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AC engine limit question


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#1
Xardex

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To my understanding the max AC the engine will allow before rolling back to negative AC's is 127.
What happens if a creature has, say, 125 AC and he gains +4 from Mobility? Will the game think his AC is 129 or below zero, when mobility bonus is applicable?

Modifié par Xardex, 24 juin 2011 - 06:06 .


#2
HipMaestro

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I would expect it to calculate as you have outlined.

But specifically for Mobility AC... it would only apply against AoOs.

Also, depending on how the 125AC was established, the +20 Dodge cap may have already been reached, in which case, the Mobility AC would be ignored completely.  Then again, if you rescripted to allow a higher Dodge cap, then your original outcome would likely apply and turn negative.

#3
Xardex

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But mobility doesn't count as dodge, which is why I used it as example. (AC not counted to be one of the 5 types)

#4
Balduvard

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In my experience, AC is not capped at 127. Likely it is not possible to have negative AC, so the max would be 255.

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#5
Shadooow

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Well, this is screenshot from HG, maybe they modified it... Is it possible in vanilla nwn?

#6
HipMaestro

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Xardex wrote...

But mobility doesn't count as dodge, which is why I used it as example. (AC not counted to be one of the 5 types)

It doesn't?

It gets lost flat-footed or per other dodge-neg situations, no?

I was of the opinion that it got listed as "other" due to the AoO condition.  But you are correct that it is not counted into the dodge cap which is really your concern in calculating the AC stack.

#7
Balduvard

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ShaDoOoW wrote...

Well, this is screenshot from HG, maybe they modified it... Is it possible in vanilla nwn?


The only modifications to AC on HG are means through which to increase it, not changes to the AC limits of the engine.

But to more directly answer your question, yes. DebugMode a L1 monk in the campaign with 254 Dex/Wis and you'll end up with 254 AC. Knowing this and taking more levels, the cap turns out to be 255. Beyond that, the character sheet starts to behave very peculiarly (it won't actually roll over until 260, where it rolls to 4).

To address the OT issue at hand, I could not say for sure, but I do not believe it is physically possible in vanilla NWN to have enough AC to be close enough to wrapping around and fail a tumble check (you end up somewhere in the 230s for AC with no Dex and every other feasible bonus, and you cannot automatically fail a skill check on a 1) in order for this circumstance to occur.

Modifié par Balduvard, 29 juin 2011 - 01:01 .


#8
Kail Pendragon

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HipMaestro wrote...

Xardex wrote...

But mobility doesn't count as dodge, which is why I used it as example. (AC not counted to be one of the 5 types)

It doesn't?

It gets lost flat-footed or per other dodge-neg situations, no?

I was of the opinion that it got listed as "other" due to the AoO condition.  But you are correct that it is not counted into the dodge cap which is really your concern in calculating the AC stack.

Mobility AC is Dodge AC not counting towards the +20 cap. Combat debugging will show it clearly.

#9
FunkySwerve

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Xardex wrote...

To my understanding the max AC the engine will allow before rolling back to negative AC's is 127.
What happens if a creature has, say, 125 AC and he gains +4 from Mobility? Will the game think his AC is 129 or below zero, when mobility bonus is applicable?

Just to clarify what Baldy said, you can easily go above 127. It will wrap the intfield display to -128 in the combat log when you do, at ac 128. 129 is -127, 130 is -126, and so on (at least for NPCs). Some of our dexers hit 152.

Funky

#10
Xardex

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Well that explains it, thanks.