Modifié par DinoSteve, 25 juin 2011 - 10:49 .
Spoiler, How did Anders make that?
#1
Posté 25 juin 2011 - 10:39
#2
Posté 25 juin 2011 - 10:42
#3
Guest_Queen-Of-Stuff_*
Posté 25 juin 2011 - 10:44
Guest_Queen-Of-Stuff_*
It's funny considering the Qunari is the only people in Thedas who knew how to make it up until that point.
Modifié par Queen-Of-Stuff, 25 juin 2011 - 10:46 .
#4
Posté 25 juin 2011 - 10:44
#5
Posté 25 juin 2011 - 10:45
#6
Posté 25 juin 2011 - 10:46
DinoSteve wrote...
everyones played it by this stage, chill out
1) No.
2) Forum rules are supposed to be kept.
#7
Posté 25 juin 2011 - 10:47
srsly! /facepalm
#8
Posté 25 juin 2011 - 10:48
Set it to the tune of EA's Mass Appeal before substance -
Placed it carefully underneath something that would prevent any possibility of a player from stopping what was going to happen..
Sat back and watched the fireworks with a smug attitude.
#9
Posté 25 juin 2011 - 10:59
I agree with Persephone. It's OK to aks not to spoil anything. There aren't many moderators in the weekend, so her request is reasonable.DinoSteve wrote...
ok forum police
srsly! /facepalm
Modifié par AngryFrozenWater, 25 juin 2011 - 11:00 .
#10
Posté 25 juin 2011 - 11:09
#11
Posté 25 juin 2011 - 11:17
About a lot of things. We have a totally different view about DA2. I am not a big fan of DA2. Not sure why I need to post that disclaimer, though. A reasonable request cannot be ignored. That's all.DinoSteve wrote...
Indeed you agree with her about everything
Modifié par AngryFrozenWater, 25 juin 2011 - 11:20 .
#12
Posté 25 juin 2011 - 11:18
DinoSteve wrote...
Indeed you agree with her about everything
I wish. I truly wish that were so.
#13
Posté 25 juin 2011 - 11:19
Modifié par AngryFrozenWater, 25 juin 2011 - 11:20 .
#14
Posté 25 juin 2011 - 11:28
Icinix wrote...
He took everything that was good about his character prior DA2 -
Set it to the tune of EA's Mass Appeal before substance -
Placed it carefully underneath something that would prevent any possibility of a player from stopping what was going to happen..
Sat back and watched the fireworks with a smug attitude.
I actually don't think the player should have been able to stop "that thing" happening. That is part of its appeal and in context, works perfectly.. Sometimes events unfold beyond your control, no matter what your choices.
#15
Posté 25 juin 2011 - 11:36
#16
Posté 25 juin 2011 - 11:58
Sulphur is still known as sulphur in da (Jerrik in goa refers to sulphur if you kept the anvil and point out that Orzammar already has means of making golems making the research at Agmarrak redundant), kinda pokes a hole in the drakestone=sulphur theory doesn't it?Queen-Of-Stuff wrote...
Anders made gunpowder. Sela petrae is saltpeter and the drakestone is sulfur and he mixed that with some magic-y stuff.
It's funny considering the Qunari is the only people in Thedas who knew how to make it up until that point.
#17
Posté 25 juin 2011 - 12:02
#18
Guest_Queen-Of-Stuff_*
Posté 25 juin 2011 - 12:11
Guest_Queen-Of-Stuff_*
HSHAW wrote...
Sulphur is still known as sulphur in da (Jerrik in goa refers to sulphur if you kept the anvil and point out that Orzammar already has means of making golems making the research at Agmarrak redundant), kinda pokes a hole in the drakestone=sulphur theory doesn't it?
Why? Having nonscientific names for chemical components is common.
In English, brimstone is another word for sulphur. Which, incidentally, is very similar to the word drakestone.
EmperorSahlertz wrote...
It does. The explosion itself
should also poke a hole in the idea that it is gunpowder. The entire
concoction is obviously magical in nature.
Manure is magical? Well golly, here I thought it just smelled bad.
Part of it is magic, certainly, but another part of it is gunpowder.
Modifié par Queen-Of-Stuff, 25 juin 2011 - 12:50 .
#19
Posté 25 juin 2011 - 12:20
Theagg wrote...
Icinix wrote...
He took everything that was good about his character prior DA2 -
Set it to the tune of EA's Mass Appeal before substance -
Placed it carefully underneath something that would prevent any possibility of a player from stopping what was going to happen..
Sat back and watched the fireworks with a smug attitude.
I actually don't think the player should have been able to stop "that thing" happening. That is part of its appeal and in context, works perfectly.. Sometimes events unfold beyond your control, no matter what your choices.
Ok. putting aside the fact that lots of games don't allow choice, and BioWare is traditioanlly very open about allowing choices. The fact that its something you can actually bring up with a certain templar, something you can actually refuse to have any involvement in, fact it was a character that used to be awesome, and instead was turned into a turd that a turd turded out and was then fed to another turd kind of ruined it.
Instead of making it an Oh My God Super Epic Impact moment - I wanted to stop playing because I was so dissapointed at the way it was handled. It wasn't even B grade level, it was C or D grade half arsed story telling you submit to show and tell in third grade. THAT is not the reaction a forced consequence should give you.
Its akin to a puzzle in a game that has zero logic behind, that leaves you with that bitter taste in your mouth, rather than the sense of achievement you get from working through and solving the puzzle yourself.
#20
Posté 25 juin 2011 - 12:35
#21
Posté 25 juin 2011 - 12:40
#22
Posté 25 juin 2011 - 12:49
Hawke and that never got hit with any rubble either, yet the city was on fire :/. That's one of the strange parts of that.
#23
Posté 25 juin 2011 - 12:51
I still don't understand why people expect to be able to randomly kill any npc in a game at any time where you're not playing a character stated to be violently insane....DinoSteve wrote...
when it was happening when I played it, I wanted the choice to kill the three of them before it happened, where was THAT choice, if I could have killed the three of them everything would have been fine
#24
Posté 25 juin 2011 - 01:05
HSHAW wrote...
I still don't understand why people expect to be able to randomly kill any npc in a game at any time where you're not playing a character stated to be violently insane....DinoSteve wrote...
when it was happening when I played it, I wanted the choice to kill the three of them before it happened, where was THAT choice, if I could have killed the three of them everything would have been fine
If you're angry Hawke it might not seem too insane
#25
Posté 25 juin 2011 - 01:10
First time I've seen that phrase, so who would "them" be?phoenixgoddess27 wrote...
Next time you hear the phrase, "They blew up the bathroom" ask them how they did it.





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