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Can the reapers really stand up to the Turian Armada and Migrant Fleet combined?


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#176
Nomarch

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Dexi wrote...

Nomarch wrote...

Dexi wrote...

Nomarch wrote...

And finally, the DOCTRINE of the alliance fleet is to avoid engagements where they are outclassed and instead regroup with other forces to get superior numbers and superior targeting ability. The primary strength of the alliance fleet is mobility and the ability to act in a tactical scheme that is more about hitting weak targets with superior numbers. Using the fleet in a way that is the exact opposite of what it was designed as would be extremely stupid, and I just cannot see the alliance fleet as putting its fleet up against an unknown enemy force in a move that is against their own doctrine, unless the writers decided to do a pisspoor job of staying consistent with lore. Hopefully they didn't, which would mean only a recon detachment of the systems alliance fleet would suffer destructions while the real fleet regrouped and awaited reinforcements from other races (enter Shepard to get them).

Systems Alliance seems to use some form of adoption of Sun Tzu's "art of war" and just "slugging it out" with no intel against superior forces would be nothing like what they fight like if they follow their doctrines.


And unfortunately, this is completely useless against the Reapers.  The point of hit-and-run, implies that you have a place to run back to and resupply and rearm.  And you seem to be talking about warships as if they are infantry, a little food, some ammo, a place to sleep, and you're all good.  Warships need parts, ammo, food, water, air, and fuel to keep them going.  And you don't get those without a shipyard.  And shipyards are static emplacements.  So while the Alliance fleet, or anybody else "hits-and-runs," the Reapers move in, blow the shipyards to hell, and the war is over, whether its a glorious last stand or a slow lingering death.  Warships are not infantry and you simply cannot play hit and
run if it costs you your shipyards and supply line.  The fleets HAVE to
defend those static emplacements, bringing them into the exact
engagements they don't want to fight.

Or, let's get nasty and remember indoctrination.  Reapers hit Earth, damaging the fleet in orbit.  Following Alliance procedures, it stays mobile and falls back.  Reapers land on earth and start indoctrinating as many people as they can.  Once they've done enough, they stage a war between their indoctrinated thralls who are happy to die in the feint, making it look like the Reapers have been kicked off world by the survivors.  The ships come back for much needed repairs and resupply, and are bombed in the yards by the indoctrinated populace.  Or even nastier, those "repairs" install Reaper-tech in the ships and indoctrinate the crews, allowing them to surprise the fleets of other races when their "allies" show up.  And if this doesn't happen on Earth, it happens elsewhere.  And remember, a tiny fraction of the galaxy is explored by the Council.  The Reapers could say "screw this" head into the wilds to indoctrinate races who haven't encountered the galactic community yet, indoctrinate them, use them as inexhaustible slave-labor to create an armada armed with Reaper tech in a few short years, and then come rolling in.

Short of the mother of all Deus ex Machina's I'm not sure how the Reapers get beaten if they are played as even remotely intelligent.



One flaw to your idea. 
Indoctrination would mean dumbing that population down, they couldn't do what you said... repair and stuff.
The most they can do with them is more husks. But I don't see how husks can help in space-battle... Maybe launching them or something rofl... 


Saren, Matriarch Benezia, and the lady from the last DLC were all totally indoctrinated and fully functional to the point of being able to deceive others about their allegiances.  There is a difference between husks and the indoctrinated.


Read codex. Indoctrinated people go dumb. 
Saren was indoctrinated but until to the point logical conclusion met with indoctrination. He wasn't doing Sovereign's bidding just because, he was doing it with a reason. 

"Rana Thanoptis, an asari neuroscientist on Virmire, goes into more detail. She describes indoctrination as a subtle whisper you can't ignore, that compels you to do things without knowing why. Over days, perhaps a week of exposure to Sovereign's signal, the subject stops thinking for themselves and just obeys, eventually becoming a mindless servant."

EDIT: + "But as Saren Arterius discovered during his research into indoctrination at the facility, there is a balance between control and usefulness. The more control Sovereign has over a person, the less capable they become. Saren realized that to keep his mind free of Sovereign's control, he had to make himself an invaluable resource. He believed that Sovereign would allow him a reprieve from indoctrination, because the Reaper needed Saren's mind intact to find the Conduit."


You're right, I'd forgotten that it was mentally degenerative.  But Benezia's case, even with her momentary resistance, shows that its possible for someone to be pretty heavily enthralled without their losing the ability to appear functional, even if that state doesn't last long.  And it wouldn't have to last long in the above cases, just long enough to get their hands on the ships in the yard.  And all that is just a sideshow to the main point that the fleets can't play hit and run, and if they lose their supply chains they are done.

#177
Dexi

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It does take a long time...
It would take some time to indoctrinate enough people to wage a war... The war should last a bit, otherwise it's not a war...
And then they must not show signs of indoctrination up until the point they bomb the Alliance guys... pretty hard.


And Benezia was an extremely powerful matriarch... One of a kind... I don't think an average humans stands up to her.

#178
Dasher1010

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Gterror wrote...

With the combined forces of all Reapers, i dare to say nothing will stop them, unless they find weakness in them.


And Turian and Quarian dreadnaughts can hit that weak point for MASSIVE DAMAGE (PS3 version only)

Modifié par Dasher1010, 27 juin 2011 - 06:48 .


#179
Nomarch

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Dexi wrote...

It does take a long time...
It would take some time to indoctrinate enough people to wage a war... The war should last a bit, otherwise it's not a war...
And then they must not show signs of indoctrination up until the point they bomb the Alliance guys... pretty hard.


And Benezia was an extremely powerful matriarch... One of a kind... I don't think an average humans stands up to her.


Our best look at indoctrination in humans is Dr. Amanda Kenson from the Arrival DLC, and she was fully indoctrinated, yet in total control of all her abilities and knowledge, and able to fool Shepard to within an inch of opening a mass relay for the Reapers to come through.  Based off that, I think that indoctrinated agents can stay functional long enough to serve as a huge nightmare and the ultimate secret agents, even if the exact details of the plan I mentioned wouldn't be feasible.

#180
Dexi

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Amanda's indoctrination was more or less dormant... It was there, but it wasn't really all that punchy until it got in proximity with Object Rho. Then the indoctrination really kicked in, and from then on she continued to do only stupid things...

#181
dshoub

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eye basher wrote...

look at it this way geth ships no bigger than frigates went threw the citadel fleet like a hot knife now imagine THOUSANDS of reapers.


Corrected

#182
Nomarch

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Dexi wrote...

Amanda's indoctrination was more or less dormant... It was there, but it wasn't really all that punchy until it got in proximity with Object Rho. Then the indoctrination really kicked in, and from then on she continued to do only stupid things...


Gah, this would make it even worse.  Indoctrinate parts of the populace, pull back, letting them go dormant, then send in unmanned, stealthed probes with the tech to reactivate them, after they're back at their jobs or enlisted in the military, or whatever else, and watch as society crumbles.  Do that a couple times, and civilization would break down, either from the rampages or the witchhunts.

On a different topic, everything about this assumes this is a single campaign, that will be won like WWII or some other war.  The Reapers are immortal and tireless.  Sure, they probably like to just come in and steamroll everyone in a neat little genocide that wraps up quickly.  But if they really are super geniuses, and they hit trouble, they'd adapt.  Atmospheric deprivation bombs, engineer a genophage for every known species out there (who cares if they reproduce, you're going to harvest them anyways!) and just wait it out, accelerate asteroids to FTL speeds and slam them into Earth, Thessia, Sur'Kesh, and whoever else gets in your way.  Now, of course, its a game.  So the Reapers will probably be beaten pretty quickly so Shepard stays in the limelight.  But why a race of immortal god-machines would play on a human timescale and by convential rules of warfare when they start running into trouble is going to require some explaining.

#183
Dexi

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Nomarch wrote...

Dexi wrote...

Amanda's indoctrination was more or less dormant... It was there, but it wasn't really all that punchy until it got in proximity with Object Rho. Then the indoctrination really kicked in, and from then on she continued to do only stupid things...


Gah, this would make it even worse.  Indoctrinate parts of the populace, pull back, letting them go dormant, then send in unmanned, stealthed probes with the tech to reactivate them, after they're back at their jobs or enlisted in the military, or whatever else, and watch as society crumbles.  Do that a couple times, and civilization would break down, either from the rampages or the witchhunts.

On a different topic, everything about this assumes this is a single campaign, that will be won like WWII or some other war.  The Reapers are immortal and tireless.  Sure, they probably like to just come in and steamroll everyone in a neat little genocide that wraps up quickly.  But if they really are super geniuses, and they hit trouble, they'd adapt.  Atmospheric deprivation bombs, engineer a genophage for every known species out there (who cares if they reproduce, you're going to harvest them anyways!) and just wait it out, accelerate asteroids to FTL speeds and slam them into Earth, Thessia, Sur'Kesh, and whoever else gets in your way.  Now, of course, its a game.  So the Reapers will probably be beaten pretty quickly so Shepard stays in the limelight.  But why a race of immortal god-machines would play on a human timescale and by convential rules of warfare when they start running into trouble is going to require some explaining.


We're talking about Starships, blowing up planets and causing supernovas... Not my definition of conventional warfare, rofl. 

Thing is, they cannot do that extended harm on the Galaxy, because they need to have something to reap on the next cycle... 

Naturally, seeing how many ex-Prothean worlds were recolonized by humans/turians/whatever, they keep habitable worlds mostly intact so that the next races can develop on them. 

They don't play in human timescale... Reaping takes centuries from what we know from Vigil.

They are not immortal, and clearly not tireless... That's why they hibernate in Dark Space, that's why they're un such a rush to get done with this cycle... They've been delayed since Rachni wars ( 2000 years before the Battle of the Citadel), so they must be getting pretty desperate.

They're highly intelligent, but they're also arogant... 





They're not perfect, invincible, as some try to show them off. 
Everything has a weakness. As far as I'm concerned, the Reapers have a number of them. 

#184
FrozenShadow

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Dexi wrote...

Amanda's indoctrination was more or less dormant... It was there, but it wasn't really all that punchy until it got in proximity with Object Rho. Then the indoctrination really kicked in, and from then on she continued to do only stupid things...


I would say that the main point here is that Reapers can use indoctrination to control others without turning them in to husk and or making the stupid otherwise right away. And if you listened Vigil on Ilos, then you also learned that Reapers used some indoctrinated people to search some refugee places, where remaining Protheans had gathered. And after find them, they reported it to Reapers, who then came there.

I guess that what ultimately makes this indoctrination so dangerous thing is that you can't really know who is indoctrinated until it's already too late. When the signs started to show, it's already game over. That's what most likely happened to those Prothean refugee places Vigil mentioned. And I'm quite sure that something similar is going to happen in ME3 too. Some sleeper Reaper agents are going to cause problems and this could even be reason for that Shep might need to choose, who he/she is going to save.

But back to the topic; Can Turian Armada and Migrant fleet defeat Reapers? The answer is no.

Now can Turian Armada, Migrant fleet, Geth fleet, Alliance fleet (what's left of it in some other planets than Earth), Asari fleet, Possible merc groups, Krogan and Salarian ships, Rachni (for Paragon) and everything that just fly in space deafeat Reapers? Much more likely.

In the war against Reapers, it's not about quality, it's about quantity.

Modifié par Newart, 27 juin 2011 - 08:05 .


#185
Dexi

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Newart wrote...

Dexi wrote...

Amanda's indoctrination was more or less dormant... It was there, but it wasn't really all that punchy until it got in proximity with Object Rho. Then the indoctrination really kicked in, and from then on she continued to do only stupid things...


I would say that the main point here is that Reapers can use indoctrination to control others without turning them in to husk and or making the stupid otherwise right away. And if you listened Vigil on Ilos, then you also learned that Reapers used some indoctrinated people to search some refugee places, where remaining Protheans had gathered. And after find them, they reported it to Reapers, who then came there.

I guess that what ultimately makes this indoctrination so dangerous thing is that you can't really know who is indoctrinated until it's already too late. When the signs started to show, it's already game over. That's what most likely happened to those Prothean refugee places Vigil mentioned. And I'm quite sure that something similar is going to happen in ME3 too. Some sleeper Reaper agents are going to cause problems and this could even be reason for that Shep might need to choose, who he/she is going to save.


There's so many wrong things and information put badly together I'm not even trying...

In the war against Reapers, it's not about quality, it's about quantity.



True and false... 

#186
fett51

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SalsaDMA wrote...

The spinal mounted weapon doesn't seem to hold true for reapers. I don't recall a single incident where such a weapon is fired from any of the footage we have access to so far. Meaning that the power of reaper beams are not tied to this particular detail, but purely to whatever power the writers think is plotrelevant.


No, we haven't seen a reaper fire a "main gun."  The same applies to the destiny ascension - neither was in a position to do so in the battle of the citadel, which was apparently fought at short range.  Given Reapers are known to bombard planets, I find it difficult to imagine they don't have very large mass accelerator weapons - nothing we've seen about their thanix-type weapons indicates they could serve in that role. 

NoMarch got much of what I had to say on hit and run in space (it's not sustainable), I'd add that Dexi's original scenario had the Alliance trying to overwhelm a single reaper - that's consistent with Alliance doctrine.  We may not know what a Reaper's anti-fighter capabilities are, but presumably the people in universe will by ME3.  We'll have to wait and see if the Alliance fleet over Earth had the sense to bug out rather than die uselessly. 


Dexi wrote...
Also, we haven't seen what a dreadnoughts gun can do to a Reaper. But seeing how a relatively small Reaper rebooted after an orbital strike, I don't think it would do more than cripple it for a brief period of time.

Of course, it's safe to assume a volley could do some impressive damage on a single Reaper.
But then you might think that it's no good. You'd think that because, AGAIN, you'd imagine a straight fight between the Reaper fleet and the Milky.


We do know that it took a railgun big enough to scar Klendagon to kill a full size reaper outright.  I agree a volley from multiple dreadnaughts should be effective - I would bring at least 5 dreadnaughts for every one reaper.  The problem there is there are only 83 dreadnaughts as of ME2 and we heard in the first trailer that there were several Reapers in each of Earth's major cities, so we should assume around 100 reapers on Earth.  Now, assuming they're taken completely by surprise and 15 or so Reapers get killed almost immediately, the rest of the fight would be brutal and likely not leave enough ships for more engagements of this type (and we can probably assume similar levels of force will be used on the Asari, Turian and Salarian homeworlds).  To some degree the same applies to smaller scale hit and run strikes - how many goes before the Galactic fleet is out of ships or worse, the Reapers start going everywhere in force?  Also worth mentioning blowing relays works both ways - if the Reapers knew most or all of the galaxy's fleet was at Earth, and that they were going to lose, what's to stop them from blowing the Charon relay and effectively eliminating all resistance?

One thing that hasn't been brought up so far is boarding - I think the reapers are at much less an advantage if it's husks vs a strike team of Krogan and Asari commandos that are out to blow the thing's eezo core (which would presumably cripple it in combat and allow a fleet strike to kill it easy).  It would have to be fast to avoid indoctrination, and getting the team aboard the Reaper in the first place would be problematic, but it'd probably be a heck of a lot more cost effective than fighting them with ships. 

AC5 wrote...
That's completely unnecessary considering something as small as a Kodiak shuttle would strike with tens of thousands times more force than a dreadnought's main gun at FTL speeds. 


Not sure this would be effective - remember that going to FTL via mass effect technology requires reducing a ship's mass to the point that it can be accelerated to FTL speeds.  In the real world at least, as an object approaches the speed of light the object's mass approaches infinity, so I would imagine that in order to go FTL an object's mass would have to be reduced to zero. 

#187
AC5

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fett51 wrote...

Not sure this would be effective - remember that going to FTL via mass effect technology requires reducing a ship's mass to the point that it can be accelerated to FTL speeds.  In the real world at least, as an object approaches the speed of light the object's mass approaches infinity, so I would imagine that in order to go FTL an object's mass would have to be reduced to zero. 


Yes, to accelerate to FTL speeds not to maintain it. Also presumably the mass effect core would also greatly increase the mass of the object just before impact.

SalsaDMA wrote...

From what I get of the codex, it gets prohibitly expensive to utilize larger 'vessels' as ftl weapons. Basicly, you'd need to attach a mass effect core to the vessel itself when you get above a certain size (and considering the first alliance class dreadnought could only fire as small slugs as it did with it its main gun, the 'critical mass' for when you need to attach a mass effect core to the vessel comes pretty fast).

It's a weird conundrum, though, cause while it is stated that the mass effect cores to make ships are pretty expensive, we never get any real indications of how many ships there actually exists in the fleets, and thus how prohibitive it actually IS to attach Mass effect cores to weapons themselves.


I agree that such a weapon would be expensive but, it's also one of those weapons that so far outclasses everything before it that it forces people to adopt it despite the price. 

The reason I chose the Kodiak was to show that there is a FTL capable vessel that is both large enough to due sufficient damage and, is numerous which seems to indicate it's producibility.

//edit added another reponse

Modifié par AC5, 27 juin 2011 - 08:31 .


#188
Nomarch

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Dexi wrote...

Nomarch wrote...

Dexi wrote...

Amanda's indoctrination was more or less dormant... It was there, but it wasn't really all that punchy until it got in proximity with Object Rho. Then the indoctrination really kicked in, and from then on she continued to do only stupid things...


Gah, this would make it even worse.  Indoctrinate parts of the populace, pull back, letting them go dormant, then send in unmanned, stealthed probes with the tech to reactivate them, after they're back at their jobs or enlisted in the military, or whatever else, and watch as society crumbles.  Do that a couple times, and civilization would break down, either from the rampages or the witchhunts.

On a different topic, everything about this assumes this is a single campaign, that will be won like WWII or some other war.  The Reapers are immortal and tireless.  Sure, they probably like to just come in and steamroll everyone in a neat little genocide that wraps up quickly.  But if they really are super geniuses, and they hit trouble, they'd adapt.  Atmospheric deprivation bombs, engineer a genophage for every known species out there (who cares if they reproduce, you're going to harvest them anyways!) and just wait it out, accelerate asteroids to FTL speeds and slam them into Earth, Thessia, Sur'Kesh, and whoever else gets in your way.  Now, of course, its a game.  So the Reapers will probably be beaten pretty quickly so Shepard stays in the limelight.  But why a race of immortal god-machines would play on a human timescale and by convential rules of warfare when they start running into trouble is going to require some explaining.


We're talking about Starships, blowing up planets and causing supernovas... Not my definition of conventional warfare, rofl. 

Thing is, they cannot do that extended harm on the Galaxy, because they need to have something to reap on the next cycle... 

Naturally, seeing how many ex-Prothean worlds were recolonized by humans/turians/whatever, they keep habitable worlds mostly intact so that the next races can develop on them. 

They don't play in human timescale... Reaping takes centuries from what we know from Vigil.

They are not immortal, and clearly not tireless... That's why they hibernate in Dark Space, that's why they're un such a rush to get done with this cycle... They've been delayed since Rachni wars ( 2000 years before the Battle of the Citadel), so they must be getting pretty desperate.

They're highly intelligent, but they're also arogant...


I meant immortal in the sense that they don't die from age or disease.  They can obviously be killed.  And you're right that they certainly seem to prefer hitting worlds in a way that leaves them open to being inhabited by later waves of spacefaring species.  But that's when things go right.  Things aren't going right this time.  And it bothers me that a race of super-genius machines wouldn't adapt to that.  Sure, they'd like to harvest Earth and Thessia and the other homeworlds.  But are they willing to lose to do that?  I don't see a compelling reason why they should be.  They hit resistance from the Citadel Council and why not go slash-and-burn on them?  There's probably plenty of other races out there to harvest this cycle that haven't made contact with the Citadel races yet.  Maybe there is a reason why they can't/won't, but we don't know what it is yet.  Which leads me to believe that our Deus ex Machina is going to be, at least partially, finding out where the Reapers came from.  So far, we don't know who created them, why, or what started the cycle of galactic genocides.  That's a pretty big deal.  And I can't imagine that finding that answer won't play at least some part in beating them.

#189
natie

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Yes. As far as we've seen Reapers can stand up to anything. They wiped out Protheans and many more races before them and they seem confident that they can do it again.

I hope BioWare can come up with something better than "hack the central computer to blow up a huge base" scenario we had in ME2, but we'll probably see Shepard discovering some "structural weakness" that will even out the chances. It's a cliché employed in every s-f setting to date.

Modifié par natie, 27 juin 2011 - 09:35 .


#190
Legbiter

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My bet is on Shepard discovering and enhancing some sort of prothean nano "grey goo" weapon that can eat entire Reapers.

#191
WizenSlinky0

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AC5 wrote...

I agree that such a weapon would be expensive but, it's also one of those weapons that so far outclasses everything before it that it forces people to adopt it despite the price. 

The reason I chose the Kodiak was to show that there is a FTL capable vessel that is both large enough to due sufficient damage and, is numerous which seems to indicate it's producibility.

//edit added another reponse


Considering dear Soverign plowed straight through an alliance cruiser while it was going fullspeed...fairly sure a reaper hull can withstand blunt impact such as a small shuttle crashing into it.

#192
fett51

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AC5 wrote...
Yes, to accelerate to FTL speeds not to maintain it. Also presumably the mass effect core would also greatly increase the mass of the object just before impact.


Well, the codex on FTL said that if the mass effect field failed during FTL flight the ship drops back to sublight and spews radiation everywhere. However, more relevantly, thinking about whether or not there was any precedent for this in the ME universe, I remembered series of Cerberus Daily News stories from last year about Turian separatists plowing a ship at near-FTL speed into a city on Taetrus.

Cerberus Daily News wrote...
04/28/2010 - Taetrus' Capital Obliterated After Blast
“Our top story tonight: terror on Taetrus. Vallum, the colony's capital, was hit with a blast that obliterated its downtown area and left a crater five kilometers wide. Shockwaves from the blast were powerful enough to destroy buildings 11 kilometers away. Casualties are unknown but are expected to be massive. The Radiatum, Taetrus' parliamentary building, was at the epicenter of the blast and is believed to be its primary target. No registered armed ships were in orbit or in the sky above Vallum, leading authorities to believe the blast was caused by a ship used as a weapon of tremendous force, aimed at the Radiatum and accelerated to near-FTL speed. Fourteen separatist groups are claiming responsibility at this time.”


http://masseffect.wi...#04.2F28.2F2010

Close enough that I concede the point - mass effect drive can be used as a weapon against the Reapers. The question becomes whether their computers are precise enough to hit one, particularly if it's maneuvering to avoid getting hit.

#193
SalsaDMA

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WizenSlinky0 wrote...

AC5 wrote...

I agree that such a weapon would be expensive but, it's also one of those weapons that so far outclasses everything before it that it forces people to adopt it despite the price. 

The reason I chose the Kodiak was to show that there is a FTL capable vessel that is both large enough to due sufficient damage and, is numerous which seems to indicate it's producibility.

//edit added another reponse


Considering dear Soverign plowed straight through an alliance cruiser while it was going fullspeed...fairly sure a reaper hull can withstand blunt impact such as a small shuttle crashing into it.


Yet a single shot from a stealth recon frigate blasted through and killed a reaper once the shield were down...

#194
GU1LD3NST3RN

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A conventional navy and a gyspy caravan against a race of Death Stars?

You're right, the Reapers are screwed.

#195
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WizenSlinky0 wrote...

Considering dear Soverign plowed straight through an alliance cruiser while it was going fullspeed...fairly sure a reaper hull can withstand blunt impact such as a small shuttle crashing into it.


That was a very low velocity impact, what I am talking about are speeds well in excess of 300,000 kps.

fett51 wrote...

Close enough that I concede the point - mass effect drive can be used as a weapon against the Reapers. The question becomes whether their computers are precise enough to hit one, particularly if it's maneuvering to avoid getting hit.


Guidance is certainly an issue and, would be what would determine the effective range of the weapon but I can't really tell what range that would be without more information on how accurate FTL jumps are.

As for the maneuverability issue remember that the approach times for an FTL weapon would be so low that the more probable defense would be identifying yourself as a target and then activating your own FTL drive to escape.

Both of these problems can be minimized by using them as a close in weapon if necessary.

#196
MiniMosher

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I havnt read all the posts, but I do know that the distance in between every galaxy is immense, the fact that ME2 showed the reapers were at a respectable distance so that they could see the entire milky way must mean they have ALOT of FTL travelling to do, surely this would weaken them pretty badly? on top of that they've lost the element on suprise to some degree, but still, they've been destroying organic life for millions of years, I just dont understand how you outsmart something like that unless you rely on psychological tactics like using their own arrogance against them, **** it, teach alliance marines how to falcon punch instead

#197
Robodragon

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The migrant fleet have massive numbers on their side but they don't have many ships prepped for combat, th turain fleet is massive and has the most dreadnaughts around, the quarians are ship experts and i wouldn't doubt they could quickly get most of their ships ready for a fight if supplied right. The turains have some powerful upgrades from looking at what they could from Sovreigns remains like the flanx cannon and we know how good those are and that was just a small ship like Normandy.

You forget that depending on what you did in previous games not only are the Rachnai allies but also most likly the majority of the geth and that is alot of powerful and different ships.

Even if some people like the Krogen are mostly ground troops they are harder to indoctrante it seems. and like others said before one of the primary advantages of the reapers was their control of the citidel and there fore all the mass relays.

#198
FrozenShadow

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Dexi wrote...

In the war against Reapers, it's not about quality, it's about quantity.



True and false... 


Well I see it simple. There is just now way that any other races ship technology, weaponry or protection would match Reapers. So, you can't beat them in quality.

But even more advanced technology won't help you, if you clearly outnumbered. And I don't see Migrant fleet and Turian Armada alone being enough for outnumbering Reapers, especially if they have their full forces.

#199
HunterX6

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Gterror wrote...

With the combined forces of all Reapers, i dare to say nothing will stop them, unless they find weakness in them.


thats true, The alliance were a good rival againts the turians, same with the krograns, if the human alliance failed to secure earth then I am sure the reapers can easily destroy the turians and all the others, I know for a fact that while the war rages on, shepard is on a mission to rally all races and to find a way to make the reapers weaker or find a weakness in them that can help the races win the war.

Modifié par HunterX6, 28 juin 2011 - 02:13 .


#200
Destr1er

Destr1er
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The entirety of the Citadel races fleets, including the Quarians and everyone else will still be outnumbered by the Reapers.
There is no way we could beat them in a straight fight.
It will involve some kind of Deus Ex Machina.
We will hack their main computer like in the Movie Independance Day. Or put a nuke down an unprotected exhaust port like in Star Wars.
Or discover some kind of Prothean super science from the memories buried in the beacons or discovered on Ilos.
The game will proably be fun as hell, but have a boring, cliche and overused ending just like most sci-fi.