phoenixgoddess27 wrote...
To be fair, it was the same with the Bone Pit. You could "acquire" it, but can't do crap with it.
You can get people killed for nothing and go broke because of Hawke's business sense.
phoenixgoddess27 wrote...
To be fair, it was the same with the Bone Pit. You could "acquire" it, but can't do crap with it.
Guest_Puddi III_*
The Ethereal Writer Redux wrote...
True. At least now I can use it to store armor until it tiers up and I can sell it for a profit
And I probably shouldn't nitpick, but how does a chest store hundreds of items? Weapons, armor, potions, etc..
The Ethereal Writer Redux wrote...
nah I established on another thread that they shove the backpacks and items up their asses.
It explains how Jory can pull a longsword out of nowhere when I make him do a strip-Joining.
KnightofPhoenix wrote...
You can get people killed for nothing and go broke because of Hawke's business sense.
Modifié par phoenixgoddess27, 27 juin 2011 - 05:05 .
KnightofPhoenix wrote...
The Ethereal Writer Redux wrote...
nah I established on another thread that they shove the backpacks and items up their asses.
It explains how Jory can pull a longsword out of nowhere when I make him do a strip-Joining.
According to Shale, she's the one who carries the inventory in DA:O.
billy the squid wrote...
It handles the information in a similar way yes. However, unless one sides with Meredith in Act 3 you do not get the additional information regarding her back story through dialogue options which provides a better context to her character.
Who said anything about screen time? Loghain's motivations for the betrayal at Ostagar are at least hinted at right at the beginning and the cutscenes simply allow players to follow his actions and his ongoing problems with the Bannorn whilst the player is engaged in the recruitment of characters. The fact that Loghain appears more often through the game is neither here nor there. As long as his actions in the period are at least alluded to and his subsequent shift in character and reasoning for actions are expounded upon, such as the circle quest line and redcliff, I don't think it really matter whether he appears on screen or not. That is not to say that it was handled perfectly as it wasn't.
From what I can remember the information one is given about Meredith at the begining of the game is fairly superficial, Only when you talk to cullen and Meredith herself in Act 3 do you gain more details other than the templars are cracking down on mages and Kirkwall is their power base in the Free marches which as far as plot details don't really lend themselves to giving making Meredith more interesting.
True enough we were not given a biography of Loghain's life in DAO, but we were given enough information to determine that there is a conflict between the king and Loghain, dependant on the Orlesians, the darkspawn and the coming battle, and further information is given throughout the game.
Loghain's machinations after ostagar are still present throughout the game in the various quests, ie: the circle where we learn that he promised Uldred greater freedom, As such Logahin's involvement throughout the game is illustrated through this even though he is not involved in the quest.
DAO was not disjointed rather the individual sub quests are loosely linked by an overarching theme to stop the blight, although it could have been handled better, only some of them have additional details linking it to the political turmoil in Ferelden. In addition it would be jarring for those factions you seek aid from to simply say yes without any caveats it would also make the game completely pointless, so one has to depart from the plot to a degree to secure the alliances, although they remain linked to the ongoing plot.
DA2's seperate acts cause problems as Act 3 focuses on Meredith and the mage Templar conflict, but the preceeding acts have little to do with this, which makes the game feel disjointed, we are given information by cullen, but there is very little exposition regarding Meredith until Act 3 only the dislike of Templars and Mages. Meredith would have benefited with more time to explore her character and the politics in Kirkwall outside of Act 3.
Modifié par In Exile, 27 juin 2011 - 05:42 .
The Ethereal Writer Redux wrote...
One thing I didn't like about Origins was how we could "acquire" our own fortress.
Soldier's Peak was useless after the quest. Even worse, you can't recruit anybody in the game, even those who volunteer. I really wanted to recruit Seweryn the Dwarf since he wanted to join. And Jowan.
One would think that with your own fortress you could use that as another base of operations. Instead it's entirely useless even with a mended Veil.
KnightofPhoenix wrote...
It should have been more like Assassin's Creed 2. That game had a wonderful Villa system that you could upgrade, for little reason other than just it being fun and providing you with more income. But it was great.
Now if that was what we had for Vigil's keep, it would have been fun, but also with a purpose other than just income. And what you upgrade could have had an impact on the outcome of the battle.
Uzzy wrote...
Strange how Assassins's Creed 2 made me feel more like I had 'Power' over an area then a game where the 'Rise to Power' was a main feature. Just another thing DAII did badly wrong, perhaps?
The Ethereal Writer Redux wrote...
nah I established on another thread that they shove the backpacks and items up their asses.
It explains how Jory can pull a longsword out of nowhere when I make him do a strip-Joining.
The Ethereal Writer Redux wrote...
KnightofPhoenix wrote...
The Ethereal Writer Redux wrote...
nah I established on another thread that they shove the backpacks and items up their asses.
It explains how Jory can pull a longsword out of nowhere when I make him do a strip-Joining.
According to Shale, she's the one who carries the inventory in DA:O.
Isn't that what makes her angry? Being made the lackey? Doesn't that make her wanna squeeze a head until it goes "Squiiiissshhh...."?
I thought she was joking actually about carrying the inventory.
standardpack wrote...
I KNEW it!!! It also eplains how the warden gets his murder knife out when he doesn't have anything on.
Modifié par Jean-Funk Van Damme, 27 juin 2011 - 09:13 .
DAO MAdhatter wrote...
txgoldrush wrote...
Why does everyone hold this game in such high regard than bash DAII?
Really DAO is highly overrated, while DAII while having some serious flaws, is underrated.
Lets start with story. DAO is basically LOTR's with gore. Thats it. The Darkspawn are gonna burn everything, we must stop them. Its very generic, very cliched, very boring. Its also a Lord of the Rings rip...compae the Warden to Frodo (and The Ring his Wardeness), while Loghain is the regent of Gondor, Alistair is Aragorn, The Archdemon is Sauron, and the Darkspawn are the orcs of Mordor, while Denerim is Minas Tirith. Lets not also forget the lack of focus in that the 4 main mid quests's narratives overpower the main quests, while Nature of the Beast and the Urn Of The Sacred Ashes were great, the Broken Circle and Paragon Of Her Kind stumble due to pacing and poor game design. Its also too bad that they have nothing to do with the story except for gathering plot coupons. Very little reminders of the main threat as well. Its like the Spawn aren't even attacking. ME3 will have a similiar story, but at least The Reapers and indoctrinated Cerberus troopers will remind Shepard of the main threat. And then, unlike its sequel, the party members have barely anything to do with the main plot outside of Alistair and Morrigan.
Now for the characters....one dimensional clones of Bioware characters. Its that Carth? No, its Alistair. Hey Oghren is Black Whirlwind as a Dwarf and if HK47 was an elf, he'd be Zervan. Morrigan and Viconia are like twins, Leliana is Dawn Star. Sten is just like Sagacious Zu, a very untalkative character with a dark past. Only Wynne and Shale seem to be like original characters and Shale has HK47 qualities as well. And almost all of them are one dimensional to boot, or sometimes two dimensional in the case of Morrigan and Allistair. The exceptions are Wynne and Leliana, who is really one of Bioware's best written characters. Everyone else has one personality, one angle, nothing more, and Zervan's DAII appearance proves how one dimensional he is. DAII on the other hand, has more fleshed out and more multi dimensional characters. Varric, along with Leliana, is the most multidimensional character in the series. Isabela has multiple angles on her and does some pretty unexpected things that you don't expect. Aveline has complex views on law and order and is not afraid to extrajudically execute criminals. Anders becomes a true dynamic character and someone that goes from likable to unlikable as the game progresses, thats profound. Only Fenris do I say is more one dimensional and he has more dynamics to him than most of Origins cast. The friendship/rivalry system also gives the characters new angles. Far better cast than the one in Origins or Awakenings. And except for Merril, no clones either.
Gameplay and combat in DAO is so broken and clunky its not even funny. This is far from Baldur's Gate II it tries to be. The skills are so unbalanced especially for a mage that it ceases to be any sort of a tactical masterpiece it wants to be. Mana clash for instance is telling a mage, your dead. Its too easy when you know what you are doing. Not only that, why does my Arcane Warrior fight like she has a pole shoved up her butt? DAII is far from perfect, but its better, especially with patch 1.3. I like how you are actually encouraged to use class combos and that the classes are more balanced. Lets not forget that the dialogue system is much better in DAII (except for the sarcastic option) and Hawke is now actually a character. Far from Geralt of Rivia or Nameless One level, but much better than the listless Warden who was a step back from Shepard. Character customization is overrated anyway...Id rather be a real more fleshed out protagonist with emotions that can make decisions than a listles splayer avatar who every character talks AT, and not WITH.
Fans that hate on DAII while praising the first just fail to admit that DAO has significant flaws. DAO played it safe and as a result its a boring effort, especially compared to games like The Witcher and NWN2: Mask of the Betrayer which tells a far better written tale with better characters. DAII isn't afraid to fail and in many cases it does, but it also succeeds overall. While the recycled environments and the rushed production values is a huge determent, the story is smarter, has more soul, with better characters, better written side quests, etc. While DAII was rushed to release, DAO was in development too long and got surpassed in quality long before release.
The Dragon Age franchise has yet to achieve greatness...its just not there yet.
FINALLY! Some else sees some sense! I agree completely,
HawkeN7x wrote...
imho OP is right but people here are being PC elitists.
Modifié par phoenixgoddess27, 27 juin 2011 - 12:08 .
phoenixgoddess27 wrote...
HawkeN7x wrote...
imho OP is right but people here are being PC elitists.
It's his opinion. It's not a fact, so he can't be right simply because someone else will have a different opinion.
I play both DA games on the PS3, so try again.
HawkeN7x wrote...
imho it's fact because a lot of what he says can be proven.
phoenixgoddess27 wrote...
HawkeN7x wrote...
imho it's fact because a lot of what he says can be proven.
Try again.
It's his opinion. You can prove a fact, but an opinion will always be an opinion. Someone will always see things differently, no matter the side.