So, I'm modeling an area that has a river. The actual area itself is part of a collection of four, and the river meanders through three of them.
Got the first area finished and then discovered a problem when planning on tackling the others; how do I ensure that the water level is the same in all three areas?
The Eyedropper is useful enough to set a height, but it lacks in accuracy. It strikes me that there must be a way to simply enter a specific value for a water level that is the same for an entire area - thereby creating a plane of water that covers the whole area, automatically filling in rivers, streams, lakes, etc. without having to tediously paint each water area.
The problem is compounded when, in order to see as much of an area as possible, you zoom out. When trying to pan the area, it moves the area more and more slowly as you zoom out. In other words, to pan from one end of the map to another when zoomed out, it takes repeated strokes of the mouse to get from one edge to another. I figure that - no matter the level of zoom - if you place the cursor at one end of a visible section of the area, when you drag the mouse across, the area should move with the mouse at the same speed. In other words, if I move the cursor one screen width, then the area should displace that same width. But, this isn't what happens - as I'm sure everyone knows.
Anyway, if I could simply set up a plane of water at a specific depth that would fill in all areas equal to or less than that depth, that'd be an incredible time saver.
Or, as a poor second - but still far better than what I can find - if there were a way to enter in a specific depth for the Eyedropper - or, for water levels in general - then I'd have much better control over my water areas and would be able to ensure that water is the same level across all contiguous areas.
Any help?
Why Can't a Water Level Be Set?
Débuté par
ckirmser
, juin 26 2011 02:04
#1
Posté 26 juin 2011 - 02:04
#2
Posté 26 juin 2011 - 02:11
There should be a little box where you can enter the water level on the terrain panel.
#3
Posté 26 juin 2011 - 02:22
Yup, near the top of the Water terrain tab is a Height slider, or you can manually enter a specific height into the box at the right end of that slider. Any value between -100 and +100 is valid. If you choose the Eye Dropper and select a spot in the water, this value will change to the exact height of the selected water spot.
#4
Posté 26 juin 2011 - 02:23
Set brush size to 100/100 and you get a giant brush, making covering the entire area a quick and painless process.
#5
Posté 30 juin 2011 - 10:29
Excellent! Thanx for the responses. I hadn't noticed the height slider, but that'll fix it perfectly.
#6
Posté 12 juillet 2011 - 08:52
Water can be set at different heights in different sectors of the map...this is very handy for waterfalls...





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