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Okay, NOW it all makes sense!


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#26
Abispa

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DuskWarden wrote...

One of my wardens beheaded her as a death animation...


Um, head is something she's really good at?

Dammit, sorry. I'm going to hell for that one.

#27
kyuubifred

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Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"

#28
Abispa

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kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


There were times that dreaded "darkspawn are coming" music would hit in DA:O and I'd want to tear my hair out because by the end of the Deep Roads I didn't think I could stand it anymore. I wasn't a fan of DA:O combat on the consoles, so DA2 was an improvement, IMO, except I have to admit that the teleporting/Spider-man waves of slavers were getting a bit much.

#29
Abispa

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KnightofPhoenix wrote...

One way to fix one of the most idiotic and hilarious moments in the game:


Have Cullen finally come to his senses and call his Templars to surround Anders. Anders, angered for being betrayed, unleashes Vengeance in a blast of fury and manages to escape.

....was that so hard?

EDIT: I just realized this may not be the purpose for this thread. Apologies.

Um so why did Cullen not do that?....

....lyrium and...thin veil and....:ph34r:[inappropriate comment removed]:ph34r:


Although "fixes" really kinda break the rule of this thread since we're trying to say, "Hey, I have a, ahem, a pefectly reasonable explaination of this scene that makes no sense! It's because, um..."

In the case of this particular scene, which is GRUESOMELY bad, and one I had never encountered before, my "no prize" answer would be, um...

Okay, you know how Meredith has been keeping tabs on Hawke and taking notes on all those disturbing reports she's getting? And she's paranoid that Orsino is up to no good? Well, she's convinced the Templars that Orsino and Hawke MUST be secretly working together so ORSINO is the mage that Cullen is pretty sure is the one working against the Chantry.

I did like YOUR fix better, though.

Modifié par Stanley Woo, 29 juin 2011 - 12:11 .


#30
Abispa

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Okay, dammit! I ADMIT I WAS WRONG!

The "no prize" was a Stan "The Man" Lee feature in his Marvel Comics column, and was NEVER part of DC Comics! I meant NO disrespect to the God of Comic Books, really. I am now cleaning out my email mailbox.

I'm sorry.

#31
Giltspur

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KnightofPhoenix wrote...

One way to fix one of the most idiotic and hilarious moments in the game:


Have Cullen finally come to his senses and call his Templars to surround Anders. Anders, angered for being betrayed, unleashes Vengeance in a blast of fury and manages to escape.

....was that so hard?

EDIT: I just realized this may not be the purpose for this thread. Apologies.

Um so why did Cullen not do that?....

....lyrium and...thin veil and....:ph34r:[inappropriate comment removed]:ph34r:



Cullen: Hmm, telling Meredith that Anders is plotting against the Chantry would probably drive her over the edge.  The old bat would probably call for a Right of Annulment. Given how on edge mages are, this conflict could spread so quickly no one could contain it.  And over what?  A possible attack?  "Oh, yeah, thanks for your warning Hawke. I'll be sure to pass that along."  Anders.  Doesn't that guy give milk to cats and cure v.d.?  Some terrorist. Not going to risk a war over a guy that follows Hawke around because he can't lead anyone himself.  Maybe I"ll have some of templars not loyal to Meredith keep an eye on him until we can get some stability in the Order.  Then we can better deal with the mage resistance. I just need time.  

Modifié par Stanley Woo, 29 juin 2011 - 12:11 .


#32
Quill74Pen

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To answer the question of how Anders ended up in Act I of DA2 when he was still with the Warden Commander in DAA, it's easy: DA2 Anders isn't *our* Anders — rather, he's an Anders from a parallel reality, brought into our own through a tear in the space-time continuum. And the reality he originally came from is a lot more nastier than our own, hence his attitude problems in DA2.

Do I win a "no prize" now?

Quill74Pen

#33
GavrielKay

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kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


I think this is my favorite explanation so far.

The whole Varric was telling the story thing is almost a get-out-of-jail free card for a few of the plot elements. 

Can anyone come up with a good reason why Hawke would let Petrice go after Sheparding Wolves?  In my playthroughs I've killed dozens of other people for far less than her stunt.  The best I can do is maybe Hawke isn't prepared to start a war with the Chantry just yet, but we kill plenty of Templars so that's a pretty thin excuse.

#34
Abispa

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Quill74Pen wrote...

To answer the question of how Anders ended up in Act I of DA2 when he was still with the Warden Commander in DAA, it's easy: DA2 Anders isn't *our* Anders — rather, he's an Anders from a parallel reality, brought into our own through a tear in the space-time continuum. And the reality he originally came from is a lot more nastier than our own, hence his attitude problems in DA2.

Do I win a "no prize" now?

Quill74Pen


The whole Dragon Age timeline is confusing for me to begin with since the Blight took, what, a year? It had been going on for some time before my royal dwarf Warden showed up, but he has a bastard son born waiting for him when he went back to Orzamar, and the human royal elf rapists was in jail for "days" without Loghain sending anyone to see him...

My head hurts.

Not a fan of alternate reality excuses myself, and would chalk most of the timeline problems as IMPROBABLE to do in the short span of time, but not completely impossible. Still, Justice came from an "alternate reality," so that already fits the bill.

#35
Abispa

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GavrielKay wrote...

kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


I think this is my favorite explanation so far.

The whole Varric was telling the story thing is almost a get-out-of-jail free card for a few of the plot elements. 

Can anyone come up with a good reason why Hawke would let Petrice go after Sheparding Wolves?  In my playthroughs I've killed dozens of other people for far less than her stunt.  The best I can do is maybe Hawke isn't prepared to start a war with the Chantry just yet, but we kill plenty of Templars so that's a pretty thin excuse.


Yeah, I guess I could argue that Hawke got paid and it was a matter of honor for him/her to let an employer live. Still, that is probably NOT the kind of Hawke you wanted to role play.

#36
Abispa

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kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


Thinking about it for a while, I know how the DA2 team could have TOTALLY made your idea work. Cut away in the middle of battle and actually go to a Varric and Cassandra scene where he says, "...No! FIFTEEN guys...!" and watch Cassandra roll her eyes before cutting back to the next wave.

#37
MinotaurWarrior

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kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


I thought this was basically cannon. All of the hyper-unrealistic elements of the game (backflips, perfectly healthy dragon in the deep roads, hordes of demons being summoned by nobodies, elderly women with the bodies of twenty year olds) were just Varric exaggerating. I think there's a conversation you can have with him about how he's always fudging the details of the stories he tells about you.

#38
Sajuro

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GavrielKay wrote...

kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


I think this is my favorite explanation so far.

The whole Varric was telling the story thing is almost a get-out-of-jail free card for a few of the plot elements. 

Can anyone come up with a good reason why Hawke would let Petrice go after Sheparding Wolves?  In my playthroughs I've killed dozens of other people for far less than her stunt.  The best I can do is maybe Hawke isn't prepared to start a war with the Chantry just yet, but we kill plenty of Templars so that's a pretty thin excuse.

At that point Hawke still has the apostate Bethany or is an apostate him/herself, Hawke doesn't kill Petrice then because murdering a Sister of the chantry will draw the Templars after either one of the apostates no matter how many bribes are being handed out.

#39
Sajuro

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kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"

With all of those
All of those teleporting mages when that book said "you can't teleport with magic' that guy was lieing to the readers of the book because most likely it is like apparition in the Harry Potter books and the mages 1) don't want young mages teleporting all over Thedas so Templars can't really track them and 2) don't want the young teleporting mages to start leaving behind body parts because they want to escape.
So it is very possible to teleport with Magic, but it is a restricted art and most mages are told it cannot be done so they won't try.

#40
GavrielKay

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Sajuro wrote...
At that point Hawke still has the apostate Bethany or is an apostate him/herself, Hawke doesn't kill Petrice then because murdering a Sister of the chantry will draw the Templars after either one of the apostates no matter how many bribes are being handed out.


Except we kill Templars and other folks willy nilly, which would also draw attention.  Petrice hired us on the sly thinking we'd be killed by the Qunari, so I doubt she went arond telling everyone that she'd hired Hawke & co. for her little project.  I think killing her and her guard would have been safe enough, or at least having the option to risk it would have been nice.  It was one of the places where I felt I couldn't properly role play my Hawke.

#41
Sajuro

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GavrielKay wrote...

Sajuro wrote...
At that point Hawke still has the apostate Bethany or is an apostate him/herself, Hawke doesn't kill Petrice then because murdering a Sister of the chantry will draw the Templars after either one of the apostates no matter how many bribes are being handed out.


Except we kill Templars and other folks willy nilly, which would also draw attention.  Petrice hired us on the sly thinking we'd be killed by the Qunari, so I doubt she went arond telling everyone that she'd hired Hawke & co. for her little project.  I think killing her and her guard would have been safe enough, or at least having the option to risk it would have been nice.  It was one of the places where I felt I couldn't properly role play my Hawke.

I don't remember killing Templars in the city, and given how bribe and crime infested it is I would find it hard to imagine there aren't prying eyes all over the place.

#42
Abispa

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Sajuro wrote...

I don't remember killing Templars in the city, and given how bribe and crime infested it is I would find it hard to imagine there aren't prying eyes all over the place.


I do believe that by that point Hawke would have killed at least a half dozen Templars in the Chantry while helping Anders trying to save his friend.

I do find it believable that Hawke may find killing a sister WAY over the line, like how the King of France murdered dozens of Templars but took Vatican priests and bishops alive when he was purging his religious and political rivals. However, that means that Bioware has limited options in role-playing Hawke since up until that point you could be an apostate who happily kills members of the Chantry.

This is not the worst case of limited choices in a Bioware game by a long shot, though, so I never lost sleep over it. And, being a veteran of Bioware games, I KNEW when she left the first time that I'd be seeing her again later in the game, so her survival was a necessity.

#43
Abispa

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Sajuro wrote...

With all of those teleporting mages when that book said "you can't teleport with magic' that guy was lieing to the readers of the book because most likely it is like apparition in the Harry Potter books and the mages 1) don't want young mages teleporting all over Thedas so Templars can't really track them and 2) don't want the young teleporting mages to start leaving behind body parts because they want to escape.
So it is very possible to teleport with Magic, but it is a restricted art and most mages are told it cannot be done so they won't try.


I've always interpreted the "no teleportation" rule to mean that there would be no device like Star Trek's teleporters or Fable's Callis Gates that can take you from one end of the country to the next instantaniously. Technically characters teleport all over a map in video games, but the understanding in Dragon Ages is that we just aren't seein scenes of the character walking from place to place.

The mages' and rogues' teleporting in DA2 could merely be a brief burst of super speed or short term invisibility, rather than actual teleporting. Or they may simply, like Feinriel or the demons, move into the Fade and come out again at another point on the screen. And then there's that Keeper transport spell. They didn't so much teleport as use a means of travel that is quick and temporarily safe from attacks.

#44
Abispa

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MinotaurWarrior wrote...

kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


I thought this was basically cannon. All of the hyper-unrealistic elements of the game (backflips, perfectly healthy dragon in the deep roads, hordes of demons being summoned by nobodies, elderly women with the bodies of twenty year olds) were just Varric exaggerating. I think there's a conversation you can have with him about how he's always fudging the details of the stories he tells about you.


Yet for some reason Varric had to give Cassandra the "rogue Hawke ran away from the Arishok for 45 minutes, squeeling in fear, during their duel" instead of a cool battle like the one depicted between blood mage Hawke and the Arishock in the trailer.

#45
Abispa

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Filament wrote...

He didn't, that's what I'm saying. A lot of people complained that he would be so remiss as to not mention it to her when she talked about being courted and such. One of many ways her death might possibly have been avoided.


To be honest, I do find it believeable that Hawke wouldn't want to give his/her mom details of a gruesome murder spree, and assume, like so many people IRL, that horrible things that happen to other people surely won't happen to them.

However, it would have been interesting to see Leandra socializing with the upper crust and allow Hawke and the player see her in her natural element. Showing her as friendly and social would have been a way for Hawke to not consider it odd or sinister that she may have found a nice man to romance.

#46
MinotaurWarrior

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Abispa wrote...

MinotaurWarrior wrote...

kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


I thought this was basically cannon. All of the hyper-unrealistic elements of the game (backflips, perfectly healthy dragon in the deep roads, hordes of demons being summoned by nobodies, elderly women with the bodies of twenty year olds) were just Varric exaggerating. I think there's a conversation you can have with him about how he's always fudging the details of the stories he tells about you.


Yet for some reason Varric had to give Cassandra the "rogue Hawke ran away from the Arishok for 45 minutes, squeeling in fear, during their duel" instead of a cool battle like the one depicted between blood mage Hawke and the Arishock in the trailer.


It probably sounds more epic then it looks. He might have said, "She was like a matador, dodging the horns of the charging Arishok, and attacking while his back was turned. Truly, she made a fool of him, repeating this process a hundred thousand times, until at last the hulking brute was dead." If you heard that, you'd probably think the 100,000x part was hyperbole, and thereby avoid death by boredomn.

#47
Abispa

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MinotaurWarrior wrote...

It probably sounds more epic then it looks. He might have said, "She was like a matador, dodging the horns of the charging Arishok, and attacking while his back was turned. Truly, she made a fool of him, repeating this process a hundred thousand times, until at last the hulking brute was dead." If you heard that, you'd probably think the 100,000x part was hyperbole, and thereby avoid death by boredomn.


Tis cool. B)

#48
Abispa

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Giltspur wrote...

Cullen: Hmm, telling Meredith that Anders is plotting against the Chantry would probably drive her over the edge.  The old bat would probably call for a Right of Annulment. Given how on edge mages are, this conflict could spread so quickly no one could contain it.  And over what?  A possible attack?  "Oh, yeah, thanks for your warning Hawke. I'll be sure to pass that along."  Anders.  Doesn't that guy give milk to cats and cure v.d.?  Some terrorist. Not going to risk a war over a guy that follows Hawke around because he can't lead anyone himself.  Maybe I"ll have some of templars not loyal to Meredith keep an eye on him until we can get some stability in the Order.  Then we can better deal with the mage resistance. I just need time.  


Hmm, good, though a little convoluted. You might consider making "inner monologue" mods for the PC version of the game. I'd check them out.

#49
Sajuro

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Abispa wrote...

Giltspur wrote...

Cullen: Hmm, telling Meredith that Anders is plotting against the Chantry would probably drive her over the edge.  The old bat would probably call for a Right of Annulment. Given how on edge mages are, this conflict could spread so quickly no one could contain it.  And over what?  A possible attack?  "Oh, yeah, thanks for your warning Hawke. I'll be sure to pass that along."  Anders.  Doesn't that guy give milk to cats and cure v.d.?  Some terrorist. Not going to risk a war over a guy that follows Hawke around because he can't lead anyone himself.  Maybe I"ll have some of templars not loyal to Meredith keep an eye on him until we can get some stability in the Order.  Then we can better deal with the mage resistance. I just need time.  


Hmm, good, though a little convoluted. You might consider making "inner monologue" mods for the PC version of the game. I'd check them out.

Or what characters are really saying when they are talking in little subtitles with different options for if Hawke is perverted or serious or sarcastic.

#50
Eudaemonium

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kyuubifred wrote...

Maybe breaking the rules a bit, but...

All those waves of enemies appearing out of nowhere? That's just Varric changing his mind halfway through the fight.
"There were these ten guys--no, FIFTEEN guys--"


And in the same vein, all of teh recycled areas were just Varric getting a bit lazy with narration.

"And then we entered the cave."

"Cave? What type of cave?"

"Oh, I dunno. A cave. Like the last few."