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Power restriction order


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#101
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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


When I read someones post about implementing this system it seemed like the best option. Sure enough, they're doing it. Good thing I say.

Basically there is free reign and you can choose whatever you want w/o the restrictions. I'd probably respec towards end game and choose all over again since I'm a high enough level to get everything.

#102
Someone With Mass

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


Great choice, guys. Much better than the power requirement.

#103
Hathur

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


:o

This was my reaction..

Posted Image

#104
crimzontearz

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


the question remains tho......will the restrictions gimp builds like they did in ME2??

#105
MonkeyKaboom

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Level unlocks are great. The only other way I'd like it is stat based unlocks like DA (but ME doesn't use stats per say so this is fine). I used to like ME2 way of doing it but now I prefer ME1 even though most of the skills were a waste and never received use. But this is even better. Now if they would just get rid of the ridiculous accumulating point costs for additional levels of skills. Just reduce the number of total points you get in the game to balance things and drop skills to 1 point purchase at all levels. I'm sick of having that 1 stray point I can't do anything with!

#106
Hathur

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crimzontearz wrote...

Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


the question remains tho......will the restrictions gimp builds like they did in ME2??


Perhaps take the time to read in the future?

He said they're level-dependant now (and based on what he said, the level restrictions are generous)... thus, just save up your skill points until you're the right level for the skills you want and you don't have to "gimp" your character.

#107
Fathom72

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This has to be one of the few complaints about gameplay that everyone has, lol. Its not often that everyone in these boards agrees with something, lol.

Good ****, tho. Glad to see its been addressed.

#108
Malanek

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MonkeyKaboom wrote...
Now if they would just get rid of the ridiculous accumulating point costs for additional levels of skills. Just reduce the number of total points you get in the game to balance things and drop skills to 1 point purchase at all levels. I'm sick of having that 1 stray point I can't do anything with!

I actually like the increased cost system. Assuming the evolutions (and you have multiples in ME3) are significant, it makes for more difficult and balanced choices. Already in ME2 it was usually best to max your unique class skill first, it would be even more of a no-brainer if the higher levels didn't cost more.

#109
LPPrince

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


THANK YOU BABY JESUS.

#110
crimzontearz

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Hathur wrote...

crimzontearz wrote...

Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


the question remains tho......will the restrictions gimp builds like they did in ME2??


Perhaps take the time to read in the future?

He said they're level-dependant now (and based on what he said, the level restrictions are generous)... thus, just save up your skill points until you're the right level for the skills you want and you don't have to "gimp" your character.


you on the other hand are assuming that these unloks do not have other pre-requisites since he did not specify otherwise or that unlocks are the only thing that requires a pre requisite. Unlocks could be solely level based but upgrades might not be

Look at DA skills for instance (and DA2)..they had sometimes 2 pre requisites or more

I'm just trying to be 100% sure

#111
Bnol

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I honestly don't mind pre-reqs. It is difficult to balance all skills in terms of power/versatility on a point for point basis against one another in a completely open system without the skills becoming very similar to one another. Pre-reqs provide a way to have an added cost to certain more powerful/more versatile skills, while staying within a simple format. Sure, certain skills could cost 4 points for the first level to avoid pre-reqs, but it is a much more elegant solution to use the pre-reqs and also give the player at least a little bonus for that investment, even if lore wise or logically it doesn't make much sense.

Now, we will just hoard out skill points on our squad members until they hit the level for access for the "best" ability, and the squad member just won't have access to that lesser ability for the early game, potentially increasing the early difficulty of the game, or using a squadmate with better base skills. If we have the ability for Shep (and potentially squad) to respec we will just put those points in and respec once we unlock what we want.

My only problem with ME2 was the fact that you were forced to put 1 point into the loyalty skill, disrupting builds for many of the squadmates with terrible loyalty skills (lol Shredder ammo).

#112
wilhelm Screamer

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Thank god restrictions are out.

I actually want to try ME2 without restrictions now!

#113
Les_Carver

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


My reaction to this comment
Thank you for checking my tweet Brenon, you're the man :D

Modifié par Les_Carver, 28 juin 2011 - 04:02 .


#114
l DryIce l

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YES!

#115
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Umm... would it be too late to patch this out of ME2? I'll pay for it or whatever because I have no shame.

#116
who would know

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


Preferable! Appreciate the update.

#117
Ahglock

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Malanek999 wrote...

The Spamming Troll wrote...

Malanek999 wrote...

Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Great stuff.


....or not.

will the game force me to invest points into an ability just becasue i gained a level. as in will i still be putting points into an ability that im never going to use?

so casters get weapons really late in ME2, now in ME3 well get singularity late as well? i mean really, what MORE do we have to wait for??? its the finale of a trilogy! ive already hit level 60, level 30, and in ME3 ill have to wait to be level 7 in order to use an abbility i should basically already know?

yes, maybe i am freaking out.

Yes, you are freaking out. In terms of the first part there is no evidence to suggest you have to immediately spend your skill points and quite a bit to the contrary. It didn't work that way in ME1 or ME2 and you have increasing costs where the higher level powers cost more than you earn per level. You are worrying needlessly.

As for the second part Brennon has just stated they unlock quite early. I fail to see why you are not prepared to take his word for it as you have nothing else to go on at this stage.


While this sounds better, I think people still should be warry.  Things may unlock early but depending on what powers start as open it might not be early enough.  It might be just class X that gets hosed or no classes or every class, but any unlocking system when it really isn't needed for balance can lead to problems.  

#118
Ahglock

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Malanek999 wrote...

MonkeyKaboom wrote...
Now if they would just get rid of the ridiculous accumulating point costs for additional levels of skills. Just reduce the number of total points you get in the game to balance things and drop skills to 1 point purchase at all levels. I'm sick of having that 1 stray point I can't do anything with!

I actually like the increased cost system. Assuming the evolutions (and you have multiples in ME3) are significant, it makes for more difficult and balanced choices. Already in ME2 it was usually best to max your unique class skill first, it would be even more of a no-brainer if the higher levels didn't cost more.


I disagree it mostly limits the range of effective choices to 2 or 3 power combinations, since there is only  a couple ways you can not waste points.  

#119
Mister Mida

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Can't honestly if say this is gonna end up a better system than in ME2. If it would be something like when you level you get to choose what power to unlock, that could work. But right now, I just have to watch and see.

Modifié par Mister Mida, 28 juin 2011 - 06:10 .


#120
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LPPrince wrote...

Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


THANK YOU BABY JESUS.


and Adult bearded Jesus.  This news warms my heart

#121
MrFob

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Well, at least you can save your points and spend them on the powers you ant once they unlock.

#122
Mr. MannlyMan

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


Will it be different for players who are importing from ME2 to ME3? Will our powers immediately carry over, or will we have to "re-learn" them over the first 4-5 levels?

#123
Trakarg

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


This is awesome news!

#124
snfonseka

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Agree with the idea.

#125
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Goodbye cyro blast, throw, and shockwave you will not be missed. Gonna defend Concussive shot as it has saved me more times then I like to admit. If a Krogan got to close and I couldn't shoot or cast apower without dieing then using CS from a teammate gave me some time to react.