What happens if a creature has, say, 125 AC and he gains +4 from Mobility? Will the game think his AC is 129 or below zero, when mobility bonus is applicable?
Modifié par Xardex, 24 juin 2011 - 06:06 .
Modifié par Xardex, 24 juin 2011 - 06:06 .
It doesn't?Xardex wrote...
But mobility doesn't count as dodge, which is why I used it as example. (AC not counted to be one of the 5 types)
ShaDoOoW wrote...
Well, this is screenshot from HG, maybe they modified it... Is it possible in vanilla nwn?
Modifié par Balduvard, 29 juin 2011 - 01:01 .
Mobility AC is Dodge AC not counting towards the +20 cap. Combat debugging will show it clearly.HipMaestro wrote...
It doesn't?Xardex wrote...
But mobility doesn't count as dodge, which is why I used it as example. (AC not counted to be one of the 5 types)
It gets lost flat-footed or per other dodge-neg situations, no?
I was of the opinion that it got listed as "other" due to the AoO condition. But you are correct that it is not counted into the dodge cap which is really your concern in calculating the AC stack.
Just to clarify what Baldy said, you can easily go above 127. It will wrap the intfield display to -128 in the combat log when you do, at ac 128. 129 is -127, 130 is -126, and so on (at least for NPCs). Some of our dexers hit 152.Xardex wrote...
To my understanding the max AC the engine will allow before rolling back to negative AC's is 127.
What happens if a creature has, say, 125 AC and he gains +4 from Mobility? Will the game think his AC is 129 or below zero, when mobility bonus is applicable?