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Rage is a hell of an anesthetic. (Zaeed support thread)


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#301
Seboist

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I practically never use heavy weapons with the exception of twin ymir/scion fights and the object rho battle in arrival.

Zaeed with his 50+ damage skill and another rifle upgrade makes him all the more awesome. ^_^

#302
Xilizhra

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I did Zaeed's loyalty mission today.

He had me feeling genuinely sorry for him until the point where he blew up the damned refinery for... well, no reason whatsoever that I can tell, especially since he was under the Blue Suns' guns and I don't know why they didn't just shoot him. Hell, we almost caught Vido even with me having to divert to save the workers; if he hadn't done that, we'd probably have been able to capture/kill the bastard. The whole thing's his own fault.

#303
Seboist

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The squad was pinned down and Zaeed did what he had to do while Shepard was cowering like a little b*tch.

#304
who would know

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I played Zaeed's mission last night.

I will agree that Zaeed was reckless and hot-headed in starting the refinery on fire, but we still had to get Vido. It was those lines about how everytime he closes his eyes, everytime he kills someone, he sees Vido, that got to me. I knew then that the only way I could have Zaeed at his best, with a clear mind and focused on my mission, was to get his revenge. So we did it.

Did you manage to get his loyalty anyway?

#305
Landline

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I always choose the Renegade option on Zaeeds LM for two main reasons.

I want him loyal and I'm usually too much of a renegade to paragon his loyalty back.

That, and damn it, I want that god'amned assault rifle upgrade!

#306
happy_daiz

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My favorite part about the Renegade option is that when you get back to the Normandy, Kasumi has a pretty funny comment about how Zaeed is strutting around, all proud...I wish I could remember the exact quote.

#307
Xilizhra

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The squad was pinned down and Zaeed did what he had to do while Shepard was cowering like a little b*tch.

Pinned down? There were only four Suns there and certainly there was cover. It was by no means a particularly dangerous situation by Shepard's standards. It's a good thing I didn't have the Cain on me, or it would have made Zaeed look even dumber because I could have finished his revenge easily with one shot.

Did you manage to get his loyalty anyway?

Yes. He was actually quite reasonable about it.

#308
Killjoy Cutter

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Seboist wrote...

The squad was pinned down and Zaeed did what he had to do while Shepard was cowering like a little b*tch.



LoL. 

I see a pattern with you, and it's ammusing in a way. 

#309
Killjoy Cutter

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Starting the fire was entirely unnecessary, Shep fights through far harder situations for breakfast every day.

#310
Jjilatt12

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I still remember trying to do a "everybody dies" run. I left Zaeed behind all by himself to fight the entire collector army.

I thought he would die, but woudln't you know it he was there to pull me up back onto the ship when I jumped.

Then it hit me- Zaeed faced the entire collector race.

Alone.

And not only won, but saved his boss in the end.

If this man isn't a pure badass, who is?

#311
happy_daiz

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@Jjilatt12

That's because Zaeed is a big g'damn hero. Love him. :D

#312
Labrev

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 I thought that blowing up the refinery was brilliant. It took away the advantage Vido had in his home turf and undoubtedly slowed him down on top of the injury he suffers from the first explosion. If you want to take the bastard out, you gotta keep the pressure on, as Zaeed said. And it proved to be the right move, Shepard and squad get to him in the nick of time.

Shoot, the council hires people that do what he did.


Again, my only problem was that he should have gone through me first, and the fact he keeps acting difficult about it.

#313
Labrev

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Jjilatt12 wrote...

I still remember trying to do a "everybody dies" run. I left Zaeed behind all by himself to fight the entire collector army.

I thought he would die, but woudln't you know it he was there to pull me up back onto the ship when I jumped.

Then it hit me- Zaeed faced the entire collector race.

Alone.

And not only won, but saved his boss in the end.

If this man isn't a pure badass, who is?


Anyone loyal not named Mordin, Tali, Jack or Kasumi will do the same.

#314
Seboist

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Hah Yes Reapers wrote...

 I thought that blowing up the refinery was brilliant. It took away the advantage Vido had in his home turf and undoubtedly slowed him down on top of the injury he suffers from the first explosion. If you want to take the bastard out, you gotta keep the pressure on, as Zaeed said. And it proved to be the right move, Shepard and squad get to him in the nick of time.

Shoot, the council hires people that do what he did.


Again, my only problem was that he should have gone through me first, and the fact he keeps acting difficult about it.


Zaeed would make a great spectre like Saren.

#315
Killjoy Cutter

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Hah Yes Reapers wrote...

 I thought that blowing up the refinery was brilliant. It took away the advantage Vido had in his home turf and undoubtedly slowed him down on top of the injury he suffers from the first explosion. If you want to take the bastard out, you gotta keep the pressure on, as Zaeed said. And it proved to be the right move, Shepard and squad get to him in the nick of time.


Actually, there's no "timing" on that mission. 

If you go after Vido, no matter how long you take, no matter how much you screw around, you always get to Vido "just in time".   You can take an hour, and it's still "just in time". 

If you save the workers, no matter how quickly you do it, no matter how easily you rip through the Blue Suns, Vido always escapes by the skin of his teeth.  You can do it in minutes, and Vido is still just taking off. 

It's utterly contrived. 

#316
Dave of Canada

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Seboist wrote...

Zaeed would make a great spectre like Saren.


What are you talking about? He'd be a horrible spectre. Most spectres tend to work solo, Zaeed wouldn't be able to tell people about being the sole-survivor of anything if he worked alone.

#317
Labrev

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Killjoy Cutter wrote...

Hah Yes Reapers wrote...

 I thought that blowing up the refinery was brilliant. It took away the advantage Vido had in his home turf and undoubtedly slowed him down on top of the injury he suffers from the first explosion. If you want to take the bastard out, you gotta keep the pressure on, as Zaeed said. And it proved to be the right move, Shepard and squad get to him in the nick of time.


Actually, there's no "timing" on that mission. 

If you go after Vido, no matter how long you take, no matter how much you screw around, you always get to Vido "just in time".   You can take an hour, and it's still "just in time". 

If you save the workers, no matter how quickly you do it, no matter how easily you rip through the Blue Suns, Vido always escapes by the skin of his teeth.  You can do it in minutes, and Vido is still just taking off. 

It's utterly contrived. 


No, it's perfectly fine that way.

First of all, the lore and gameplay are two different things altogether. Time is among many other things that doesn't completely match up with the way the story goes. You can escape the asteroid in Arrival with over 20 minutes left to go in the game, but the story will always show you getting out only seconds before it hits the relay.

Besides, it could be explained that Shepard helped facilitate Vido's escape more easily by putting out the fire. And by not, Vido needed more time to navigate his way to the landing pad and didn't quite make it.


I actually really wish that more things could be handled this way. This is one of the only times when the mission isn't a simple "get in, kill everything in the way of objective, get out." Finally you actually make a decision that impacts your mission/success.

#318
Seboist

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Hah Yes Reapers wrote...

Killjoy Cutter wrote...

Hah Yes Reapers wrote...

 I thought that blowing up the refinery was brilliant. It took away the advantage Vido had in his home turf and undoubtedly slowed him down on top of the injury he suffers from the first explosion. If you want to take the bastard out, you gotta keep the pressure on, as Zaeed said. And it proved to be the right move, Shepard and squad get to him in the nick of time.


Actually, there's no "timing" on that mission. 

If you go after Vido, no matter how long you take, no matter how much you screw around, you always get to Vido "just in time".   You can take an hour, and it's still "just in time". 

If you save the workers, no matter how quickly you do it, no matter how easily you rip through the Blue Suns, Vido always escapes by the skin of his teeth.  You can do it in minutes, and Vido is still just taking off. 

It's utterly contrived. 


No, it's perfectly fine that way.

First of all, the lore and gameplay are two different things altogether. Time is among many other things that doesn't completely match up with the way the story goes. You can escape the asteroid in Arrival with over 20 minutes left to go in the game, but the story will always show you getting out only seconds before it hits the relay.

Besides, it could be explained that Shepard helped facilitate Vido's escape more easily by putting out the fire. And by not, Vido needed more time to navigate his way to the landing pad and didn't quite make it.


I actually really wish that more things could be handled this way. This is one of the only times when the mission isn't a simple "get in, kill everything in the way of objective, get out." Finally you actually make a decision that impacts your mission/success.


It's also good for the alternate paths and rewards too.

#319
Killjoy Cutter

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If I ever get a time machine, the person who first came up with "lore/story vs gameplay segregation" as an excuse for sloppy, pathetic writing and design is on my list of retroactive abortions.

I temporarily edited the damage on a couple of weapons so that I could kill every enemy in one shot, including the YMIR, just to try beating Zaeed's mission as fast as possible. I've rescued the workers and fought through to Vido as fast as Shep can run through the building without standing still or ducking for cover once, and it's still not fast enough.

On the other than, I've ignored the workers, and then left Shep and squad standing in a safe spot for an hour or more while making dinner, come back, and still caught Vido "just in time" at the end.

So that whole sense of needing to keep moving, to catch Vido? It's entirely fake. You can take all the time in the world to catch Vido, as long as you flip the sprinkler switch on the way by.

The entire thing is simply contrived, absolutely artificial, one of the worst mission designs in the game, and frankly on my next playthrough I'm going to try skipping the mission and using the save game editor to make Zaeed loyal so I don't have to play through the damn thing.

#320
Labrev

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Killjoy Cutter wrote...

I temporarily edited the damage on a couple of weapons so that I could kill every enemy in one shot, including the YMIR, just to try beating Zaeed's mission as fast as possible. I've rescued the workers and fought through to Vido as fast as Shep can run through the building without standing still or ducking for cover once, and it's still not fast enough.

On the other than, I've ignored the workers, and then left Shep and squad standing in a safe spot for an hour or more while making dinner, come back, and still caught Vido "just in time" at the end.


Is it the fault of poor writing when you deliberately make it ridiculous?

#321
Xilizhra

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You know, I think the reason Zaeed can retain his loyalty even if Vido gets away is that, though he'd never admit it, he would have done the exact same thing in Shepard's place if a subordinate was jeopardizing the mission for personal reasons.

#322
D.Kain

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Xilizhra wrote...

You know, I think the reason Zaeed can retain his loyalty even if Vido gets away is that, though he'd never admit it, he would have done the exact same thing in Shepard's place if a subordinate was jeopardizing the mission for personal reasons.


I think it doesn't work like that. It was Zaeed's mission to kill Vido. I never thought that I have the right to decide ANYTHING on any of my squadmates personal missions. I was there because I was asked for help and I would share my opinion only if I was asked to do so. Each one of my squadmates did everything THEY saw fit, including Zaeed. Then I waited them to follow orders on MY mission.

#323
phantomdragoness

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D.Kain wrote...

Xilizhra wrote...

You know, I think the reason Zaeed can retain his loyalty even if Vido gets away is that, though he'd never admit it, he would have done the exact same thing in Shepard's place if a subordinate was jeopardizing the mission for personal reasons.


I think it doesn't work like that. It was Zaeed's mission to kill Vido. I never thought that I have the right to decide ANYTHING on any of my squadmates personal missions. I was there because I was asked for help and I would share my opinion only if I was asked to do so. Each one of my squadmates did everything THEY saw fit, including Zaeed. Then I waited them to follow orders on MY mission.


That's a good point, I must say. I always felt like I was sticking my nose in their business, and it very nearly gets chopped off every time if I take over.

Zaeed did technically lie to you about his mission. You go in thinking you're going to save a refinery from the Blue Suns, and then Zaeed gets you in and says: "Oh, you thought I was serious? lol." At least Garrus tells you: "Hey, I'm going to kill this dude for what he did" and you are prepared for it. Zaeed did step out of bounds as your crew member, and as commanding officer you could step in and take over.

Despite the rules, I still feel like Zaeed goes on with a clearer head if Vido is dead. Otherwise, he comes back to Shep in ME3:

Zaeed: Hey Shepard. I've found a way to get to Vido without ****ing with your precious morals.
Shepard: Alright! Let's do this!
Zaeed: You're the bait.
Shepard: **** you.

#324
Xilizhra

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D.Kain wrote...

Xilizhra wrote...

You know, I think the reason Zaeed can retain his loyalty even if Vido gets away is that, though he'd never admit it, he would have done the exact same thing in Shepard's place if a subordinate was jeopardizing the mission for personal reasons.


I think it doesn't work like that. It was Zaeed's mission to kill Vido. I never thought that I have the right to decide ANYTHING on any of my squadmates personal missions. I was there because I was asked for help and I would share my opinion only if I was asked to do so. Each one of my squadmates did everything THEY saw fit, including Zaeed. Then I waited them to follow orders on MY mission.

Elfell-Ashland pays you at the end of the mission. It was real, Zaeed just changed the parameters.
In any case, it's one thing to not interfere with squadmates' personal lives, but murder is something I won't tolerate.

Modifié par Xilizhra, 30 septembre 2011 - 03:15 .


#325
D.Kain

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Xilizhra wrote...

D.Kain wrote...

Xilizhra wrote...

You know, I think the reason Zaeed can retain his loyalty even if Vido gets away is that, though he'd never admit it, he would have done the exact same thing in Shepard's place if a subordinate was jeopardizing the mission for personal reasons.


I think it doesn't work like that. It was Zaeed's mission to kill Vido. I never thought that I have the right to decide ANYTHING on any of my squadmates personal missions. I was there because I was asked for help and I would share my opinion only if I was asked to do so. Each one of my squadmates did everything THEY saw fit, including Zaeed. Then I waited them to follow orders on MY mission.

Elfell-Ashland pays you at the end of the mission. It was real, Zaeed just changed the parameters.
In any case, it's one thing to not interfere with squadmates' personal lives, but murder is something I won't tolerate.


Yes, your thinking goes along with being a spectre better than mine. My character makes an awful spectre, would be better of as a random but strong mercenery that stumbled upon reapers or something.