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ME3 no one is permanent?


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#251
KainrycKarr

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S.A.K wrote...

If I remember correctly BW said you can play after the credits. Can someone confirm?


Yes, they did. They confirmed that the ME3 NG+ is a combination of the start-over-with-benefits from ME1, and the continue-after-credits of ME2.

#252
Labrev

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This is awesome news.

#253
100k

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Here's how I think it'll work:

We have several planets with several objectives on them that Shepard will return to multiple times for the story.

Ranoch - for the geth war/quarian war, Reaper fight, and/or Cerberus invasion. (if Overlord was given to Cerberus, then they will invade the planet with slave Geth, which Xen will try to control as well). Multiple visits to the fleet, dunno about planet. (alternatively a Geth station).

Tuchunka - helping Wrex unite the clans, maintain the peace, and fighting the Reapers. Multiple visits.

Illlium - I dunno. Maybe a Reaper invasion, as you search for important Asari or corporate official. Likely only one visit.

Thessia - Uniting Justicars, commandos, Eclipse, and matriarchs for a united front. Liara and Samara key figures, as they both have high social statuses. Morinth will have an easier time, simply perverting the entire Asari higherachy, Justicars, and commandos to follow Shepard. Morinth becomes a incredibly powerful matriarch (even stronger than Samara or Aria).

(Salaraian world?) - evacuating the Krogan princess, fighting off Cerberus - fighting off Salarian husks + Reapers. Only one visit to Sur'Kesh.

Citadel - now completely closed and guarded for Council safety and main place for resistance effort. Only opens for select ships (Normandy).

Omega - aiding or assassinating Aria. Possible location of Zaeed and Blue Suns allies? Only one visit to Omega.

Batarian homeworld - discover what happened to the Batarians, the Leviathan of Dis, and their hegenomy (might be a DLC pack).

Rachni world - only if they survive (possible DLC).

Moons of Palaven - aiding Garrus's people. Dunno what role it will play. Likely only one visit.

Earth + Mars for fighting off Reaper threat, saving civilians, and searching for Prothean information. Definitely multiple visits.

Shadow Broker Base - for occasional mission briefings, upgrades, and reveals. Multiple visits.

Cerberus Base - (once TIM and Leng die) for information, access to Collector Base, briefings, upgrades, and reveals. Multiple visits.

Prothean world/lower levels of the Citadel/Crypts - DLC for CE

(unknowns = Illos, Bekenstein--pleasepleaseplease take us back there, Trident, Yahg homeworld--likely DLC, Luna, Noveria, Feron, Feros, Eden Prime, etc).

Now, this may seem like a lot, but remember that Loyalty missions (the majority of time in ME2) are tied onto these worlds, so it wouldn't be that much longer.

We'll likely be returning to many of these worlds several times.

Squad mates therefore might work something like this:

Garrus is permanent until you request him for Spectre training. He then returns to the Omega and Palaven to unite the gangs.

Tali is permanent until you begin/conclude the Geth + Quarian dilema.

Legion is a temp squadmate, the Geth advisor for the quarians (they only need one), or a Geth super soldier for Cerberus (extra dialogue and power if Overlord was completed).

Liara is a partial squad mate for half of the story, eventually she returns to her base to fulfill a different role.

Jacob/Miranda are partial squad mates that tie into the Cerberus subplot (assuming they are alive).

Mordin is a temp squadmate for Salarian world, an advisor for genophage, and other incidents.

Jack is a permanent squad mate.

Zaeed is a temporary squad mate for uniting the Blue Suns. Then becomes a general of sorts.

Ash/Kaiden are permanent squad mates. New position of Spectre (+ Lieutenant for Alenko initiate authority and mission priorities conflicts with Shepard, and possibly Garrus).

Grunt + Wrex are temp squad mates for the Tuchunka missions. One will probably die, or go off and unite the Blood Pack with clan Urdnot.

Morinth + Samara are Thessia authority figures. Samara's position as Justicar allow her to create a general favor towards the Asari working with the other races. Morinths position as a hidden Ardat-Yakshi allow her to become a Asari queen, and force her people to obey Shepard.

Kasumi will likely present her Gray Box information at some point, blackmailing or illuminating the Alliances wrongs, to unite them with the rest of galaxy. VS will probably be pissed.

Thane will hopefully be a full squad mate. Or he'll be on the Hanar home world/Citadel (probably more likely) trying to maintain his relationship with his son, his health (several months overdue for death), and his composure with essentially being "grounded" and unable to help Shepard. Probably the most interesting and dynamic romance in the series.

Vega will be a fully squaddie. He likely has to be there so that new players can use him as a reference for the events of the previous games.

#254
S.A.K

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Interesting threories 100K and on most of them I agree. But I don't think the squad mates will leave Shepard after a certain time. Because the game can be played after the credits and I think its pointless to remove people from Sheps party if they are alive. Also I think that every squad mate can be saved or atleast you will be given a choice who to save.

#255
100k

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They work with Shepard on certain worlds only. These worlds also house the game's many side quests and exploration. If you explore a unknown planet in geth space after a planet scan, then you can land, and do the side mission with Tali or Legion and a permanent squad mate.

I dunno. I'm probably reading too much into this. I'm just trying to figure out what BW means when they say that the NPCs won't work the same way.

#256
S.A.K

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BW said that ME3 will have very deferent endings. Some might not be satisfactory than others. But I guess there is an ending where everyone lives just like in ME2. Who knows maybe Shep gets to live with his/her LI happily ever after!

#257
FrozenShadow

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KainrycKarr wrote...

S.A.K wrote...

If I remember correctly BW said you can play after the credits. Can someone confirm?


Yes, they did. They confirmed that the ME3 NG+ is a combination of the start-over-with-benefits from ME1, and the continue-after-credits of ME2.



Now this is awesome news.

#258
FrozenShadow

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S.A.K wrote...

BW said that ME3 will have very deferent endings. Some might not be satisfactory than others. But I guess there is an ending where everyone lives just like in ME2. Who knows maybe Shep gets to live with his/her LI happily ever after!


I don't think that there would be ending where everyone lives. If the whole game is about the war, Galactic extinction and that there is gonna be some emotinal scenes (most likely squad member deaths), there just have to be at least one situation like you had on Virmire in ME1. Well not necessary that you need to choose, thought that does seems likely, but you at least need to watch someone on your crew to die. You just can't have a war and everyone survives. And I guess that Vega character makes perfect choice for that dying character, because he have no ties to anything from previous games.

Howver I do believe and really hope that there would ending, where Shep and his/hers LI will live happily ever after. I would actually go so far and say that it would be plain stupid from Bw part for not to make ending like that. What would be point of the whole romancing, if it wouldn't really benefit you at the end?

#259
S.A.K

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Newart wrote...

S.A.K wrote...

BW said that ME3 will have very deferent endings. Some might not be satisfactory than others. But I guess there is an ending where everyone lives just like in ME2. Who knows maybe Shep gets to live with his/her LI happily ever after!


I don't think that there would be ending where everyone lives. If the whole game is about the war, Galactic extinction and that there is gonna be some emotinal scenes (most likely squad member deaths), there just have to be at least one situation like you had on Virmire in ME1. Well not necessary that you need to choose, thought that does seems likely, but you at least need to watch someone on your crew to die. You just can't have a war and everyone survives. And I guess that Vega character makes perfect choice for that dying character, because he have no ties to anything from previous games.

Howver I do believe and really hope that there would ending, where Shep and his/hers LI will live happily ever after. I would actually go so far and say that it would be plain stupid from Bw part for not to make ending like that. What would be point of the whole romancing, if it wouldn't really benefit you at the end?

I hope for all fans sake that no LI will unavoidably die. I know if Tali dies it will be really hard for me. I imagine everyone will feel that way if their fevorite dies :crying:

#260
TomY90

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i think the Tali example not being a full squad member throughout is not really an example throughout because of the following reason -

Too much variation in her story - she can either be displeased with you but part of the flotilla, happy with you for not telling but exiled and thrilled for you not telling and still part of the flotilla.

I do say as well the examples we have seen so far of the ME2 characters (except for Garrus but he is ME1 also) they have been non-LI characters

so naturally they will be easily to put on the back burner of the story like they did with Wrex because not as many fans are expecting as much as the LI fans.

This is why I think all LI characters will be squad member for at least some points and the end or even throughout depending on how there story is in ME3.

#261
KainrycKarr

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I think it's more likely that Tali ISN'T available UNTIL the Quarian/Geth conflict is resolved, and won't be a permanent member if certain conditions aren't met.

#262
Guest_Arcian_*

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S.A.K wrote...

I hope for all fans sake that no LI will unavoidably die. I know if Tali dies it will be really hard for me. I imagine everyone will feel that way if their fevorite dies :crying:

Not really. As long as Garrus' death is the most glorious death since the Shuttle-Riding Bat, I'm fine with it. I will mourn him and shed many tender tears, but his awe-inspiring and immortal memory will live on in my heart.

#263
alperez

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KainrycKarr wrote...

I think it's more likely that Tali ISN'T available UNTIL the Quarian/Geth conflict is resolved, and won't be a permanent member if certain conditions aren't met.


This i have no problem with, not every character will be wilth Shepard from the beginning so over the course of the game you re-meet and re-recruit then depending on certain things (choices you may have made up to then, how you handle certain issues relating to whatever the character needs) decides if you can convince the character to rejoin (that and of course if they are actually alive in your playthrough).

Where i would have problems though is once you get to that point, you do whatever mission related thing that concerns that character only at the end of said mission the character going sorry can't come with right now, see ya.

Personally if the characters have other things to do as some people have suggested then it makes more sense that at the start they are off doing them, Shepard re-meets them and helps them finish whatever it is they were doing and they rejoin and are part of your squad if certain choices/criteria is met.

To do it the other way round is basically bioware saying sorry but we decided they should only be temp, not because of the story but to make it easier for us to implement which is where my issues really begin.

We know at the beginning its likely we will start off alone, join up probably with Liara,Vega and the VS and then during the course of the game remeet our former squadmates (if they're alive in our playthrough) if when we do meet up with them again, we get a temp mission role and then a see you later made up excuse for why they can't come with Shepard its basically bioware screwing us over twice.

Firstly by removing the characters until a later point (limiting their Screentime) and then once we get to that point removing them again under a made up excuse (further limiting their screentime) which makes a complete joke of a game where choice and consequence are supposed to be up to you the player.

Character inclusion and interactiveness should be based on the choices you've made up to that point and the decisions you make from that point on, otherwise what was the point in making those choices in the first place?

I know some people will say but they can't incorporate every character and its too much work, but see again this is where i think people miss the point. Its the final act of a trilogy, all roads have been leading to this, they've had six years to plan out every single possible permutation, for them to get to the final act and to basically say it was too hard or too costly to implement is nobody's fault but their own.

I get not every character will return as full squadmates, realistically i never expected that (hoped in my wildest dreams maybe) what i didn't expect was none of them would, but if the only ones who do are ones who could not have been killed then its the poorest example of planning ever.

#264
Tamyn

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GodWood wrote...

As long as it's not "nobody is permanent.... except for Liara" I have no issue with it.


This. Plus no "anybody can die before the end... except for Liara" please. It will probably be VS and Liara as the only "permanents" (until their possible deaths) though. Bleh.

#265
Scy Lancer

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I think this is brilliant. I never used Jacob or Mordin except in their loyalty missions. This will make game play more challenging. Also if some characters aren't with you that means they're doing something else, which means more unseen story going on. I'm for it. As much as I would love to have Garus always watching my back or Jack obliterating ahead of me, I think it will give the story a great play through.

#266
SilentNukee

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I remember Christina Norman saying "no one understands how ME3 squadmates are going to work." or something to do that effect. So, I'm thinking, they're all going to be LotSB style or something.

#267
S.A.K

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Casey said most missions will be like playing the suicide mission. Maybe we can assign tasks to SM who aren't selectable as Shepard's side kicks.

#268
S.A.K

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http://www.digitalsp...ifferently.html

#269
FrozenShadow

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S.A.K wrote...

http://www.digitalsp...ifferently.html


Well, I still say that there had to be near permanent sqaudmates. Because how could you have "Deeper relationships", if other part is not actively around you and outside the mission?

It's hard to pursue any relationship issues, if Cerberus agenst are shooting at you.

Shepard: Hey Tali, about this our relationship....
*Bullets hit their cover and fly over them*
Tali: Now is not really the time for this, Shepard.
Shepard: Yes, I know it's not the most convenient.....
*Both fires back at Cerberus agent*
Shepard:..... time, but you're never around in the Normandy and we only see in these missions.

That would be so much fun, wouldn't it. Relationships on battle field.

#270
Scy Lancer

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I like 100k's outline. I'd be cool with that.

#271
S.A.K

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Newart wrote...

S.A.K wrote...

http://www.digitalsp...ifferently.html


Well, I still say that there had to be near permanent sqaudmates. Because how could you have "Deeper relationships", if other part is not actively around you and outside the mission?

It's hard to pursue any relationship issues, if Cerberus agenst are shooting at you.

Shepard: Hey Tali, about this our relationship....
*Bullets hit their cover and fly over them*
Tali: Now is not really the time for this, Shepard.
Shepard: Yes, I know it's not the most convenient.....
*Both fires back at Cerberus agent*
Shepard:..... time, but you're never around in the Normandy and we only see in these missions.

That would be so much fun, wouldn't it. Relationships on battle field.

LOL! I know what you mean, no one is permanent thing must mean they are not available for all mission, not that they aren't staying in the Normandy.

#272
shepskisaac

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Newart wrote...
Well, I still say that there had to be near permanent sqaudmates. Because how could you have "Deeper relationships", if other part is not actively around you and outside the mission?

This. They've also said they've cut down the team to increase focus on fewer squaddies. I mean, wouldn't putting in 10 temprorary (to smaller or bigger degree) squadmates do the opposite?

#273
KainrycKarr

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IsaacShep wrote...

Newart wrote...
Well, I still say that there had to be near permanent sqaudmates. Because how could you have "Deeper relationships", if other part is not actively around you and outside the mission?

This. They've also said they've cut down the team to increase focus on fewer squaddies. I mean, wouldn't putting in 10 temprorary (to smaller or bigger degree) squadmates do the opposite?


I suspect there will likely be a core group of "full-timers" consisting of the squadmates already announced; Tali, Garrus, Liara, VS, Vega, and I'm guessing Miranda and the other new rumored squaddie, and the rest will be one or two mission temporary squaddies.

The "core" group will be available the majority of the time, but not always.

Modifié par KainrycKarr, 27 juin 2011 - 06:03 .


#274
julian08

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I have the hilarious mental image of Casey reading through this while eating popcorn and giggling gleefully :lol:

*nothing's permanent* says so little that it could mean almost anything. Maybe people stay with you until you switch them out, or stay with you for certain missions, or stay until the game is over and then leave you, because that would not be permanent either.

Or, and that's my guess, maybe the guys and girls at BW are just pulling our leg. They tend to do that a lot :P

#275
Cursed zeba

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I just hope that Tali will be with me for the majority of the game