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Mass Effect 2- Sentinel or Soldier?


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#26
jamesp81

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JFarr74 wrote...

I am playing the game on Hardcore, and have all weapons/armor packs, and was wondering wheteher I shoud be a Sentinel or a Soldier.  For those who have played each class, which is better/more enjoyable? 


It will depend a lot on what your playstyle is.  For the record, I love both classes; they're my two favorite in fact.

Soldier is good if you like being a sniper (Widow) or you like shooting up the place Rambo style (Revenant).  Soldier has the most health and average shields, and Adrenaline Rush changes the Widow sniper rifle and Mattock heavy rifle from powerful weapons into god-tier killing machines.  Another good thing about Soldiers is that you almost never run out of ammo.  You might run out for your preferred weapon, but you will never be in a situation where you have no ammo for any weapon.  Soldiers are versatile and be configured for everything from brutal CQB all the way to long range sniping, and be good at all of them.  Soldiers also have the very best ammo powers in the game (Incendiary, Cryo, Disruptor).

While soldiers have the most diverse weapons and ammo loadout, Sentinels have the most diverse set of powers.  They're the only class that wield powers capable of defeating all three types of protection (Warp for barriers and armor, Overload for shields).  Their signature power, Tech Armor, is IMO the most potent Tech Power in the game, and quite possible the most potent power in the game, period.  Tech armor gives you the freedom to be aggressive to a degree not even a Soldier can match.

I actually have kind of semi oddball build for Sentinel.  I take Reave as a bonus power and use it instead of Warp for barrier removal.  With the points freed up I'd have spent on Warp (and on Throw to unlock Warp) I am able to max out all of my tech powers.  In this build, Reave is my only biotic power, and everything else is Tech.  It is very tempting to take armor piercing ammo or warp ammo for added damage, but I prefer to get an ammo power from a teammate, as Reave is devastating against barriers (you can get incendiary from Jacob and Grunt, Disruptor from Zaeed, Warp from Jack, Shredder from Thane, and Armor Piercing from Garrus).  If you really want an Ammo power, then I'd take Heavy Warp Ammo as your anti-barrier ability, and forego both Throw and Warp, and use those points to max out your tech powers.

Sentinels start out with, frankly, crappy weapons, but the Collector Ship mission redresses that problem.  Conventional wisdom says a Sentinel should take shotguns on the collector ship.  This is a fine choice, but I personally prefer Assault Rifles.  The Mattock is a very good general purpose rifle for a Sentinel, although it's low ammo count means you'll run out of ammo frequently.  This isn't a problem, however, as you still have your SMG and pistol.

#27
jamesp81

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nicethugbert wrote...

Kronner wrote...
Vanguards and Sentinels very rarely have to take cover, even on Insanity.


That's not my experience and you can see it on youtube.


This.

Tech Armor lets you be a hell of a lot more aggressive than you otherwise could be with a Soldier, but invincibility it isn't.

I also do my insanity youtube videos with my Mattock Sentinel.

#28
termokanden

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The man said "very rarely", which in my experience is true. Being invincible is a different story.

#29
jamesp81

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termokanden wrote...

But that would be better I think if you used Power Armor and focused a bit more on casting.

Maybe we're just too good at exploiting Assault Armor?


Everyone ****es about AA being too good because of the stun pulse.  Frankly, if AA didn't have the stun pulse, I'd still prefer it for the 50% shield recharge when it breaks.

NG+ Insanity is a really hard game to play.  I only do it well with a Sentinel and a Widow Soldier.  Maybe some day, when I'm awesome, I'll do with an Engineer but, for now, I'll continue to record my videos using Sentinel and Widow Soldier.

#30
jamesp81

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termokanden wrote...

The man said "very rarely", which in my experience is true. Being invincible is a different story.


I find that I have to use cover pretty often on NG+ insanity, even with a Sentinel.  Especially early, your shields, no matter how good, just don't last long against upgraded weapons.

That tide starts to shift as you get your own upgrades, but right at the beginning it's pretty rough.  The boss fight against Jedore comes to mind.

#31
JFarr74

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I went with soldier.

#32
termokanden

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Well that's because the 50% recharge is good.

I actually meant something a little different though. I think we're forgetting that sentinels are casters. You can turn them into tanks, and for some people this is obviously too boring. Well maybe you could try playing them differently. Use a lot of "spells", and you won't even be able to spam your armor ability.

I find that I have to use cover pretty often on NG+ insanity, even with a
Sentinel.  Especially early, your shields, no matter how good, just
don't last long against upgraded weapons.

That tide starts to
shift as you get your own upgrades, but right at the beginning it's
pretty rough.  The boss fight against Jedore comes to mind.

Oh no doubt. But NG+ is in my mind not really the standard way to play. At least I find it pretty silly.

I think the most fair comparisons are made around the time when you have 3 upgrades because that's when weapons will fall into their respective niches against difference defense types and so on.

Modifié par termokanden, 27 juin 2011 - 10:17 .


#33
JFarr74

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When I think of Shepard, I think of him as more of a regular Soldier, not a biotic or techy!

#34
jamesp81

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JFarr74 wrote...

When I think of Shepard, I think of him as more of a regular Soldier, not a biotic or techy!


As do I, to be honest.  I might be most effective, gameplay-wise, with a Sentinel, but my "canon" Shepard is a Soldier.

Then again, I might be more effective with a Widow Soldier.  Widow Soldier and Mattock Sentinel are both really powerful.  One good thing about Widow Soldier is that I don't have much of a need for a defensive power like tech armor, as the whole thrust of that class is to find a good spot and rain death from afar.

#35
JFarr74

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jamesp81 wrote...

JFarr74 wrote...

When I think of Shepard, I think of him as more of a regular Soldier, not a biotic or techy!


As do I, to be honest.  I might be most effective, gameplay-wise, with a Sentinel, but my "canon" Shepard is a Soldier.

Then again, I might be more effective with a Widow Soldier.  Widow Soldier and Mattock Sentinel are both really powerful.  One good thing about Widow Soldier is that I don't have much of a need for a defensive power like tech armor, as the whole thrust of that class is to find a good spot and rain death from afar.


I love assault rifles, so I always go with Soldier.

#36
xassantex

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i've only played sentinel so far , but my next play through will be either soldier of adept.
( i mention adept because i never got to use singularity except on LofSB with Liara and i want to spam it, haha) .
sentinel has to use a lot of cover till he reaches level 10 at least. Then things start getting easier.
I upgrade to AA asap, and as soon as i can get stasis as bonus power i retrain for it. It has got me out of trouble countless times and allows me to rush enemies more easily.The only ones you can't stall with it are praetorians and harbingers . Because of a BW overlook , it will even work on final boss.
i pick up assault rifles on the collector ship , i love the mattock with incendiary ammo ( from Grunt usually) .

oh, i still die now and then, usually out of stupidity , not paying attention to my health , or forgetting there will be some enemy flanking me or simply not strafing enough.

#37
JFarr74

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I really just play with the Soldier becasue I love the Assaslt Rifle.

#38
Charge-Headshot

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Having played every class on insanity on both games ( except for engineer ) i would say sentinel. Solider is just too damn easy and is no fun, with a mix of biotics and tech powers sentinel is by far one of my favourite classes.

#39
JFarr74

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Soldier is awesome!

#40
Naschrakh1983

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JFarr74 wrote...
I love assault rifles, so I always go with Soldier.

Any class can get the AR training around lvl 15 (at that "dead" Reaper), so boom!