Bluesmith wrote...
OP
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+ Shimmering Shield (discussed enough already)
+ Cone of Cone (high damage, easily chained CC)
+ AOEs castable through walls (self-explanatory)
+ Crushing Prison (essentially an instant kill; incredibly annoying when used against you)
+ Paralyze Explosion and its ilk (duration)
+ Momentum
+ Mana Clash, situationally
+ Force Field
UP
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+ Most 2H talents, particularly Critical Strike and Shattering Blows. Possible exceptions to this include Mighty Blow, Indomintable, and 2H Sweep (although 2H sweep needs its attack penalty removed). 2Hers in general are horrible.
+ Most DW talents for rogues. Possible exceptions to this include Whirlwind and DW Sweep. Autoattack backstabs tend to do better, at least for the stam cost (i.e., autoattacks are *free*).
+ Most activated shield attack abilities (Overpower, Assault, etc.). They just seem to miss all the time.
+ Deathblow
+ Shapeshifting in its entirety
+ Fourth line creation spells (spellwhisp+).
+ Mage (arcane) tree. It's not horrible but it doesn't compete with other trees at all.
You forgot Winters Grasp out damaging pretty much any other primal spell + freezing. I also don't get what you mean by Dual Wielding talents on Rogues. Dual Striking is excellent with poisons/runes, Riposte is amazing with Coup De Grace, Cripple is alright and Punisher is awesome. Dual sweep is pretty good too, Momentum is amazing. The only slightly underwhelming spells are Flurry and Whirlwind, but I don't have much experience using those on a main character. (Zevran had them but he was hardly well built)
I've also found Shield Bash/ Shield Pummel/ Overpower/Assault to work just fine, occasionally they'll miss one hit but that's to be expected.
EDIT:
Cool mod Pelligrim, I'll prolly give it a try soon. Most of the changes are sensible although I must admit the health potion nerf may make Nightmare unnecessarily hard without a healer. Albeit a healer should be a requirement but my current save doesn't have one yet XD
Modifié par ITSSEXYTIME, 22 novembre 2009 - 05:38 .