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Power restriction order


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#76
Crackseed

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I'm also in favor of removing the pre-reqs. It caused some less then stellar builds for squaddies in particular and did not make sense in what it was supposed to be gating. If we look at games with evolving trees, like say Diablo 2 - where it made sense why I had to drop a point into magic arrow to unlock my multi-shot/strafe skills later - they were inherently much stronger and had to be gated. With ME1/2, it made alot less sense. Why can't I learn Incendiary Ammo until I've learned a few points of Disruptor? Why am I locked into having to take one biotic power to unlock another that has very little correlation to it?

Either make the system have some logic behind it's use or get rid of it IMO.

#77
Guest_Inge Shepard_*

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Modifié par Inge Shepard, 02 juillet 2011 - 05:15 .


#78
Malanek

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I think this is the subject that has the most unified opinion on the entire board.

#79
Praetor Knight

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Inge Shepard wrote...

Now need for point, make a executable file with all the powers you want.
You can look at my link in the "footer".

Inge


Ok, to clarify, I mean that, using ME2 as an example, with 51 points for Shep, and ideally 31 points for companions, there was enough points for the number of powers available.

I personally didn't need to have more than three or four powers anyway with Shep, and being on the 360 I could only use one power from companions without openning the Power Wheel, which I try not to when I play.


Also, I've no problem with modding, but I don't want to get into it myself, because if I did, that's all I'll be doing. I did that all the time with Europa Barbarorum :innocent:

#80
Stardusk78

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RGFrog wrote...

I'll just guess as to why the locks were taken out, then put back: lazy devs.

The testers found some combinations that made shep/squad too op. Instead of being creative and coming up with ways to enhance the AI, EA told them to take the easy way out and dump the old code with the prereq.'s back in.

Making things more challenging does two things they obviously don't want to do: 1. make the game more challenging so that casual dumb downed COD players won't want to even try it thus hurting phantom sales they think they're going to get because, 2. EA told them it was too hard for brats so go back to the me2 code.

Be ready for insanity mode where the only difference is everything gets a shield.

Take the restriction off. Make a game that's worthy of the finally of the trilogy. Don't make the same mistake jar-jar-bink/ewok'esque decisions that others have made when presented with the opportunity to create something absolutely brilliant in a finaly but instead cop out

Here's to hoping BW can still pull this off. Eagerly awaiting the lame excuse concerning this "feature" and it's terrible logic. Expecting that EA will dumb down the game and point at sales as justification.

I feel sorry for BW. They know what needs to happen to make an spectacular 3rd title. They know the high expectations from fans. They are hog tied by the almighty dollar and publishers who's only concern is the bottom line and keeping investors happy.

The fan base has explained in detail what works well and what doesn't. So, another vote for the op. And another golf clap to BW for not bothering to listen.


This is a fantastic post!

#81
Malanek

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Stardusk78 wrote...

RGFrog wrote...

I'll just guess as to why the locks were taken out, then put back: lazy devs.

The testers found some combinations that made shep/squad too op. Instead of being creative and coming up with ways to enhance the AI, EA told them to take the easy way out and dump the old code with the prereq.'s back in.

Making things more challenging does two things they obviously don't want to do: 1. make the game more challenging so that casual dumb downed COD players won't want to even try it thus hurting phantom sales they think they're going to get because, 2. EA told them it was too hard for brats so go back to the me2 code.

Be ready for insanity mode where the only difference is everything gets a shield.

Take the restriction off. Make a game that's worthy of the finally of the trilogy. Don't make the same mistake jar-jar-bink/ewok'esque decisions that others have made when presented with the opportunity to create something absolutely brilliant in a finaly but instead cop out

Here's to hoping BW can still pull this off. Eagerly awaiting the lame excuse concerning this "feature" and it's terrible logic. Expecting that EA will dumb down the game and point at sales as justification.

I feel sorry for BW. They know what needs to happen to make an spectacular 3rd title. They know the high expectations from fans. They are hog tied by the almighty dollar and publishers who's only concern is the bottom line and keeping investors happy.

The fan base has explained in detail what works well and what doesn't. So, another vote for the op. And another golf clap to BW for not bothering to listen.


This is a fantastic post!

To be honest I thought it was a bit negative given that a few posts up a dev popped up and said he would look into it.

#82
AlexRmF

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ME1 had power unlocks and so did ME2... I'm sure ME3 will have them also, but I hope they will make some sense and the game will also allow you to max-out all your powers when you get to the highest level.

#83
who would know

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Anticipating more dev commentary on this.

#84
FrozenShadow

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I agree. Pre-reqs are just useless and they just restrict our freedom to choose.

If and IF they really need that Pre-regs part, then it should be more like it was in ME1, where unlocked powers actually made more sense.

#85
ODST 5723

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It did bother me that to get to some powers I wanted I needed to invest in powers I didn't want. I hope that's not the case in ME3.

#86
nitrog100

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I'm hoping they get rid of the restrictions. If they don't, at least I'm just going to be using Tungsten Ammo.

#87
HTTP 404

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I support this thread. and this thread's bastard children if I must.

I agree with OP, its not such a major thing in the grand scale of things but its important. I hope a dev can answer why it was done in Me2....

#88
Xeyska

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+1

Please get rid of power restrictions, players should be able to pick what skills they want instead of wasting points just to unlock it.

#89
Brenon Holmes

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Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Modifié par Brenon Holmes, 27 juin 2011 - 10:48 .


#90
Vertigo_1

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


Yay!

#91
Praetor Knight

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Vertigo_1 wrote...

Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


Yay!


Awesomesauce! :D

#92
Malanek

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Great stuff.

#93
Estelindis

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That's brilliant news, Brenon.  Thank you!

Modifié par Estelindis, 27 juin 2011 - 11:02 .


#94
snowfox522

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this is great news

#95
wizardryforever

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


I think this warrants a new thread for celebrating.  And dancing girls.  :wizard:

#96
The Spamming Troll

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Malanek999 wrote...

Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Great stuff.


....or not.

will the game force me to invest points into an ability just becasue i gained a level. as in will i still be putting points into an ability that im never going to use?

so casters get weapons really late in ME2, now in ME3 well get singularity late as well? i mean really, what MORE do we have to wait for??? its the finale of a trilogy! ive already hit level 60, level 30, and in ME3 ill have to wait to be level 7 in order to use an abbility i should basically already know?!?!

yes, maybe i am freaking out.

Modifié par The Spamming Troll, 27 juin 2011 - 11:05 .


#97
Gatt9

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The Spamming Troll wrote...

i agree.

prerequisites are really really really stupid. itd make sense if the abilities that openied up later, opened up becasu of some plot event or something like that. but as a gameplay mechanic that limits player control, i think it needs to be a thing of the past.


In this specific case,  I agree.

But in general,  I disagree.

In a well designed game,  succeeding abilities are locked because they're inherently dependent on the mastery of some skill below it.  For example...

Dagger + Hide + Backstab unlocks Assasinate.  Assasinate makes little sense if you can't use a weapon,  can't hide,  and don't know how to kill quickly.

OTOH,  Inferno rounds unlocks Cryo rounds is silly,  on multiple levels.  In this topic,  what bearing does the first have on the second?  None.  The tree is nonsensical.

TBH,  it looks to me like alot of the trees exist only because in a few cases it makes sense,  and they wanted to make everything uniform.  Which isn't a valid reason for treeing things.

#98
Malanek

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The Spamming Troll wrote...

Malanek999 wrote...

Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Great stuff.


....or not.

will the game force me to invest points into an ability just becasue i gained a level. as in will i still be putting points into an ability that im never going to use?

so casters get weapons really late in ME2, now in ME3 well get singularity late as well? i mean really, what MORE do we have to wait for??? its the finale of a trilogy! ive already hit level 60, level 30, and in ME3 ill have to wait to be level 7 in order to use an abbility i should basically already know?

yes, maybe i am freaking out.

Yes, you are freaking out. In terms of the first part there is no evidence to suggest you have to immediately spend your skill points and quite a bit to the contrary. It didn't work that way in ME1 or ME2 and you have increasing costs where the higher level powers cost more than you earn per level. You are worrying needlessly.

As for the second part Brennon has just stated they unlock quite early. I fail to see why you are not prepared to take his word for it as you have nothing else to go on at this stage.

#99
RinpocheSchnozberry

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


I made up a rumor that level based unlocks work differently for FemShep because she is a woman.  Can you post some screen caps that disprove this widely believed rumor?

#100
FrozenShadow

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


Awesome.