll wager Chris Priestly is chomping at the bit to come in here and tell us where the bear sits, and for a decade thats been the company culture here. If he'd known what was up when this mess started he never would have come in being all flippant the way he did. It must suck for the poor staff. They're probably only just realizing now that they no longer have any say, and that they are on the same path that brought so many great devs before them to ruin. Considering EAs history and their reputation for mistreating their employees as their culture slowly displaces the old, their future is bleak indeed. Now that all the projects that Bio was working on during the acquisition have been delivered I have a hunch will see the pace of change here accelerating rapidly.

Damn. Now I'm sad AGAIN.

Modifié par UrkOfGreyhawk, 01 août 2011 - 07:59 .


#170
Elhanan

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UrkOfGreyhawk wrote...

Ahh, Elhanan... the technical incompetent with a nose for speculation. Mocking my feelings? If I had any respect for you that might bother me.

See... here's the thing... I'm NOT technically incompetent. And when I do have a technical issue I don't understand I have a small team of programmers I can access for answers. I'm hoping you're just too uneducated to be pissed. You may actually believe that it takes a more than a month to set up an authentication server in which case you're just a mark, and you may actually believe that it's OK for a business to ignore customers for months on end in which case you're also a chump. So I'll take your mockery for all that the mockery of a chump is worth.

Because I know better it's my job as a consumer to make a stink when my custom is disrespected, and because I'm not a moron I know beyond any reasonable doubt that we're well past that point.

You hitch that wagon to EA and ride it as far as it'll take you. I hope you're a console ****** because console tards are pretty much all EA cares about.  I'm speculating that Bio will never again make a game that's not dumbed down for the console market. And I'm gonna lay another piece of speculation on ya, and I have an annoying tendency of being right when I speculate, in the end they're gonna screw ya. EA usually does.

Funky: It's not EAs business model that's being broken. Nobody here expects EA to do anything but suck. And I'm not just talking about allowing old games to expire. EA screws their new customers too. That's what EA does. They buy small developers with reputations for excellece, gut them, turn them into sock puppet schlock mills, exploit the brand for as long as they can, and when they've alienated the customer base and the brand loses it's value they shut them down. That's EAs business model.

It's Bios business model that's gone down in flames. Until recently they could at least pretend they were the same old crew drinking brews and smoking fatties with us and just basically having fun being thre best damn RPG devs on the planet. I don't think THEY even saw it slip away. I'll wager Chris Priestly is chomping at the bit to come in here and tell us where the bear sits, and for a decade thats been the company culture here. If he'd known what was up when this mess started he never would have come in being all flippant the way he did. It must suck for the poor staff. They're probably only just realizing now that they no longer have any say, and that they are on the same path that brought so many great devs before them to ruin. Considering EAs history and their reputation for mistreating their employees as their culture slowly displaces the old, their future is bleak indeed. Now that all the projects that Bio was working on during the acquisition have been delivered I have a hunch will see the pace of change here accelerating rapidly.

Damn. Now I'm sad AGAIN.


Awww!

Soft kitty, warm kitty,
Little ball of fur;
Happy kitty, sleepy kitty,
Purr, purr, purr!

Posted Image

But you are correct about a couple of things: I am Techless, and you do seem annoying. And look on the bright side: Could be worse; EA could be your company. That may not help you much, but it makes me smile....

Posted Image

#171
Throkwatt

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What it all comes down to is this has been a huge Customer Service fail, and speaking for myself, it's really colored my opinion of BioWare, and will have a definite effect on games I spend my money on in the future.
I think that for the NWN community to survive, it's going to be up to you guys to come up with your own solutions like the guys over at CoPaP/Avlis have done.BioWare seems to have left the building.

#172
WebShaman

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Hmmm. This is the first time that I am at odds with Funky here. There USED to be a big difference in how Bioware dealt with their fans. With their customers.

As I have indicated, those here are not just "old customers", but also new, repeating ones. Being treated like we currently are, after the quality treatment that we used to get, is just bad customer relations (especially since it is far more cost effective to have someone post down here, just to keep us "satisfied and cozy" instead of giving us the cold shoulder).

So are you truly saying here that you and I are no longer worth the time it takes to post here? And that you support that?

Truly?

I find that hard to believe.

#173
UrkOfGreyhawk

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Elhanan wrote...

UrkOfGreyhawk wrote...

Snip


Awww!

Soft kitty, warm kitty,
Little ball of fur;
Happy kitty, sleepy kitty,
Purr, purr, purr!

Posted Image

But you are correct about a couple of things: I am Techless, and you do seem annoying. And look on the bright side: Could be worse; EA could be your company. That may not help you much, but it makes me smile....

Posted Image


If I caught anyone in my company treating my customers the way EA treats theirs I'd fire them on the spot.

I've been boycotting EA for many years, but when they bought Bio I decided to make an exception. I wanted to suppport Bio and I figgured by refusing to buy their titles I would be weakening their hand. I bought DAO, DAL, And ME 1 and 2. But after this incident I'm re-embracing my boycott. I won't be buying any more EA titles, including Bio.

Like shamen said. By pissing me off they haven't just lost an "OLD customer". They've lost a real live paying customer that might otherwise have gone on for years buying new titles.

I don't expect EA to care. They may even be making a concious decision they don't want my kind of customer around ant more. They may figure I'd leave sooner or later anyway. After all, the quality of work coming from Bio is starting to fray also. DAL was only a step or two above the same old crap I'd expect from any other studio. That's certainly consistent with their history.

Modifié par UrkOfGreyhawk, 01 août 2011 - 02:42 .


#174
Keviant

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Dragon Age sucks compared to it's almighty spiritual father, Baldur's Gate. The gameplay was overly casual, the story felt either boring or ripped off from several famous novels to the very end, it felt too easy even in the hardest difficulty and the fact it's called 'Dragon Age' when I only get to fight 3 dragons is pretty stupid; the dragons are also stupid to the point where I played blindly and won. The only things I admired was the bloodshed, the music and how the concept and back-story is very well done. The sequel is worst. That and the Mass Effect series (It's good but the sequel(though better) was overly casual compared to the first) persuaded me completly that Bioware is EA now.

Why is the following above here? Because it's a reply, a given opinion you can choose to give a **** or not, as well as a perfect example to show how everyone is acting now.

Why am I pointing out the complete obvious? Because everyone that right now and making this uproar worst. Everyone, including me, has been in this topic; an obvious or/, unneeded dolt that have been whining or pointing out something that IS happening now as well as arguing about the situation rather that coming up with a proper response. All, Me and I was completely uncaring, dullard, bringing up nonsense which helped no one and was oblivious to what may come for our community

This is a topic to prepare for and respond to any problems that may or will come in the upcoming future of the community and base for Neverwinter Nights if Neverwinter (2011) sucks very badly. For all of us who care, should be addressing this maturely and faithfully.

Firstly, we should make a group that is not only for the community but also a petition for a proper, detailed update or feedback from Bioware/EA concerning the matter at hand and what are they doing or planning as well as progress (if any made) about this situation. All of us should be able to coerce and get people to sign. A signature concerning the problem will be represented as an invite to the group of this community.

Secondly, if there was any case that NWNVault, Gamespy or any tied fanbase gets intimidated, bruted down or persuaded to remove support for the Neverwinter Nights community by Bioware/EA; we will work together to rebuilt a new one that has private database that can't be taken down in anyway by businesses, etc. The website for this database will consist files from Neverwinter Vault along with the latest updates for all versions (Not everyone has Diamond) and all the premium module installers (Another topic has all of them so there's not much to worry about this) for those who already bought them before Bioware cut ties from Atari.

Lastly, we should all agree to stop making worthless posts unless it involves giving ideas, a sense of care to support this topic to get noticed by replying or anything else, keeping the topic active (with replies concerning the idea, support, anything relative to the game kept your interest, etc) and more.

We can make this our choice to keep this alive publicly for everyone to enjoy this game without being cluelessly searching for necessities or finding a jerk of the community. Anything maybe possible if we work together and not a troll.

Otherwise if you may not feel as such, that we should keep quiet like sheeps and let the wolf decide or strike; then you shouldn't even be here posting unless your a bugbear or a troll.

'I hate trolls and I'm on a horse.'

Modifié par Keviant, 01 août 2011 - 02:23 .


#175
Elhanan

Elhanan
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UrkOfGreyhawk wrote...

If I caught anyone in my company treating my customers the way EA treats theirs I'd fire them on the spot.


No doubt that you would do it; seen hundreds of employers like this over the years. Always right; always impatient, and unwilling to listen. They are the ones who cause the delays in lines everywhere because they have the uninalienable right to complain, and by Thor's rubber hammer, they are going to do it. As regular as other hot blowholes seen in Yellowstone.

As for now, back to gaming.....