Slam needs an upgrade.
#1
Posté 25 juin 2011 - 08:51
As an example, I think it should be like the first half of Ermac's X-ray, in all it's spine-shattering glory.
#2
Posté 25 juin 2011 - 08:53
#3
Posté 25 juin 2011 - 08:56
#4
Posté 25 juin 2011 - 08:57
TheKillerAngel wrote...
Slam, applied in combination with another biotic skill, turns your enemies into bouncy balls.
You'd still be able to use it in combination with other powers. Perhaps you could use their now-disabled bodies as makeshift projectiles? I dunno, I don't want to get too left field but maybe it's possible.
#5
Posté 25 juin 2011 - 09:36
While I agree that "slam" could use more finesse, I don't want to see it turned into some kind of Sith force power. Like a few have said, combining it with other biotics does make for some funny animations. But to answer the general question. It can be improved to appear to signify brutality but how would they do that without showing the power in bullet time each time it's used? And the cooldown on it would be horrendous if done that way. I would think that if slam evolves, maybe it could be made to include multiple opponents. Like you would lift two people into the air, slam them into each other and then bring them down with force raising the damage that it does. That animation would be awesome.The Baconer wrote...
Was anyone else disappointed that Slam, a power that implies absolute brutality, actually turned out to be weak and kind of spammy? If Slam makes a return I think it needs a massive damage buff, but with an accompanying casting speed and cooldown nerf. Make it the biotic user's finisher.
As an example, I think it should be like the first half of Ermac's X-ray, in all it's spine-shattering glory.
Modifié par shadowreflexion, 25 juin 2011 - 09:36 .
#6
Posté 25 juin 2011 - 11:20
#7
Posté 25 juin 2011 - 11:35
#8
Posté 25 juin 2011 - 11:41
Slam was a magnificent control skill for me... recharge was very was (well under 3 seconds once u got the various upgrades to biotics)... and it allowed me to jump quickly with almost no delay between deploying a fresh drone, slamming, etc.
For a tough target (i.e. krogan)... Slam 'em - then hurl incinerate while they're coming down or on the ground... was a powerful finishing maneuver.
With some practice, you can slam 'em and and then riddle them with gunfire while they're up in the air for outstanding damage.... or, better yet.. bring a sniper (garrus) and give a standard attack order while the target is up in the air.... Garrus with a sniper rifle will 1 shot almost enemy that's in the air like that and he almost never misses.
#9
Guest_Legion of Grunt_*
Posté 25 juin 2011 - 11:44
Guest_Legion of Grunt_*
#10
Guest_Anthony3000_*
Posté 25 juin 2011 - 11:54
Guest_Anthony3000_*
#11
Posté 25 juin 2011 - 11:54
As for what the skill is I agree, throw, ultimately, does more damage as it does dmg on direct 'impact' and then they can fly a good distance and hit other stuff building up that speed to the wall. Slam doesn't give them time too or do it with enough force. While them bouncing can look brutal, and the way its described sounds brutal, the effect is pretty weak in actual practice.
Still love it though!
#12
Posté 25 juin 2011 - 11:55
"The whole is greater than the sum of its parts," so to speak.
Note: I'm not saying that there is no room for improvement, but if you're not going to bother using your squadmates, why bring them along?
PS: This reply is not meant to sound rude. If it does, my apologies.
#13
Posté 26 juin 2011 - 02:36
But then I found the true thing for me that complimented slam. Using singularity in combination with slam has some deadly results. Instead of going upwards first, if you have a singularity deployed with the target floating in the center and apply slam, they'll slam into the ground instantly. It kills basically all regular unprotected enemies in one strike, and with such a satisfying crunch too.
I hope that slam does get an upgrade though, it should be more powerful than what it was in Mass Effect 2.
#14
Posté 26 juin 2011 - 03:04
Slam is instacast, sets up warp combos, physics combos, staggers protected enemies, cc's unprotected enemies and detonates/demolishes destructibles with a sub 3-second cooldown at all levels, while subject to no drawbacks outside of the regular biotic handicaps. It unequivocally does more than any other biotic power other than Stasis, so there is absolutely no basis to call Slam a weak or disappointing power. Slam is also one of the big reasons why Miranda is considered a top-tier squadmate.
If you're gonna call Slam weak, then you might as well say Stasis is weak b/c its 'fall of death' doesn't kill enemies outright on its own (which btw, it can).
Modifié par Locutus_of_BORG, 26 juin 2011 - 03:06 .
#15
Posté 26 juin 2011 - 03:09
try hitting someone with 1250 newtons of force
seriously, I dare you
#16
Posté 26 juin 2011 - 03:11
And I agree with Locutus_of_BORG about 1pt. Slam.
#17
Posté 26 juin 2011 - 03:14
crimzontearz wrote...
uh......all Biotic powers in game are disappointingly weak if compared to the lore behind them
try hitting someone with 1250 newtons of force
seriously, I dare you
And you can get sacked by Dwight Freeney for a whooping ~12,000 Newtons of Force
http://social.biowar...02844/1#5303055
Modifié par Praetor Shepard, 26 juin 2011 - 03:17 .
#18
Posté 26 juin 2011 - 03:29
with that in mind a Biotic attack has a deceleration time upon impact of circa....uhm...yeah 0...at that point even if I was to use one whole second of deceleration time (for computing sake) the force of a evolved biotic push is roughly equal to the force of a 20 pounds bowling ball hitting you at 450KPH
limbs would have to be ripped from the body
#19
Posté 26 juin 2011 - 03:53
crimzontearz wrote...
yeah but you are forgetting that the effect of an impact force depends on the deceleration imparted to the object when it collides with the target AND the surface it is applied to
with that in mind a Biotic attack has a deceleration time upon impact of circa....uhm...yeah 0...at that point even if I was to use one whole second of deceleration time (for computing sake) the force of a evolved biotic push is roughly equal to the force of a 20 pounds bowling ball hitting you at 450KPH
limbs would have to be ripped from the body
Wait, what about the transfer of energy?
And sorry, I'm not following with zero example, or the bowling ball going ~279 mph ripping off limbs, do you mean like a cannon ball?
#20
Posté 26 juin 2011 - 07:37
#21
Posté 26 juin 2011 - 07:53
Pass.
#22
Posté 26 juin 2011 - 07:57
Warkupo wrote...
Slam is nothing more than a less useful version of pull, and I already have pull.
Pass.
Unless you are not an adept or vanguard, a 1pt slam could work wonders.
and with a Vanguard there are different tactical considerations that become available with at least a 1pt Slam.
#23
Guest_lightsnow13_*
Posté 26 juin 2011 - 08:40
Guest_lightsnow13_*
Also, they should include damage for biotics...it was kind of frustrating that I didn't know how much some abilities do. There is "newtons" but it doesn't actually say how much damage it would do (throw being the obvious exception -- however I wish it did damage on the initial hit).
Modifié par lightsnow13, 26 juin 2011 - 08:40 .
#24
Posté 26 juin 2011 - 02:01
Praetor Shepard wrote...
crimzontearz wrote...
yeah but you are forgetting that the effect of an impact force depends on the deceleration imparted to the object when it collides with the target AND the surface it is applied to
with that in mind a Biotic attack has a deceleration time upon impact of circa....uhm...yeah 0...at that point even if I was to use one whole second of deceleration time (for computing sake) the force of a evolved biotic push is roughly equal to the force of a 20 pounds bowling ball hitting you at 450KPH
limbs would have to be ripped from the body
Wait, what about the transfer of energy?
And sorry, I'm not following with zero example, or the bowling ball going ~279 mph ripping off limbs, do you mean like a cannon ball?
yes, like a cannon ball
the transfer of energy for a biotic attack would be, I believe, instantaneous as the force is applied directly
#25
Posté 26 juin 2011 - 02:21
Yes, and so are all guns and tech powers too btw.crimzontearz wrote...
uh......all Biotic powers in game are disappointingly weak if compared to the lore behind them
try hitting someone with 1250 newtons of force
seriously, I dare you
Try hitting somehow someone with a grain of sand at hypersonic speeds in an atmosphere. Seriously, I dare you. Let's see if armor would make any difference.
Or try pinning someone to a single point in space/time (Stasis). I'm sure IRL they'll just fall to the floor drooling like they do in ME... lol, since that's what black holes do to ppl...
Obviously my argument was made in game terms, since the OP's point was made in game terms as well. If ME was designed realistically according to its lore, it would not be a very fun game, kinda like how if CoD:MW was anything like real war, it would not be a very fun game, since real war isn't very fun.
Praetor Shepard wrote...
And you can get sacked by Dwight Freeney for a whooping ~12,000 Newtons of Force
http://social.biowar...02844/1#5303055
So I guess with a bit of practice I can dare then... Channelling the Spirit of Capt. Falcon, I can dare to go BEYOND 1250N, even!
Modifié par Locutus_of_BORG, 26 juin 2011 - 02:46 .





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