can you play while indoctrinated?
#1
Posté 26 juin 2011 - 05:58
#2
Posté 26 juin 2011 - 06:03
*Must. Not. Press. R1. Aiming. At. Garrus.*
Modifié par Knight of Dane, 26 juin 2011 - 06:03 .
#3
Posté 26 juin 2011 - 06:04
#4
Posté 26 juin 2011 - 06:28
#5
Posté 26 juin 2011 - 06:42
Eddo36 wrote...
horror psychological theme.
... what?
#6
Posté 26 juin 2011 - 06:43
#7
Posté 26 juin 2011 - 06:43
On the other hand, most of the stories of ME1/ME2 take place around Shepard. Never directly affecting him. The closest we had to such a event was the AI hacking your "brain" during the Overlord DLC. It was well made but it served little purpose outside of the DLC.
I can see something similar happening but not in the same way Dead Space did it. It simply doesn't really fit. One thing is for sure, it it happens, it's going to be temporary and very limited.
Modifié par DTKT, 26 juin 2011 - 06:46 .
#8
Posté 26 juin 2011 - 06:45
#9
Posté 26 juin 2011 - 06:45
Modifié par Eddo36, 26 juin 2011 - 06:50 .
#10
Posté 26 juin 2011 - 06:49
Eddo36 wrote...
Or maybe FEAR is a better example.
Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.
#11
Posté 26 juin 2011 - 06:50
Modifié par Eddo36, 26 juin 2011 - 06:51 .
#12
Posté 26 juin 2011 - 06:51
DTKT wrote...
Eddo36 wrote...
Or maybe FEAR is a better example.
Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.
ME hasn't been conservative on everything.
#13
Posté 26 juin 2011 - 06:52
Eddo36 wrote...
DTKT wrote...
Eddo36 wrote...
Or maybe FEAR is a better example.
Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.
ME hasn't been conservative on everything.
What do you mean?
#14
Posté 26 juin 2011 - 06:52
Eddo36 wrote...
DTKT wrote...
Eddo36 wrote...
Or maybe FEAR is a better example.
Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.
ME hasn't been conservative on everything.
That has nothing to do with anything.
Do I need to hit harder?
#15
Posté 26 juin 2011 - 06:53
Means always staying the same is dull.DTKT wrote...
What do you mean?
Modifié par Eddo36, 26 juin 2011 - 06:54 .
#16
Posté 26 juin 2011 - 07:03
Eddo36 wrote...
Means always staying the same is dull.DTKT wrote...
What do you mean?
I like what your saying, but only for a single mission (one hour lenght) at most/
I always thought that the me1 husks/creepers had an eerie sound design, me could use some horror, but not like Fear or Dead Space, where horror is a third of the game.
#17
Posté 26 juin 2011 - 07:04
Eddo36 wrote...
Means always staying the same is dull.DTKT wrote...
What do you mean?
You are absolutely right! You also have to keep in mind that designing a feature has to somewhat fit in the game.
A feature as the one you mention could be used in a ME game. There are ways to make it fit and for it to be really effective as a story-telling method. It coudl also be incredibly cliche and boring if not done properly.
Strangely enough, Kane and Lynch had a similar sequence. During a bank robbery, Lynch(who happens to be scizophrenic) snaps. You start to see policemen everywhere. The natural reflex is to shoot them since they are "hostile". After a bit, you actually realize that you had a breakdown and those were civilians. It was pretty well made even if the game is actually pretty bad.
#18
Posté 26 juin 2011 - 07:06
#19
Posté 26 juin 2011 - 02:26
#20
Posté 26 juin 2011 - 02:28
#21
Posté 26 juin 2011 - 02:29
Naughty Bear wrote...
I can see playing Shepard while indoctrinated would be similiar when in a extreme state of psychosis. Can not tell what is real or not, major visual and auditory changes as well.
Not to mention there may be moments where Shep will be in the middle of dead bodies and not knowing what happened. Really sweet to happen.
#22
Posté 26 juin 2011 - 02:32
#23
Posté 26 juin 2011 - 02:37
DTKT wrote...
Eddo36 wrote...
Or maybe FEAR is a better example.
Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.
And also thinking about it, Max Payne style.
#24
Posté 26 juin 2011 - 03:08
I mean, imagine if Shepard had to fight near reaper technology, and unbeknownst to him (and the player), their actions seemed more and more justifiable. After a while, conversation choices would be increasingly effected, Shepard would have weird dreams/hallucinations, etc. And this would happen for the span of a few missions.
Would make for some very interesting gameplay.
#25
Posté 26 juin 2011 - 03:14





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