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can you play while indoctrinated?


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31 réponses à ce sujet

#1
Eddo36

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Say you hear voices as you play, and see things that aren't there. Sometimes you have to fight it, and it makes you do things that you don't wanna do sometimes. Would give ME3 a nice horror psychological theme.

#2
Knight of Dane

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I hope you mean "Shepard" and not "me" specifically.

*Must. Not. Press. R1. Aiming. At. Garrus.*

Modifié par Knight of Dane, 26 juin 2011 - 06:03 .


#3
Eddo36

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Of course I mean Shep, with you playing.

#4
Bogsnot1

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*insert Sten pic here*

#5
Kusy

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Eddo36 wrote...
horror psychological theme.


... what?

#6
Eddo36

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Voice inside your head, seeing ghosts, turns out you're fighting yourself the whole game? Along the lines.

#7
DTKT

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It would probably be very hard to make it "fit" in a sequence or even in the story. Dead Space was built around the character having a psychological breakdown. The entire story revolves around it.

On the other hand, most of the stories of ME1/ME2 take place around Shepard. Never directly affecting him. The closest we had to such a event was the AI hacking your "brain" during the Overlord DLC. It was well made but it served little purpose outside of the DLC.

I can see something similar happening but not in the same way Dead Space did it. It simply doesn't really fit. One thing is for sure, it it happens, it's going to be temporary and very limited.

Modifié par DTKT, 26 juin 2011 - 06:46 .


#8
VegasVance

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I'm going to hit my head with a hammer until this idea seems good.

#9
Eddo36

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Or maybe FEAR is a better example. And in the Reborn DLC for FEAR 2, you start killing ghosts, only to realize that they were your squad members you were killing. Badass.

Modifié par Eddo36, 26 juin 2011 - 06:50 .


#10
DTKT

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Eddo36 wrote...

Or maybe FEAR is a better example.


Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.

#11
Eddo36

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[double post edit]

Modifié par Eddo36, 26 juin 2011 - 06:51 .


#12
Eddo36

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DTKT wrote...

Eddo36 wrote...

Or maybe FEAR is a better example.


Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.


ME hasn't been conservative on everything.

#13
DTKT

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Eddo36 wrote...

DTKT wrote...

Eddo36 wrote...

Or maybe FEAR is a better example.


Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.


ME hasn't been conservative on everything.


What do you mean?

#14
VegasVance

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Eddo36 wrote...

DTKT wrote...

Eddo36 wrote...

Or maybe FEAR is a better example.


Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.


ME hasn't been conservative on everything.


That has nothing to do with anything.

Do I need to hit harder?

#15
Eddo36

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DTKT wrote...

What do you mean?

Means always staying the same is dull.

Modifié par Eddo36, 26 juin 2011 - 06:54 .


#16
azerSheppard

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Eddo36 wrote...

DTKT wrote...

What do you mean?

Means always staying the same is dull.


I like what your saying, but only for a single mission (one hour lenght) at most/

I always thought that the me1 husks/creepers had an eerie sound design, me could use some horror, but not like Fear or Dead Space, where horror is a third of the game.

#17
DTKT

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Eddo36 wrote...

DTKT wrote...

What do you mean?

Means always staying the same is dull.


You are absolutely right! You also have to keep in mind that designing a feature has to somewhat fit in the game.

A feature as the one you mention could be used in a ME game. There are ways to make it fit and for it to be really effective as a story-telling method. It coudl also be incredibly cliche and boring if not done properly.

Strangely enough, Kane and Lynch had a similar sequence. During a bank robbery, Lynch(who happens to be scizophrenic) snaps. You start to see policemen everywhere. The natural reflex is to shoot them since they are "hostile". After a bit, you actually realize that you had a breakdown and those were civilians. It was pretty well made even if the game is actually pretty bad. ;)

#18
Inquisitor Recon

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I was going to say no but the voices in my head compel me to say yes.

#19
Eddo36

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Well maybe not horror then, but what about psychological thriller style?

#20
Naughty Bear

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I can see playing Shepard while indoctrinated would be similiar when in a extreme state of psychosis. Can not tell what is real or not, major visual and auditory changes as well.

#21
Eddo36

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Naughty Bear wrote...

I can see playing Shepard while indoctrinated would be similiar when in a extreme state of psychosis. Can not tell what is real or not, major visual and auditory changes as well.


Not to mention there may be moments where Shep will be in the middle of dead bodies and not knowing what happened. Really sweet to happen.

#22
krislandis

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Interesting idea. Perhaps in a level on a Reaper, fighting indoctrination. I recall the level of Batman: Arkham Asylum where you're dealing with Scarecrow's fear gas, and the whole level is essentially a hallucination. It'd be interesting, not sure how plausible though.

#23
Eddo36

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DTKT wrote...

Eddo36 wrote...

Or maybe FEAR is a better example.


Again, both Dead Space and Fear are about that psychological aspect. It never really was a subject approached by Mass Effect. Shepard is very much a "blank" character.


And also thinking about it, Max Payne style.

#24
SealKudos

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Odd that you mention this. I would sometimes wonder at the possibility of something similar while playing ME2.

I mean, imagine if Shepard had to fight near reaper technology, and unbeknownst to him (and the player), their actions seemed more and more justifiable. After a while, conversation choices would be increasingly effected, Shepard would have weird dreams/hallucinations, etc. And this would happen for the span of a few missions.

Would make for some very interesting gameplay.

#25
Beerfish

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If indoctrinated = drunk, then yes, yes you can. Things all become crystal clear when playing after about the 5th scotch and soda.