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Power restriction order


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#126
shadowreflexion

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Just got out of school and I log in to this news...You are the MAN. Thanks. Oh, and thanks for that lock I requested early this morning.

#127
Zulmoka531

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


Oh wow. Good move!

#128
VirtualStranger

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Posted Image

Modifié par VirtualStranger, 28 juin 2011 - 07:27 .


#129
Crackseed

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Dear Brenon,

I love you and the devs. So much awesome :D

#130
ArcticMan94

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HTTP 404 wrote...

LPPrince wrote...

Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


THANK YOU BABY JESUS.


and Adult bearded Jesus.  This news warms my heart


And the mule that carried Mary to Bethlehem.

#131
Dangerfoot

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Okay if that's true I'm excited.

#132
Confused-Shepard

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


I like this human. He understands. Thank you for the information Mr. Holmes. 
GARRUS has reached lvl 16
GARRUS wants to learn Overload
CONGRATULATIONS! GARRUS has learned Overload. 

#133
Confused-Shepard

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edit

Modifié par Confused-Shepard, 28 juin 2011 - 08:42 .


#134
Shockwave81

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Not sure if this has already been addressed, but do each of the squad members also have paragon/renegade meters?

#135
Lumikki

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:

Thank you taking time to answer the questions we had.

Level based lock is a lot better than forcing player to spend points to powers they aren't gonna use. So, this seem to solve the minor annoyance what most of us had in ME2.

Thank you again.

Shockwave81 wrote...

Not sure if this has already been addressed, but do each of the squad members also have paragon/renegade meters?

I remember reading from somewhere that it's just mistake in the picture. Squad members doesn't have paragon/renegade meter.

Modifié par Lumikki, 28 juin 2011 - 09:51 .


#136
Shockwave81

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Lumikki wrote...
I remember reading that it's just mistake in the picture. Squad members doesn't have paragon/renegade meter.


Thanks. :)

#137
Wolf_in_the_Meadow

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Thank you!!! This is much better.

BioWare so awesome :'¬)

#138
Shadeart

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It could also be great to actually choose your own powers without being "blocked" by the class thing.

#139
Juha81FIN

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Shadeart wrote...

It could also be great to actually choose your own powers without being "blocked" by the class thing.


We can choose one bonus power like in ME2. If we would be able to select all powers, classes would become trivial and there would be no real difference when I picked "best powers" for each playthrough.

#140
Guest_Imperium Alpha_*

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Power lock should go... In M2 it was a pain to see wasting 1-3 points into some crappy ability and know you could not rank it to the max either the later or the former.

#141
Relix28

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Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:


Mr. Holmes, you have just made my day.  :D

This is great stuff indeed. 

#142
Hawkeye121

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[quote]Relix28 wrote...

[quote]Brenon Holmes wrote...

Poked around a bit, so apparently the pre-reqs in the form that you guys have seen at E3 aren't around anymore. They're level based unlocks now, but from what I understand it's fairly generous in that most of the abilities unlock over the first handful of levels or so. :happy:[/quote]

Good... good , - my first reaction.

Thank you very much Mr. Holmes, greatly appreciated. Now only if we can do something about global cooldowns? Posted Image

- Hawk

#143
Guest_Inge Shepard_*

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Nice, thank you.

#144
Son of Illusive Man

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Trinity66 wrote...

I would understand if locked power would be kind of superior or more powerful version of previous power, but concussive shot and overload are completely different powers, so yes, I agree with OP.


Second that.

#145
Memphis Slim

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Fantastic, thanks Brenon.

#146
Reever

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Brenon Holmes wrote...

Poked around a bit, so apparently
the pre-reqs in the form that you guys have seen at E3 aren't around
anymore. They're level based unlocks now, but from what I understand
it's fairly generous in that most of the abilities unlock over the first
handful of levels or so. [smilie]../../../images/forum/emoticons/happy.png[/smilie]


Hell yes!

Mr. MannlyMan wrote...
Will it be different for players who are importing from ME2 to ME3? Will our powers immediately carry over, or will we have to "re-learn" them over the first 4-5 levels?


We get the powers we had at the of ME2 as our basic powers, which we can evolve throughout the game (take a look at the Known Feats thread!)

#147
Dannyboy9876

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Brenon wins the internet.

Brenon Shepard gaines 256 exp. points.

#148
TheCrakFox

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Good to know, simply saving points till I reach a level is much better than having to spend those points on something I don't want :)

#149
Guest_Hxrizon_*

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CajNatalie wrote...

Prereqs are just for the sake of prereqs... bad idea.

In Mass Effect 1 it worked because of the individual cooldowns, so it was in your best interest to invest in everything anyway. In Mass Effect 2, it's completely different and you need to max out specific powers and forget everything else. The disaster of prereqs increases when you realize that trying to max out locked powers can often result in having spare unspendable points by Level 30...


I agree 100% with you CajNatalie, I didnt mind in ME1 because you could use the other powers while waiting for one to cool down. In ME2 however i found myself only using Warp, Reave, and Singularity, making the other powers i invested in useless. 

#150
TheMakoMaster

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it was frustrating, but it also stopped some classes from being way overpowered. for example, a sentinel with maxed out tech armor and the energy drain bonus talent would be too much of a tank. forcing the player to put points into overload prevents this.