Modifié par Destructo-Bot, 26 juin 2011 - 11:07 .
Power restriction order
#26
Posté 26 juin 2011 - 08:30
#27
Posté 26 juin 2011 - 08:31
#28
Posté 26 juin 2011 - 08:45
Parah_Salin wrote...
The locked powers aren't disproportionately more powerful than the unlocked ones. It really dosen't make sense to limit powers.
Yeah, that never made much sense. It's completely unnecessary to have pre-requisits. I don't see any reason behind it, other than maybe someone at bioware has a certain vision on how th skill tree should evolve. But that should really be up the player imo. I understand pre-req restrictions in other rpg games, where you have skill/talent tiers, and every tier grants you considerably more powerfull stuff to play around with. But in ME, most of the locked skills are not more powerful then th pre-req ones, they are just different/better suited for a different situation/playstyle.
#29
Posté 26 juin 2011 - 08:48
#30
Posté 26 juin 2011 - 10:32
Repearized Miranda wrote...
But who would
want to use all forty points on Jack (see screenshot) or all 70 if
you're Sentinel? One poster already said that s/he rather not waste
points on undesirable powers. I don't get the evolving every power
anyway idea since Shep and squad will primarily use their signatures.
These prereqs prevent you from playing the way you want. It's not just the fact that you dont get to top the skills you want, is that you have to spend points on something you might not even use.
It sucks to have unlocked all powers and still not being able to spend your points on whatever you want (even after rebooting stats). That should be corrected.

I wouldnt have a problem with prereqs IF they banish once you've unlocked X power. So you can spend points as you like when you reboot your characters later
Kogaion wrote...
absolutly agree...i don't want to be forced to take powers i will never use ( aka useless concussive shot) to unlock the real usefull powers ...it's just a huge waste of points ...there is no reason for locked powers ( i mean WHY Garrus must have concussive shot so he can learn overload??? it doesen't make any sense on any level )
This
Modifié par Les_Carver, 26 juin 2011 - 10:39 .
#31
Posté 26 juin 2011 - 10:47
One normal reason for pre-reqs in similar games is that the player gets a sense of payoff for a long term investment, but this is already built into the game when you evolve a power and is done so in a much better way. In my opinion removing pre-reqs is a complete no-brainer. They are utterly detrimental and otherwise pointless.
#32
Posté 26 juin 2011 - 10:53
#33
Posté 26 juin 2011 - 11:08
I agree with the non restriction of powers but I have to ask. If they are unrestricted, would they level up in power as you level? That's why I assumed that in ME2 when you evolved a power it was not only giving you a new ability but increasing damage further. I could be wrong though.Lumikki wrote...
Let playes choose what they want in order they want.
I don't say this lock could not also just mean the power is not usable, but that wasn't the case in ME2.
Notice that all locks are below power what has only 1 or no points. Same as it was in ME2.
Now here's something a bit off topic. Is anyone else looking at the level 18 in those pictures in conjunction with the talent points? I hate to say it but it looks very similar to the way ME2 was set up to cap at 30 and not have all talents unlocked. I hope not but it's bears an uncanny resemblance.
#34
Posté 26 juin 2011 - 11:11
Les_Carver wrote...
Repearized Miranda wrote...
But who would
want to use all forty points on Jack (see screenshot) or all 70 if
you're Sentinel? One poster already said that s/he rather not waste
points on undesirable powers. I don't get the evolving every power
anyway idea since Shep and squad will primarily use their signatures.
These prereqs prevent you from playing the way you want. It's not just the fact that you dont get to top the skills you want, is that you have to spend points on something you might not even use.
It sucks to have unlocked all powers and still not being able to spend your points on whatever you want (even after rebooting stats). That should be corrected.
I wouldnt have a problem with prereqs IF they banish once you've unlocked X power. So you can spend points as you like when you reboot your characters laterKogaion wrote...
absolutly agree...i don't want to be forced to take powers i will never use ( aka useless concussive shot) to unlock the real usefull powers ...it's just a huge waste of points ...there is no reason for locked powers ( i mean WHY Garrus must have concussive shot so he can learn overload??? it doesen't make any sense on any level )
This
I get that, but there's a difference between not wanting a power and completely ignoring it.
I'm a Sentinel, who's got what I want topped out while there's one power I have no "skill" in; however, for another power I'm not interested in, I just don't use it. (ie: throw. Despite it being three points I could have put somewhere else, I already knew what I was after).
I'm not saying the system isn't flawed, but I wonder why people are griping because you can get back the unused points. (They didn't put in the "Retrain Powers" for nothing
#35
Posté 26 juin 2011 - 11:11
#36
Guest_Rezources_*
Posté 26 juin 2011 - 11:45
Guest_Rezources_*
it doesn't even make any sense, why can't each power stand on its own merits so that when we actually have to decide where to put those points, it'll involve more thought than "Oh, crap, I have to puts points into Shockwave to get Pull so I guess I'll get neither instead and get Slam.
I want to play the classes the way you designed them Bioware, not have to look for loopholes in your leveling screens.
I think the real answer here is for them to design with Insanity difficulty in mind as well as Normal difficulty. Shockwave is great on Normal but sucks eggs on Insanity. Make it so that it's not just a choice between what sucks and what's good but what power suits my play style the most, regardless of difficulty level.
*Edit: could this be made into a poll or something more tangible for the devs to see?
Modifié par Rezources, 26 juin 2011 - 11:52 .
#37
Posté 26 juin 2011 - 11:48
#38
Guest_lightsnow13_*
Posté 27 juin 2011 - 02:29
Guest_lightsnow13_*
There are some abilities that should be restricted. -- whether its because they're over powered or w/e. However, there are other abilities that really should just be optional. Concussive shot for example. In ME2 it sucked...period. Points are better spent elsewhere.
I would be more open to the idea of getting concussive shot if they made it better - and if it wasn't forced on me.
#39
Posté 27 juin 2011 - 02:42
Repearized Miranda wrote...
I get that, but there's a difference between not wanting a power and completely ignoring it.
I'm a Sentinel, who's got what I want topped out while there's one power I have no "skill" in; however, for another power I'm not interested in, I just don't use it. (ie: throw. Despite it being three points I could have put somewhere else, I already knew what I was after).
I'm not saying the system isn't flawed, but I wonder why people are griping because you can get back the unused points. (They didn't put in the "Retrain Powers" for nothing
That's a personal matter of yours, obviously everyone can can play perfectly whatever the class, ignoring certain unwanted skills and with the blocks the prereqs imply; but it's still very wrong, specially for squadmates.
Personally, I don't consider it's reasonable to keep you (or your team) from freely choosing which skills you are going to use once you've unlocked them. Because, if those prereqs are the reason that makes you hit the "retrain powers" button in the first place, and that doesn't fixes your previous situation because of the very same prereqs... then its not flawed, its useless. That's the truth.
I'll keep saying this over and over, if they want to control in a way our gaming style in the "first part" of the game by putting some prereqs, that's okay, but it would be great if they were removed for the rest of that playthrough once you've unlocked the powers.
Cheers
Modifié par Les_Carver, 27 juin 2011 - 02:45 .
#40
Posté 27 juin 2011 - 02:47
Repearized Miranda wrote...
I'm not saying the system isn't flawed, but I wonder why people are griping because you can get back the unused points. (They didn't put in the "Retrain Powers" for nothing
The respec does not get around the pre-req issue if that is what you are saying. You can't retrain Jack and put points in Pull before you get up to level 2 (3 points) shockwave. As a Soldier you cant put points in Cyro ammo until you have gone to level 2 in Incendiary and Disrupter (6 points).
#41
Posté 27 juin 2011 - 09:28
Is this about that some power is just useless or is this players freedom to what they want is limited without reason what would make sense. While it could be that some people don't like some powers, that doesn't mean it's allways so to all players. So, it's more about freedom to take from the few powers what we like as we like them and not be forced to waste points to some power what player doesn't even use.
So, it's more about let player design they characters from the powers what developers has created and not developers define what powers we players should take and what order. It's about freedom of variety and players choises.
Modifié par Lumikki, 27 juin 2011 - 09:33 .
#42
Posté 27 juin 2011 - 10:16
#43
Posté 27 juin 2011 - 10:38
#44
Posté 27 juin 2011 - 10:48
Modifié par Creid-X, 27 juin 2011 - 10:48 .
#45
Posté 27 juin 2011 - 11:10
Parah_Salin wrote...
The locked powers aren't disproportionately more powerful than the unlocked ones. It really dosen't make sense to limit powers.
And that's the worst part. This is just no correlation at all between the powers that must be invested in as prerequisites and the ones they unlock. In the interest of efficiency, I don't want to spend points on powers I won't use just to gain the powers I would use.
I just bumped this thread. Tweet this subject to the ME team. Voice out on this.
No more wasteful prerequisites for unlocking powers in ME3.
Modifié par who would know, 27 juin 2011 - 11:11 .
#46
Posté 27 juin 2011 - 11:11
#47
Posté 27 juin 2011 - 11:13
#48
Posté 27 juin 2011 - 11:14
#49
Posté 27 juin 2011 - 12:42
Concussive Shot is supposed to be much better in ME3 though.
Modifié par Wolf_in_the_Meadow, 27 juin 2011 - 01:00 .
#50
Posté 27 juin 2011 - 12:53





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