DA3 : Wardens return?
#26
Posté 25 juin 2011 - 09:12
#27
Posté 25 juin 2011 - 09:14
Melca36 wrote...
The Ethereal Writer Redux wrote...
No they could probably use the Warden from every race. And if we're unable to recustomize them to be as close as they were in Origins, give them a full helm. Then, if there's some way to find out which battle voice was picked the most, then pick that for the Warden.
So if 68% of people chose Fred Tatasciore for the Dwarven Male voice, then Fred Tatasciore could fully voice the Dwarf Noble Warden.
But wouldn't their be extra cost involved if each origin was voiced?
Depends really. I doubt they'll make the Warden the playable character again, so they could probably just reuse lines for the Warden, and maybe change a few up to reflect on the race of the character, how people reacted to the Warden because of their race, whether he's pro-mage or pro-templar (which could easily be done by using broken circle. Spare the Circle? Pro-mage. Annul? Pro-templar), and other things.
So, if they had a human noble say "I'm the hero of Ferelden." they reuse that line for a Dwarf Noble. But they wouldn't reuse every line.
Does that make sense? It would certainly cost something, but I doubt it would put such a strain on available resources.
Modifié par The Ethereal Writer Redux, 25 juin 2011 - 09:16 .
#28
Posté 25 juin 2011 - 09:17
#29
Posté 25 juin 2011 - 09:28
#30
Posté 25 juin 2011 - 09:38
#31
Posté 25 juin 2011 - 09:50
#32
Posté 25 juin 2011 - 09:51
DA2 represented a modest step forward in gameplay over DAO, but an equally modest step backwards in roleplaying, and thus they sorta cancelled each other out. I can only hope that DA3 will be able to pull from the best of both games, and from the fans, and advance the overall game a lot further than DA2 did ... but unfortunately, my expectations from Bioware are rather flaccid, given the obvious corner-cutting measures that were apparent in DA2. I'm going to cross my fingers and hope to be pleasantly surprised.
Meanwhile, for those who havent seen it yet, here's an inspirational link to the excellent 4-part "Warden's Fall" Machinima series.
http://greywardens.c...e-wardens-fall/
Modifié par ISI-Society, 25 juin 2011 - 10:06 .
#33
Posté 25 juin 2011 - 10:00
Anyway... *clears throat*
Da Warden set aside, I'd love to see the Grey Wardens return, and a bit more this time than in flash cameos. It is a very interesting organization, indeed, and more could be told about them. However, I'd also like to visit more of Thedas, and I'm not talking only of geography. I'd like some insight on the Crows, on Orlais, on Tevinter or the Qunaris,etc... See how they function "in vivo". Thedas is a big, complex world of which the Grey Wardens are only one aspect.
Your idea of factions is a nice one, if and only if it is implemented in a less shallow way than in TES. I loved factions there, but the fact that you could join and eventually lead almost all of them simultaneously, even though some were fierce enemies was a big problem when it came to "believability", and, of course, roleplaying.
In a world as fractured and at war as Thedas, it could become a huge problem.
The other one, and again related to "believability", is the time factor. In TES, you could rise to the top of say, House Hlaalu in a very short time. That was nice and all, but that didn't make sense (especially for a non-Dunmer). A Crow Master, for instance, should be experienced not only in assassination, but in all sorts of politics. They should have relations and influence etc... All this doesn't come in a couple of months, or a couple of quests.
I know the Warden climbed to the top of Ferelden's Wardens really quickly, but the circumstances were really special, and directly tied to the main plot, which wouldn't be the case for a "mere" faction (or factions).
It also should have actual consequences in-game in terms of the PC's influence, what he can do, and can't do anymore, once he's joined. Not just a nice title and a possible Achievement.
All this being said, I like the idea. More diversity, more side quests, more replay value and an inside view. I'd love to be a Crow, or an Ash Warrior, or a Seeker. Heck, even a Templar Hunter. I'd love it. If it's done well, I'm all for it (not considering the feasability of the thing, here, in term of cost, writing, programming, time etc..., only the "it would be nice" aspect).
#34
Posté 26 juin 2011 - 11:49
#35
Posté 26 juin 2011 - 12:02
#36
Posté 26 juin 2011 - 12:23
#37
Posté 26 juin 2011 - 02:28
#38
Posté 26 juin 2011 - 05:53
Oblivion is a sandbox style (open-world) game where the player is free to do whatever they want with their character. From murdering townsfolk to climbing to the top of that mountain in the distance, it's all fair game. A game like Oblivion thrives on the fact that players are free to wander and find their own adventure. Because this is the main draw of the game, most effort does not go towards making an amazing main quest/storyline and there's nothing wrong with that. I'm just as happy roaming the countryside without worrying about the mainquest line.
DA has proven itself to be more story driven. Most effort is put in towards the main story line. Instead of letting your character join factions, you are already given a role: You are a Grey Warden out to end the blight or a refugee from Ferelden trying to make a name for yourself. People follow a well-made linear plot that's supplemented with optional sidequests. But there's no mistaking for a second that the main quest line is why I'm playing DA.
Like I mentioned at the start of the post, I like your idea. However, that idea calls for a whole lot of content that not everyone will necessarily play. Creating this content costs money and time that could be better spent on what DA is all about, the main storyline.
Now if they find a way to implement your idea well despite the price tag and extra work while still maintaining that strong core story, by all means I'd love to see it.
All this is my personal opinion.
#39
Posté 26 juin 2011 - 06:15
Melca36 wrote...
Wulfram wrote...
They're not going to get rid of VO, giving the Warden a voice would be bad.
They could do it but people would raise hell because they would likely only use one warden/one class...the one that was the most popular according to their research. They would use the human noble class and get voices for the male/female Warden.
Everyone who had dwarf or dalish wardens would be screwed.
not necessarily, games like Saints Row 2 have multiple voice sets, you can choose, and the game is long, and Dungeon Siege (
Cleary, voice acting is no longer a problem.
BW just needs to work hard, but honestly, i don't know if they will.
#40
Posté 26 juin 2011 - 06:22
Modifié par JamieCOTC, 26 juin 2011 - 06:30 .
#41
Posté 26 juin 2011 - 06:39
#42
Posté 26 juin 2011 - 06:41
He/she might get infected by the idiot ball.
#43
Posté 26 juin 2011 - 06:50
errant_knight wrote...
I actually agree with Mr. Laidlaw, in this instance. Unless they go back to an unvoiced character and get rid of the dialogue wheel, I think the warden'd reappearance would be divisive. A better option would be to have a warden centered plotline where the DA:O companions return, and include some real dialogue about the warden. As far as we know, the warden is missing, anyway, so that's likely the most doable at this time. Although at somepoint, they're going to have to resolve the fact that the warden is missing, and people are going to want to see them then. Now that I think more on it, I guess they better think of a way to bring the warden back after all. At least at some point.
well actually he said that the warden returning would Probably mean that they would have to change the Warden's look (well, the one that the player created, that is) and that some people would be pissed.
i kinda agree with that actually, i wouldn't like to see my warden with that God awful art style, specially after how they butchered the DAO Characters (exept Leliana, maybe).
however, the voice is no longer a problem, like i said, Saints Row 2 have 6 voices sets, and all of them talk during cinematics, and they all say the same thing, so is obvious that they (THQ) cared about that, and if you argue "but in that game, you don't have multiple dialogue options", Well in Dungeon siege III (
Modifié par csfteeeer, 26 juin 2011 - 06:51 .
#44
Posté 26 juin 2011 - 07:01
And add in some other things, like letting male elves have really long hair. Not just bottom-of-the-neck length. Like middle-of-back length.
Like you start a new game, and before the game starts you make the Hero of Ferelden's appearance.
I mean, for my elves I could never make one that I liked, no matter how much time I spent on it. It didn't help that male elven voice sets sucked
Modifié par The Ethereal Writer Redux, 26 juin 2011 - 07:04 .
#45
Posté 27 juin 2011 - 01:55
#46
Posté 27 juin 2011 - 02:02
Hawke = done.
DA3 = new character.
#47
Posté 27 juin 2011 - 04:28
the grey wardens might retrun, but the warden from DA:O need not return.
niether does Hawke.
sides my hakwe ended up going through a bermuda triangle type spot of the world and ended up on the Normandy and my Warden died a completely horrible death(fluffy ate 'em).
#48
Posté 27 juin 2011 - 04:41
errant_knight wrote...
I actually agree with Mr. Laidlaw, in this instance. Unless they go back to an unvoiced character and get rid of the dialogue wheel, I think the warden'd reappearance would be divisive. A better option would be to have a warden centered plotline where the DA:O companions return, and include some real dialogue about the warden. As far as we know, the warden is missing, anyway, so that's likely the most doable at this time. Although at somepoint, they're going to have to resolve the fact that the warden is missing, and people are going to want to see them then. Now that I think more on it, I guess they better think of a way to bring the warden back after all. At least at some point.
Not only the warden but the champion. It seems to me that Morigan has her Grey Warden and Flemeth has her Champion. I listened to every thing the nexis golem said and either the deeproads darkcity beneath orlais for a final battle. So many directions to go we could start in ozamar or a new place like kal Sharok one being a warden start and one being a champion start both ending in the deeproads beneath Orlais.
#49
Posté 27 juin 2011 - 06:58
While BioWare could perhaps write themselves out of the Morrigan hole ala "She figured out another way to do it" it's a little bit harder to handwave "The Warden didn't ACTUALLY die when you sacrificed yourself."
Now, they could either say "The Warden" is the Warden Commander of Awakening (meaning anyone who ultimate sacrificed is now stuck with the lame Orlesian Warden) or they could just not make the Warden a major piece of the game. If he/she is alive, a little distant cameo might be nice - you see your Warden fighting some darkspawn in the distance or whatever, or across a Bridge in the Deep Roads or who cares.
But variables are horrible foundations to try to build a story on. Hence why every decision is usually relegated to a small sidenote in later versions - Alistair and Wrex being good examples. Likewise I wouldn't expect any ME2 squadmates to play major roles in ME3 either.
#50
Posté 27 juin 2011 - 08:46
Optimal player choice - import the HoF (and go through the character creator to try to recreate the look as closely as it will allow) or create a new Warden.
The only in-game difference would be a few references to an imported Warden being the HoF, perhaps some other references to choices s/he made, and ideally Leliana/Zevran available as LI. I would also give an imported HoF maybe 5 extra attribute points and an additional spell/talent or two so s/he would seem more powerful from the start.
Players whose HoF Wardens are dead, retired, happily serving on the throne of Ferelden, or went through the looking glass can create a new Warden.
Players who do not like some aspect of seeing the HoF on the new voicing system and rendering engine can create a new Warden.




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