How will they contrive changing your face again?
#26
Posté 24 juin 2011 - 09:37
#27
Posté 24 juin 2011 - 09:37
That's not a bad idea.King Zeel wrote...
I thought it would be cool that during the trial, they have one of those sketch artists drawing you and bam; enable customization.
#28
Posté 24 juin 2011 - 09:41
Mister Mida wrote...
Should there be a reason to change your face?
And I think the reason in ME2 was not smartly.
Absolutely you should be able to change your face, if only so you don't have to play the first ten minutes of the game over and over and over and over until you are able to get it just right. Some of the imported faces in ME2 looked, well, weird, and I can't tell you the number of times I spent an hour working on Shepard's face only to see it for the first 30 seconds in-game and scrap it. Re-import, start over. Oh well.
It's the future. If they can heal Shep's scars in the Medbay, changing the face/hair shouldn't be a problem. Unless it's like Star Trek: TNG and they still haven't figured out a cure for male pattern baldness.
#29
Posté 24 juin 2011 - 09:43
They didn't 'reset' Shepard's skills, they just assumed a universal starting point for the game and called it 'level 1', since new players starting a character at 'level 60' wouldn't make a whole lot of sense. In ME3, they're continuing this theme, even if you start at a nominal level 1, by allowing all classes to carry any weapon. Shepard's skills have been progressing throughout the games, but since there is not a standard leveling system that they have been using (as compared to NWN where they were using an existing system), they can claim that a level 1 Shepard in ME3 is more skilled than a level 60 Shepard in ME1
#30
Posté 24 juin 2011 - 09:44
I'm not saying you shouldn't be able to change your face. I'm saying that there won't have to be a reason for it. If it's gonna be on the same level of ME2's reasoning, then just... no. Don't give us a reason, just let us be able to.Captain_Obvious wrote...
Mister Mida wrote...
Should there be a reason to change your face?
And I think the reason in ME2 was not smartly.
Absolutely you should be able to change your face, if only so you don't have to play the first ten minutes of the game over and over and over and over until you are able to get it just right. Some of the imported faces in ME2 looked, well, weird, and I can't tell you the number of times I spent an hour working on Shepard's face only to see it for the first 30 seconds in-game and scrap it. Re-import, start over. Oh well.
It's the future. If they can heal Shep's scars in the Medbay, changing the face/hair shouldn't be a problem. Unless it's like Star Trek: TNG and they still haven't figured out a cure for male pattern baldness.
#31
Posté 24 juin 2011 - 10:11
So I don't think it matters if they have an "excuse". Might as well just let us alter the face right at the start and then get on with things.
#32
Guest_Puddi III_*
Posté 24 juin 2011 - 10:16
Guest_Puddi III_*
#33
Posté 24 juin 2011 - 10:18
#34
Posté 24 juin 2011 - 10:19
#35
Posté 24 juin 2011 - 11:21
Except the resurrection was not a clever excuse to change your Shepard's face. Miranda states about a million times that the goal of Project Lazarus was to bring Shepard back "exactly as she was". Besides that, there's the fact that everyone recognizes Shepard instantly. If you changed your Shepard's appearance, you simply retconned your ME1 appearance, since the game assumes Shepard looked like that the entire time.
I wouldn't mind if they did in a way similar to ME1 again. Instead of bringing up your Alliance records, it could be some kind of dossier being prepared for the jury in Shep's trial or something.
#36
Posté 24 juin 2011 - 11:25
This (or something simple like this). Otherwise they should just let you do it without any plot explanation (retcon)GraciousCat wrote...
That's not a bad idea.King Zeel wrote...
I thought it would be cool that during the trial, they have one of those sketch artists drawing you and bam; enable customization.
#37
Posté 24 juin 2011 - 11:42
#38
Posté 24 juin 2011 - 11:44
#39
Posté 24 juin 2011 - 11:57
The Big Bad Wolf wrote...
It's probably going to be the same as ME1, with the data being corrupted.
Yeah, I hope so too.
And I thought of something potentially cool and funny that could work with ME2 imports.
I'll try to explain what I mean,
so from the Main Menu, after you select New Game then the Import option, the process can begin with different types of errors, depending on whether or not you had Capt. Bailey perform that certain "Administrative Task" that would save you all that time walking around.
I'd like to see that at least
#40
Posté 25 juin 2011 - 12:01
#41
Posté 25 juin 2011 - 02:00
#42
Posté 25 juin 2011 - 05:21
#43
Posté 25 juin 2011 - 07:03

Looks like you can edit at least, I'm guessing it'll be for the trail, going through your information such as in ME1 and they lose it or need's "updating"
Modifié par ZombieGeisha, 25 juin 2011 - 07:06 .
#44
Posté 25 juin 2011 - 07:11
Randomjob wrote...
So ME2 smartly began with Shephard dying and then getting reconstructed so it made sense that you'd be able to create a new face.
I don't think they'll go the dying route again though. Do you think they'll come up with some story reason as to why you can change your face and class again, or will they just do it at the beginning and forget about trying to contrive a reason for it?
Smartly... lol there was nothing smart about that opening. As for the reasoning behind facial reconstruction I think they'll say shep took a bat to the face so badly they had to rebuild his/her entire face from scratch.
The Big Bad Wolf wrote...
It's probably going to be the same as ME1, with the data being corrupted.
Oh please god let this be the case.
#45
Posté 25 juin 2011 - 07:11
#46
Posté 25 juin 2011 - 07:19
#47
Posté 25 juin 2011 - 07:59
#48
Posté 25 juin 2011 - 02:45
#49
Posté 25 juin 2011 - 02:53
#50
Posté 25 juin 2011 - 02:58





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