As I've been playing through TOB, militiamen from Saradush keep randomly appearing in locations where they shouldn't, rambling about me killing Gromnir. I've so far found them in the Marching Mountains, Watcher's Keep, and Sendai's Enclave. I also once found an elf refugee in the Marching Mountains, thanking me for saving his people.
This isn't game-breaking by any means, but it is very strange. I had to kill the one at Sendai's Enclave because he got trapped in an AOE spell, but since Saradush was destroyed at that point it didn't matter. I was just wondering if anyone else has encountered this problem or if anyone knows how to solve it. Thanks!
TOB: The Case of the Random Militiamen
Débuté par
Jthesunshinegirl
, juin 26 2011 06:08
#1
Posté 26 juin 2011 - 06:08
#2
Posté 27 juin 2011 - 01:29
As it is dubiously a scripting error I'd look at your install list/ order first i.e. you patched before adding other mods & the game is NOT installed in win7 c:programs etc then I'd transfer your best backup save game to a fresh install if needed before you finish.
#3
Posté 28 juin 2011 - 06:31
Thanks for the response, but I must admit I don't actually know how to check the install list/order you mentioned. I have no mods installed, but I did patch it. I'm also running Windows XP.
I was able to finish the game without anything disastrous happening, although the knights from Watcher's Keep showed up during my fight with the monks outside of Balthazar's monastery, even though I'd imprisoned them with the demon. A couple got killed by fireballs from the enemy mages, but it didn't seem to affect anything.
Thank you again for your advice!
I was able to finish the game without anything disastrous happening, although the knights from Watcher's Keep showed up during my fight with the monks outside of Balthazar's monastery, even though I'd imprisoned them with the demon. A couple got killed by fireballs from the enemy mages, but it didn't seem to affect anything.
Thank you again for your advice!





Retour en haut






