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Fixing the Engineer.


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#26
VirtualStranger

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Yeah, AI hacking is one of the worst powers in the game. There are just too few synthetic enemies and the only ones worth hacking were the YMIR mechs and the high-tier geth, which both require a lot of points to be dumped into the skill before they'll have any real affect on those enemy types.

In the first game it lowered the recharge time of all of you tech powers, so it was at least somewhat useful. That, and you were facing geth for most of the game.

Modifié par VirtualStranger, 25 juin 2011 - 06:03 .


#27
TaHol

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Engineer was my favorite class in ME2, and I was surprised to know it was least favorite class. People have different playstyles, and engineer fits me like a glove. Soldier was the most favorite, if I remember right, and from all classes it was only one I did not like.

#28
Wintermist

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A poll I made long time ago also shows the Engineer as the least fun class. See my signature if you want to see the results.

#29
l DryIce l

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I thought AI Hacking was one of the best abilities. The Engineer is great at controlling the battlefield/stripping defenses. If you go the "stripping defenses" route, your main powers are incinerate and overload. That playstyle is very straightforward.

However, if you play and Engineer who's main focus is controlling the battlefield and choose to upgrade AI Hacking and Drone, then the playstyle changes significantly. As long as there's a synthetic enemy on the field, the Engineer is awesome. And dominate is a bit much....

#30
Kusy

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Actualy I found the AI hacking with shield boost quite usefull. You can spam it on the same target all the time, so if it's a decent enemy type you have a distraction drone with infinite shields. Two enginers throwing AI hacking on one target makes it indestructible if timed correctly.

Modifié par Mr.Kusy, 25 juin 2011 - 06:20 .


#31
Hathur

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Hydralisk wrote...

Didn't know that Disruptor Ammo/Overload disabled weapons...hmm...
Still wouldn't mind having it as a different ability so I could disable the weapon of an on-coming Vanguard when I feel like it.


Doesn't really disable weapons unless you play on Hardcore or easier (it will last roughly the stated 6 second duration)... it causes the enemy to go into a weapon reload animation... on hardcore and easier it's a slow animation, taking from 3-6 seconds.... on insanity it's 1 second... 1.5 secs at most... in other words its usefulness on insanity is extremely negligible (better off hiting them with cryoblast instead if their defenses are already down).

Modifié par Hathur, 25 juin 2011 - 06:22 .


#32
VirtualStranger

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l DryIce l wrote...

I thought AI Hacking was one of the best abilities. The Engineer is great at controlling the battlefield/stripping defenses. If you go the "stripping defenses" route, your main powers are incinerate and overload. That playstyle is very straightforward.

However, if you play and Engineer who's main focus is controlling the battlefield and choose to upgrade AI Hacking and Drone, then the playstyle changes significantly. As long as there's a synthetic enemy on the field, the Engineer is awesome. And dominate is a bit much....

The part I bolded is the problem. In ME2 there are just not enough synthetic enemies to justify spending points in it. Overload does extra damage on those enemy types, and has the added bonus of being useful on organic enemies' shields, too.

When I play the engeneer, my priority skills are Incinerate, Overload, Drone, And the class skill, with Geth Shield Boost as a bonus skill. I Ignore AI Hacking entirely, and put my one leftover point in Cryo Blast. For a weapon specilization, it's either assault rifles or sniper rifles.

Overload - 4
Incinerate - 4
Cryo Blast - 1
AI Hacking - 0
Drone - 4
class Skill - 4
Geth Shield Boost - 4

Modifié par VirtualStranger, 25 juin 2011 - 06:34 .


#33
DaveExclamationMarkYognaut

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VirtualStranger wrote...

Yeah, AI hacking is one of the worst powers in the game. There are just too few synthetic enemies and the only ones worth hacking were the YMIR mechs and the high-tier geth, which both require a lot of points to be dumped into the skill before they'll have any real affect on those enemy types.

In the first game it lowered the recharge time of all of you tech powers, so it was at least somewhat useful. That, and you were facing geth for most of the game.


Maybe it would be better as Tali or Legion's squad power. That way you can pull them in when you're up against AI, and use it yourself if you really want to. But it's by far not the only bad power out there (I'm looking at you, Shockwave).

Modifié par DaveExclamationMarkYognaut, 25 juin 2011 - 06:37 .


#34
VirtualStranger

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DaveExclamationMarkYognaut wrote...

VirtualStranger wrote...

Yeah, AI hacking is one of the worst powers in the game. There are just too few synthetic enemies and the only ones worth hacking were the YMIR mechs and the high-tier geth, which both require a lot of points to be dumped into the skill before they'll have any real affect on those enemy types.

In the first game it lowered the recharge time of all of you tech powers, so it was at least somewhat useful. That, and you were facing geth for most of the game.

Maybe it would be better as Tali or Legion's squad power. That way you can pull them in when you're up against AI, and use it yourself if you really want to. But it's by far not the only bad power out there (I'm looking at you, Shockwave).

Huh? AI Hacking IS Tali and Legion's squad power. Or am I misreading what you're saying and you mean that you should give them the power instead, to which I would agree. Tali's Energy Drain accomplishes the same thing as overload, anyway so you don't really need to level it up if you're an engineer.

Oh, and thank you for reminding me of another reason why It's a pointless skill to take for yourself. You can just take Tali or Legion instead.

Modifié par VirtualStranger, 25 juin 2011 - 06:46 .


#35
SandTrout

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I don't think the engineer is broken. I found a use, at one point or another, for every single skill, although Cryo blast is probably my least favorite b/c it does nothing until you strip defenses, and by that point a heavy incinerate usually is enough to finish them off.

I usually took 3 levels of Warp Ammo to give my SMG and Mattock some extra umph against barriers, and my pistol against armor. Overload and incinerate are both excellent for stripping their respective preferred targets, and I'll kill more enemies with heavy incinerate in 1 play-through than I have with any heavy weapon in all my play-throughs combined. I perfered the combat drone to the explosive drone because I could just throw it off in a corner and it would kill a mook or two on its own, or distract that damn Ymir long enough for my shields to regenerate.

AI hacking isn't bad either, it's just situational. I use it in a similar manner as the combat drone, usually: hack the rear-most synthetic so that all the others turn around to shoot at it instead of me.

The engineer has a lot of highly situational powers, and knowing when and how to use them makes playing the class much more fun.

Modifié par SandTrout, 25 juin 2011 - 06:52 .


#36
shumworld

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marshalleck wrote...

Engineers need more engineery abilities. Things like mines, turrets, localized mass effect field barriers, special hacking/decryption options (maybe tied to dialog or cinematic sequences?) weapon modding in the field without a workbench, etc.

ps: EngieShep, Tali, and Legion all in a team popping their bubbles at once is good times.


Playing a EngieShep, Tali and Legion in a Geth oriented mission is like playing  game of chess.

A lot of these ideas sound interesting. Here's hopping the Engineer in ME3 will be what the Vanguards were in ME2. As in it'll appear to be the weakest class at first glance, but end up being the most powerful when you figure out how to play it.

#37
marshalleck

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SandTrout wrote...

AI hacking isn't bad either, it's just situational.


Eh, that's kind of like saying "so-and-so isn't fat, they're just big boned."

In other words, just a polite way of saying AI Hacking is bad and so-and-so is fat. Refusing to call a spade a spade does not in fact mean the object in question is not a spade. 

Modifié par marshalleck, 25 juin 2011 - 06:53 .


#38
Missouri Tigers

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In Mass Effect 2 the different classes simply reflected different talents, not a different play style like in the first game. I prefer the class system from the first game.

#39
SandTrout

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By that same logic Overload is bad b/c it's not effective against husks, vorcha, krogan, fauna, or biotics. There are a fair number of synthetic enemies to use AI hacking against, including several missions where you exclusively fight synthetic enemies.

People are just b****ing because it's not a power they can mindlessly spam. IMO, Cryo Blast is much closer to useless than AI hacking, but I'm the only person who has even brought up the fail of that particular power b/c you can just throw it at an enemy and shoot them, no thought required, even though you could hit them with an incinerate, which also works against armored foes, and shoot them to death and still use less ammo than cryo+shooting.

Still, I found a use for cryo-blast because freezing instantly kills husks and has a shorter cool-down than incinerate.

#40
ApplesauceBandit

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I deleted my FemShep shortly after making her an Engineer, it was sooooooo boring!
Adept was so much more fun to play, which sucks cause i liked the combat drone at least D:

#41
Hydralisk

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Hopefully Bioware has listened to fans and will make classes more distinct!

#42
Nightdragon8

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I thought they did..... considering the tree options are they are talking about (honestly it seems like we are going to get a DA2 style tree....

#43
Shepard the Leper

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VirtualStranger wrote...

In ME2 there are just not enough synthetic enemies to justify spending points in it. Overload does extra damage on those enemy types, and has the added bonus of being useful on organic enemies' shields, too.


You will find synthetic enemies in >80% of all mission; mechs are synthetics too and all of them (LOKI, FENRIS and YMIRs) are perfect AI Hacking targets. After I checked this social.bioware.com/forum/1/topic/261/index/5743362 thread; I start using it and damn it's good. AI Hacking FTW!

Shotgun Engineers are awesome too : social.bioware.com/forum/1/topic/261/index/4873892

Modifié par Shepard the Leper, 25 juin 2011 - 08:37 .


#44
Ieldra

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I don't understand the dislike for Engineers. My favorite characters are Engineers, and I have played them both through ME2 on Insanity. They were the only ones who didn't make me give up in frustation at that difficulty level before the Firepower pack came along and made Soldiers the "I win" class.

Engineers are great as of ME2. Good against all defenses but barriers, good crowd control with drones, excellent against mechs and suchlike. Not so good firepower but then you can't have everything.

I appreciate any new abilities they'll give the Engineer, but "fixing" they don't need.

Modifié par Ieldra2, 25 juin 2011 - 09:05 .


#45
Someone With Mass

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I just need Dominate to go with my AI Hacking as Engineer, and I'm set.

#46
VirtualStranger

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Shepard the Leper wrote...

VirtualStranger wrote...

In ME2 there are just not enough synthetic enemies to justify spending points in it. Overload does extra damage on those enemy types, and has the added bonus of being useful on organic enemies' shields, too.

You will find synthetic enemies in >80% of all mission; mechs are synthetics too and all of them (LOKI, FENRIS and YMIRs) are perfect AI Hacking targets. After I checked this social.bioware.com/forum/1/topic/261/index/5743362 thread; I start using it and damn it's good. AI Hacking FTW!

Shotgun Engineers are awesome too : social.bioware.com/forum/1/topic/261/index/4873892

I think I would like using shotguns a lot more if they acted more realistically, like the shotguns in ME1. I hated how ME2 went the typical videogame route and made the shotguns only work effectively at a range of less than a couple meters.

Attention to all video game developers: Real combat shotguns have a much tighter spread than you think. Also, getting hit by just one pellet does not merely "sting." It can be vey deadly.

Modifié par VirtualStranger, 25 juin 2011 - 09:39 .


#47
Wulfram

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I don't think the engineer is underpowered, but I think it does lack a bit of cool factor.

#48
broj1

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Was engineers lack of unique power in the second game ever discussed (something that no other class or squadmate has)? Every other class has one:
Soldier - adrenaline rush
Vanguard - biotic charge (hehe that was a good one)
Sentinel - tech armor
Infiltrator - cloak (Kasumi's cloak works differently)
Adept - singularity (except during the LotSB when Liara also has it)
Engineer - ??? (drone is unique for the class, but two other squadmates also have it.)
I think if anything needs fixing for this class in the third game it would be this.

#49
TaHol

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SandTrout wrote...

I don't think the engineer is broken. I found a use, at one point or another, for every single skill, although Cryo blast is probably my least favorite b/c it does nothing until you strip defenses, and by that point a heavy incinerate usually is enough to finish them off.

I usually took 3 levels of Warp Ammo to give my SMG and Mattock some extra umph against barriers, and my pistol against armor. Overload and incinerate are both excellent for stripping their respective preferred targets, and I'll kill more enemies with heavy incinerate in 1 play-through than I have with any heavy weapon in all my play-throughs combined. I perfered the combat drone to the explosive drone because I could just throw it off in a corner and it would kill a mook or two on its own, or distract that damn Ymir long enough for my shields to regenerate.

AI hacking isn't bad either, it's just situational. I use it in a similar manner as the combat drone, usually: hack the rear-most synthetic so that all the others turn around to shoot at it instead of me.

The engineer has a lot of highly situational powers, and knowing when and how to use them makes playing the class much more fun.


I went for Warp-ammo too. I found it very useful, and a class with overload and incinerate AND exploding drone = win. But again, it is so much about the playstyle. I'm not aggressive player, but I do like to shoot (I mostly used Locust in my playthroughs). It is very good thing there are classes that fits for aggressive players, and those that fit for persons like me, who like casters.

#50
Epic777

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broj1 wrote...

Was engineers lack of unique power in the second game ever discussed (something that no other class or squadmate has)? Every other class has one:
Soldier - adrenaline rush
Vanguard - biotic charge (hehe that was a good one)
Sentinel - tech armor
Infiltrator - cloak (Kasumi's cloak works differently)
Adept - singularity (except during the LotSB when Liara also has it)
Engineer - ??? (drone is unique for the class, but two other squadmates also have it.)
I think if anything needs fixing for this class in the third game it would be this.


Really? Some of the geth have clock. Tech armor?Some of your enemies have it but not the shield destroyed knock down effect