The end of the game was pretty epic I loved it myself
#1
Posté 25 juin 2011 - 08:55
#2
Posté 25 juin 2011 - 09:35
#3
Posté 25 juin 2011 - 09:40
#4
Posté 25 juin 2011 - 10:05
Which is why I think Act 3 should have BEGUN with "The Last Straw" showdown at the Gallows, not ended with it. Your party splits along alligences, and then you have an entire chapter to work out who is going to come back to your side vs. who is going to stand against you and why, plus develop your relationship with the commander of your chosen side as you draw out your battle plans, gather allies and delve deeper into what has really been going on in Kirkwall. Then give us a few places where we can switch sides, like we had in Orzimmar.
Act 3 would have pwned then.
#5
Posté 25 juin 2011 - 11:53
#6
Posté 26 juin 2011 - 03:23
#7
Posté 26 juin 2011 - 03:44
MorrigansLove wrote...
Compared to origins, DA2's ending was about as epic as me eating my cereal.
well.... eating cereal can be pretty damn epic
#10
Posté 26 juin 2011 - 04:11
That slide show must have really blown you away.MorrigansLove wrote...
Compared to origins, DA2's ending was about as epic as me eating my cereal.
#11
Posté 26 juin 2011 - 03:15
#12
Posté 26 juin 2011 - 03:17
Fighting the 2 bosses in the ending doesn't mean it is the epic one. I can see that it is more likely the destruction ending after all: we have to kill the 2 leader of the 2 forces in order to bring peace. How could it be so apocalyptic like that?
I think the ending of DA2 is so violence, anyway. Slaughter the force you don't like, and then, their leaders. Couldn't we have a alternative choice to deal with the crisis?
#13
Posté 26 juin 2011 - 03:42
rwscissors702 wrote...
I don't mind the end, it's so much of everything else that comes before.
Pretty much. Orsino becoming a Harvester made no sense as a pro-mage Hawke who was protecting the mages, Meredith was possessed by a macguffin and tries to kill a pro-templar Hawke who consistently sided with the templars, and it's never explained how Meredith even knew about the lyrium idol or how Kirkwall's Orsino knew Starkhaven Circle mage Quentin, and I felt like I was playing Devil May Cry at the end instead of Dragon Age.
#14
Posté 26 juin 2011 - 04:12
LookingGlass93 wrote...
Here's the thing - if Hawke had decided just to stay at home, exactly the same things would have happened.
...what? did you even play the game???
#15
Posté 26 juin 2011 - 04:30
Lets see what "they" (bioware) comeup with the DLC and for how much longer the game is gonna keep me hook up.
DAO kept me glue to the computer for a year.. A toolset update would have helped Modders do grand things for this game bioware. Just saying.
#16
Posté 27 juin 2011 - 01:34
Alistair4Ever wrote...
LookingGlass93 wrote...
Here's the thing - if Hawke had decided just to stay at home, exactly the same things would have happened.
...what? did you even play the game???
The ending is determined by Anders doing his thing and Meredith and Orsino going insane. Without Hawke those things still happen.
#17
Posté 27 juin 2011 - 01:56
Anders blew up the chantry, thats what made them in a state of war, and if other countrys in thedes know a mage did it, pro chantry and anti mage forces will start a war.
Like mentioned in DA 2.
But what did made all of the people in Kikrwall crazy, YEAH AL OF THEM! seriously
Something is there, and it whas anders goal to do so( blow up chantry etc etc )
He could have done it without hawke, or not even in kirkwal, anny chantry would do.
#18
Posté 27 juin 2011 - 01:57
They retaliate!
DA3 starrig Justice and Anders ^^
( he will be resseructed for the ones who killed him )
Hawke whas just a distraction
OMG im hIgh on hasj
#19
Posté 03 juillet 2011 - 11:48
Orsino made me sigh and give the middle finger to my screen ... after all I did for that jerk.
Meredith got what she deserved in the end.
But it felt so .. abrupt in ending.
IN DAO the enemy was the dragon with you defeated. It was final in that sense. DA2 .. I still have no idea who is my enemy. Hence the feeling of incompleteness for me.
#20
Posté 05 juillet 2011 - 07:43
As for DAO's endings.... The Redeemer Ending still moves me. The others are too cliché for me to care, never mind the bugged as hell slideshow with the supposed "consequences". :innocent:
#21
Posté 05 juillet 2011 - 08:02
DA:O had more consequences than DA2 before the credits roll which impact the last stages of the story. You know that. Do I really have to give examples of that? I think you have an off-day. Let's leave it at that.Persephone wrote...
It depends. My Canon ending (Pro Templar with Romanced Anders on rivalry fighting Vengeance) hit an emotional punch. Siding with the Mages....not so much. That ending needs A LOT of work. Or imagination.
As for DAO's endings.... The Redeemer Ending still moves me. The others are too cliché for me to care, never mind the bugged as hell slideshow with the supposed "consequences". :innocent:
#22
Posté 05 juillet 2011 - 11:59
Thank god we don’t have to play another act 3 again.
#23
Posté 05 juillet 2011 - 12:15
KnightofPhoenix wrote...
The Ethereal Writer Redux wrote...
MorrigansLove wrote...
Compared to origins, DA2's ending was about as epic as me eating my cereal.
well.... eating cereal can be pretty damn epic
Not as epic as me eating chips.
Or as intense as Tycho eating a dorito: http://www.penny-arc...mic/2007/06/25/
Seriously though. The problem was they tried to "out-epic" DAO. And it just wasn't happening. The Battle of Denerim was Lord of the Rings level epic. While a lunatic templar annulling a Circle because the voices in her head told her to is hardly a small matter, it doesn't begin to compare with the Battle of Denerim on the epic scale. So they tried to make up for it in shock value and over-the-top abilities. Orsino casually creating a super-abomination that we know as harder than an archdemon while Meredith h@x0rZ gravity and makes giant statues crawl around in some misguided attempt at offense. I'm sure for some it worked and felt epic. But for many it had the same problem as the Leandra/Quentin debacle: they took it too far and lost the player's believability.
If I've said it once, I've said it a thousand times... the final battle should've been a three-way fight, Hawke vs. Meredith vs. Orsino. Last incompetent jackass standing wins.
#24
Posté 05 juillet 2011 - 12:30
Persephone wrote...
It depends. My Canon ending (Pro Templar with Romanced Anders on rivalry fighting Vengeance) hit an emotional punch. Siding with the Mages....not so much. That ending needs A LOT of work. Or imagination.
As for DAO's endings.... The Redeemer Ending still moves me. The others are too cliché for me to care, never mind the bugged as hell slideshow with the supposed "consequences". :innocent:
I really dislike it when people resort to DAO bashing to try and make DA2 look better. I remember posts by you when the game first came out, just trying to defend the game, while accepting it's flaws. Now you, like many others, have resorted to bashing the previous game to prove your point. It's the same with ME and ME2, people just can't seem to criticise or praise either without bashing the other.
Anyway, the ending was okay. The fact that Anders's actions are COMPLETELY set in stone really annoys me. That did not have to happen for the right of annulment to be executed; MANY different things could've hapenned, i'm sure as hell that'd boost the replay value. Also, Orsino freaking out when being pro-mage was one of the most retarded things i've seen in a video game.
Other than that, it was a good ending, could've been SO much better though.
#25
Posté 05 juillet 2011 - 12:57
Gibb_Shepard wrote...
I really dislike it when people resort to DAO bashing to try and make DA2 look better. I remember posts by you when the game first came out, just trying to defend the game, while accepting it's flaws. Now you, like many others, have resorted to bashing the previous game to prove your point. It's the same with ME and ME2, people just can't seem to criticise or praise either without bashing the other.
Anyway, the ending was okay. The fact that Anders's actions are COMPLETELY set in stone really annoys me. That did not have to happen for the right of annulment to be executed; MANY different things could've hapenned, i'm sure as hell that'd boost the replay value. Also, Orsino freaking out when being pro-mage was one of the most retarded things i've seen in a video game.
Other than that, it was a good ending, could've been SO much better though.
Actually, you have it backwards. Anders did what he did because the Right was already sent for. Talk to Ser Kerras in the Gallows Courtyard. Couple it with Leliana's news about a Divine March. Anders feels the Circle is screwed, so he does something desperate. Not doing anything would be out of character for him.
The thing with DA2 is that so many events are beyond Hawke's control. Intentionally. This isn't a wake-up-save-the-world game. It's a game about getting swept up in events bigger than yourself, trying to make a difference, and ultimately failing in many respects. It shows how ineffective a single person can be when you're dealing with societal issues. There's no easy solution. Sometimes things just go to hell. And that's not an interpretation of life that I see too often in games. In books and film? Yes. But not games. So that, to me, is refreshing and emotional.
Plus, my very first playthrough (and pretty much every one after), I romanced Anders. That adds so much weight to his ultimate actions. The only other game I've played recently that hit just as hard was Red Dead Redemption.





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