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Project Q v1.4 Releasing Tommorrow on the Vault!


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#1
Pstemarie

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q v1.4

June 2011

http://www.qnwn.net/

This is release v1.4 of Q, an update to the compilation of art assets to be used with the game Neverwinter Nights. See previous release documentation for full credits for each respective release.

****************************
ADDITIONS AND FIXES
****************************
*q_!armoury*

- Part-Based Books


*q_!fightingsfx*

- Replacements for most combat sound effects


*q_!tilesets*

- Q Rural Interior tileset
- Undercity Sewers tileset
- DLA Sewers tileset
- New loadscreens

*q_creatures*

- Bandit Archer (female)
- Crow (Walking + Flying)
- Ettercap x2
- Ghoul Pirate
- Golem, Clay
- Golem, Stone
- Harpy
- Infensa Spiders x5
- Lich 01
- Lich 02
- Lich, Baelnorn
- PDK Archer (female)
- PDK Archer (male)
- PDK Blade (female)
- PDK Blade (male)
- Revenant
- Skeleton Sorceror
- Soldier A
- Soldier A, Archer
- Troll Wizard
- Two-Headed Troll
- Vampire, Female

- Mist Dragon animation fix
- Familiar/Companion fixes
- Meenlock texture fix
- Horse, Stone blood vfx fix

*q_items*

- New helms x3
- Holdable symbols & items
- Painted large shields
- Savage large & tower shields
- Norse Shields
- 1.69 patch shields added/restored
- 1.69 patch missing DLA horns

*q_placeables*

- Altar, Druidic
- Altar, Shrine
- Arbalist
- Awning, Blue
- Awning, Burlap
- Awning, Green
- Awning, Red
- Awning, Yellow
- Banner, Blue
- Banner, Blue Large
- Banner, Red
- Banner, Red Large
- Barrel (aged)
- Barrel Group
- Barrel, Fish
- Barrel, Open (aged)
- Barrel, Open (dark)
- Barrel, Open (light)
- Barrel, Prone (aged)
- Barrel, Prone (dark)
- Barrel, Prone (light)
- Barricade
- Bin, Apples
- Bin, Fish
- Bin, Grain
- Bin, Rice
- Bones (Reworked gi_bones)
- Bookshelf 1, Small
- Bookshelf 1, Tall
- Bowl 1, Wood
- Bowl 1, Wood (w/ food)
- Bowl 2, Wood
- Bowl 2, Wood (w/ food)
- Brazier (replacement for Bioware brazier, non-overwriting)
- Brazier (replacement for pms_z01, added coals)
- Broken door
- Bush, Bramble
- Bush, Bramble (No Walk)
- Bush, Flowers Purple
- Bush, Flowers Red
- Bush, Flowers Yellow
- Bush, Thicket 1 (No walk)
- Bush, Thicket 2 (No walk)
- Bush, Thicket 3 (No walk)
- Bush, Thicket 4 (No walk)
- Carpet 1
- Carpet 2
- Carpet 3
- Carpet 4
- Carpet 5
- Chair 1
- Chair 1, Cushion
- Chest, Decorative
- Chest, Plain
- Clothing Stand 1
- Clothing Stand 2
- Crate, Fish
- Crates Group 3
- Crates Group 4
- Crates Group 5
- Crates Group 6
- Door Boards
- Fence 1, Long
- Fence 1, Short
- Firewood, Scattered
- Floor, Stone 1
- Floor, Stone 2
- Floor, Stone 3
- Floor, Stone 4
- Floor, Stone 5
- Floor, Stone 6
- Floor, Stone 7
- Floor, Wood 1
- Floor, Wood 2
- Floor, Wood 3
- Floor, Wood 4
- Fort
- Gallery Shed
- Grave 11
- Grave 12
- Grave Group 1
- Grave Group 2
- Grave Group 3
- Hanging Fish
- Hanging Game
- Hoist
- Keg (animated)
- Lantern
- Lantern, hanging
- Level, Wall 2 (Wheel)
- Lever, Floor
- Lever, Wall 1
- Many Sheets of Paper 1 (Reskin of px2_e05)
- Many Sheets of Paper 2
- Many Sheets of Paper 3
- Market Stall 2
- Market Stall 3
- Market Stall 4
- Market Stall 5
- Market Stall 6
- Market Stall 7
- Market Stall A, Empty
- Market Stall B, Empty
- Market Stall C, Empty
- Market Table
- Mushroom, Toadstool 1
- Mushroom, Toadstool 1 Group
- Mushroom, Toadstool 1 Large Group
- Mushroom, Toadstool 2
- Mushroom, Toadstool 2 Group
- Mushroom, Toadstool 2 Large Group
- Oil Cauldron
- Pallet, Barrels
- Pallet, Crates
- Pallet, Empty
- Papersheet 3
- Papersheet 4
- Pile of Skulls (Reworked plc_k05)
- Plate, Wood
- Plates, Wood
- Platter, Turkey
- Powder Keg
- Powder Keg Group
- Sawhorses
- Scorpion
- Sheet of Paper 1 (Reskin of px2_e06)
- Sheet of Paper 2
- Sheets of Paper 1 (Reskin of px2_e04)
- Sheets of Paper 2
- Sheets of Paper 3
- Sign 5 (Magic Shop)
- Sign 6 (Armoury)
- Sign 7 (Ranger Shop)
- Sign 8 (Tavern)
- Skeleton Bones (Reworked plc_c04)
- Skull Pole (replacement for pbt_p01)
- Skull Pole (Reworked plc_x0_skp)
- Spear Rack
- String of Flags
- Table, Rough
- Tankard, Wood
- Tree, Fir 1
- Tree, Fir 2
- Tree, Fir Snowy Medium
- Tree, Fir Snowy Small
- Tree, Palm Large
- Tree, Palm Medium
- Tree, Palm Small
- Wall, Stone Block
- Wall, Stone Block Damaged
- Wall, Stone Block Doorway
- Wall, Stone Block Pillar 1
- Wall, Stone Block Pillar 2
- Woodpile

*q_portraits*

- Human Male portrait x1
- Desert Portrait Series (elf female, gnome female and male, halfling female, human female x2)

*q_race*

- Dustman head x4
- Dusty Beluca head
- Harris Hachis head
- Female hiver head x2
- Female tiefling head x3
- Male tiefling head x2
- Hiver kid head
- Ireni head
- Old hiver head
- Non-Combat phenotype (Human Male only)
- Male commoner outfit 'robes' x2
- Social phenotype expanded to all races

*q_sounds*

- Manes soundset
- Myconid soundset
- Mycoking soundset
- Mycosprout soundset
- Maelephant soundset

*q_tilesets*

- Castle Exterior Rural: Blacksmith x2
- Castle Exterior Rural: Palisade crosser
- Castle Exterior Rural: Raise/Lower on Marsh
- Castle Exterior Rural: Thatched Houses
- Castle Interior 2: Raise/Lower and Stairs
- Crypt Interior: Diagonal Walls
- Fort Interior: Raise/Lower and Stairs
- Floating rocks fix

*q_vfxgui*

- Skyboxes x3
- Waypoints x8

Modifié par Pstemarie, 26 juin 2011 - 11:15 .


#2
SuperFly_2000

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Yaaay!

#3
Frith5

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*cues up funky bass and chitlin' chords*
"Cel-e-bration! Come on!"
"We gon' celebrate and have a good time, come on now!" Dewdew dootdoot doot dit dit dih

June 26th happens to be my birthday. What a wonderful present! THANKS Q TEAM!

-JFK

Modifié par Frith5, 26 juin 2011 - 02:29 .


#4
Karvon

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Congrat's and thanks for your efforts. Always nice to see more options for builders and players :)

Karvon

#5
henesua

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Great news. Thank you for your work. And here I thought I was going to be working in the garden tomorrow.

#6
DM_Vecna

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Congratulations and cheers!

#7
Pstemarie

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Ammeding the listing...

Modifié par Pstemarie, 26 juin 2011 - 12:56 .


#8
Pstemarie

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And we're live....

*ques drum roll*

Modifié par Pstemarie, 26 juin 2011 - 01:59 .


#9
Raven_Xantrice

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Great! For now: Thank you for this great work! :)
One questions: I ask six, if there is his clothes from the Custom Content Challenge and he "say yes" I think, correct me if I'm wrong, but that don't listen in the text in the first post!

#10
_six

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Image IPB

The project Q v1.4 updater is now available on the vault, along with a base module and blueprints.

Updater

Note: the updater system currently only supports 50 users downloading at any one time. So if you find yourself unable to update, try again later.

Hakpak only version

TLK file

Additional files:

Base module

ERF

Update notes & credits

Modifié par _six, 28 juin 2011 - 02:01 .


#11
_six

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Raven_Xantrice wrote...

One questions: I ask six, if there is his clothes from the Custom Content Challenge and he "say yes" I think, correct me if I'm wrong, but that don't listen in the text in the first post!


*q_race*
...
- Male commoner outfit 'robes' x2
...



#12
Pstemarie

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Haivng connection issues with the updater - appears there is a cap of sorts. We are working to resolve this and the updater will be available again once the issue is fixed.

#13
Pstemarie

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The Updater should be fixed....

#14
henesua

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Looking good! Thank you!

#15
Drewskie

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Awesome. That's all I got to say. I can just sit and fool around with this stuff for hours. Bullywugs and sewer options galore! The skeletal sorceror is another good "lich" type model. Takes some time to figure out the tricks with the new tilesets, but they've greatly expanded what is now possible in terms of building. Congrats and thanks guys!

#16
Calvinthesneak

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Hmmm how long is the erf utility sposed to run for? It says it's been packing armoury for quite a while here....

#17
_six

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A few of the haks are really large, so it will occasionally slow down as it starts using page files to store some data whilst packing. Armoury and race are the two that might take quite a while, but they should pack given time.

It's a good idea not to be running anything particularly resource intensive (like Max or Visual Studio or something) at the same time.

#18
Calvinthesneak

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no such luck, I'll try again tonight when I go to bed, see if it packs overnight, was no feedback in the erf pack window at all, so wasn't sure what it was doing.

#19
Raven_Xantrice

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_six wrote...

Raven_Xantrice wrote...

One questions: I ask six, if there is his clothes from the Custom Content Challenge and he "say yes" I think, correct me if I'm wrong, but that don't listen in the text in the first post!


*q_race*
...
- Male commoner outfit 'robes' x2
...



Okay! I'm eyeless... big data sheet, you know? ;)

#20
Calvinthesneak

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Well the erf packer doesn't seem to be liking me. Analyzing it, says it's running 3 threads, and using 0 cpu time.

I'm running win 7 64 bit professional.

It fetched files fine, but soon as erf ran to pack the files, it just hangs on a black screen window.



EDIT:  And unpack to a new directory and it suddenly works, thanks anyhow!

Modifié par Calvinthesneak, 27 juin 2011 - 07:30 .


#21
Zwerkules

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I downloaded project Q today. It's really great, especially that the undercity tileset has got more tiles now!

I'm getting a few white meshes.
Is the texture qp_crate_02 missing?

#22
Pstemarie

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Zwerk, just verfied that qp_Crate_02 is present. Could you please post this issue in the 1.4 Support Thread in the Project Q forums, with as much info as possible - specifically the models you are having issues with...

http://www.qnwn.net/...picseen#msg6499

Modifié par Pstemarie, 27 juin 2011 - 11:37 .


#23
Zwerkules

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I looked at the haks and saw that it wasn't only that file that was missing, but all the files from the previous version of project q. They were however all in the subdirectories of the 'q' directory.
This is not a problem with Q but with Vista's authorization system (which in my opinion is completely fubar). I didn't have access to any of those files, only to the newer ones. Even when running a program as administrator and trying to open those files, it says I have no permission to open them.
So I changed the permissions of the whole q directory and applied the changes to all its subfolders and that finally did the trick. After running q-pack.bat, all the files where in the proper haks.

If this had been a problem with q, I would have posted it in the 1.4 Support Thread as you suggested, Pstemarie, but it really only was a problem with Vista.

#24
Pstemarie

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Zwerk - I'm going to copy this post over to the Q Support Thread anyway. If anyone else is experiencing this issue, the answer will be easier to find over there.

#25
Estelindis

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Looking forward to the hak download myself, as the updater thinks it isn't in my NWN install folder along with nwmain.exe even though it totally is. It looks like a great new release and I will enjoy messing around with it as soon as I get my hands on it. :-)