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***BW****The Lazarus Project needs revealed in 3


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#76
hwf

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Sable Phoenix: Most people here "get" the ideas behind willing suspension of disbelief.  I'm stunned at how many there are that still don't seem to get the point, however. [...] We're not expecting Mass Effect to be internally consistent with modern science.  We're expecting it to be internally consistent with itself.  [...]  Explanation we're never given.  That is why it's bad writing.

Even in Mass Effect 1 you see Saren adress people, either in face or through visible projection and noone seemed to be mentioning anything about his very visible blue glowing augmentations.
I'd call it fairly internally consistent.

There is still an interesting loose end to unravel regarding the mess that happened at the very end of the Lazarus Project.
While I'd definately be interested in uncovering the how, the consequences of it all are far more interesting to me.

#77
Lady Olivia

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I agree with almost everyone's opinion here. Now there's something I didn't think I'd ever say on these boards. :)


@Phaedon: I think I know why people get so "worked up" about this issue. It's not so much that it "breaks the lore" or that it seems implausible from the point of view of modern science. It's the fact that death is a defining quality of life. Death is necessary for being alive, for being human, hell, for being a "being".

Many people take these things seriously even if they are atheists and skeptics. Just think: we live in the age of reason, and death, death is the among the last things, perhaps the only thing, that remains firmly in the domain of unknowable, and even mystical, yes. That is why questions of life and death are not to be trifled with for some cheap effect like resetting the facial features, and the writers made a bad call when they'd done it.


@Sable Phoenix & iakus: Here's something I learned from O. S. Card: in good sci-fi, you can have one "magical" element, only one. That's all the willing suspension of belief allows. In most space operas it's FTL travel and everything else needs to be grounded in sound logic (note that I'm not saying in "modern science and it's feasible extensions"). In ME this is mass effect. It's one of the best I've seen, because it covers so much ground: FTL, biotics, warfare technology. So I agree, introducing another one - the possibility of resurrection, spoils this delicious meal. Especially since it was done for a really lame purpose.

That said, I don't think resurrection is inconsistent with the level of technology we've seen in ME. I get why you're angry with it, but so far nobody has presented clear arguments for it being "beyond the technology we've seen in ME" or "internally inconsistent."


Oh, and I have another idea to support the theory that the body wasn't as badly damaged as we've been led to believe: the planet where the Normandy crashed, it's a frozen world. So the body could have been really well preserved.
 

#78
Phaedon

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[quote]iakus wrote...
 It doesn't have to be understood by the characters, but it has to explain how and why it happened:

1) a faux-science explanation how a person so heavily augmented with cybernetics is still "exactly the same"? To the point where nothing odd comes up on at least two scans done to confirm Shep's identity.[/quote]
And you get this out of where?

If you still think that David from Overlord managed to take over Shepard by controlling his "cybernetic mind", then I wish I never wasted time debating with you in the first place. The point of debate is to hear the other side's arguments and realize where you are wrong.

The eyes are cybernetic, and so is a part of the spinal cord, and presumably some parts of his arms and legs.

[quote]2) How did Cerberus get their hands on this technology?[/quote]
There's a whole plotline about Wilson bragging about the discovery and deciding to turn intel to the Shadow Broker so that he gets the proper recognition.

[quote]3) Why TIM thought Shepard was worth spending all this time and a good chunk of Cerberus' funds to resurrect (no "You're a symbol" isn't good enough)[/quote]
Not good enough for you, you mean. 
An army would not stop the Reapers, the entire Citadel Fleet managed to do nil.

It was Shepard who gave the solution,and it's Shepard who is the "immovable center".

Recruiting more mindless drones who manage to fail miserably in every single mission and get indoctrinated during is hardly a better investment.

[quote]4) Why this is a unique event and there won't be a sale on Lazarus Booths at the local Wal-Marts in two or three decades[/quote]
Because it takes up bi/trillion of credits right now. 

And you are asking why x won't happen 20 years from the end of ME2?

When did ME 16 get released? I'd love to play it.

[quote]This author does really good magic systems.  I like how he describes it:  Sanderson's_First_Law

Yes, I really hope we get some sort of explanation in ME3, and I hope someone asks CH about that.  I for one really want to know.

[/quote]
What kind of explanation could you possibly expect, I'll never understand.

[quote]Sable Phoenix wrote...

Most people here "get" the ideas behind willing suspension of disbelief.  I'm stunned at how many there are that still don't seem to get the point, however.  I can only facepalm and assume that people like that are why something like Twilight is actually popular.[/quote]
Yes, no one can get your point, because you hardly try to defend it with anything more that "You lose my point, you dirty peasant. I won't bother explaining to you"

[quote]We're not expecting Mass Effect to be internally consistent with modern science.  We're expecting it to be internally consistent with itself.  What's the one thing that sets Mass Effect apart from the modern world?  The titular mass effect, of course.  The "magic" in the science fiction comes from that and that alone.  Everything else is extrapolated from modern technology, whether it's medical or otherwise.  Element Zero is the Applied Phlebotinum of the universe, which, when it's done well, is all we need for suspension of disbelief.[/quote][/quote]

[quote]The Lazarus Project has nothing to do the mass effect, and as such needs additional explanation.  Explanation we're never given.  That is why it's bad writing.
[/quote]
What. They introduced one kind of magic, and they can not introduce another one because it's bad writing? Mass Effect had a vague explanation, Lazarus Project had another. Organic restoration and limited use of cybernetics.

Not only do you claim that writing has to be restrained by rules, but your actual point makes no sense.


Yes, you go do that facepalming over other people. 

Modifié par Phaedon, 26 juin 2011 - 05:18 .


#79
Sable Phoenix

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Lady Olivia wrote...

I agree with almost everyone's opinion here. Now there's something I didn't think I'd ever say on these boards. :)


@Phaedon: I think I know why people get so "worked up" about this issue. It's not so much that it "breaks the lore" or that it seems implausible from the point of view of modern science. It's the fact that death is a defining quality of life. Death is necessary for being alive, for being human, hell, for being a "being".

Many people take these things seriously even if they are atheists and skeptics. Just think: we live in the age of reason, and death, death is the among the last things, perhaps the only thing, that remains firmly in the domain of unknowable, and even mystical, yes. That is why questions of life and death are not to be trifled with for some cheap effect like resetting the facial features, and the writers made a bad call when they'd done it.


@Sable Phoenix & iakus: Here's something I learned from O. S. Card: in good sci-fi, you can have one "magical" element, only one. That's all the willing suspension of belief allows. In most space operas it's FTL travel and everything else needs to be grounded in sound logic (note that I'm not saying in "modern science and it's feasible extensions"). In ME this is mass effect. It's one of the best I've seen, because it covers so much ground: FTL, biotics, warfare technology. So I agree, introducing another one - the possibility of resurrection, spoils this delicious meal. Especially since it was done for a really lame purpose.

That said, I don't think resurrection is inconsistent with the level of technology we've seen in ME. I get why you're angry with it, but so far nobody has presented clear arguments for it being "beyond the technology we've seen in ME" or "internally inconsistent."


Nobody else has ever performed a resurrection in the Mass Effect universe.  If it were common technology, it would be a big freaking deal.  Even if it were technology that only the rich and famous could access, it would still be a big freaking deal.  It's not.  Dead is dead.  Thus, the Lazarus Project is something out of bounds for the universe, beyond the norm.  Some simple cybernetic augments are still pretty rare, though apparently Saren had been doing it for some time before ME1 so it's not unheard of.  It's not internally consistent because the best we've got as far as medical technology goes is MediGel, which is nothing more than a synthetic skin/disinfectant combo.

Oh, and I have another idea to support the theory that the body wasn't as badly damaged as we've been led to believe: the planet where the Normandy crashed, it's a frozen world. So the body could have been really well preserved.
 


Yes, it could've been well preserved after decompression and brain death, vaccuum exposure, re-entry, and impact at a minimum of terminal velocity, probably much higher (also keep in mind Alchera has a lower atmospheric pressure than Earth, so even if Shepard was only going as fast as terminal velocity it's still faster than the 125 miles per hour you'd get here).

Even after all that, I can accept that you'd be able to reconstruct a body from Shepard's genetic material.  Theoretically, we could do that even today.  But the brain is a total loss, and that is the big deal.  That's where the person resides.  So unless ME3 reveals that Shepard is now a quantum bluebox interfaced to a greybox or something similar, I call shenanigans.

#80
Phaedon

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Sable Phoenix wrote...
Yes, it could've been well preserved after decompression and brain death, vaccuum exposure, re-entry, and impact at a minimum of terminal velocity, probably much higher (also keep in mind Alchera has a lower atmospheric pressure than Earth, so even if Shepard was only going as fast as terminal velocity it's still faster than the 125 miles per hour you'd get here).

Even after all that, I can accept that you'd be able to reconstruct a body from Shepard's genetic material.  Theoretically, we could do that even today.  But the brain is a total loss, and that is the big deal.  That's where the person resides.  So unless ME3 reveals that Shepard is now a quantum bluebox interfaced to a greybox or something similar, I call shenanigans.

If you are going to support the "brain is a total loss" theory, at least try not to ignore the actual discussion that was happenning here a few pages ago, which may as well contradict that.

#81
Phaedon

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And somehow, this canon explanation of the Lazarus Project:

it involved attaching cybernetic implants to reconstruct the Commander's skeleton, reconstruction of the skin, and fluids to restart the blood flow and internal organs. However, the one thing that the Illusive Man refused to do was implant a control chip in the Commander's brain, fearing that it may affect Shepard's personality and abilities. As part of the project Shepard undergoes facial reconstruction, and a partial loss of prior abilities and talents.


is not an explanation, while this is:

Mass effect fields are created through the use of element zero. Element zero can increase or decrease the mass content of space-time when subjected to an electrical current via dark energy. With a positive current, mass is increased. With a negative current, mass is decreased. The stronger the current, the greater the magnitude of the dark energy mass effect.


Sure.

#82
Destroy Raiden_

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Phaedon you keep arguing this that's not the point of this thread. The point of this thread is for those who see value in having the Lproject explained to give BW clear direction on what we want to have them explain.

This item would be a data cash downloaded to shep's cabin computer for the players who wish to engage in it to read it. Those not finding value in this subject like the codex, SB dossiers, and emails can easily not read it.

and don't feel upset for BW they bought this on themselves when they decided to handwaive, not properly implement, and pace this type of event. All we can do is say to BW you should look at this and do as you say and fill in this glaring detail for 3 it's up to BW in the end if they will infact do this, but by having a thread like this they can easily look into it and address the info the fans themselves would like to know.

I get you don't see value in this topic you've stated your peace on it but please don't keep trying to force people to justify to you why they think this is valuable material for them. We're here to talk about what we want in the files not justify why we think it's important to those not wishing to know these things.

#83
Phaedon

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Destroy Raiden wrote...

Phaedon you keep arguing this that's not the point of this thread. The point of this thread is for those who see value in having the Lproject explained to give BW clear direction on what we want to have them explain.

This item would be a data cash downloaded to shep's cabin computer for the players who wish to engage in it to read it. Those not finding value in this subject like the codex, SB dossiers, and emails can easily not read it.

and don't feel upset for BW they bought this on themselves when they decided to handwaive, not properly implement, and pace this type of event. All we can do is say to BW you should look at this and do as you say and fill in this glaring detail for 3 it's up to BW in the end if they will infact do this, but by having a thread like this they can easily look into it and address the info the fans themselves would like to know.

I get you don't see value in this topic you've stated your peace on it but please don't keep trying to force people to justify to you why they think this is valuable material for them. We're here to talk about what we want in the files not justify why we think it's important to those not wishing to know these things.

I think that you are missing the point of a debate.

The Lazarus Project has an explanation, you want a more specific one than that? As a DLC?

Well, you won't be getting one. Not because BioWare doesn't want to give you one, but because they can't. No one can, at this point.

Did I ever get an explanation as to Element Zero? I did, did I get a specific, one? No.
Do I want one? Yes, but do I demand one? No. Why? Becaus BioWare can't give me one. They are not the MEverse scientists which returned here using a time machine.

All I can do is speculate that Eezo, is the tetraneutron form of neutronium, or something like that, which would require a revision of the current nuclear model.

Modifié par Phaedon, 26 juin 2011 - 05:31 .


#84
slimgrin

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Good Chaos7 wrote...

I would love to see how my body looked being brought in.


There wouldn't be a body, which is why Shepard's rebirth in ME2 is one of the hoakiest plot ideas in gaming.

Modifié par slimgrin, 26 juin 2011 - 05:33 .


#85
Sable Phoenix

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Phaedon wrote...

Sable Phoenix wrote...

Most people here "get" the ideas behind willing suspension of disbelief.  I'm stunned at how many there are that still don't seem to get the point, however.  I can only facepalm and assume that people like that are why something like Twilight is actually popular.


Yes, no one can get your point, because you hardly try to defend it with anything more that "You lose my point, you dirty peasant. I won't bother explaining to you"

We're not expecting Mass Effect to be internally consistent with modern science.  We're expecting it to be internally consistent with itself.  What's the one thing that sets Mass Effect apart from the modern world?  The titular mass effect, of course.  The "magic" in the science fiction comes from that and that alone.  Everything else is extrapolated from modern technology, whether it's medical or otherwise.  Element Zero is the Applied Phlebotinum of the universe, which, when it's done well, is all we need for suspension of disbelief.The Lazarus Project has nothing to do the mass effect, and as such needs additional explanation.  Explanation we're never given.  That is why it's bad writing.


What. They introduced one kind of magic, and they can not introduce another one because it's bad writing? Mass Effect had a vague explanation, Lazarus Project had another. Organic restoration and limited use of cybernetics.

Not only do you claim that writing has to be restrained by rules, but your actual point makes no sense.


Yes, you go do that facepalming over other people. 



Oh for... You can't really be this dense.  I'll try one last time.

Yes, they introduced one kind of magic with the mass effect and Element Zero.  They explained that magic in detail, both in cause and effect.  Throughout the first game, they extrapolated all the advanced magical technology (i.e. FTL travel) from it, and also extrapolated its effects on all kinds of existing technologies and applications such as warfare and construction, to say nothing of the societal implications in things like economy, mining, trade, etc.  It was impossible, yes, but it was also internally consistent and believable, and that's all we need for willing suspension of disbelief.

Then, in order to get a quick reset button for the second game, they introduce a second kind of magic that has no relation to the first.  They give us no explanation, detailed or otherwise, how this magic could exist.  They give us a few lines about organic restoration and cybernetics, both of which could exist today and neither of which could resurrect a dead body.  They need to tell us what is so special about this particular process that allows it to break physical laws, and they do not do so.  They do not extrapolate it to any other uses, or investigate its impact on society (which would be huge) or on the characters (which would be both huge and interesting).  It's a one-off that is not dealt with again after it's used.  It's deus ex machina of the worst kind, one that's even more destructive to dramatic tension than normal because it's used at the beginning of the story rather than the end.  It is not believable and not consistent with the established universe, and as such, the willing suspension of disbelief vanishes.

It's bad writing, and unless they do something in the third game to fix it (which will have to be a retcon of some kind), it will be a jump-the-shark moment for the whole series.  The worst part of it all is that they did have a way out built into the story -- Reaper technology, quantum blueboxes, greyboxes -- but they didn't use it.  And even then they still have to explain where the Commander's brain patterns and memories came from.

Writing does have to be restrained by rules in order to give us a dramatic, interesting, and believable story.  If it just makes up rules as it goes along, it makes for a boring, unbelievable story.  It's bad writing.

If you still don't think this makes sense, the failing is on your end.

It's people who do not understand the rules of good storytelling who make drivel like Twilight or Avatar a success.  Mass Effect, however, started out at a higher standard than tripe like that.  Mass Effect 2, and the Lazarus Project especially, fell away from that standard, which is what disappointed so many fans.  We just want BioWare to use the third game to bring it back up to the level where it started.  It's possible, if they can just be bothered to put the effort into it.

Modifié par Sable Phoenix, 26 juin 2011 - 05:43 .


#86
slimgrin

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I personally think they shouldn't even try to fix all the bungling they did with lore and story in ME2, and just move on. I think we can forget about continuity at this point.

#87
Siansonea

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My theory, probably not an original theory: The Lazarus Project is a modified form of husk-making. TIM, Wilson and Miranda adapted it to resurrect Shepard, and because of some unrevealed aspect of the technology (a control chip that actually keeps Indoctrination at bay or something) Shepard has free will. Perhaps Shepard has a unique immunity to Indoctrination BECAUSE of the Lazarus Project, and the process only works on a corpse who is then revived through cybernetics and all sorts of stem cell magic medicine.

#88
Phaedon

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Sable Phoenix wrote...
Oh for... You can't really be this dense.  I'll try one last time.

If you can't participate in a debate without calling people names, then don't enter one, It's that simple. Not replying to other counter-arguments and going on with your unchanged opinion, makes it even worse.

Again, if you are going to shut your ears during a debate and try to ignore whatever anyone else is bringing to the table, don't even participate in one.

Yes, they introduced one kind of magic with the mass effect and Element Zero.  They explained that magic in detail, both in cause and effect.  Throughout the first game, they extrapolated all the advanced magical technology (i.e. FTL travel) from it, and also extrapolated its effects on all kinds of existing technologies and applications such as warfare and construction, to say nothing of the societal implications in things like economy, mining, trade, etc.  It was impossible, yes, but it was also internally consistent and believable, and that's all we need for willing suspension of disbelief.

No, you are wrong.

Omni-gel, medi-gel, plastic armour that blocks bullets, alien evolution, ammonia-based biochemistry,eggs that can last for centuries.

They said nothing of economy or trade? Really? Didn't you ever read a codex entry about a race?

Mining? Like what, mining lasers, like the one in Liara's Recruitment Mis- oops, oh wait.

You are still defending your point by saying "More than one kind of magic and it sucks!". 

Well, nope.

Then, in order to get a quick reset button for the second game, they introduce a second kind of magic that has no relation to the first.  They give us no explanation, detailed or otherwise, how this magic could exist.  They give us a few lines about organic restoration and cybernetics, both of which could exist today and neither of which could resurrect a dead body.  They need to tell us what is so special about this particular process that allows it to break physical laws, and they do not do so.  They do not extrapolate it to any other uses, or investigate its impact on society (which would be huge) or on the characters (which would be both huge and interesting).  It's a one-off that is not dealt with again after it's used.  It's deus ex machina of the worst kind, one that's even more destructive to dramatic tension than normal because it's used at the beginning of the story rather than the end.  It is not believable and not consistent with the established universe, and as such, the willing suspension of disbelief vanishes.

I won't comment on your choice not to distinguish a plot device from a deus ex machina, which you should be ashamed of, but I will comment on you deliberately missing the "...involving cybernetics and organic restoration" part. 

That is by definition an explanation, but I'll go on, that element X of the Lazarus Project, the lack of explanation of which you think makes it a "plot hole"? 

The only way for Lazarus Project to be a plot hole is to explain it, thoroughly, and for that explanation not to make sense. 

I'll tell you what, if a sci-fi book was written in the beginning of the 20th century, and they spoke of genetic engeeniring, would you consider it a plot hole? Hell, you would not be happy with the author (who mistakingly thought, as everyone else, that proteins was where genetic information was stored) telling you that future scientists would swap around aminoacids and change the genetic information. Why? Because the author would be unable to tell you how that would work? And why that is? Because he didn't invent the technolodgy. Not only would you demand of the athor to make an incorrect claim about the future, but you would still be unhappy. And why all of that? Because "Hurr Durr, herp derp being vague is bad writing!"

As for it being inconsistent with the universe? Give me ONE piece of evidence that a scientific breakthrough like that would be impossible, stated in the codex or otherwise.

The explanation that you got was more than enough, and considering that the game has been out for some time, you better start accepting it.


It's bad writing, and unless they do something in the third game to fix it (which will have to be a retcon of some kind), it will be a jump-the-shark moment for the whole series.

Being vague is bad writing, right.

Writing does have to be restrained by rules in order to give us a dramatic, interesting, and believable story.

Writing has to be restrained by "rules"? I can't believe that you are serious. A great story can be told without copy/pasting a "textbook masterpiece". Ever heard of a thing called creativity?




If it just makes up rules as it goes along, it makes for a boring, unbelievable story.  It's bad writing.

 Doing something that has been done before makes an interesting storyline. I love self-contradictions.

If you still don't think this makes sense, the failing is on your end.

It's people who do not understand the rules of good storytelling who make drivel like Twilight or Avatar a success.  Mass Effect, however, started out at a higher standard than tripe l ike that.  Mass Effect 2, and the Lazarus Project especially, fell away from that standard, which is what disappointed so many fans.  We just want BioWare to use the third game to bring it back up to the level where it started.  It's possible, if they can just be bothered to put the effort into it.

Are you serious? Twillight and Avatar don't understand the rules of storytelling?
Both are uninspired stories that follow the rules till the end, introducing nothing new.


I can't think of a single good writer who wouldn't frown when s/he was told that they'd have to follow a ruleset in order to make a good and creative story.

This acceptance of cliches is what has lead to the state of storytelling that we have today.

Modifié par Phaedon, 26 juin 2011 - 06:02 .


#89
Colintastic

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Since it hasn't really been mentioned yet, for those who are, how shall I put this, not very well-read, Lazarus is a bible reference. http://en.wikipedia.org/wiki/Lazarus Lazarus is a guy supposedly resurrected by Jesus.

Of interest is that the Bible doesn't exactly explain how that happened either, other than "by the power of Christ". There are a whole mess of people who seem to feel that explanation is absolutely suitable. So for the time being I suggest you just accept "organic restoration and limited cybernetics".

Also for the guy who apparently suggested that both Twilight and Avatar were quality story telling, I have the following to say to you: "lol"

Modifié par Colintastic, 26 juin 2011 - 06:24 .


#90
Sable Phoenix

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@Phaedon (and selected others):  I'm going to have to assume that your English comprehension is simply not up to the level of a native speaker, since you seem to think I'm saying the exact opposite of what I'm actually saying in several instances. In that case, I'm sorry I wasn't able to make myself understood. If, on the other hand, your comprehension is fine, then I have to assume that you know nothing about writing or storytelling and don't care to learn. Either way, any further effort on my part will obviously be wasted.

Modifié par Sable Phoenix, 26 juin 2011 - 06:25 .


#91
CroGamer002

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If anyone thinks that bringing people back to life is scientifically impossible, think again.

#92
Sable Phoenix

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Phaedon wrote...

I can't think of a single good writer who wouldn't frown when s/he was told that they'd have to follow a ruleset in order to make a good and creative story.

This acceptance of cliches is what has lead to the state of storytelling that we have today.



Seriously?

Rules and cliches are not the same thing.

I can't think of a single good writer who wouldn't laugh in your face if you told them they had to ignore all the rules to make a good, creative story.

Read Stein On Writing and How to Grow a Novel, or Stephen King's On Writing, or the works of numerous other successful authors who write about writing.  They are successful because they know the rules.

Mac Walters doesn't care too much about the rules, and it shows.

Modifié par Sable Phoenix, 26 juin 2011 - 06:30 .


#93
Phaedon

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Sable Phoenix wrote...

@Phaedon (and selected others):  I'm going to have to assume that your English comprehension is simply not up to the level of a native speaker, since you seem to think I'm saying the exact opposite of what I'm actually saying in several instances. In that case, I'm sorry I wasn't able to make myself understood. If, on the other hand, your comprehension is fine, then I have to assume that you know nothing about writing or storytelling and don't care to learn. Either way, any further effort on my part will obviously be wasted.

Telling everyone who disagrees with you that they are either stupid or that they don't know enough about storytelling is a great way to win an argument.

At least I can say that I did no waste my time and provided somewhat sound arguments to keep the debate alive, if anyone else wants to participate.

#94
Sable Phoenix

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Phaedon wrote...

Sable Phoenix wrote...

@Phaedon (and selected others):  I'm going to have to assume that your English comprehension is simply not up to the level of a native speaker, since you seem to think I'm saying the exact opposite of what I'm actually saying in several instances. In that case, I'm sorry I wasn't able to make myself understood. If, on the other hand, your comprehension is fine, then I have to assume that you know nothing about writing or storytelling and don't care to learn. Either way, any further effort on my part will obviously be wasted.

Telling everyone who disagrees with you that they are either stupid or that they don't know enough about storytelling is a great way to win an argument.

At least I can say that I did no waste my time and provided somewhat sound arguments to keep the debate alive, if anyone else wants to participate.


You didn't provide any arguments at all.  You said "There's plenty of explanation there, you just want too much", and that was about it.

There's no "debate" here, there's bad storytelling and those who are trying to defend it as good storytelling because they don't know what good storytelling really is.

Regardless, I'm done.

Modifié par Sable Phoenix, 26 juin 2011 - 06:33 .


#95
Sable Phoenix

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Mesina2 wrote...

If anyone thinks that bringing people back to life is scientifically impossible, think again.


Anti-aging is a far cry from resurrection.

#96
Phaedon

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Sable Phoenix wrote...
Seriously?

Rules and cliches are not the same thing.

I can't think of a single good writer who wouldn't laugh in your face if you told them they had to ignore all the rules to make a good, creative story.

Read Stein On Writing and How to Grow a Novel, or Stephen King's On Writing, or the works of numerous other successful authors who write about writing.  They are successful because they know the rules.

Mac Walters doesn't care too much about the rules, and it shows.

ME2 is a textbook second act, and the plot device that came with Shepard's death was used to change the circumstances of the adventure, like most second acts do.

I never said that you should disregard all of the rules, don't put words in my mouth. 
To use the rules as a vague guideline is always a good way to not overconfuse people or mess things up.

To use the rules by the letter, is what has caused Twillight and the Hollywood "Character Introduction - First Encounter - Enemy Introduction - Build-Up -Conflict scene- etc etc" uncreative storylines.

In order to be creative, you have to go against the rules, even if "You can't have more than one kinds of magic at once!" was a rule.

And yes, for your information, ME1 had multiple kinds of magic, and the universe was great.

Modifié par Phaedon, 26 juin 2011 - 06:37 .


#97
slimgrin

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Mesina2 wrote...

If anyone thinks that bringing people back to life is scientifically impossible, think again.


It's impossible till it actually happens.

And on writing and rules. Here's my latest post modernist masterpiece:

djhfgwhbdf
22227y&**553
378956789436hhiosiosio
jhf
2

The End

#98
Phaedon

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slimgrin wrote...
It's impossible till it actually happens.

And on writing and rules. Here's my latest post modernist masterpiece:

djhfgwhbdf
22227y&**553
378956789436hhiosiosio
jhf
2

The End

If you are actually saying that any scientific discovery, by principle, is impossible till it happens, then no.

If it's impossible, how is it possible for it to happen, after all?

#99
Praetor Knight

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@SablePhoenix, do want something that makes the Project relevant to ME3?




Siansonea II wrote...

My theory, probably not an original theory: The Lazarus Project is a modified form of husk-making. TIM, Wilson and Miranda adapted it to resurrect Shepard, and because of some unrevealed aspect of the technology (a control chip that actually keeps Indoctrination at bay or something) Shepard has free will. Perhaps Shepard has a unique immunity to Indoctrination BECAUSE of the Lazarus Project, and the process only works on a corpse who is then revived through cybernetics and all sorts of stem cell magic medicine.


Something like this would make the Project a plot point that could be incorporated into ME3 and give a reason as to why TIM and Miranda, conveniently neglected to mention the how Shep's alive, to Shep in ME2.

#100
slimgrin

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@phaedon

It's theoretically possible, just like it's theoretically possible for my molecules to align with those in the wall of my bedroom, allowing me to pass through it unharmed, provided I try enough times.

Art has rules, flexible ones, but they're still there. And I probably shouldn't even mention post modernism. A giant can of worms that is.

Modifié par slimgrin, 26 juin 2011 - 06:46 .