Modifié par DefiLeRz, 03 juillet 2011 - 01:14 .
Well, I can't believe I missed this game..
#26
Posté 03 juillet 2011 - 12:42
#27
Posté 03 juillet 2011 - 03:04
The way NWN2 does it, alignment-based DR bypassing doesn't really play a big role. In PnP, I gather lots of weapons are cosidered "good" or "lawful", making that as big a factor as the material. However, AFAIK it's just a hardcoded thing in NWN2 which doesn't play a big role.Adeph wrote...
I more or less understand how DR works in relation to normal weapons, adamantine for golems, silver for devils, iron for demons etc but I'm not sure how all that relates to a Monk's fists if I'm honest.
Monks will struggle with foes like these, unless they use weapons such as kamas. Bear in mind that elemental damage from gloves will ignore the DR, and if you do more than 10 points you will still be doing damage. In PnP there is a Planar Monk option which changes your attacks to count as silver or cold iron or something, but alas not in NWN2.I was fighting Succubi last night in the githyanki base and my monk was doing very little damage so I looked them up on the wikia and it says a succubus has dr 10cold iron/good so i assume the fists aren't considered cold iron for the purposes of DR then? what about mobs that need silver to bypass thier dr or need epic weapons, can a monk get past their dr at all?
Ranged attacks are just like melee ones. You need to beat your target's AC.DefiLeRz wrote...
Hello again. I don't seem to find anywhere what is the DC for a ranged attack roll (bow/arrows).. I mean, what does it have to beat(formula) to actually hit the enemy. I'm not playing a ranged character, just out of curiosityCan't seem to find that on the wiki or anywhere.. Also, Use Magic Device is affected by armor check penalty -> arcane spell failure, right ?
I don't think UMD is affected by armour check penality, and I think even if you use your UMD to cast from a scroll or something, arcane spell failure won't matter.
#28
Posté 10 juillet 2011 - 11:21
I haven't had the time to play the game the last few days so I'm still in chapter 1 and I'm tempted to re-roll a different class with a chaotic good alignment, it's a long way until the end of MOTB to be fretting over this issue.
I'm thinking maybe a Bard with a level of Rogue and able learner to deal with traps and locks, how do they scale through out the game?
#30
Posté 10 juillet 2011 - 01:43
Arkalezth wrote...
The alignment system isn't well done in the OC. You'll also find hard to RP something other than LG,CG, or CE.Well.Adeph wrote...
I'm thinking maybe a Bard with a level of Rogue and able learner to deal with traps and locks, how do they scale through out the game?
Ironically enough I was looking at nwn2db.com/build.php a version of that build that went to 30
The builder site is great but I feel a lot of the builds are meant for PW as they seem quite weak to level up then just sort of come all together in the last ~5 levels to become powerful.
#31
Posté 10 juillet 2011 - 01:46
The one I linked is good for the OC, I played a similar one once.
#32
Posté 10 juillet 2011 - 01:46
One way you can sort the builds when you search is "playable level 1-20" or "playable 1-30". These builds may not be quite as min-maxed, but the characters should be viable through the entire level range.Adeph wrote...
Arkalezth wrote...
The alignment system isn't well done in the OC. You'll also find hard to RP something other than LG,CG, or CE.Well.Adeph wrote...
I'm thinking maybe a Bard with a level of Rogue and able learner to deal with traps and locks, how do they scale through out the game?
Ironically enough I was looking at nwn2db.com/build.php a version of that build that went to 30
The builder site is great but I feel a lot of the builds are meant for PW as they seem quite weak to level up then just sort of come all together in the last ~5 levels to become powerful.
#33
Posté 10 juillet 2011 - 01:50
#34
Posté 12 juillet 2011 - 01:52
#35
Posté 12 juillet 2011 - 09:01
And the hotkeys, maybe editing the ini or something, but since no one has replied to your thread, I'm going to assume that it's not possible.
#36
Posté 12 juillet 2011 - 11:53
Other systems drive me nuts after playing in the very flexible NWN2 camera system for a while. They are so restrictive. I like to be able to run forward while looking to the side without the computer fighting me all the way trying to pull the camera back towards the run direction. And I use WASD as well.
Modifié par foil-, 12 juillet 2011 - 11:54 .
#37
Posté 13 juillet 2011 - 12:16
It definitely has its quirks.
#38
Posté 13 juillet 2011 - 12:20
I_Raps wrote...
Nobody likes this game more than me.... that said, I can certainly relate to Caribizzle's sentiment sometimes. Every now and then, the game switches me to Character Mode in spite of my settings; just about the time I'm about to throw my mouse against the wall because I can't zoom out, I remember to reset it to Exploration Mode.
It definitely has its quirks.
hmm, odd. I've never had any glitches like that (or any other kind with the camera).
The one complaint I have with the camera (although it's a complaint I could levy at any game on the market today), is when the camera zooms in when it gets pressed against a wall. I've been hoping for transparent walls similar to the transparent trees to get past this since the game came out, but it never happened.
#39
Posté 29 mai 2012 - 05:48
I never did get far into the game back then as I had an unexpected move to a new apartment and I seem to have misplaced a box of games including NWN2 during the move but I decided to buy it again from Steam a couple of weeks back.
Don't worry I won't post any spoilers just my general impressions after finishing the OC and MOTB
The OC is a very good game imo and the average score of mid 80% would seem about right to me. The first act dragged on a little and over all it's too easy but I really enjoyed the second and third acts, especially upgrading the keep and while the companions were under developed the story itself served it's purpose.
MOTB was really, really good and I loved the switch to a more personal story in that expansion and while there fewer companions they are much better realised and far more interesting. Again I found it too easy but that's a complaint I level at most RPGs including BG2, I never bothered with enchanting in MOTB at all beyond basic weapon enchants at the start and a couple of +6 wisdom and charisma mods on gear.
I played a Bard with a level of Rogue to get me the thief skills and it worked really well, the Bard songs and inspirations really do help and the epic songs are amazing!
I've just started SOZ and I'm really impressed so far, so many good ideas in this expansion. So all in all I'm more than happy with my purchase and I can't believe the stick this game takes and while it's not a classic it's certainly better than what most games passing themselves off as RPGs being released lately are.
I also upgraded my PC and NWN2 loves SSD drives, it makes such a difference to the load times.
#40
Posté 29 mai 2012 - 08:46
The Icewind Dale remake has been released, though it is still updated for minor bugs.
Some other people are remaking Baldur's Gate also. Another classic if you don't know about it.
Download (legally) Mysteries of Westgate which is an official extra adventure, though nothing as drastic as Mask of the Betrayer or Storm of Zehir. It costs less than $10, I think.
There are other great mods out there also. Go to the Nwvault, then Top Rated and maybe sort by Downloads. These are the most downloaded or famous. But if others are not in the Hall of Fame, doesn't mean they are not good. Search and give some a try, you have nothing to lose.
You could also try playing online on a roleplaying server. The most popular ones that come to mind right now are:
Baldur's Gate - The Sword Coast Chronicles. Top quality from what I saw.
Dalelands - Forgotten Realms. To be honest, I didn't play it that much, not because I didn't like it, but because I am a single-player guy.
And Kingdom of Haven. Warning, it is an Adult server with adult themes.
These are the most popular ones, I think.
Or just replay the Campaigns with a totally different character, choosing different companions and making different choices etc. Or create a totally different party in Storm of Zehir.
Modifié par Luminus, 29 mai 2012 - 08:50 .
#41
Posté 16 juillet 2012 - 12:27
Adeph wrote...
I can't believe it's almost a year since I last posted in this thread o.O
I never did get far into the game back then as I had an unexpected move to a new apartment and I seem to have misplaced a box of games including NWN2 during the move but I decided to buy it again from Steam a couple of weeks back.
Don't worry I won't post any spoilers just my general impressions after finishing the OC and MOTB
The OC is a very good game imo and the average score of mid 80% would seem about right to me. The first act dragged on a little and over all it's too easy but I really enjoyed the second and third acts, especially upgrading the keep and while the companions were under developed the story itself served it's purpose.
MOTB was really, really good and I loved the switch to a more personal story in that expansion and while there fewer companions they are much better realised and far more interesting. Again I found it too easy but that's a complaint I level at most RPGs including BG2, I never bothered with enchanting in MOTB at all beyond basic weapon enchants at the start and a couple of +6 wisdom and charisma mods on gear.
I played a Bard with a level of Rogue to get me the thief skills and it worked really well, the Bard songs and inspirations really do help and the epic songs are amazing!
I've just started SOZ and I'm really impressed so far, so many good ideas in this expansion. So all in all I'm more than happy with my purchase and I can't believe the stick this game takes and while it's not a classic it's certainly better than what most games passing themselves off as RPGs being released lately are.
I also upgraded my PC and NWN2 loves SSD drives, it makes such a difference to the load times.
From what I've heard, a lot of the modules are a lot better than the OC. Couldn't say myself since I've always stuck to the original game and SP, for no particula reason. The game IS too easy, you have to atleast play it at hardcore, it has it's challenges then. Might still be too easy for some characters on hardcore, but there are mods to fix that.
Modifié par crooked, 16 juillet 2012 - 12:28 .
#42
Posté 16 juillet 2012 - 12:52
I can say myself, for what it's worth.crooked wrote...
From what I've heard, a lot of the modules are a lot better than the OC. Couldn't say myself...
#43
Posté 10 septembre 2012 - 10:55





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