Yeah, I agree with Seboist completely. For some reason, and I think this is a fault in various series', I think Paragon decisions are looked upon as more preferable then those of Renegade, (which I have heard through the grapevine might have some credence in Mass Effect 3, but I hope not, or else my renegade characters are in big trouble.)
Now I trust Bioware to pull through in the final layout of Mass Effect 3 and make the paragon players sacrifice for their choices as well, but I sincerely hope that the Renegade path provides the player with a unique ending for the series. Perhaps a great example where this is poorly utilized is Fable 3. I shall always remember the ridiculousness of one of the choices:
"Turn this orphanage into a school or a brothel. The choice is yoooouuursss......."
Really? This is the depth of moral decision making that had been promised by Lionhead? But I digress, to go back to the original point, and to Zaeed. There should have been, or for the final game, should be heavy consequences for letting Zaeed's nemesis go, as well as instant ramifications on a personal level with Zaeed himself.
For most of the other companions, this does not seem to come into play as much as Zaeed, however by means of effecting both the personal and professional relationship with Shepard as Zaeed's mission is so deeply ingrained within his psyche, so much so that he is nearly driven to madnes. Perhaps then it was simply a writing error on Bioware's part for Shepard to cost Zaeed his ultimate revenge on the man who ruined his life, and expect to walk freely away, unscathed.
Truthfully, if that would have happened, I would have been teary-eyed. Not quite crying, but you know, Top Gun-Goose scene crying

. In such a case, it would have been a necessesity, but I assure you, I would definately leave the player stunned and shaken in a good way. A way that the paragon player would not normally have to deal with.
Modifié par foxtrotcharlie, 16 novembre 2011 - 04:58 .