In the first game it lowered the recharge time of all of you tech powers, so it was at least somewhat useful. That, and you were facing geth for most of the game.
Modifié par VirtualStranger, 25 juin 2011 - 06:03 .
Modifié par VirtualStranger, 25 juin 2011 - 06:03 .
Modifié par Mr.Kusy, 25 juin 2011 - 06:20 .
Hydralisk wrote...
Didn't know that Disruptor Ammo/Overload disabled weapons...hmm...
Still wouldn't mind having it as a different ability so I could disable the weapon of an on-coming Vanguard when I feel like it.
Modifié par Hathur, 25 juin 2011 - 06:22 .
The part I bolded is the problem. In ME2 there are just not enough synthetic enemies to justify spending points in it. Overload does extra damage on those enemy types, and has the added bonus of being useful on organic enemies' shields, too.l DryIce l wrote...
I thought AI Hacking was one of the best abilities. The Engineer is great at controlling the battlefield/stripping defenses. If you go the "stripping defenses" route, your main powers are incinerate and overload. That playstyle is very straightforward.
However, if you play and Engineer who's main focus is controlling the battlefield and choose to upgrade AI Hacking and Drone, then the playstyle changes significantly. As long as there's a synthetic enemy on the field, the Engineer is awesome. And dominate is a bit much....
Modifié par VirtualStranger, 25 juin 2011 - 06:34 .
VirtualStranger wrote...
Yeah, AI hacking is one of the worst powers in the game. There are just too few synthetic enemies and the only ones worth hacking were the YMIR mechs and the high-tier geth, which both require a lot of points to be dumped into the skill before they'll have any real affect on those enemy types.
In the first game it lowered the recharge time of all of you tech powers, so it was at least somewhat useful. That, and you were facing geth for most of the game.
Modifié par DaveExclamationMarkYognaut, 25 juin 2011 - 06:37 .
Huh? AI Hacking IS Tali and Legion's squad power. Or am I misreading what you're saying and you mean that you should give them the power instead, to which I would agree. Tali's Energy Drain accomplishes the same thing as overload, anyway so you don't really need to level it up if you're an engineer.DaveExclamationMarkYognaut wrote...
Maybe it would be better as Tali or Legion's squad power. That way you can pull them in when you're up against AI, and use it yourself if you really want to. But it's by far not the only bad power out there (I'm looking at you, Shockwave).VirtualStranger wrote...
Yeah, AI hacking is one of the worst powers in the game. There are just too few synthetic enemies and the only ones worth hacking were the YMIR mechs and the high-tier geth, which both require a lot of points to be dumped into the skill before they'll have any real affect on those enemy types.
In the first game it lowered the recharge time of all of you tech powers, so it was at least somewhat useful. That, and you were facing geth for most of the game.
Modifié par VirtualStranger, 25 juin 2011 - 06:46 .
Modifié par SandTrout, 25 juin 2011 - 06:52 .
marshalleck wrote...
Engineers need more engineery abilities. Things like mines, turrets, localized mass effect field barriers, special hacking/decryption options (maybe tied to dialog or cinematic sequences?) weapon modding in the field without a workbench, etc.
ps: EngieShep, Tali, and Legion all in a team popping their bubbles at once is good times.
SandTrout wrote...
AI hacking isn't bad either, it's just situational.
Modifié par marshalleck, 25 juin 2011 - 06:53 .
VirtualStranger wrote...
In ME2 there are just not enough synthetic enemies to justify spending points in it. Overload does extra damage on those enemy types, and has the added bonus of being useful on organic enemies' shields, too.
Modifié par Shepard the Leper, 25 juin 2011 - 08:37 .
Modifié par Ieldra2, 25 juin 2011 - 09:05 .
I think I would like using shotguns a lot more if they acted more realistically, like the shotguns in ME1. I hated how ME2 went the typical videogame route and made the shotguns only work effectively at a range of less than a couple meters.Shepard the Leper wrote...
You will find synthetic enemies in >80% of all mission; mechs are synthetics too and all of them (LOKI, FENRIS and YMIRs) are perfect AI Hacking targets. After I checked this social.bioware.com/forum/1/topic/261/index/5743362 thread; I start using it and damn it's good. AI Hacking FTW!VirtualStranger wrote...
In ME2 there are just not enough synthetic enemies to justify spending points in it. Overload does extra damage on those enemy types, and has the added bonus of being useful on organic enemies' shields, too.
Shotgun Engineers are awesome too : social.bioware.com/forum/1/topic/261/index/4873892
Modifié par VirtualStranger, 25 juin 2011 - 09:39 .
SandTrout wrote...
I don't think the engineer is broken. I found a use, at one point or another, for every single skill, although Cryo blast is probably my least favorite b/c it does nothing until you strip defenses, and by that point a heavy incinerate usually is enough to finish them off.
I usually took 3 levels of Warp Ammo to give my SMG and Mattock some extra umph against barriers, and my pistol against armor. Overload and incinerate are both excellent for stripping their respective preferred targets, and I'll kill more enemies with heavy incinerate in 1 play-through than I have with any heavy weapon in all my play-throughs combined. I perfered the combat drone to the explosive drone because I could just throw it off in a corner and it would kill a mook or two on its own, or distract that damn Ymir long enough for my shields to regenerate.
AI hacking isn't bad either, it's just situational. I use it in a similar manner as the combat drone, usually: hack the rear-most synthetic so that all the others turn around to shoot at it instead of me.
The engineer has a lot of highly situational powers, and knowing when and how to use them makes playing the class much more fun.
broj1 wrote...
Was engineers lack of unique power in the second game ever discussed (something that no other class or squadmate has)? Every other class has one:
Soldier - adrenaline rush
Vanguard - biotic charge (hehe that was a good one)
Sentinel - tech armor
Infiltrator - cloak (Kasumi's cloak works differently)
Adept - singularity (except during the LotSB when Liara also has it)
Engineer - ??? (drone is unique for the class, but two other squadmates also have it.)
I think if anything needs fixing for this class in the third game it would be this.