[quote]SalsaDMA wrote...
[quote]ZLurps wrote...
Even galactic fleets can travel at FTL, they can't engage in combat at FTL speeds. So as soon as, let's say Turian fleet drops in sub-light speed to pick their targets, Reapers know they are there and then, Reapers are more manouverable than anything galactic races have.
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I'll ignore your silly comment on maneuverability for this part and get back to it later, but here:
Yes, reapers know their enemy targets have arrived, and with their usual disregard for hostile forces what do you think they are going to do? Breeak off their assault on earth and start doing evasive maneuvers? Or just go to themselves: "hohum... primitive ships inbound. I'll wait till they get within close range since they seem obviously bent on their own destruction by engaging us anyway..."
Sovereign all but ignored Hostile ships during the battle of the citadel, yet you think the reapers will somehow treat other fleet with more respect? Riiiiiight....
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Here is what the Codex says about manouverability and combat:
"In combat, speed and maneuverability make a frigate immune to the
long-range fire of larger vessels; in the time it take projectiles to
reach them, frigates are no longer where they were predicted to be."
Now Reapers are even more manouverable than frigates, what you think the result would be?
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That's an interesting claim. What is your source? As from witnessing the normandy SR-1 in action it seems pretty agile. Much more so than anything we see from any of the reaper ships...
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Source for Reaper agility is in ME1. Joker comments Sovereigns manouverabilitu to Shepard when leaving Eden Prime IIRC.
"..took a turn that would shear any of our ships in half".
[quote]SalsaDMA wrote...
As for your quote, be aware that it talks about long range engagements. Short range engagements you can forget about 'dodging' shots. Hopefully your idea of a 'battleplan' doesn't constitue of setting up the entire fleet in one single line picking a number waiting for it to be their turn to engage the target. It IS quite possible to overburden defences by throwing enough targets at it, even a reapers defences (I might dare say, especially a reaper, since their arrogance seems to rely almost exclusively on their kinetic shields for protection)
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While jump in the knife fight distance of Reaper fleet while overhelming their offensive and defensive capacity with.. well, flotilla, would buy time for actual warships to pound their targets, I don't see this working against large number of Reapers.
First It's not IMO plausible that they aren't seen this tactics before in 37 million years of reaping the galaxy and they are pretty much computers, they can analyse nature of the threat in less than fraction of seconds.
Then, our surprise attack fleet is there is poundering them... losing 6 cruiser class ships in a second per one Reaper. There are what... 84 dreadnoughts so obviously there are more cruisers as they support dreadnoughts, but how many?
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There are other problems. Using surprise element effeciently would require that attacking fleet would know exact locations of their targets and that they could go sub-light speed in formation that would allow them to fire at their targets at the very moment they drop in combat speed. Who is giving them coordinates? Is there any technology that would allow such communication without Reapers knowing exactly what is happening?
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You mean like.... There's alot of action going on at earth, with friendlies to supply info and hostiles to pick as targets? Yeah... That's gonna be a hard thing to predict.. oh wait... it's already happened at the start of ME3 and we know exactly where the majority of the reaper fleet is swinging their scythes...
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You misunderstood me. FTL communications work over ME relays, so Reaper tech. It's IMO plausible to expect that Reapers can monitor communications going over mass relays.
Then, how is guy in a bell tower going to spot Reaper fleet patrolling near the moon for example?
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Also, regarding joint fleet operations. Surprise strike can't be done effeciently at all via mass relays. According to codex:
Any long distance and/or high mass jump will see "drift". That is, a
ship may be hundreds or millions of kilometers from its intended drop
point, in any direction from the relay.
... A commander has the option of moving his fleet as one large, coherent
formation that may be wildly off-position, or breaking it up into many
smaller formations that will be individually closer to the intended
attack point, but could be widely dispersed.
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So? It doesn't say anything about surprise attacks being impossible. It just states that the arriving point through a
mass relay is not necesarily within a few klicks of where you originally intend to hit.
Move as one fleet. Get bearings once you're through. Move to position. Hit target. Not exactly rocket science.
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Fleet arrives through relay and Reapers know where they are at the very moment. Fleet needs to move to position, no, not rocket science, but it all takes time. Like I have posted earlier and in this post (with source) Reapers are more manouverable and can respond, evade, take offence, whatever before attacking fleet is in position.
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What comes to the Quarian fleet and their 50.000 ships, the point Raygereio made is very good. 16 million citizens doesn't mean anywhere near 16 million pair of hands at arms. Let's take his(?) example and study Dutch age demographics:
Age structure: 0-14 years: 17% (male 1,466,218/female 1,398,463)
15-64 years: 67.4% (male 5,732,042/female 5,624,408)
65 years and over: 15.6% (male 1,141,507/female 1,484,369) (2011 est.)
While ships aren't people, old ships with less effecient mass effect cores and weapons aren't up to task taking on Reaper fleet. Some are fitted in role of producing food, some are fitted for scientific research (like we see in ME2) etc.
I like Quarians as much as anyone and I see they will have a role also in military offence against Reapers, but I don't see that flotilla could match Reapers any better than Alliance or Turian fleets.
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And given the state of the Quarian ships, there is no way in hell hostile forces will be able to tell which targets are unarmed or lesser armed (or even flying suicidebombs), and which ones are 'regular' combat vessels. It's still 50k targets they have to chew through while under fire and suffering attack runs by suicide ships.
Especially if you mix in the fleets of the other citadel races as well as civilian fleets undertaking same 'combat roles'.
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Again, it's not IMO plausible that they aren't seen this tactics before in 37 million years of reaping the galaxy and they are pretty much computers, they can analyse nature of the threat in less than fraction of seconds.
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Yeah, it's gonna be costly in lives. But nobody expected this battle to be easy. After all, it's the very survival of the galaxy we are talking about.
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Well, maybe something like "let's sacriface Quarian fleet for dramatic effect" might work. You never know...
Modifié par ZLurps, 28 juin 2011 - 08:46 .