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Please don´t resurrect more characters


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#1
Mykel54

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EDIT: I misunderstood David Gaider on his interview about his book "Asunder" where he mentioned that some DAO characters (Wynne and Shale) would feature. I thought he was talking about the Legacy dlc, please accept my apologies. I should have made sure what it was (i´m not a native speaker) before posting.:pinched:


In DA2 we had several  plot resurrections (like Anders and Leliana). Here
is hoping that bioware don´t ignore player choices next time, and if there are returning characters in any future game or DLC content, make the death of characters meaningful. Do you
think it is too much to hope?

Modifié par Mykel54, 24 juin 2011 - 10:57 .


#2
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Yeah I take issue with Dragon Age for this reason. Mass Effect advertised from day one, anyone who dies will stay dead.

But Dragon Age doesn't seem interested in this kind of consistency. Breaking player choices makes me feel like DA writers are not creating a story for players, they are creating a story for themselves.

To be fair, DA was never advertised as importing your choices like ME was, but if DA is going to offer the feature to import choices, then they should Accurately import those choices. By contradicting choices the player has made, you undermine the entire choice and consequence mechanic of your games. Players don't want to hear that their choices are irrelevant and reversed, regardless of if its just 1 choice out of 100 made.

This is partly due to loss aversion. Players feel loss more than they feel gain, so it is important not to make the player feel like they have lost something, in this case, the sense of consequence to making major choices in DAO.

#3
TransientNomad

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I really think it has to do with the amount of people who had Shale/Leliana/etc. live versus those that didn't. Its kinda hard to justify catering to the 1 to 5% of people who killed Shale or Leliana vs the 95% that didn't. I'm not saying they shouldn't or anything if they have the time and resources but you have to see it from the other perspective as well. At a certain point, allocating resources for the extreme minority becomes somewhat counter productive.

In any case, just figure that if Wynne & Shale died in your game, Wynne's spirit brought her back to life and she rebuilt Shale. XP

#4
Kyda

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scyphozoa wrote...

Yeah I take issue with Dragon Age for this reason. Mass Effect advertised from day one, anyone who dies will stay dead.

But Dragon Age doesn't seem interested in this kind of consistency. Breaking player choices makes me feel like DA writers are not creating a story for players, they are creating a story for themselves.

To be fair, DA was never advertised as importing your choices like ME was, but if DA is going to offer the feature to import choices, then they should Accurately import those choices. By contradicting choices the player has made, you undermine the entire choice and consequence mechanic of your games. Players don't want to hear that their choices are irrelevant and reversed, regardless of if its just 1 choice out of 100 made.

This is partly due to loss aversion. Players feel loss more than they feel gain, so it is important not to make the player feel like they have lost something, in this case, the sense of consequence to making major choices in DAO.


Same here... I have a hard time with Anders... I mean I like his char
and all but it is hard for me to take the story seriously, since it doesn’t
matter what choices you make the result is always the same. Instead of a
challenging brainstorm they just do what fits their purpose... it doesn’t make
sense. An once more, I like the game so I am not raging... I am just giving my
opinion.

#5
TransientNomad

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The way I justified Anders was Justice ressurrected him while after his death.

#6
Kyda

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TransientNomad wrote...

I really think it has to do with the amount of people who had Shale/Leliana/etc. live versus those that didn't. Its kinda hard to justify catering to the 1 to 5% of people who killed Shale or Leliana vs the 95% that didn't. I'm not saying they shouldn't or anything if they have the time and resources but you have to see it from the other perspective as well. At a certain point, allocating resources for the extreme minority becomes somewhat counter productive.

In any case, just figure that if Wynne & Shale died in your game, Wynne's spirit brought her back to life and she rebuilt Shale. XP


That´s fair... but like I was saying, the thing
is: don’t make a char killable if you are thinking about bringing him/her
back. 

I never killed Anders in DAA, but he could have
been dead. In fact he was dead because of the bug Awakening has in my first play
through. 

If they did it with Alistair why not with the
others...

#7
Giltspur

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I'd prefer Bioware be very careful about who they let you kill. If it's an execution during a key scene--sure, make a character killable and respect it (Alistair or Loghain executions, Warden sacrifice--those are all good). For me, the Leliana death just wasn't very moving, and so it wasn't worth including in DAO. But there it was. So it's not the resurrection in DA2 that bothers me so much as it was the inclusion of what was essentially a Star Trek red shirt death for a party NPC in DAO.

#8
Khayness

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I don't think the import feature was designed with additional plot flags in mind specially for this DLC, so I wouldn't get my hopes up.

Modifié par Khayness, 24 juin 2011 - 09:55 .


#9
Captain_Obvious

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scyphozoa wrote...

But Dragon Age doesn't seem interested in this kind of consistency. Breaking player choices makes me feel like DA writers are not creating a story for players, they are creating a story for themselves.


You're assuming that this is relevant to everyone who plays DA2.  If they have never played Origins, none of this has any effect on those DA2 games.  Ditto for everyone who used a "generic" choose the events of Origins story. 

#10
TransientNomad

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Giltspur wrote...

I'd prefer Bioware be very careful about who they let you kill. If it's an execution during a key scene--sure, make a character killable and respect it (Alistair or Loghain executions, Warden sacrifice--those are all good). For me, the Leliana death just wasn't very moving, and so it wasn't worth including in DAO. But there it was. So it's not the resurrection in DA2 that bothers me so much as it was the inclusion of what was essentially a Star Trek red shirt death for a party NPC in DAO.


I agree.  I think that could be taken as proof that Bioware hadn't planned on making a sequel to DAO originally.

#11
DreamerM

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This whole debate reminds me of a Calvin and Hobbs cartoon I saw where Calvin has a watering can and tells a potted flower, "Ahahaha, you want water? Of course you want water! You need water to live! Well I got a whole can of it right here. I decide if you get water or not! You are completely dependent on me! Without ME you----"

And then he's cut off by a thunder-crack and a torrential downpour.

Moral of the story? It's Bioware's world. We just get to play in it.

#12
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Captain_Obvious wrote...

scyphozoa wrote...

But Dragon Age doesn't seem interested in this kind of consistency. Breaking player choices makes me feel like DA writers are not creating a story for players, they are creating a story for themselves.


You're assuming that this is relevant to everyone who plays DA2.  If they have never played Origins, none of this has any effect on those DA2 games.  Ditto for everyone who used a "generic" choose the events of Origins story. 


Well no, I assume it is relevant to everyone importing from DAO. Any game has to be a standalone product, but if the ressurections are being made for people who didn't play DAO, then they could easily have replaced Leliana with any other character, bc Leliana wouldn't mean anything to people who didn't play DAO.

#13
Pasquale1234

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Mykel54 wrote...

From the interview at bioware tv we know that the DLC will contain some old characters, David Gaider mentioned in the interview Shale and Wynne. Both of these could be killed in origins, and i would hate to see bioware pull another plot resurrection (like Anders and Leliana). Here is hoping that bioware don´t ignore player choices this time. Do you think it is too much to hope?


Are you talking about the interview about his new novel, Asunder?  That is not the DLC.

#14
Kyda

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Captain_Obvious wrote...

You're assuming that this is relevant to everyone who plays DA2.  If they have never played Origins, none of this has any effect on those DA2 games.  Ditto for everyone who used a "generic" choose the events of Origins story. 


Right, but it is a sequel to DA:O... and some of the players will be
importing... In any case they didn’t have to make a connection if they didn’t
feel like it but since they decided to do it they could have done it right. :(

#15
Captain_Obvious

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scyphozoa wrote...

Well no, I assume it is relevant to everyone importing from DAO. Any game has to be a standalone product, but if the ressurections are being made for people who didn't play DAO, then they could easily have replaced Leliana with any other character, bc Leliana wouldn't mean anything to people who didn't play DAO.


Why should they have replaced her for people who didn't play Origins?  If they didn't play Origins, it wouldn't matter if they used her or not.  Sure it would be easy, but why should they bother?  They already have a character design, voice, etc. 

#16
RurouniSaiya-jin

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Sorry TC but Bioware never said importing saves would be full continuity. You'll just have to live with the usual partial continuity unless they have a change of heart.

#17
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Captain_Obvious wrote...

scyphozoa wrote...

Well no, I assume it is relevant to everyone importing from DAO. Any game has to be a standalone product, but if the ressurections are being made for people who didn't play DAO, then they could easily have replaced Leliana with any other character, bc Leliana wouldn't mean anything to people who didn't play DAO.


Why should they have replaced her for people who didn't play Origins?  If they didn't play Origins, it wouldn't matter if they used her or not.  Sure it would be easy, but why should they bother?  They already have a character design, voice, etc. 


My point is this, the only people who know Leliana are the people who met her in DAO. People who never played DAO will have no prior bias for her, so while new players might like the character Leliana, they could just as easily have been introduced to new characters.

RurouniSaiya-jin wrote...
Sorry TC but Bioware never said importing saves would be full continuity. You'll just have to live with the usual partial continuity unless they have a change of heart.

This is nonsense, IMO. DA writers knowingly chose to retcon player choices. Like I said, DAO never advertised importing your choices, but DA2 did. And DA2 needed to be designed with all permutations from DAO considered. There is no such thing as half-way consistent data import, if you advertise the feature to import player data, then it is expected that data will be accurately reflected, not subject to being retconned when the writers feel it is appropriate.

Modifié par scyphozoa, 24 juin 2011 - 10:26 .


#18
RangerSG

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I've never bought this argument. Leliana in particular, seeing as the place she is "killed" is pretty obviously not normal. But of course, the PC couldn't have left her for dead and she survive. That 'never' happens. Sorry, I don't even see that as a "resurrection." I see that as a healing done after the PC left the room. After all, if the PC was vile enough to make the choice that led to that scene, they're probably sloppy enough to not take her corpse away from the Temple either...

#19
Gunderic

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DreamerM wrote...

This whole debate reminds me of a Calvin and Hobbs cartoon I saw where Calvin has a watering can and tells a potted flower, "Ahahaha, you want water? Of course you want water! You need water to live! Well I got a whole can of it right here. I decide if you get water or not! You are completely dependent on me! Without ME you----"

And then he's cut off by a thunder-crack and a torrential downpour.

Moral of the story? It's Bioware's world. We just get to play in it.


Heh, I find that applies to BioWare quite nicely too.

#20
Kyda

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RangerSG wrote...

I've never bought this argument. Leliana in particular, seeing as the place she is "killed" is pretty obviously not normal. But of course, the PC couldn't have left her for dead and she survive. That 'never' happens. Sorry, I don't even see that as a "resurrection." I see that as a healing done after the PC left the room. After all, if the PC was vile enough to make the choice that led to that scene, they're probably sloppy enough to not take her corpse away from the Temple either...


In that case an explanation would have been welcome... and not only in her case but in all the cases of possible living corpses... just for the sake of continuity.

#21
Sutekh

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Mykel54 wrote...

From the interview at bioware tv we know that the DLC will contain some old characters, David Gaider mentioned in the interview Shale and Wynne. Both of these could be killed in origins, and i would hate to see bioware pull another plot resurrection (like Anders and Leliana). Here is hoping that bioware don´t ignore player choices this time. Do you think it is too much to hope?


Could you provide a link to the interview, please? The only one I see is about the book "Asunder". I see nothing about the DLC.

#22
Special_Agent_Goodwrench

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DreamerM wrote...

This whole debate reminds me of a Calvin and Hobbs cartoon I saw where Calvin has a watering can and tells a potted flower, "Ahahaha, you want water? Of course you want water! You need water to live! Well I got a whole can of it right here. I decide if you get water or not! You are completely dependent on me! Without ME you----"

And then he's cut off by a thunder-crack and a torrential downpour.

Moral of the story? It's Bioware's world. We just get to play in it.

I like this poster. Posted Image

I don't really care if Bioware resurrects some characters. Sure, ones such as Loghain and Alistair should be respected in this regard, but those you can kill "just because" can be brought back. I'll gladly sacrifice some choice for the betterment of the story. Now, excuse me while I go strap on the chainmai. I can already see the daggers glaring at me.

Modifié par DrunkDeadman, 24 juin 2011 - 10:38 .


#23
RangerSG

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Kyda wrote...

RangerSG wrote...

I've never bought this argument. Leliana in particular, seeing as the place she is "killed" is pretty obviously not normal. But of course, the PC couldn't have left her for dead and she survive. That 'never' happens. Sorry, I don't even see that as a "resurrection." I see that as a healing done after the PC left the room. After all, if the PC was vile enough to make the choice that led to that scene, they're probably sloppy enough to not take her corpse away from the Temple either...


In that case an explanation would have been welcome... and not only in her case but in all the cases of possible living corpses... just for the sake of continuity.


A partial explanation IS given in the DLC. And DG has said a full one will come in time.

Your PC doesn't SEE Nightingale, or get to talk to her. So an 'explanation' doesn't fit the narrative. Why would they stop the scene to say, "Oh, this is why she's still here?" No, an explanation would NOT have been welcome there. It would've blunted the narrative.

#24
RurouniSaiya-jin

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scyphozoa wrote...

RurouniSaiya-jin wrote...
Sorry TC but Bioware never said importing saves would be full continuity. You'll just have to live with the usual partial continuity unless they have a change of heart.

This is nonsense, IMO. DA writers knowingly chose to retcon player choices. Like I said, DAO never advertised importing your choices, but DA2 did. And DA2 needed to be designed with all permutations from DAO considered. There is no such thing as half-way consistent data import, if you advertise the feature to import player data, then it is expected that data will be accurately reflected, not subject to being retconned when the writers feel it is appropriate.


Not really. In fact, the fact that Bioware made such a big deal that the Mass Effect trilogy would have full continuity suggests the opposite: having your choices reflected 100% accurately in an import save feature is an exception, not the norm. Which is understandable. Full continuity requires a lot more planning into the future as well as limiting the choices that a player can make. 

#25
Kyda

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RangerSG wrote...

A partial explanation IS given in the DLC. And DG has said a full one will come in time.

Your PC doesn't SEE Nightingale, or get to talk to her. So an 'explanation' doesn't fit the narrative. Why would they stop the scene to say, "Oh, this is why she's still here?" No, an explanation would NOT have been welcome there. It would've blunted the narrative.


In which DLC? and what do you mean by your PC doesn’t
see her? You mean Hawke or the warden?... I didn’t mean that she had to
explain... but the codex entry could have explained that... same with Anders...
I didn’t see any explanation as why he was alive after dying in the keep.