billy the squid wrote...
As I said, Anora and Arl Eamon do give you some information although it is quite brief, but I think it could have been expanded on and we don't learn a great deal of what Loghain has been up to until the Landsmeet section of the game, but this is one of issues in the way in DAO was conveyed, the different parts of the main quest to secure allies feels more seperated from the main plot, only linked to the overarching theme of the blight in a rather loose manner.
I'm not saying you don't get information - I'm saying DA2 handles it the same way.
I have never claimed DAO is a classic or a shining beacon of how things should be done, it has numerous problems from how it handles the plot to the actual gameplay itself. But, I don't think that DA2's faults are entirely derived from DAO's reception, particularly considering the shift in design direction to DA2, there is a problem in that DA2 didn't fix many of the problems of the original and added more
DA2 was a game designed just like any other Bioware game. The flaws in DA2 (story-wise) are the same as in DA:O, or KoTOR, or ME, or ME2. My point is that Meredith was given about as much attention and build up (story wise) as Loghain. Arguing that Loghain as better because of more screen time is just not true. Loghain was better received, sure, but in the end he didn't get a weird plot-hole justification (like the archdemon controlling his mind) and there was an 'epic' enemy after that the audience was a sucker for.
Now, Loghain vs Meredith, I think Loghain was handled better in terms of the character potrayal rather than the amount of content, inspite of the limited information there was enough to draw some conclusions as the motivation behind his current actions at Ostagar where he is first introduced as the antagonist and remains present throughout even if whilst recruiting allies he dissapears somewhat, but, this is an issue with how the plot progresses. The Arch demon for me was a plot device to create an overarching theme to bind the game together, it was okay, but not particularly good.
Meredith had as much slow build up, all pushing to the same conclusion. As I said: if you remove the idol, it's just the story of a woman who, in her quest to keep everyone safe, slowly has her sanity slip out from under her.
Whereas Meredith doesn't appear until the end of Act 2, considering she is supposed to be one of the most important figures in Kirkwall, I would have though we would see her influence earlier, even if it remains subtle. The issue with info about Meredith it is only able to be gained through the completion of certain quests particularly in Act 3, otherwise one is left with several question marks over why she acts in this manner. This is exacerbated by the way in which DA2's plot progresses with each act feeling disjointed from the others.
Meredith appears in Act I. She's alluded to
right at the start of the prologue, when the guards tell you the templars
actually control Kirkwall, and again when you talk to Bethany or Carver before the expedition about cracking down, and then Cullen talking to you about her after Enemies Among Us. In Act II we hear
more about the templars cracking down on the mages via Varric, all before we finally meet Meredith.
DAO had an overarching theme even if the many of the main quests were only loosely associated with the plot, his subsequent disappearance in the middle of the game with the exception of some cutscenes didn't seem to damage Loghain to the same degree, as his involvement and some of his motivations had already been established at Ostagar and the meeting with the Bannorn where he declares himself regent. Whilst more information is revealed later towards the end when events start to reach a head
DA2 didn't focus on Meredith until Act III. If Loghain gets a pass because of DA:O's disjointed story, so should Meredith.
Modifié par In Exile, 27 juin 2011 - 01:38 .