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The Mass Effect 3 Gameplay Improvements Thread


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#1
P3G4SU5

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Playing Mass Effect 2 was one of the most enjoyable gaming experiences I've had for a long time among a large number of titles. Despite the vast amount of fun that the game provided, I couldn't help but notice that there were some things which I felt reduced the experience somewhat, and which I believe could have been done a little better.

The purpose of this thread is to highlight areas where ME and ME2 could have been improved from a *GAMEPLAY* perspective in order to help Bioware mold ME3 into the best possible gaming experience of the trilogy.

Areas to be discussed must fall under one of the following categories:

- Fixes: Elements which were in either ME or ME2 but had problems.

- Improvements: Features that were present in ME or ME2 but could have been implemented in a better way.

- New additions: Anything which was not incorporated into either ME or ME2, but which could provide a real, positive improvement to the gameplay experience for players.

Bashing ME or ME2 gameplay mechanics or discussion of which title is superior is not the purpose of this thread, so please take your grievances elsewhere if you've come here to vent. I'd encourage everyone wishing to contribute to post using the following template to make it as easy as possible for Bioware employees to process the various suggestions.

Suggestion Template:

[*Improvement Category (Fix/Improvement/New addition)*]

1. What was wrong previously to warrant improvement?

2. What could be changed to avoid similar problems in ME3?

3. Justication for your suggestion

4. Screenshot/video link of the problem and the improvement (if it helps illustrate the point)
Images can be linked directly from a URL by using the following prefix and suffix (without the asterisks) around your image link:   [*img]YOUR URL HERE[*/img]

5. Platform it applies to (PC/Xbox360/PS3)

Hopefully this format also will help to prevent unreasonable demands being made from the indoctrinated insane, demanding ridiculous additions to the game whilst providing no constructive feedback for Bioware to work from. e.g. "an elcor i can ride would be awsum coz it  wud carry all my wepons and i can sit on its back wiv a turret and shoot enemis from ther."
You know - the more I read that^, the less it seems like a bad idea......

Anyway...if you agree with a poster's suggestion simply quote their post and add "+1" beneath to help build consensus! I will keep track of the counts and display them beside the suggestions on the main page. If you agree with an issue someone has pointed out but have your own spin on how an improvement could be made, just post your suggestion using the template above!

I'll do my best update the main page as frequently as possible in order to keep up with new suggestions and their popularity. Please get involved and help make ME3 the best experience it can be!

Thanks. :)

Modifié par P3G4SU5, 24 juin 2011 - 09:42 .


#2
P3G4SU5

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*Reserved*

Modifié par P3G4SU5, 24 juin 2011 - 02:56 .


#3
P3G4SU5

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*Reserved*

#4
P3G4SU5

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Fix

1. Taking cover while reloading stops the reload animation
2. Allow reloading animation to continue whilst taking cover/leaving cover
3. Prevents players from entering/leaving cover to fight enemies only to find their gun wasn't actually reloaded
4. Video Link
5. PC

Modifié par P3G4SU5, 24 juin 2011 - 09:25 .


#5
P3G4SU5

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Fix

1. Changing weapons prevents players from taking/leaving cover.
2. Allow players to perform weapon switching whilst taking/leaving cover.
3. Prevents players from being exposed out of cover or stuck in compromised cover whilst changing weapons.
5. PC,Xbox360,PS3

Modifié par P3G4SU5, 24 juin 2011 - 09:25 .


#6
P3G4SU5

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Improvement

1. The same button is used to sprint/activate/take cover.
2. Add the ability to assign separate buttons for sprint/activate/take cover.
3. Prevents undesired effects when pressing the button expecting one result but actually experiencing another.
5. PC

Modifié par P3G4SU5, 24 juin 2011 - 09:25 .


#7
P3G4SU5

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Improvement/New addition

1. Changing weapon can only be done by either cycling through the inventory (which can be time-consuming, e.g. soldier class) or accessing the weapon through the pause game interface (which detracts from the action experience).
2. Add the ability to assign weapons to different keys.
*Note: This feature was present in ME but was removed
3. Allows players to select the desired weapon directly in real time without adversely affecting the action experience.
5. PC

Modifié par P3G4SU5, 24 juin 2011 - 09:24 .


#8
P3G4SU5

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Improvement

1. When replaying the game, a lot players tend to skip dialogue in order to reach the dialogue choices. Unfortunately the same button is used to skip dialogue and select dialogue options.
2. Assign separate buttons to skip dialogue and select dialogue options.
3. Stops players from accidently selecting unwanted dialogue choices whilst skipping dialogue.
5. PC

Modifié par P3G4SU5, 24 juin 2011 - 09:24 .


#9
Repearized Miranda

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Can there be objections? "Not as in this wrong" thing, but as in "I don't experience this" or "I think I know why you may be?"

I've been able to reload from cover. It may be an position problem. One should be able to reload regardless, but from what I saw, could be this: Players having tendencies to tap/hold buttons that's why the undesirable action happens

ie: Tapping X, reloads while holding it changes to previous weapons. Likewise holding A sprints while tapping it enables/disables cover. Again, this isn't saying you're wrong or it's not a general problem, but I don't think it's the mapping that's causing the problem. It's the sheer intensity with everything going on everywhere whether it's new players or hardened vets. (I realize nothing was there in the vid)

Which brings me to your remapping point. Players will have to get used to Sprint being A while getting in and out of cover is B, but who's to say the same issue wouldn't occur, except it'll be "I hit the wrong button," as opposed to "I hit the same button the wrong way."

I'm not opposed to spreading buttons and corresponding actions, but even if the new "combat" abilities in ME3, this isn't a fighting game. Also most didn't lke the mini-games, especially if fights were going on; however, I don't want to have to "remember a code" every time I engage in a fight either. (ie: LT, RT, X, A, B, A, B RT and move on) I'd much rather make a mistake with fewer buttons if they are to happen.

The dialogue option button, I'm on the fence because obviously the issue is rushing; however, that's somewhat remedied by the repeated dialogue. From what I've noticed:

(ie: Purgatory Base Leader: "Step into this open cell. You will not be harmed." You either negotiate or tell him to go to hell. Depending on your meter or if you've replayed it, your appropriate choice is highlighted, but if players would slow down - you'd realized that X and A are already designated to "Choose and Skip" The selection button isn't really one though - it's the LS.

On the weapons selection, I'd like to see while the "Hold X" is maintained, you'll have the option to switch between ALL weapons. It doesn't bother me as I'm used to the weapon wheel; however, I usually have five weapons while the squadmates carry two. This leads to "throwing away guns". (ie: I have to go on opposite ends of the wheel to use my Heavy Pistol and SMG, but then bring up the wheel again to use the Assault Rifle) Having X cycle through all of them would keep things flowing.

Modifié par Repearized Miranda, 24 juin 2011 - 06:03 .


#10
P3G4SU5

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Of course people are free to show objections - with justification. ^_^

Repearized Miranda wrote...
Again, this isn't saying you're wrong or it's not a general problem, but I don't think it's the mapping that's causing the problem. It's the sheer intensity with everything going on everywhere whether it's new players or hardened vets.

In the vid showing the reloading issue - it occurs when the player presses thereload key followed immediately by taking/leaving cover. I canconsistently repeat the result in different locations. I don't hold buttons inany game unless an action requires me to e.g. sprinting in ME2. As you can seein the vid though, all I was doing was trying to reload (tapping that key), and then taking/exiting cover (tapping the cover key), so I'm sure it's not an issue of the player inputting conflicting commands.

Repearized Miranda wrote...
Which brings me to your remapping point. Players will have to get used to Sprint being A while getting in and out of cover is B, but who's to say the same issue wouldn't occur, except it'll be "I hit the wrong button," as opposed to "I hit the same button the wrong way."

The problem with the same key being used for sprint/cover/activate isn't that the player is incompetent and presses it in the wrong way, it's that the same key does all three actions. Any time the player is in proximity to where 2 of the actions can be performed, there's a 50/50 chance that the action that takes place when the key is pushed is the wrong one. I can remember a number of these scenarios from the top of my head, one in the Kasumi DLC where a mineral crate lies next to some cover in a battle zone and multiple areas on Garrus's loyalty where salvage interactions were located in the middle of a battle ground. Taking cover or attempting to sprint near them would result in their activation which is annoying during a fight, not to mention that if you are attacked after initiating them then the bypass/hack is interrupted and cannot be attempted again.

Repearized Miranda wrote...
(ie: Purgatory Base Leader: "Step into this open cell. You will not be harmed." You either negotiate or tell him to go to hell. Depending on your meter or if you've replayed it, your appropriate choice is highlighted, but if players would slow down - you'd realized that X and A are already designated to "Choose and Skip" The selection button isn't really one though - it's the LS.

Unfortunately, we on the PC are not afforded the luxury of separate buttons for 'skip' and 'choose'. Many a dialogue choice has been wrongly chosen due to a misplaced press of the spacebar.

Repearized Miranda wrote...
On the weapons selection, I'd like to see while the "Hold X" ismaintained, you'll have the option to switch between ALL weapons. It doesn'tbother me as I'm used to the weapon wheel; however, I usually have five weapons while the squadmates carry two. This leads to "throwing away guns". (ie: I have to go on opposite ends of the wheel to use my Heavy Pistol and SMG, but then bring up the wheel again to use the Assault Rifle) Having X cycle through all of them would keep things flowing.

Again, I was referring to the PC version of the game. In the original ME weapons could be selected directly using the number keys. Now these keys are used for powers in ME2 but I'd like it if we still had the option to bind weapons to these keys for reasons already given.

Also, I think it would be better if suggestions also stated what platform they were intended for. The suggestions I listed referring to different key assignments were written with the PC in mind as it's the only platform I've played ME and ME2 on. Obviously you play on the Xbox360 so there's the potential that you had a completely different set of issues that PC users didn't experience. For this reason it may be that the same adjustments are not be necessary for the console controllers in some cases as you said with the dialogue choices.

Modifié par P3G4SU5, 24 juin 2011 - 09:19 .


#11
Repearized Miranda

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My apologies. I thought you were playing via console, I can totally see your reasoning for this thread.