Fixing the Engineer.
#51
Posté 25 juin 2011 - 11:36
I tend to play with an Assault Rifle so I know Engineers can be aggressive. They're powers just don't really live up to what we ha in ME1. Neural Shock used to be really useful too (which can be accessed through Mordin). I find in general that ME2's classes feel very stunted. I tend to focus on two or three active abilities (for Engineers that tends to be Drone, Incinerate, Overload, and then Armour Piercing Ammunition as a bonus). It would be nice (and I know they have) to get more skills in a class for ME3. Closer to how it was in ME1.
#52
Posté 25 juin 2011 - 11:45
Tela Vasir has charge, Liara has Singularity.Epic777 wrote...
broj1 wrote...
Was engineers lack of unique power in the second game ever discussed (something that no other class or squadmate has)? Every other class has one:
Soldier - adrenaline rush
Vanguard - biotic charge (hehe that was a good one)
Sentinel - tech armor
Infiltrator - cloak (Kasumi's cloak works differently)
Adept - singularity (except during the LotSB when Liara also has it)
Engineer - ??? (drone is unique for the class, but two other squadmates also have it.)
I think if anything needs fixing for this class in the third game it would be this.
Really? Some of the geth have clock. Tech armor?Some of your enemies have it but not the shield destroyed knock down effect
I actually find the Engineer to be very very versatile.
Combat Drone is an EXCELLENT crowd control ability ( maybe the best). You can lock multiple enemies with it ( it's especially useful against Harbingers and Scions). Seeing how most enemies have shields ( talking about insanity) Overload is a good ability in combo with Incinerate ( Area Overload to take down the shields of a bunch and Area Incinerate to finish'em off).
As an Engineer I could solo any mission on Insanity, except the Collector ones. But those aren't particularly hard either, all you need is Miranda or Thane and maybe Warp Ammo as bonus power and your set.
I don't get how people are complaining. classes in ME2 are very well designed and if you KNOW HOW TO PLAY THEM you can't have anything but a blast playing them on Insanity. There's not one class I do not enjoy playing, importing various playstyles ( aggressive, caster, rush, defensive etc.).
ME1 was a faceroll game... People should stop complaining about ME2 class learning curves and start learning how to play the game.
It's not a wuss-game anymore. It's a real game. Get used with it.
Modifié par Dexi, 25 juin 2011 - 11:49 .
#53
Posté 25 juin 2011 - 11:45
Engineer is death machine and I'm far more faster in completing missions then with any other class.
Hell I think this class is better in CQC then Vanguard. Then again I have to stop sucking with Vanguard.
You should practice more with Engineer and don't just spam powers from covers or just spam Combat Drone.
Combine Combat Drone with either Overload or Incinerate( depending on enemy) and you won't use cover for too long and you'll have plenty of time to shoot enemies while they're distracted by Combat Drones and/or burning to death or being frozen.
#54
Posté 25 juin 2011 - 12:10
Yeah its a gimmick, but it would be quite appealing and I bet the amount who play engineer would increase ten fold!
#55
Posté 25 juin 2011 - 12:40
Epic777 wrote...
broj1 wrote...
Was engineers lack of unique power in the second game ever discussed (something that no other class or squadmate has)? Every other class has one:
Soldier - adrenaline rush
Vanguard - biotic charge (hehe that was a good one)
Sentinel - tech armor
Infiltrator - cloak (Kasumi's cloak works differently)
Adept - singularity (except during the LotSB when Liara also has it)
Engineer - ??? (drone is unique for the class, but two other squadmates also have it.)
I think if anything needs fixing for this class in the third game it would be this.
Really? Some of the geth have clock. Tech armor?Some of your enemies have it but not the shield destroyed knock down effect
What opponents have is besides the point. It just seems that the engineer has received an unfair treatment when compared to other classes. For example: A vanguard can send a squadmate's drone and then charge into a group of distracted enemies, a soldier can send a squadmate's drone and jump out of cover with adrenaline rush etc. An engineer can... send two drones. It doesn't have a unique move to define the play style for the class. It mostly feels like a sentinel without the tech armor.
Modifié par broj1, 25 juin 2011 - 12:44 .
#56
Posté 25 juin 2011 - 12:54
Engineer is a fine class, but it isn't ever going to be popular because not many people enjoy the specific archetype that Engineer presents. Instead they prefer the Stealth Specialist, the Indomitable Soldier, or the Crazy Sword Guy. Those classes 'shout' much louder and are more visually appealing. The Engineer is much more subtle with it's drones and sparkly explosions. That doesn't make it a bad class, or even weaker than the others. It just makes it less popular.
Modifié par Warkupo, 25 juin 2011 - 01:04 .
#57
Posté 25 juin 2011 - 12:55
broj1 wrote...
Epic777 wrote...
broj1 wrote...
Was engineers lack of unique power in the second game ever discussed (something that no other class or squadmate has)? Every other class has one:
Soldier - adrenaline rush
Vanguard - biotic charge (hehe that was a good one)
Sentinel - tech armor
Infiltrator - cloak (Kasumi's cloak works differently)
Adept - singularity (except during the LotSB when Liara also has it)
Engineer - ??? (drone is unique for the class, but two other squadmates also have it.)
I think if anything needs fixing for this class in the third game it would be this.
Really? Some of the geth have clock. Tech armor?Some of your enemies have it but not the shield destroyed knock down effect
What opponents have is besides the point. It just seems that the engineer has received an unfair treatment when compared to other classes. For example: A vanguard can send a squadmate's drone and then charge into a group of distracted enemies, a soldier can send a squadmate's drone and jump out of cover with adrenaline rush etc. An engineer can... send two drones. It doesn't have a unique move to define the play style for the class. It mostly feels like a sentinel without the tech armor.
I disagree. Well, obviously it's unfair on an Engineer when everyone else can use a combat drone too. But, here's a list cause I don't want to write paragraphs.
- 3 second cooldown. Make it 1.5 with your cooldown bonus. You can in theory launch 10 combat drones in the time Tali/Legion takes to cool down. If it gets destroyed you don't need to wait at all.
- Combat Drones are great, but they're not amazing. Be an Engineer with Legion and Tali and you get yourself 3 Combat Drones. How's that for crowd control?
- Tali and Legion are unlocked in the second part of the game. The other classes have to beat Horizon before being able to use combat drone.
- Using Tali or Legion means you can't take anyone else. If you take them just for Combat Drone, then you may have to say bye to Thane or Miranda (random example).
- Similarly, if you do use them, and you do use Combat Drone, you'll have to wait 30 seconds before you can get in that Energy Drain or AI Hacking. And if you allow the squadmates to use powers as they wish, then that means you might forget and they will make you wait 30 more seconds.
- Don't forget Engineer does have one other (but admittedly unnecessary) unique 'power'. They can get 25% discount on all upgrades. Which isn't bad, but if you hack it makes no difference.
To be honest, stackable Combat Drones are awesome. And it's such a good power that they had to allow all classes to have it. But it simply works best on Engineers.
#58
Posté 25 juin 2011 - 01:58
Rolenka wrote...
VirtualStranger wrote...
If all of the classes played exactly the same, then it's your fault for playing them exactly the same.
I haven't gotten that far in ME2, but I know in ME1 all classes followed this formula:
- Activate ability
- Fire gun a whole lot
What ability it was didn't make an appreciable difference on the fight. Nothing was situational. No matter your class, almost all of your time was spent shooting. You can only do so much else when every ability has a cooldown.
I heard before ME2's release that Bioware was aware of this problem and aimed to fix it in the sequel, but like I've said I haven't gotten very far into it.
Play ME1 on Insanity and get back with your toughts.
on Insanity, if you don't use your powers properly your guns won't help you at all (I played soldier, who's supposed to be an expert shooter)
that being said, I agree with the OP, we need more options for evolving our powers (which is actually BW is working on) and more bonuses for each class that will make it a lot more different than the other ones (not all classes spent as much time in the firing range as a soldier, so let's give gim extraordinary accuracy with all weapons, this can be applied to all other clases that should get at least 1 bonus to damage with a certain class preferred weapon or power)
#59
Posté 25 juin 2011 - 02:14
And i really don't need to explain further why Bioware totally missed the point of an engineer class, i could almost cry when they gave the Engineer the ability to emit Fire and Ice from photons.
#60
Posté 25 juin 2011 - 02:28
I use tali and legion, and use all 4 drones. Great fun.
#61
Posté 25 juin 2011 - 03:01
As Sabotage/Damping and what not all basically got rolled into overload (Synthetic/Shield damage, Weapon overheat) they had to give them some kind of direct damage power, which Incinerate fits the bill, as it stops regeneration and reduces armor and Cryo blast, well thats more of a CC power to remove an unprotected enemy from the battlefor a time... of course that move could be altered to be a little more use friendly.
But the name "engineer" i figured was just a bit of a misnomer, as shepard has ALWAYS been a front line fighter. I guess they figured Engineer sounds better than Tech Warrior
Its just a class name, and not all of them always fit but *shrug* You could argue that the INfiltrator never really infiltrates... and all the clases are "Adept" at something.
#62
Posté 25 juin 2011 - 03:18
that + a support caster class would be great options for the engineer.
#63
Posté 25 juin 2011 - 04:06
DaveExclamationMarkYognaut wrote...
VirtualStranger wrote...
Yeah, AI hacking is one of the worst powers in the game. There are just too few synthetic enemies and the only ones worth hacking were the YMIR mechs and the high-tier geth, which both require a lot of points to be dumped into the skill before they'll have any real affect on those enemy types.
In the first game it lowered the recharge time of all of you tech powers, so it was at least somewhat useful. That, and you were facing geth for most of the game.
Maybe it would be better as Tali or Legion's squad power. That way you can pull them in when you're up against AI, and use it yourself if you really want to. But it's by far not the only bad power out there (I'm looking at you, Shockwave).
Keep in mind, Engineers are supposed to be tech specialists, not Sentinels. And there are synthetics in many places. Loyalty missions: Garrus, Legion, Tali, Jack (a little), Jacob, Miranda. Recruiting missions: Garrus, Tali, Jack, Thane, Samara. There may be others....
On the other hand you have Adepts who've got absolutely nothing against shielded synthetics. If you want a class that has less weaknesses, I suggest choosing a hybrid class.
Modifié par l DryIce l, 25 juin 2011 - 04:07 .
#64
Posté 25 juin 2011 - 05:39
Also I think having acess to assault rifles and sniper rifles (and shotguns to a lesser degree) will be useful, and mesh well with combat drone, AI hacking, and cryo blast to a lesser degree.
#65
Posté 25 juin 2011 - 07:56
lazuli wrote...
They're supposed to get turrets, so that might make them more appealing.
Turrets? Sounds a bit like the Guild Wars 2 engineer.
#66
Posté 25 juin 2011 - 07:57
Warkupo wrote...
I don't know where you are coming away with the misguided idea that there aren't enough Synthetic enemies in the game to make Engineer useful, because I'm tripping over these glorified microwaves all over the place.
Engineer is a fine class, but it isn't ever going to be popular because not many people enjoy the specific archetype that Engineer presents. Instead they prefer the Stealth Specialist, the Indomitable Soldier, or the Crazy Sword Guy. Those classes 'shout' much louder and are more visually appealing. The Engineer is much more subtle with it's drones and sparkly explosions. That doesn't make it a bad class, or even weaker than the others. It just makes it less popular.
Especially the "Sand Storm" side mission. That is the ONLY enen\\my type out there. In addition to parts of Miri's and Garrus' (Fade/Harkin/Sadonis) LMs!
IA though. Engineer isn't bad, just not very well liked; however, it gets the tasks done. All classes have their specialties. It really comes down to play-style!!





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