As usual they're being political with what they say leading into confusion and conclussion jumping simply because they won't clarify a simple bloody question. Either all squadmates are temp and rotate in and out depending on certain variables or this only applies to some squadmates and others are permanent.
In terms of what he actually said you could interpret it as, Mass effect 3 has a galatic war, people can die, some of these include people you could have as squadmates, therefore nothing is permanent. Or you can interpret as some or all squadmates are temp and will leave or be unavailable to you at certain points of ME3, which creates a different scenario.
The problem with characters coming and going, rotating in or out is we get less content with all the characters as a result. No matter how its handled certain characters or all of them would get less content than if all or some were permanent.
The question people should be asking is not if character rotatation makes storyline sense but whether it makes storyline sense in your story (which mass effect is supposed to be after all) and even if it does was the story created to allow the easiest way of bioware importing characters or was it done because that's the way the story should be done.
Every character could have a reason why they might join but then leave, but seriously isn't this true in me1 or me2 also, couldn't Samara have said hmmm suicide mission nah thanks i have daughter issues.
So we get to me3 and for example we recruit Tali who then because of what's happening with the quarians leaves only to return at a later point or not at all and this is supposed to make sense. Surely she knows by now that if anyone can help its Shepard so being with Shepard would be more helpful than going off on her own (afterall that didn't work out too well in me2 now did it).
To me it really does sound like what we're getting is the beginning of the excuse for why the me2 crew will be temp at best squadmembers and that reason has nothing to do with storyline. Its me2's handling of potential dead characters all over again imo.
Character can die so rather than implement a full role for that character in the next game we'll create a reason why they aren't and limit their role, giving us less work. So instead of characters are being held back for me3, we're getting nothing is permanent and squadmember roles are different this time.
To me if this is handled badly its the biggest single cop out from bioware and something i don't know if would be able to accept or forgive.
Modifié par alperez, 24 juin 2011 - 07:59 .