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Fixing the Engineer.


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65 réponses à ce sujet

#1
Hydralisk

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In my honest opinion the Engineer is broken in ME2. In ME1 I had a blast on my insanity playthrough as an Engineer! His abilitys made me feel like a support-caster.
In ME2... just... it was so boring I felt like a SMG Gunner who had some abilitys, all of the classes played almost the same!
Please give me the ability to dampen enemies biotic abilitys or disable enemy weapons gain! Those abilitys made the Engineer feel like an Engineer.
Edit: The drone was a good addition to the engineer.

Modifié par Hydralisk, 25 juin 2011 - 05:29 .


#2
RHINOK 9

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Yeah. I felt the drone was the only real perk to playing as an engineer.

#3
VirtualStranger

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I'm pretty sure overload disables weapons once you level it up high enough.

If all of the classes played exactly the same, then it's your fault for playing them exactly the same.

#4
Guest_Guest12345_*

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Interesting. I play primarily as an engineer and have found I really enjoy playing aggressively while using drone spam. Spamming explosive drone is a great crowd control, that allows you to play very aggressively with an assault rifle or shotgun. I will say, playing with a pistol or SMG only is boring. The Phalanx Pistol and Locust SMG alleviate this though. I play my engineers with a Mattock AR.

I would say, spec for Heavy Overload and Heavy Incinerate. This will making dropping shields very easy. The bonus skill is a nice option, I like going Tungsten Ammo or Heavy Stasis. Having Stasis on an engineer is incredibly powerful, giving you enough CC to lock down every fight in ME2.

I heard Engineers get turrets in ME3? I'll be interested to see how that works. 

Modifié par scyphozoa, 25 juin 2011 - 05:36 .


#5
marshalleck

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Engineers need more engineery abilities. Things like mines, turrets, localized mass effect field barriers, special hacking/decryption options (maybe tied to dialog or cinematic sequences?) weapon modding in the field without a workbench, etc.

ps: EngieShep, Tali, and Legion all in a team popping their bubbles at once is good times.

Modifié par marshalleck, 25 juin 2011 - 05:37 .


#6
Hydralisk

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I'm pretty sure Overlord doesn't disable weapons in ME2.
The reason I say the classes felt the same is that the talent trees were made a lot smaller, with less useful abilitys and less choice in what you could improve.

#7
lazuli

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They're supposed to get turrets, so that might make them more appealing. Bioware is well aware that the Engineer was the least popular class.

#8
Hydralisk

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Double post...

Modifié par Hydralisk, 25 juin 2011 - 05:40 .


#9
Worrywort

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I completely agree. In me2 it felt like the engineer couldn't make up its mind on what it wanted to be in combat.

#10
VirtualStranger

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lazuli wrote...

They're supposed to get turrets, so that
might make them more appealing. Bioware is well aware that the Engineer
was the least popular class.

I always thought that the sentinel was the least popular class, at least with the general public

Modifié par VirtualStranger, 25 juin 2011 - 05:38 .


#11
Hydralisk

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marshalleck wrote...

Engineers need more engineery abilities. Things like mines, turrets, localized mass effect field barriers, special hacking/decryption options (maybe tied to dialog or cinematic sequences?) weapon modding in the field without a workbench, etc.

ps: EngieShep, Tali, and Legion all in a team popping their bubbles at once is good times.

This is exactly what I would like to see for the Engineer in ME3, and yes I have used Tali + Legion with full upgraded Drones, its pretty sweet seeing those lil guys destroy the enemy.

#12
Hydralisk

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VirtualStranger wrote...

lazuli wrote...

They're supposed to get turrets, so that
might make them more appealing. Bioware is well aware that the Engineer
was the least popular class.

I always thought that the sentinel was the least popular class, at least with the general public

Nope, the Engineer or Adept are usually the least popular in polls.

#13
marshalleck

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Worrywort wrote...

I completely agree. In me2 it felt like the engineer couldn't make up its mind on what it wanted to be in combat.

Byproduct of an extremely diluted and over-simplified combat gameplay/character build mechanics.

#14
Travie

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Engineer had to be one of the hardest nightmare run throughs, the most fun was vanguard <3

#15
Hydralisk

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Travie wrote...

Engineer had to be one of the hardest nightmare run throughs, the most fun was vanguard <3

ME1 or 2?
I loved my Vanguard is ME2, one of my favorite classes. Beat it on Insanity the first time as a Vanguard.

#16
The Baconer

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marshalleck wrote...

Engineers need more engineery abilities. Things like mines, turrets, localized mass effect field barriers, special hacking/decryption options (maybe tied to dialog or cinematic sequences?) weapon modding in the field without a workbench, etc.


But what about dispensers?

#17
VirtualStranger

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After checking, I was right. Overload overheats weapons for 6 seconds at rank 3

http://masseffect.wi...m/wiki/Overload

Hydralisk wrote...

VirtualStranger wrote...

lazuli wrote...
They're supposed to get turrets, so that
might make them more appealing. Bioware is well aware that the Engineer
was the least popular class.

I always thought that the sentinel was the least popular class, at least with the general public

Nope, the Engineer or Adept are usually the least popular in polls.

The polls here? wouldn't those have a self-selection bias? I think I read somewhere that at least 50% of people who buy the game just use the default setting.

Why would the engeneer need a turret? The drone IS a turret.

Modifié par VirtualStranger, 25 juin 2011 - 05:56 .


#18
Rolenka

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VirtualStranger wrote...

If all of the classes played exactly the same, then it's your fault for playing them exactly the same.


I haven't gotten that far in ME2, but I know in ME1 all classes followed this formula:

  • Activate ability
  • Fire gun a whole lot

What ability it was didn't make an appreciable difference on the fight. Nothing was situational. No matter your class, almost all of your time was spent shooting. You can only do so much else when every ability has a cooldown.

I heard before ME2's release that Bioware was aware of this problem and aimed to fix it in the sequel, but like I've said I haven't gotten very far into it.

#19
marshalleck

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The Baconer wrote...

marshalleck wrote...

Engineers need more engineery abilities. Things like mines, turrets, localized mass effect field barriers, special hacking/decryption options (maybe tied to dialog or cinematic sequences?) weapon modding in the field without a workbench, etc.


But what about dispensers?


Sapped by geth spies. :o

#20
Travie

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Hydralisk wrote...

Travie wrote...

Engineer had to be one of the hardest nightmare run throughs, the most fun was vanguard <3

ME1 or 2?
I loved my Vanguard is ME2, one of my favorite classes. Beat it on Insanity the first time as a Vanguard.


Yeah, for 2. I actually thought engi was ok for ME1 nightmare. 

#21
Hathur

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Hydralisk wrote...

I'm pretty sure Overlord doesn't disable weapons in ME2.
The reason I say the classes felt the same is that the talent trees were made a lot smaller, with less useful abilitys and less choice in what you could improve.


Overload (when upgraded) empties an enemy's thermal clip.. forcing them to reload (assuming their defenses are already down... won't cause this if they have shields / armor, etc)... in other words it stops them from firing for like 1 to 1.5 seconds.

#22
marshalleck

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Hathur wrote...

Hydralisk wrote...

I'm pretty sure Overlord doesn't disable weapons in ME2.
The reason I say the classes felt the same is that the talent trees were made a lot smaller, with less useful abilitys and less choice in what you could improve.


Overload (when upgraded) empties an enemy's thermal clip.. forcing them to reload (assuming their defenses are already down... won't cause this if they have shields / armor, etc)... in other words it stops them from firing for like 1 to 1.5 seconds.

disruptor ammo does that on its own randomly (but fairly consistently) as well

Modifié par marshalleck, 25 juin 2011 - 05:55 .


#23
TheKillerAngel

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Lack of skill diversity is the engineer's problem. And AI hacking is too weak/situational, at least in my opinion.

#24
Mann42

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Hydralisk wrote...

I'm pretty sure Overlord doesn't disable weapons in ME2.
The reason I say the classes felt the same is that the talent trees were made a lot smaller, with less useful abilitys and less choice in what you could improve.

Yes, Overload disables weapons as of Level 3. You can see in the skill description "Weapon Overheat Length: 6 seconds", although the enemy has to be unprotected (no shield/armor/barrier), and it's usefulness is situational. Admittedly, this doesn't improve at Level 4, but I imagine you can sub customize it in ME3. 

I do agree that the Engineer felt a little schizophrenic, but it never felt like a weak class to me. That drone is a godly distraction tank, and you can strip two defense types. It could certainly benefit from some unique mechanics like the other classes, though. I think all classes could use some polish, but the Engineer a bit more.

Modifié par nexworks, 25 juin 2011 - 05:59 .


#25
Hydralisk

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Didn't know that Disruptor Ammo/Overload disabled weapons...hmm...
Still wouldn't mind having it as a different ability so I could disable the weapon of an on-coming Vanguard when I feel like it.