Dragon Age Origins is highly overrated, and DAII does many things better.
#51
Posté 25 juin 2011 - 07:26
Think Oblivion's M'aiq the Liar.
#52
Posté 25 juin 2011 - 07:28
And you are comparing this with DA 2's errand boy quest and Fallout New Vegas political fraction? Yeah right....txgoldrush wrote...
Why does everyone hold this game in such high regard than bash DAII?
Really DAO is highly overrated, while DAII while having some serious flaws, is underrated.
Lets start with story. DAO is basically LOTR's with gore. Thats it. The Darkspawn are gonna burn everything, we must stop them. Its very generic, very cliched, very boring. Its also a Lord of the Rings rip...compae the Warden to Frodo (and The Ring his Wardeness), while Loghain is the regent of Gondor, Alistair is Aragorn, The Archdemon is Sauron, and the Darkspawn are the orcs of Mordor, while Denerim is Minas Tirith. Lets not also forget the lack of focus in that the 4 main mid quests's narratives overpower the main quests, while Nature of the Beast and the Urn Of The Sacred Ashes were great, the Broken Circle and Paragon Of Her Kind stumble due to pacing and poor game design. Its also too bad that they have nothing to do with the story except for gathering plot coupons. Very little reminders of the main threat as well. Its like the Spawn aren't even attacking. ME3 will have a similiar story, but at least The Reapers and indoctrinated Cerberus troopers will remind Shepard of the main threat. And then, unlike its sequel, the party members have barely anything to do with the main plot outside of Alistair and Morrigan.
I would love to have my own personal story as in D'Artagnan Romances, The Count of Monte Cristo, Dancing with The Wolf, The Last of the Mohicans etc... But DA 2 does not even have one cohesive story. Instead it's breaks into 3 unrelated mini episodes or Acts and loose direction what it want to tell.
And how does that any worse than fanatic companions who never change at all over 10 years except for Aveline? Not to mentioned one of the companions is an abomination who insist on becoming a terrorist. Many innoccent people are blown up and this is all due to what? Yeah right your 2 dimensional DA 2 awesome character.txgoldrush wrote...
Now for the characters....one dimensional clones of Bioware characters. Its that Carth? No, its Alistair. Hey Oghren is Black Whirlwind as a Dwarf and if HK47 was an elf, he'd be Zervan. Morrigan and Viconia are like twins, Leliana is Dawn Star. Sten is just like Sagacious Zu, a very untalkative character with a dark past. Only Wynne and Shale seem to be like original characters and Shale has HK47 qualities as well. And almost all of them are one dimensional to boot, or sometimes two dimensional in the case of Morrigan and Allistair. The exceptions are Wynne and Leliana, who is really one of Bioware's best written characters. Everyone else has one personality, one angle, nothing more, and Zervan's DAII appearance proves how one dimensional he is. DAII on the other hand, has more fleshed out and more multi dimensional characters. Varric, along with Leliana, is the most multidimensional character in the series. Isabela has multiple angles on her and does some pretty unexpected things that you don't expect. Aveline has complex views on law and order and is not afraid to extrajudically execute criminals. Anders becomes a true dynamic character and someone that goes from likable to unlikable as the game progresses, thats profound. Only Fenris do I say is more one dimensional and he has more dynamics to him than most of Origins cast. The friendship/rivalry system also gives the characters new angles. Far better cast than the one in Origins or Awakenings. And except for Merril, no clones either.
Compared to 30 INT 30 WILL ONLY mage just to wear that damn Champion Robe, DA O mage has far more skills to use and choose. You invest in more than 3 skills in DA 2 and you end up having a pathetic fire ball or ice storm which barely scratch a mosquito because it's the enemies that level up. Not you.txgoldrush wrote...
Gameplay and combat in DAO is so broken and clunky its not even funny. This is far from Baldur's Gate II it tries to be. The skills are so unbalanced especially for a mage that it ceases to be any sort of a tactical masterpiece it wants to be. Mana clash for instance is telling a mage, your dead. Its too easy when you know what you are doing.
What? You forget to mentioned Apostate Hawke has a pole shoved up her butt while she preforms Martial Art with her Staff right in front the Templars and Cullen. Some Western Medieval Fantasy that is.txgoldrush wrote...
Not only that, why does my Arcane Warrior fight like she has a pole shoved up her butt? DAII is far from perfect, but its better, especially with patch 1.3. I like how you are actually encouraged to use class combos and that the classes are more balanced.
Yeah right. A character having cohesive voice tone problem between investigate and normal sarcastic/aggressor. dialogues. Not only that, She/he can talk on his/her own without player input. WoW! So now player character is like what? A semi automate cyborg or a Terminator clone? Wait. Is Hawke still alive or just a made up character by Varric? Why don't you ask Varric since he's the storyteller? Oh wait.... he also doesn't know. Geez that too bad because I kinda hope that you're the first Hawke capable enough to answer your own existence.txgoldrush wrote...
Lets not forget that the dialogue system is much better in DAII (except for the sarcastic option) and Hawke is now actually a character. Far from Geralt of Rivia or Nameless One level, but much better than the listless Warden who was a step back from Shepard. Character customization is overrated anyway...Id rather be a real more fleshed out protagonist with emotions that can make decisions than a listles splayer avatar who every character talks AT, and not WITH.
You want to watch live 3D cartoon Hollywood actors in your game that's your right. You don't like role playing, that's your right. You want to simply push a button and remotely control grunt or robot or Super Mario from afar, that's your right. You like to eat fast food, that's your right. But know this. Everything you wrote is subjective. You're entitled to have your opinion and I'm entitled to have my opinion as well.txgoldrush wrote...
Fans that hate on DAII while praising the first just fail to admit that DAO has significant flaws. DAO played it safe and as a result its a boring effort, especially compared to games like The Witcher and NWN2: Mask of the Betrayer which tells a far better written tale with better characters. DAII isn't afraid to fail and in many cases it does, but it also succeeds overall. While the recycled environments and the rushed production values is a huge determent, the story is smarter, has more soul, with better characters, better written side quests, etc. While DAII was rushed to release, DAO was in development too long and got surpassed in quality long before release.
The Dragon Age franchise has yet to achieve greatness...its just not there yet.
Thank you and have a nice day.
#53
Posté 25 juin 2011 - 07:32
Oh, I'd say Logain, Zevran and Oghren play much bigger story/plot roles in DA:O than Merril, Sebastian, and Avaline do in DA2. In fact, Merril is almost completely (and deliberately) disconnected to anything that occurs in Kirkwall. And Sabastian... he's a DLC. he's quite literally nothing more than an optional character. Many players don't even HAVE him in the game.txgoldrush wrote...
Yrkoon wrote...
And you need to refresh your memory. Oghren contributes to the Plot (he's Branka's hubby). Logain, another party member, contributes to the plot (he's one of the friggin primary antagonists of the game for Fcks sake). Zevren contributes to the plot (he's the crow assassin hired to kill the surviving gray wardens.)txgoldrush wrote...
Yrkoon wrote...
Oh indeed. Just like Morrigan. She's not part of DA: O's story at all. And Neither is Alistair! I mean, if you ignore the whole King's son thing LOL
Bizzarro argument is bizzare. Good job OP.
You need to learn to read, in my first post, I basically said Alistair and Morrigan are the only ones to contribute to the plot.
We can go on and on, but at this point, you've yet to even prove you've even played DA:O. And there's NOTHING I hate more than people who try to discredit games they've never even played.
very insignificant minor roles....thats it. Oghren has one moment in a sub plot, thats it. Loghain is also the antagonist, Zervan only serves the plot briefly, thats it.
Far less important than what Varric, Anders, Aveline, and Isabela contribute to DAII.
And this strange argument we're having doesn't matter anyway. Since when are games judged by how closely the protagonist's companions are tied to the plot? They aren't. In a good party-based RPG, the companions are supposed to be tied to the Protagonist... preferrably on a personal level. That's the way it is in Planescape Torment at least (a game YOU cited for its good writing)
Modifié par Yrkoon, 25 juin 2011 - 07:33 .
#54
Posté 25 juin 2011 - 07:32
Any one of the three stories would have been epic in their own rights without the the "save the world" theme. Trying all three with ties as thin as spider webs...not so much. Again, neat ideas, that never got to see their full fruition.
#55
Posté 25 juin 2011 - 07:34
txgoldrush wrote...
Yrkoon wrote...
Well, if "destiny = this is what's going to happen to you; and you have no choice in the matter", then I'd agree. Not only is Flemeth a vital fixture to DA2, but she's nothing but a developer's WARNING SIGN to players that this is not a game where your choices will matter at all.txgoldrush wrote...
Flemeth is more than sequel bait...she also gives Hawke the advice to live by and his goal. To embrace destiny in the time of change.
But really, she's just sequel bait. She didn't even need to be in the story at all. Hawke and family were already on their way to Kirkwall before they met Flemeth. And most players were going to explore the Dalish camp map anyway, even if they didn't need to. So.... what's the point of Flemeth being in the game in the first place? That's right - Nothing. Cheap continuity device and nothing more.
and what RPGs have choices that matter in game? Very few. Its window dressing. In DAO, it just effects the ending card you get nothing more. Nothing profound, and much of it is retconned by Awakenings and DAII anyway.
Sometimes the plot needs direction and Flemeth does provide this with giving Hawke key advice. Not every plot element requires choice. Can you save King Foltest in TW2? No..he always dies. Can you save triss before she is kidnapped? No Can you not kill the Kayran? Nope. And really TW2 endings are just as similiar as DAII's, with choices more affecting the future than present.
Flemth gives Hawke a goal and saves his or her life just like she saves The Warden and gives him or her a purpose. Their roles are the same in both games, to give the hero a purpose. In DAII, its much more subtle however.
exept that in TW2 it actually had some effects in the game (choices in the first act will change the entire SETTING from act 2), and in DAO t had some SMALL effects nothing big though, but bigger than DA2.
well, there are actually some decisions that change things, exept that you don't actually make those decisions and the game already has the answer for you, yeah, that's great... F****ng PoS.
and how? it's exactly the same, Flemeth has no importance Whatsoever after saving the warden and Hawke.
#56
Posté 25 juin 2011 - 07:39
In KOTOR, almost every planet you go to in the mid game deals with the Sith, involves the Sith and their allies, and reminds you of the enemy.
In Jade Empire, in every main quest, you deal with either the antagonists (the emperor or the Lotus Assassins) or you deal with the fallout from their actions, stays consistant. Even the sidequests deal with the main themes of the game.
In Mass Effect 1, every main mission planet deals with Saren and his geth. it stays focused.
In Mass Effect 2, the story itself is how Shep assembles a team and gains their trust, so seemingly unrelated loyalty missions to the Collector threat are more justfied, seeing that even in the endgame, the crew are the story. Its close to losing focus however, and the main plot does suffer a bit.
Not so in DAO, in DAO's mid quest missions, only one deals with the Darkspawn, every other quest is divorced from the main plot other than to secure an alliance. Thats where the focus is lost. It lacks focus because instead of staying on the plot, it goes off track.
Now in DAII, each quest deals with the main themes, and their is consistancy between them...almost all signigficant quests, main or side, deal with how human weaknesses escalate a growing crisis. Nearly all of them
#57
Posté 25 juin 2011 - 07:40
Bullsh*t. I can list several. But this has long since ceased being a meaningful discussion. It has now become a spectacle that sees you tossing out everything but the kitchen sink in a desperate attempt to defend a terrible and rare failure by an otherwise amazing gaming company.txgoldrush wrote...
Yrkoon wrote...
Well, if "destiny = this is what's going to happen to you; and you have no choice in the matter", then I'd agree. Not only is Flemeth a vital fixture to DA2, but she's nothing but a developer's WARNING SIGN to players that this is not a game where your choices will matter at all.txgoldrush wrote...
Flemeth is more than sequel bait...she also gives Hawke the advice to live by and his goal. To embrace destiny in the time of change.
But really, she's just sequel bait. She didn't even need to be in the story at all. Hawke and family were already on their way to Kirkwall before they met Flemeth. And most players were going to explore the Dalish camp map anyway, even if they didn't need to. So.... what's the point of Flemeth being in the game in the first place? That's right - Nothing. Cheap continuity device and nothing more.
and what RPGs have choices that matter in game? Very few..
Modifié par Yrkoon, 25 juin 2011 - 07:43 .
#58
Posté 25 juin 2011 - 07:45
erynnar wrote...
I might point out that DA2 is a thinly connected set of three stories that have very little to do with each other. As such they are disjointed and poorly executed (save Act 2, which seems to be most people's fav no matter which side of the line you fall on). Sorry Txgoldrush, but DA2 was not better in writing or story than DAO (despite your obvious dislike of epic save the world stories--which is okay by me, but they are still popular for a reason thousands of years into humankind's history.
Any one of the three stories would have been epic in their own rights without the the "save the world" theme. Trying all three with ties as thin as spider webs...not so much. Again, neat ideas, that never got to see their full fruition.
Wrong,
The three acts are connected by their themes, just like in Cormac McCarthy's The Crossing, which its three act style is very similiar to. In that book, the story skips ahead to whenever the protagonist crosses the border, three different stories, but they connect. How? They show how the protagonist grows up and matures, losing his innocence.
In DAII, each act deals with a significant event in Hawkes life and how human weakness and flaws escalate a growing and looming crisis. And if Bartrand doesn't make of with the artifact, the situation doesn't esclate as much as it did. Without the loss of the vicount and the vaccuum it causes, there would be no collapse. They are not disjointed, they are thematically connected to eachother. Its not as good as The Crossing, not by a long shot, but it works.
And Act II alone is better written than all of DAO.
#59
Posté 25 juin 2011 - 07:46
You have to argue whether you're talking about narrative focus or thematic focus. Erynnar was obviously talking about narrative focus, which Dragon Age 2 does lack. Even if it's consistant in thematic focus.
Modifié par mrcrusty, 25 juin 2011 - 07:47 .
#60
Posté 25 juin 2011 - 07:47
txgoldrush wrote...
erynnar wrote...
I might point out that DA2 is a thinly connected set of three stories that have very little to do with each other. As such they are disjointed and poorly executed (save Act 2, which seems to be most people's fav no matter which side of the line you fall on). Sorry Txgoldrush, but DA2 was not better in writing or story than DAO (despite your obvious dislike of epic save the world stories--which is okay by me, but they are still popular for a reason thousands of years into humankind's history.
Any one of the three stories would have been epic in their own rights without the the "save the world" theme. Trying all three with ties as thin as spider webs...not so much. Again, neat ideas, that never got to see their full fruition.
Wrong,
The three acts are connected by their themes, just like in Cormac McCarthy's The Crossing, which its three act style is very similiar to. In that book, the story skips ahead to whenever the protagonist crosses the border, three different stories, but they connect. How? They show how the protagonist grows up and matures, losing his innocence.
In DAII, each act deals with a significant event in Hawkes life and how human weakness and flaws escalate a growing and looming crisis. And if Bartrand doesn't make of with the artifact, the situation doesn't esclate as much as it did. Without the loss of the vicount and the vaccuum it causes, there would be no collapse. They are not disjointed, they are thematically connected to eachother. Its not as good as The Crossing, not by a long shot, but it works.
And Act II alone is better written than all of DAO.
you keep talking as if your opinion was the reality.
this is why you got flamed to hell at gamespot.
#61
Posté 25 juin 2011 - 07:47
Yrkoon wrote...
Bullsh*t. I can list several. But this has long since ceased being a meaningful discussion. It has now become a spectacle that sees you tossing out everything but the kitchen sink in a desperate attempt to defend a terrible and rare failure by an otherwise amazing gaming company.txgoldrush wrote...
Yrkoon wrote...
Well, if "destiny = this is what's going to happen to you; and you have no choice in the matter", then I'd agree. Not only is Flemeth a vital fixture to DA2, but she's nothing but a developer's WARNING SIGN to players that this is not a game where your choices will matter at all.txgoldrush wrote...
Flemeth is more than sequel bait...she also gives Hawke the advice to live by and his goal. To embrace destiny in the time of change.
But really, she's just sequel bait. She didn't even need to be in the story at all. Hawke and family were already on their way to Kirkwall before they met Flemeth. And most players were going to explore the Dalish camp map anyway, even if they didn't need to. So.... what's the point of Flemeth being in the game in the first place? That's right - Nothing. Cheap continuity device and nothing more.
and what RPGs have choices that matter in game? Very few..
which ones other than the Witcher games, the second Deus Ex game, Tactics Ogre, Alpha Protocol.....very few, except the ending. Even PS Torment has one ending regardless of your alignment. most Bioware games ending is determined by one choice.
Not many RPGs have choices that later affect the plot.....most RPG chocies either affect your alignment, or the ending.
#62
Posté 25 juin 2011 - 07:50
mrcrusty wrote...
That's cool, but thematically, wouldn't DA:O's questlines then focus on resolving multi-faceted conflicts with opposing points of view? It's arguably less complex in design, but DA:O makes it work by giving you multiple ways to resolve the conflict and honoring them.
You have to argue whether you're talking about narrative focus or thematic focus. Erynnar was obviously talking about narrative focus, which Dragon Age 2 does lack. Even if it's consistant in thematic focus.
no, the narrative focus is actually quite there, its just not given to you until the end.
DAII is a story about how ONE PERSON IS NOT SOLEY RESPONSIBLE FOR A SOCIAL COLLAPSE. Everything from the frame story and more deals with this.
#63
Posté 25 juin 2011 - 07:51
csfteeeer wrote...
txgoldrush wrote...
erynnar wrote...
I might point out that DA2 is a thinly connected set of three stories that have very little to do with each other. As such they are disjointed and poorly executed (save Act 2, which seems to be most people's fav no matter which side of the line you fall on). Sorry Txgoldrush, but DA2 was not better in writing or story than DAO (despite your obvious dislike of epic save the world stories--which is okay by me, but they are still popular for a reason thousands of years into humankind's history.
Any one of the three stories would have been epic in their own rights without the the "save the world" theme. Trying all three with ties as thin as spider webs...not so much. Again, neat ideas, that never got to see their full fruition.
Wrong,
The three acts are connected by their themes, just like in Cormac McCarthy's The Crossing, which its three act style is very similiar to. In that book, the story skips ahead to whenever the protagonist crosses the border, three different stories, but they connect. How? They show how the protagonist grows up and matures, losing his innocence.
In DAII, each act deals with a significant event in Hawkes life and how human weakness and flaws escalate a growing and looming crisis. And if Bartrand doesn't make of with the artifact, the situation doesn't esclate as much as it did. Without the loss of the vicount and the vaccuum it causes, there would be no collapse. They are not disjointed, they are thematically connected to eachother. Its not as good as The Crossing, not by a long shot, but it works.
And Act II alone is better written than all of DAO.
you keep talking as if your opinion was the reality.
this is why you got flamed to hell at gamespot.
explain to me how DAO is not extremely generic....it is, that is a fact.
#64
Posté 25 juin 2011 - 07:55
txgoldrush wrote...
Even PS Torment has one ending regardless of your alignment..
Are you high? Torment has a dozen vastly differing endings, including suicide, Killing the antagonist, Merging with the antagonist, and even talking the antagonist out of existance based on logic..
Oh and while we're on the subject changes, Torment lets you say goodbye to your companions at the end. Tell us what we can do at the end of DA2 again? Oh that's right. NOTHING -- except sit there and listen to Varric's lazily written vague one liner about your companion's fates.
Drop the act already. You cannot sugar coat a turd then convince people that it really tastes good.
Modifié par Yrkoon, 25 juin 2011 - 07:57 .
#65
Posté 25 juin 2011 - 07:56
txgoldrush wrote...
csfteeeer wrote...
txgoldrush wrote...
erynnar wrote...
I might point out that DA2 is a thinly connected set of three stories that have very little to do with each other. As such they are disjointed and poorly executed (save Act 2, which seems to be most people's fav no matter which side of the line you fall on). Sorry Txgoldrush, but DA2 was not better in writing or story than DAO (despite your obvious dislike of epic save the world stories--which is okay by me, but they are still popular for a reason thousands of years into humankind's history.
Any one of the three stories would have been epic in their own rights without the the "save the world" theme. Trying all three with ties as thin as spider webs...not so much. Again, neat ideas, that never got to see their full fruition.
Wrong,
The three acts are connected by their themes, just like in Cormac McCarthy's The Crossing, which its three act style is very similiar to. In that book, the story skips ahead to whenever the protagonist crosses the border, three different stories, but they connect. How? They show how the protagonist grows up and matures, losing his innocence.
In DAII, each act deals with a significant event in Hawkes life and how human weakness and flaws escalate a growing and looming crisis. And if Bartrand doesn't make of with the artifact, the situation doesn't esclate as much as it did. Without the loss of the vicount and the vaccuum it causes, there would be no collapse. They are not disjointed, they are thematically connected to eachother. Its not as good as The Crossing, not by a long shot, but it works.
And Act II alone is better written than all of DAO.
you keep talking as if your opinion was the reality.
this is why you got flamed to hell at gamespot.
explain to me how DAO is not extremely generic....it is, that is a fact.
i would explain ,but i lack time, desire or intention, this thread will not end well and i'm just wasting my time, i'm done here.
see ya.
#66
Posté 25 juin 2011 - 07:57
Yrkoon wrote...
txgoldrush wrote...
Even PS Torment has one ending regardless of your alignment..
Are you high? Torment has a dozen vastly differing endings, including suicide, merging with the Antagonist. Killing the antagonist.
Oh and while we're on the subject changes, Torment lets you say goodbye to your companions at the end. Tell us what we can do at the end of DA2 again? Oh that's right. NOTHING -- except sit there and listen to Varric's lazily written vague one liner about your companion's fates.
C'mon, drop the act already. A sugar coated turd is still a turd.
DAII lets you talk to your companions before the end as their storylines have closed.
Torment has one ending in the end regardless of what he does to gain is mortality or how good or evil he was. Ypur choice doesn;t matter, its always damnation that is the consquence.
#67
Posté 25 juin 2011 - 07:59
That's not the end of the game now is it.txgoldrush wrote...
Yrkoon wrote...
txgoldrush wrote...
Even PS Torment has one ending regardless of your alignment..
Are you high? Torment has a dozen vastly differing endings, including suicide, merging with the Antagonist. Killing the antagonist.
Oh and while we're on the subject changes, Torment lets you say goodbye to your companions at the end. Tell us what we can do at the end of DA2 again? Oh that's right. NOTHING -- except sit there and listen to Varric's lazily written vague one liner about your companion's fates.
C'mon, drop the act already. A sugar coated turd is still a turd.
DAII lets you talk to your companions before the end as their storylines have closed.
Stop moving the goal posts already. You're boring everyone with your dishonest and desperate debating.
I think I'm done here too.
PS:
Well lets see.... It's got 6 different prologues based on race and class.... and It involves 2 different personal struggles for 2 different thrones, which both occur at the same time as the rise of an ancient evil.txgoldrush wrote...
explain to me how DAO is not extremely generic....it is, that is a fact.
Find me another game *EVER* that does these things.
Modifié par Yrkoon, 25 juin 2011 - 08:07 .
#68
Posté 25 juin 2011 - 08:00
csfteeeer wrote...
txgoldrush wrote...
csfteeeer wrote...
txgoldrush wrote...
erynnar wrote...
I might point out that DA2 is a thinly connected set of three stories that have very little to do with each other. As such they are disjointed and poorly executed (save Act 2, which seems to be most people's fav no matter which side of the line you fall on). Sorry Txgoldrush, but DA2 was not better in writing or story than DAO (despite your obvious dislike of epic save the world stories--which is okay by me, but they are still popular for a reason thousands of years into humankind's history.
Any one of the three stories would have been epic in their own rights without the the "save the world" theme. Trying all three with ties as thin as spider webs...not so much. Again, neat ideas, that never got to see their full fruition.
Wrong,
The three acts are connected by their themes, just like in Cormac McCarthy's The Crossing, which its three act style is very similiar to. In that book, the story skips ahead to whenever the protagonist crosses the border, three different stories, but they connect. How? They show how the protagonist grows up and matures, losing his innocence.
In DAII, each act deals with a significant event in Hawkes life and how human weakness and flaws escalate a growing and looming crisis. And if Bartrand doesn't make of with the artifact, the situation doesn't esclate as much as it did. Without the loss of the vicount and the vaccuum it causes, there would be no collapse. They are not disjointed, they are thematically connected to eachother. Its not as good as The Crossing, not by a long shot, but it works.
And Act II alone is better written than all of DAO.
you keep talking as if your opinion was the reality.
this is why you got flamed to hell at gamespot.
explain to me how DAO is not extremely generic....it is, that is a fact.
i would explain ,but i lack time, desire or intention, this thread will not end well and i'm just wasting my time, i'm done here.
see ya.
because you got nothing
Its another saves the world from the evil orcs story that we see over and over again. Sure the side stories are nice, like Leliana's story or the Nature of the Beast quest...but its generic as generic can be when it comes to the main plot.
#69
Posté 25 juin 2011 - 08:02
Yrkoon wrote...
That's not the end of the game now is it.txgoldrush wrote...
Yrkoon wrote...
txgoldrush wrote...
Even PS Torment has one ending regardless of your alignment..
Are you high? Torment has a dozen vastly differing endings, including suicide, merging with the Antagonist. Killing the antagonist.
Oh and while we're on the subject changes, Torment lets you say goodbye to your companions at the end. Tell us what we can do at the end of DA2 again? Oh that's right. NOTHING -- except sit there and listen to Varric's lazily written vague one liner about your companion's fates.
C'mon, drop the act already. A sugar coated turd is still a turd.
DAII lets you talk to your companions before the end as their storylines have closed.
Stop moving the goal posts already. You're boring everyone with your dishonest and desperate debating.
I think I'm done here too.
No I am not moving the goalposts...simple fact is that DAII has one more ending than PS: T does. One percise outcome for the Nameless One. Blood War, thats it,
Modifié par txgoldrush, 25 juin 2011 - 08:03 .
#70
Posté 25 juin 2011 - 08:06
Dragon Age 2 isn't all that different in that regard. Or has the story of societal conflict not been done a million times over?
Modifié par mrcrusty, 25 juin 2011 - 08:09 .
#71
Posté 25 juin 2011 - 08:09
That's retarded. Using that silly logic, DA2 doesn't have an ending. Hawke causes a civil war. period. - which is the opposite of an ending. loltxgoldrush wrote...
No I am not moving the goalposts...simple fact is that DAII has one more ending than PS: T does. One percise outcome for the Nameless One. Blood War, thats it,
Modifié par Yrkoon, 25 juin 2011 - 08:12 .
#72
Posté 25 juin 2011 - 08:13
mrcrusty wrote...
Most stories are generic, it's how they are presented and adapted which makes them special.
Dragon Age 2 isn't all that different in that regard. Or has the story of societal conflict not been done a million times over?
This is where DAO fails, it not only fails to rise above its genericness, it is way too similiar to other fantasy works.
Yes, many stories of societal collapse have been done, but how often do you see it in a video game. Not very often. And not many end with the world worse off than before.
Its not that I don't like the save the world plotline....Majora's Mask for instance is one of my fave games. Why? Because despite that, it does something fresh, new, and interesting, to where it remains unique.
DAII is badly flawed, not going to lie, but many fans keep thinking that DAO is some classic, an epic masterpiece, but its not. I like the game however, its not the model of greatness. Both games show that the franchise has not reached greatness.
#73
Posté 25 juin 2011 - 08:14
Yrkoon wrote...
That's retarded. Using that silly logic, DA2 doesn't have an ending. Hawke causes a civil war. period. - which is the opposite of an ending. loltxgoldrush wrote...
No I am not moving the goalposts...simple fact is that DAII has one more ending than PS: T does. One percise outcome for the Nameless One. Blood War, thats it,
No it is an ending...its just not a happy one.
I have seen much bleaker definitive endings than that.
Look at No Country For Old men, it won Best Picture for th emovie version, despite its ending.
#74
Posté 25 juin 2011 - 08:15
You could have just written this in your OP and saved everyone 3 pages of pointless nonsense. LOLtxgoldrush wrote...
DAII is badly flawed.
#75
Posté 25 juin 2011 - 08:16
txgoldrush wrote...
Yrkoon wrote...
That's retarded. Using that silly logic, DA2 doesn't have an ending. Hawke causes a civil war. period. - which is the opposite of an ending. loltxgoldrush wrote...
No I am not moving the goalposts...simple fact is that DAII has one more ending than PS: T does. One percise outcome for the Nameless One. Blood War, thats it,
No it is an ending....
Nope. Starting a war is not an ending, by definition.




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