The most useful balance mod would increase underpowered skills. We can already avoid overpowered skills ourself.
Think the force field/taunt combo is too much? Don't use it.
Think Shimmering Shield should shut off? You know where the button is.
You say Blood Mages should still need points in Willpower? Place them as you wish.
Find it more fun to have a longer delay between casts of Cone of Cold? Wait as long as you like.
We don't need a mod to keep us from doing things we don't enjoy.
But we could use a mod to help improve the weak powers. Helpful suggestions from this Thread so far:
- increase damage for Critical Strike, which mimics Mighty Blow
- reduced cooldown for 2H Sweep
- increased effect for Holy Smite, Cleanse Area, Song of Valor, Rejuvenation, Deathblow
- increased accuracy for Arrow of Slaying
My mod changes force field so that mobs will ignore the target. That's been one of the most commonly suggested fixes and I think it's the best.
If you don't like the combination of Force Field and Taunt, why not just refrain from using it? I've been doing that, and my fights are good fun without a mod.
If players really need electronic limits to make them behave, could you at least make the effect gradual? Reasonable AI would let threat levels drop as enemies put in ineffective blows
The 2H line and Archery need significant, creative improvement, and that's where I'd be most grateful for a balance mod. A mod that simply keeps my hands off the 'I win' button is a 'nanny mod,' and that's less useful.