Can the reapers really stand up to the Turian Armada and Migrant Fleet combined?
#26
Posté 24 juin 2011 - 09:36
#27
Posté 24 juin 2011 - 09:36
Sidney wrote...
wilhelm Screamer wrote...
We have never seen a dreadnought in action, I imagine they could make any reaper's day into a very bad one.
We saw Destiny Ascension which is a Dreadnought and it didn't fare so well.
Dreadnoughts are designed for long range combat, if you've played spacesims you know you can screw a huge battleship if you rush it close and kill it with small ships.
Basically they caught the Destiny Ascension with its pants down.
#28
Posté 24 juin 2011 - 09:36
Modifié par TheMakoMaster, 24 juin 2011 - 09:37 .
#29
Posté 24 juin 2011 - 09:43
seirhart wrote...
The Turian Quarian fleet won't stand a chance against the reapers, it will take the combined forces of all the races to fight the reapers.
Even then we would still get steamrolled. We might kill about 5 of them if we're lucky.
Modifié par Bad King, 24 juin 2011 - 09:43 .
#30
Posté 24 juin 2011 - 09:43
TheMakoMaster wrote...
what about the alliance carrier(s? Carriers do not fall under the ship arms control treaties so the alliance could have conceivably created a fleet of them by ME3. maybe a wave of smaller fighters can pick away at a reaper.
Since the Alliance hadn't in fact built up to it's treaty limit of dreadnoughts in ME1, I doubt they'd have a huge number of Carriers around.
#31
Posté 24 juin 2011 - 09:44
Khayness wrote...
Dreadnoughts are designed for long range combat, if you've played spacesims you know you can screw a huge battleship if you rush it close and kill it with small ships.
Basically they caught the Destiny Ascension with its pants down.
So you say we fire disruptor torpedoes up their exhaust shaft after we got under their close range defense guns?
Where have I heard that one before?
Modifié par nhsk, 24 juin 2011 - 09:46 .
#32
Posté 24 juin 2011 - 09:48
nhsk wrote...
Khayness wrote...
Dreadnoughts are designed for long range combat, if you've played spacesims you know you can screw a huge battleship if you rush it close and kill it with small ships.
Basically they caught the Destiny Ascension with its pants down.
So you say we fire disruptor torpedoes up their exhaust shaft after we got under their close range defense guns?
Where have I heard that one before?
No, no, no, we did that in ME1...
This time around we have to get Squad B to go groundside on some planet that the main Reaper is orbitting, take out some shield defence that has it surrounded, allowing for the Normandy and a couple of wingmen to fly into the Reaper (this is bigger than any other Reaper we've seen so far) and take out it's Core whilst Shepard is dealing with TIM and some Inner Brain of the Reaper inside it.
It'll be totally original
#33
Posté 24 juin 2011 - 09:52
Sir Ulrich Von Lichenstien wrote...
No, no, no, we did that in ME1...
This time around we have to get Squad B to go groundside on some planet that the main Reaper is orbitting, take out some shield defence that has it surrounded, allowing for the Normandy and a couple of wingmen to fly into the Reaper (this is bigger than any other Reaper we've seen so far) and take out it's Core whilst Shepard is dealing with TIM and some Inner Brain of the Reaper inside it.
It'll be totally original
Haha you got a clever mind, ever thought about applying for a job at Bioware?
#34
Posté 24 juin 2011 - 10:00
nhsk wrote...
So you say we fire disruptor torpedoes up their exhaust shaft after we got under their close range defense guns?
Where have I heard that one before?
Well, seeing how Sovereign tentacle lazorcannons worked, it would be adviseable to zergrush the Reapers with highly mobile ships, but ME2 introduced the Oculus, so I guess there are Reapers with similar tactical roles of a fighter/cruiser/frigate/etc., so the battles should be interesting.
We need a Mass Effect spacesim spinoff dammit.
#35
Posté 24 juin 2011 - 10:01
Khayness wrote...
Dreadnoughts are designed for long range combat, if you've played spacesims you know you can screw a huge battleship if you rush it close and kill it with small ships.
Basically they caught the Destiny Ascension with its pants down.
I've played enough naval sims to know that they fight at range but a smaller ship in close vs a battleship is llke throwing rocks off it's armor unless you've got something like a torpedo to even the odds and we know of/saw nothing like that in ME1.
#36
Posté 24 juin 2011 - 10:04
But only thing that seems useless combat wise to me are those giant quarian ships. They remind me of George Constanza, equally fat and useless. Probably food production ships.
Modifié par Grumpy young man, 24 juin 2011 - 10:06 .
#37
Posté 24 juin 2011 - 10:06
Sidney wrote...
I've played enough naval sims to know that they fight at range but a smaller ship in close vs a battleship is llke throwing rocks off it's armor unless you've got something like a torpedo to even the odds and we know of/saw nothing like that in ME1.
Yeah, the ship deatails aren't sufficent enough, but the DA was in a disadvantage nevertheless.
I can imagine a dozen dreadnoughts lining up properly and giving one Reaper a nice serving of whoopass.
#38
Posté 24 juin 2011 - 10:10
Bad King wrote...
seirhart wrote...
The Turian Quarian fleet won't stand a chance against the reapers, it will take the combined forces of all the races to fight the reapers.
Even then we would still get steamrolled. We might kill about 5 of them if we're lucky.
That will more than likely happen; I wonder how we will be able to beat them. I have this feeling that the original creators of the proto reapers who are still around and are part of the new bigger reaper threat will come back and help. Or we will find a lone survivor or a group of lone survivors who somehow hid.
Another idea that could happen is that a second group of sentient warships "lets say they are all white" since the reapers are all black (Black is evil, White is good) and they make contact with shepard and tell a story of how and why they were created.
#39
Posté 24 juin 2011 - 10:10
Khayness wrote...
Yeah, the ship deatails aren't sufficent enough, but the DA was in a disadvantage nevertheless.
I can imagine a dozen dreadnoughts lining up properly and giving one Reaper a nice serving of whoopass.
We know that a massive mass effect weapon took out the derelict in ME2 so they can be had by "traditional" weapons but I don't know if even the DA's main gun was THAT big a weapon - the gun described in ME2 sounds more like a supergun type thing than a "normal" weapon of any sort.
#40
Posté 24 juin 2011 - 10:11
#41
Posté 24 juin 2011 - 11:39
The Big Bad Wolf wrote...
The Migrant Fleet kinda sucks. Most of their ships are old and rusty, and most of their ships are prepped for defense, not offense. Also, they have few warships.
The turian armada, I have no idea.
This.
The Migrant Fleet has a lot of ships but most of those are ancient Quarian ships from before they lost their homeworld, or obsolete rust-bucket cast offs that other species either junked or sold. And a great many of those ships are also packed with civilians. The Quarians aren't a major military power unlike the Turians, Salarians, Asari, or as of ME2, Humans.
Modifié par Han Shot First, 24 juin 2011 - 11:40 .
#42
Posté 24 juin 2011 - 11:46
So no -- I don't think any fleet would stand a chance against a dozen Reapers, let alone their full might.
Modifié par strive, 24 juin 2011 - 11:46 .
#43
Posté 24 juin 2011 - 11:46
#44
Posté 24 juin 2011 - 11:57
They've been at this for tens of thousands of years; I highly doubt that we're the first group of civilisations they've faced with an adequate military strength. We might even turn out to be some kind of horrible pushover compared to some other groups of civilisations; we really don't know.
Modifié par ResidentNoob, 25 juin 2011 - 12:02 .
#45
Posté 24 juin 2011 - 11:59
Easily.
#46
Posté 25 juin 2011 - 12:00
Khayness wrote...
Sidney wrote...
wilhelm Screamer wrote...
We have never seen a dreadnought in action, I imagine they could make any reaper's day into a very bad one.
We saw Destiny Ascension which is a Dreadnought and it didn't fare so well.
Dreadnoughts are designed for long range combat, if you've played spacesims you know you can screw a huge battleship if you rush it close and kill it with small ships.
Basically they caught the Destiny Ascension with its pants down.
Wouldn't matter anyways. As has been said on many topics like this, Reapers are Dread killers. With what little we know so far, they can outperform most ships in the galaxy. Whether its speed, firepower, manueverability, durability, hacking (and other such computer warfare), Reapers are top notch. They could force a dread into knife range in to time flat, and probably kill it by ramming it if they even bother to fight it.
The only thing we don't know about, is how a reaper would handle fighters. Would enough fighters equipped with Thanix cannons take down a reaper? Do reapers have Anti-fighter devices? (they probably do, but no evidence so far)
#47
Posté 25 juin 2011 - 12:23
#48
Posté 25 juin 2011 - 01:39
wilhelm Screamer wrote...
We have never seen a dreadnought in action, I imagine they could make any reaper's day into a very bad one.
EDI tells you that reapers are impervious to dreadnought fire.
#49
Posté 25 juin 2011 - 02:09
#50
Posté 25 juin 2011 - 02:29
The question you should have asked is can the Turian Armada and the Migrant fleet really stand up to the Reapers?Dasher1010 wrote...
If your'e going to wipe out a race of starships, it's best to go with the two biggest navies in the galaxy. I doubt that the Asari or krogan would be able to hurt reapers with just small arms fire depite both races beign formidable warriors.





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