cJohnOne wrote...
For an archer I'm putting 2 points into Dexterity and 1 point into Cunning, So I can lift my armor. When I get 18 points into Cunning I hope to switch to all Dexterity.
I'll be taking Shadow/Assassin because I think it will be fun but I don't know how to do Shadow.
I started out taking Evade and Stealth. I hope that's alright. Should I waste a point on Speed?
The Ogre was way easier after the Patch but I was barely able to beat him and the darkspawn on Hard. But that's pretty good for a weak archer. I guess.
Well for archerers i would research into precision but the sucky thing is you might have to put one point into either speed or muscle which is dumb if your trying to max either precision or speed or get the boost ability (which is very good). I think speed is good for archerers because I noticed a differance in fireing rate for Varric on one of my last playthroughs where he shot alot faster than he did before. It helps you shoot faster if you go with bows too. However unlike precision or muscle speed is designed primarly attack speed so don't expect to do alot more damage (Muscle) or critical attack more often (precision).
Frankly I wouldn't go with shadow cuz all it does is make you always stealth while eating your stamina all the time. If your expecting to do Rain of Arrows, explosive arrow or arrow lance expect yourself to be unable to since you have shadow on. I am sure there might be an ability to cut the stamina - rate down but I don't like abilities to eat stamina because you would fall short to useing your good stuff since your stamina eaters are one. Assassin is a good choice though so you can drop targets quicker and would work great even for archerers so you can paint targets like the ogre then watch your special attacks drop him in seconds.
takeing out evade and stealth is a good idea because those two are more designed for if your playing a melee rouge and not archerer rouge.
Putting points into dexterity is a good thing. However the down side of the game (which I kind of hate) is you primarly need cunning to open locked boxes. Like for an example:
First year of Kirkwall through end of expidition: 20 or higher cunning. Preferably 20 because you'll find some traps in some quests early on (Like finding your families will quest) that are only visible as long as you or another person like Verric has 20 cunning.
Second year of Kirkwall through Quanari attack: 20 through 30 cunning. There are some 'complex' boxes which require 30 cunning to open.
Third year of Kirckwall through end: 30 through 40 cunning. There are some 'Master' boxes which require 40 cunning to open.
The reason why I point this out is if your doing the Quanari swords quest late in the game there is a treasure chest at the docks at night that can ONLY be opened with someones cunning be 40. Frankly if I had my way they should of kept the lockpick skill as opposed to expecting you to emphasize on Detereity (to wield better weapons)and Cunning (to open locked boxes) as two important factors to rouges.