Power restriction order
#76
Posté 27 juin 2011 - 08:54
Either make the system have some logic behind it's use or get rid of it IMO.
#77
Guest_Inge Shepard_*
Posté 27 juin 2011 - 09:01
Guest_Inge Shepard_*
Modifié par Inge Shepard, 02 juillet 2011 - 05:15 .
#78
Posté 27 juin 2011 - 09:22
#79
Posté 27 juin 2011 - 09:25
Inge Shepard wrote...
Now need for point, make a executable file with all the powers you want.
You can look at my link in the "footer".
Inge
Ok, to clarify, I mean that, using ME2 as an example, with 51 points for Shep, and ideally 31 points for companions, there was enough points for the number of powers available.
I personally didn't need to have more than three or four powers anyway with Shep, and being on the 360 I could only use one power from companions without openning the Power Wheel, which I try not to when I play.
Also, I've no problem with modding, but I don't want to get into it myself, because if I did, that's all I'll be doing. I did that all the time with Europa Barbarorum :innocent:
#80
Posté 27 juin 2011 - 09:33
RGFrog wrote...
I'll just guess as to why the locks were taken out, then put back: lazy devs.
The testers found some combinations that made shep/squad too op. Instead of being creative and coming up with ways to enhance the AI, EA told them to take the easy way out and dump the old code with the prereq.'s back in.
Making things more challenging does two things they obviously don't want to do: 1. make the game more challenging so that casual dumb downed COD players won't want to even try it thus hurting phantom sales they think they're going to get because, 2. EA told them it was too hard for brats so go back to the me2 code.
Be ready for insanity mode where the only difference is everything gets a shield.
Take the restriction off. Make a game that's worthy of the finally of the trilogy. Don't make the same mistake jar-jar-bink/ewok'esque decisions that others have made when presented with the opportunity to create something absolutely brilliant in a finaly but instead cop out
Here's to hoping BW can still pull this off. Eagerly awaiting the lame excuse concerning this "feature" and it's terrible logic. Expecting that EA will dumb down the game and point at sales as justification.
I feel sorry for BW. They know what needs to happen to make an spectacular 3rd title. They know the high expectations from fans. They are hog tied by the almighty dollar and publishers who's only concern is the bottom line and keeping investors happy.
The fan base has explained in detail what works well and what doesn't. So, another vote for the op. And another golf clap to BW for not bothering to listen.
This is a fantastic post!
#81
Posté 27 juin 2011 - 09:37
To be honest I thought it was a bit negative given that a few posts up a dev popped up and said he would look into it.Stardusk78 wrote...
RGFrog wrote...
I'll just guess as to why the locks were taken out, then put back: lazy devs.
The testers found some combinations that made shep/squad too op. Instead of being creative and coming up with ways to enhance the AI, EA told them to take the easy way out and dump the old code with the prereq.'s back in.
Making things more challenging does two things they obviously don't want to do: 1. make the game more challenging so that casual dumb downed COD players won't want to even try it thus hurting phantom sales they think they're going to get because, 2. EA told them it was too hard for brats so go back to the me2 code.
Be ready for insanity mode where the only difference is everything gets a shield.
Take the restriction off. Make a game that's worthy of the finally of the trilogy. Don't make the same mistake jar-jar-bink/ewok'esque decisions that others have made when presented with the opportunity to create something absolutely brilliant in a finaly but instead cop out
Here's to hoping BW can still pull this off. Eagerly awaiting the lame excuse concerning this "feature" and it's terrible logic. Expecting that EA will dumb down the game and point at sales as justification.
I feel sorry for BW. They know what needs to happen to make an spectacular 3rd title. They know the high expectations from fans. They are hog tied by the almighty dollar and publishers who's only concern is the bottom line and keeping investors happy.
The fan base has explained in detail what works well and what doesn't. So, another vote for the op. And another golf clap to BW for not bothering to listen.
This is a fantastic post!
#82
Posté 27 juin 2011 - 09:38
#83
Posté 27 juin 2011 - 09:42
#84
Posté 27 juin 2011 - 09:45
If and IF they really need that Pre-regs part, then it should be more like it was in ME1, where unlocked powers actually made more sense.
#85
Posté 27 juin 2011 - 09:53
#86
Posté 27 juin 2011 - 10:21
#87
Posté 27 juin 2011 - 10:25
I agree with OP, its not such a major thing in the grand scale of things but its important. I hope a dev can answer why it was done in Me2....
#88
Posté 27 juin 2011 - 10:30
Please get rid of power restrictions, players should be able to pick what skills they want instead of wasting points just to unlock it.
#89
Posté 27 juin 2011 - 10:48
Modifié par Brenon Holmes, 27 juin 2011 - 10:48 .
#90
Posté 27 juin 2011 - 10:48
Brenon Holmes wrote...
Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:
Yay!
#91
Posté 27 juin 2011 - 10:49
Vertigo_1 wrote...
Brenon Holmes wrote...
Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:
Yay!
Awesomesauce!
#92
Posté 27 juin 2011 - 10:51
Great stuff.Brenon Holmes wrote...
Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:
#93
Posté 27 juin 2011 - 10:51
Modifié par Estelindis, 27 juin 2011 - 11:02 .
#94
Posté 27 juin 2011 - 10:56
#95
Posté 27 juin 2011 - 10:59
Brenon Holmes wrote...
Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:
I think this warrants a new thread for celebrating. And dancing girls.
#96
Posté 27 juin 2011 - 11:02
Malanek999 wrote...
Great stuff.Brenon Holmes wrote...
Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:
....or not.
will the game force me to invest points into an ability just becasue i gained a level. as in will i still be putting points into an ability that im never going to use?
so casters get weapons really late in ME2, now in ME3 well get singularity late as well? i mean really, what MORE do we have to wait for??? its the finale of a trilogy! ive already hit level 60, level 30, and in ME3 ill have to wait to be level 7 in order to use an abbility i should basically already know?!?!
yes, maybe i am freaking out.
Modifié par The Spamming Troll, 27 juin 2011 - 11:05 .
#97
Posté 27 juin 2011 - 11:07
The Spamming Troll wrote...
i agree.
prerequisites are really really really stupid. itd make sense if the abilities that openied up later, opened up becasu of some plot event or something like that. but as a gameplay mechanic that limits player control, i think it needs to be a thing of the past.
In this specific case, I agree.
But in general, I disagree.
In a well designed game, succeeding abilities are locked because they're inherently dependent on the mastery of some skill below it. For example...
Dagger + Hide + Backstab unlocks Assasinate. Assasinate makes little sense if you can't use a weapon, can't hide, and don't know how to kill quickly.
OTOH, Inferno rounds unlocks Cryo rounds is silly, on multiple levels. In this topic, what bearing does the first have on the second? None. The tree is nonsensical.
TBH, it looks to me like alot of the trees exist only because in a few cases it makes sense, and they wanted to make everything uniform. Which isn't a valid reason for treeing things.
#98
Posté 27 juin 2011 - 11:07
Yes, you are freaking out. In terms of the first part there is no evidence to suggest you have to immediately spend your skill points and quite a bit to the contrary. It didn't work that way in ME1 or ME2 and you have increasing costs where the higher level powers cost more than you earn per level. You are worrying needlessly.The Spamming Troll wrote...
Malanek999 wrote...
Great stuff.Brenon Holmes wrote...
Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:
....or not.
will the game force me to invest points into an ability just becasue i gained a level. as in will i still be putting points into an ability that im never going to use?
so casters get weapons really late in ME2, now in ME3 well get singularity late as well? i mean really, what MORE do we have to wait for??? its the finale of a trilogy! ive already hit level 60, level 30, and in ME3 ill have to wait to be level 7 in order to use an abbility i should basically already know?
yes, maybe i am freaking out.
As for the second part Brennon has just stated they unlock quite early. I fail to see why you are not prepared to take his word for it as you have nothing else to go on at this stage.
#99
Posté 27 juin 2011 - 11:17
Brenon Holmes wrote...
Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:
I made up a rumor that level based unlocks work differently for FemShep because she is a woman. Can you post some screen caps that disprove this widely believed rumor?
#100
Posté 27 juin 2011 - 11:17
Brenon Holmes wrote...
Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:
Awesome.





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