Hydralisk wrote...
I'm pretty sure Overlord doesn't disable weapons in ME2.
The reason I say the classes felt the same is that the talent trees were made a lot smaller, with less useful abilitys and less choice in what you could improve.
Yes, Overload disables weapons as of Level 3. You can see in the skill description "Weapon Overheat Length: 6 seconds", although the enemy has to be unprotected (no shield/armor/barrier), and it's usefulness is situational. Admittedly, this doesn't improve at Level 4, but I imagine you can sub customize it in ME3.
I do agree that the Engineer felt a little schizophrenic, but it never felt like a weak class to me. That drone is a godly distraction tank, and you can strip two defense types. It could certainly benefit from some unique mechanics like the other classes, though. I think all classes could use some polish, but the Engineer a bit more.
Modifié par nexworks, 25 juin 2011 - 05:59 .