^^ This. Kind of. I think I'll play
1) The swords, they have been adressed before, their size is a point for me both in origins and in DA2, however, because of the completely ridiculous animations in DA2, it just is a bit worse ( notice the BIT, I did feel they were a bit too slow in DA:O, while they looked as if they packed some serious punch, they didn't seem very natural)
2) Well, I don't exactly mind the new model, graphics have never been actually important for me and I really don't care about them, and besides, the Alistair cameo was so pointless and forced that I was just facepalming so hard I didn't even notice the model looked awful.
3) The new "crafting" I've said my piece about it on other threads. It was horrible, again, I don't care if it was dumbed down or simplified, that means nothing for me, my main problem with it was the fact that it was not Crafting and that it was even more tedious than Origins-crafting, which is quite an achievement.
4) Well, here you get me - I've said that origins was more tactical. And I pretty much know it is bullsh*t. You don't need much tactical thinking there, it is basically just positioning your characters and assessing the biggest threat in the encounter. The difference in DA2 is that you don't need tactical positioning (it is basically impossible anyways) the game right away tells you what is the biggest threat. In both games, in the end, you just go trough the motions of dealing with these enemies in the way you decide. IN origins, you dealt with enemy mages via crushing prison and melee-heavyhitters with hex of misdirection, in DA2 you just spam the CCC:s. The point here, for me, in the end, would be that DA2 combat wasn't fun, it required no planning (I used to, in origins, make the encounters quite fast via traps, while not necessary, they made the combat roll smoothly)
The combat was just pure tedium in the end, every encounter was the same (and that was a problem in DA:O too, there were only a handful of encounters where the group-composition of enemies demanded a bit different approach, in DA2.. none) however, there are these 2 minor differences, along with the lack of tactical camera, that give you in the end, even no illusion of the combat being tactical.
5) I won't touch this. It matters not.
6) The idea of the storyline was nice. It did not work. There are too many things in the plot that make no sense, the fact that Merediths character wasn't expanded in any way, the fact that everyone in kirkwall is either insane or stupid, I don't know what would have had to be done to make the idea work, but well, now, it was pretty horrible. (oh, and of Meredith, I suppose there would be some codex-information about her that could make her character to make sense - I couldn't be bothered to read it because the Codex-UI in the game is just so awful)
But, still, in the end, I have to admit, it was not the worst game ever, Final Fantasy 8 still holds that title, but DA2 got quite close.
Modifié par Tirfan, 27 juin 2011 - 11:59 .