Superfluous characters from ME2.
#26
Posté 27 juin 2011 - 02:38
I'd say Zaeed, Kasumi, Thane, Samara, Jack, and Grunt are the most superfluous.
Out of the 6 others, I'd say Jacob and Garrus are the most "useless". Their specific missions are useless (extremely personal quests with no implications on the reapers war... unless Sidonis turns out to be the next turian councilor or someone very important...) and their role in the story is minimal, but both do bring a useful upgrade to the ship and can be leader in the suicide mission. They're both there to be buddies/LI and nothing more. (Maybe that will change if Garrus happens to be an important liaison with the Turian Fleet but, well, he's not in ME2... and to be honest the help of the turians seems pretty much a given, compared to other races. I'm even tempted to say Samara may he more important to get help from the asaris than Garrus from the turians...).
Tali and Legion are important to deal with the quarians and geths, both of which seem to be powerful potential allies.
And Mordin and Miranda are both key elements.
#27
Posté 08 juillet 2011 - 12:27
#28
Posté 08 juillet 2011 - 01:10
Sundiization wrote...
Plot-wise only needed characters are Mordin(To create counter measure against swarms) , Legion(to help aboard IFF) and Miranda(To rebuilt Shepard). Tell me if i missed someone important.
I agree. All the squad members from ME2 are now superfluous. Miranda is not integral to further the ME3 plot at all. She served her purpose in ME2. Beyond that she isn't necessary for ME3. All the characters except romanced LI's from ME2 served their purpose and could be written out of the third game easily. To imply that one squaddie is more important to further the ME story after ME2 is nonsense.
Remember all the Squad members are expendable during the suicide mission.
Modifié par CC-Tron, 08 juillet 2011 - 01:14 .
#29
Posté 08 juillet 2011 - 01:27
While they may have ceased being important when it comes to the plot, they've all gained loyal fanbases. They're important to my Shepard, and therefore important to me. Besides, I'm pretty sure they all still have a part to play. How easy will it be to convince the quarians of peace without Legion there to back you up?
They may be expendable, but it doesn't mean they're not important. I'm calling it now; to get the best possible ending with the fewest casualities, you'll need your whole ME2 squad alive.
#30
Posté 08 juillet 2011 - 01:40
#31
Posté 08 juillet 2011 - 02:41
Thane: same as Samara pretty much, plus no specialist skills to offer in SM. Obvious attempt at creating new ME mascot/cool alien.
Jacob: OP said it best.
#32
Posté 08 juillet 2011 - 03:32
Plotwise practically every character has at least some importance and since we haven't seen the roles they play in me3 yet, their importance is yet to be fully realised.
Mass effect 1 had characters that you could argue played no significant importance to the plot overall and yet these characters could rise in importance over the course of me2 or me3. Wrex for example is not needed to ensure anything in me1, in me2 he if alive is trying to rebuild the krogans and in me3 this could be very important.
Until the entire story is finished, which character played a major plot significant role won't be known and even then if a character hasn't played such a role their importance would still be decided by what they meant to you the player.
#33
Posté 08 juillet 2011 - 06:18
This threads reeks of get rid of the chars I don't like attitude, and this being the ME fandom everyone is hated by someone, thus everyone should be disposed of.
#34
Posté 10 juillet 2011 - 06:58
Eromenos wrote...
Kelly the Human Screensaver: exploitative sex-toy secretary who contributes nothing that EDI can't do better, or faster.
Ken & Gabby: see Jacob & Thane.
These are true, but I don't really mind superfluous characters, ad long as they aren't squadmates.
Jacob, for example, didn't really have anything unique about him. He was a nice guy, but he was just a soldier. I think they just put him in to make his loyalty mission more prominent.
#35
Posté 10 juillet 2011 - 07:16
go with what they actually can contribute to the mission they were recruited for....
Didn't need:
Thane - there is no need for an assassination during the SM and he fails at being a squad leader and the biotic bubble.
Kasumi - there is also no need for thievery on the SM and she's a DLC character so really isn't important anyway.
Legion - He can't do anything on the suicide mission and can technically be replaced into another geth platform.
Jacob - Fails at the vents and biotic bubble... he can be a squad leader but we already have Garrus and Miranda for that role. And Miranda also fills the "cerberus lackey" role.
Could be or not:
Grunt and Zaeed - Exceptional at holding the line... but that's it.
#36
Posté 10 juillet 2011 - 07:28
Both Legion and Kasumi are chosen vent people. Legions a GETH so he can hack the doros and Kasumi's a tech expert and her DLC is important due to the incriminating Allaince evidence in the greybox.xxSgt_Reed_24xx wrote...
if you want to go by something other than... these characters are superfluous b/c I don't them as much as these other ones...
go with what they actually can contribute to the mission they were recruited for....
Didn't need:
Kasumi - there is also no need for thievery on the SM and she's a DLC character so really isn't important anyway.
Legion - He can't do anything on the suicide mission and can technically be replaced into another geth platform.
Jacob - Fails at the vents and biotic bubble... he can be a squad leader but we already have Garrus and Miranda for that role. And Miranda also fills the "cerberus lackey" role.
#37
Posté 10 juillet 2011 - 07:36
ADLegend21 wrote...
Both Legion and Kasumi are chosen vent people. Legions a GETH so he can hack the doros and Kasumi's a tech expert and her DLC is important due to the incriminating Allaince evidence in the greybox.xxSgt_Reed_24xx wrote...
if you want to go by something other than... these characters are superfluous b/c I don't them as much as these other ones...
go with what they actually can contribute to the mission they were recruited for....
Didn't need:
Kasumi - there is also no need for thievery on the SM and she's a DLC character so really isn't important anyway.
Legion - He can't do anything on the suicide mission and can technically be replaced into another geth platform.
Jacob - Fails at the vents and biotic bubble... he can be a squad leader but we already have Garrus and Miranda for that role. And Miranda also fills the "cerberus lackey" role.
You don't know that that will be important at all in ME3.
Plus, tali can also run the vents and is more interal due to her relationship with the quarians... so you really don't need legion or kasumi for the vents.
#38
Guest_franciscoamell_*
Posté 10 juillet 2011 - 07:52
Guest_franciscoamell_*
Thane is important at holding the line too and Kasumi and Legion can infiltrate the base without being shot in the face.xxSgt_Reed_24xx wrote...
Thane - there is no need for an assassination during the SM and he fails at being a squad leader and the biotic bubble.
Kasumi - there is also no need for thievery on the SM and she's a DLC character so really isn't important anyway.
Legion - He can't do anything on the suicide mission and can technically be replaced into another geth platform.
I think that what makes the characters important is you, by choosing who to take on missions, who to do the loyalty missions, who to romance and who to do what in the SM, some characters like Miranda and Mordin are key-characters and are important even if you don't talk much to them, Legion can be very important if I recruit him and if I do his mission but you don't have to recruit him. Jack is important because she is always on my squad and I romanced her, Morinth is important because I chose her over Samara and I use her a lot on my squad too, but I can never have Morinth on my team and I could just leave Jack in her pit and never talk to her, It is the player who decides who is superfluous.
#39
Posté 10 juillet 2011 - 08:07
franciscoamell wrote...
Thane is important at holding the line too and Kasumi and Legion can infiltrate the base without being shot in the face.xxSgt_Reed_24xx wrote...
Thane - there is no need for an assassination during the SM and he fails at being a squad leader and the biotic bubble.
Kasumi - there is also no need for thievery on the SM and she's a DLC character so really isn't important anyway.
Legion - He can't do anything on the suicide mission and can technically be replaced into another geth platform.
I think that what makes the characters important is you, by choosing who to take on missions, who to do the loyalty missions, who to romance and who to do what in the SM, some characters like Miranda and Mordin are key-characters and are important even if you don't talk much to them, Legion can be very important if I recruit him and if I do his mission but you don't have to recruit him. Jack is important because she is always on my squad and I romanced her, Morinth is important because I chose her over Samara and I use her a lot on my squad too, but I can never have Morinth on my team and I could just leave Jack in her pit and never talk to her, It is the player who decides who is superfluous.
I suppose you're right... but I was trying to be unbiased... I mean, honestly.... I like Legion and Thane... though I don't like Kasumi.
Jack and Morinth however, would be important as they were recruited for their skills and those skills (their biotics) actually come into play in the SM (which is what they were recruited for). Not only do they come into play... they actually succeed in their roles.
#40
Posté 10 juillet 2011 - 08:18
The ones I think could have been left out without me feeling like I was missing out on anything beyond their personal story arcs would be Thane, Jacob, Samara and Zaeed.
I disagree about Grunt, I think he could have an impact on the genophage issue and tradition dictates we need a tank. If combat and story were more compatible he would seem much more useful. Similarly, while I don't really love Legion like everyone else seems to, I can see the unique viewpoint he brings to the quarian/geth debate and the issue of the heretic geth.
As for Kasumi, I found her strangely useful after giving her a shot. And while she has no ties to the plot (and recruiting a thief for this kind of mission is a bit of a head-scratcher), she fills a unique role of being the only squadmate to comment on missions and other characters, instead of only having opinions on Jacob and Miranda. I'd call her integral in helping to fill the gaping void left by a total lack of squad interaction.
#41
Posté 12 juillet 2011 - 01:41
KainrycKarr wrote...
DirtyVagrant wrote...
The characters you like are more superfluous than the characters I like.
I like all the characters. But there are some who, from an outside perspective, just don't really add anything unique to the team.
I like them too, but each person who plays is going to see different characters as an important part of their team. On a consistant basis I choose to take Legion, Garrus, Moridin and Jack more than any of the others and occasionaly Tali or Jacob. I seldom take Miranda, Samara or the others though I like them.
I have no idea how they are deciding who will be perminent squad members or whose story/background is most important, but I'm sure someone will be dissappointed somewhere along the line.
#42
Posté 12 juillet 2011 - 02:11
Mordin is aboard the Normandy for the counter measures, Samara makes my bubble.
Does that make the rest of the team superfluous? In my game, yes I suppose, as I don't use them at all....But not so in other peoples games....we each have our battle synergies with various squaddies to suit our classes and play styles....and any further need of those squaddies. eg. Tali for Quarian backing in ME3, she is not the only Quarian we are on good terms with....or at least able to put forward a good arguement in a bid for their help.
#43
Posté 12 juillet 2011 - 02:15
GTFO. If you think Grunt was useless and boring then you are obviously a idiot.XX55XX wrote...
There were way too many characters in ME2. Some didn't seem to contribute much in the way of narrative for the plot itself. Which characters do you think were superfluous? Here's mine:
1. Grunt. I don't know why he was even included, but BioWare probably felt like putting him on the team because Wrex was gone, and the team needed a krogan. I don't care about this prescence in the game, but he doesn't seem to contribute much to it. Yes, BioWare did record dialogue in which he and Mordin clashed over the Mordin's involvement with the genophage program, but that was scrapped, unfortunately.
2. Kasumi and Zaeed. Being DLC characters, they are complete throwaways and don't contribute to the plot outside of their respective loyalty missions.
3. Jacob. Yeah, we know he's a simple soldier hired by Cerberus... And then... unlike Miranda, he isn't integrated into the plot in any meaningful way whatsoever. He's just... there.
#44
Posté 12 juillet 2011 - 02:25
#45
Posté 12 juillet 2011 - 03:17
Anyway I don't think any of the Mass Effect 2 characters were useless. The one who I had the hardest time finding a place for is probably Thane, but only because he doesn't really have a set skill for the suicide mission. But he is still an expert biotic marksman. =D I like them ALL! Besides, is having another gun on board a bad thing? I SAY NAY!
Modifié par ilovemesometurian, 12 juillet 2011 - 03:21 .
#46
Posté 12 juillet 2011 - 03:45
??? Thane has almost the perfect skillset for the suicide mission. Warp for collector and husk defense stripping and throw for quickest recharging auto kill against husks and collectors lining up next to bottomless abysses. Even Shredder ammo is useful for classes that can't otherwise fit an ammo power in. Or are you talking about the plot tasks ie vents, biotic barrier, leader etc?ilovemesometurian wrote...
Anyway I don't think any of the Mass Effect 2 characters were useless. The one who I had the hardest time finding a place for is probably Thane, but only because he doesn't really have a set skill for the suicide mission. But he is still an expert biotic marksman. =D
#47
Posté 12 juillet 2011 - 03:49
Malanek999 wrote...
??? Thane has almost the perfect skillset for the suicide mission. Warp for collector and husk defense stripping and throw for quickest recharging auto kill against husks and collectors lining up next to bottomless abysses. Even Shredder ammo is useful for classes that can't otherwise fit an ammo power in. Or are you talking about the plot tasks ie vents, biotic barrier, leader etc?ilovemesometurian wrote...
Anyway I don't think any of the Mass Effect 2 characters were useless. The one who I had the hardest time finding a place for is probably Thane, but only because he doesn't really have a set skill for the suicide mission. But he is still an expert biotic marksman. =D
Thane is a legend with Collectors on Insanity.....
#48
Guest_laecraft_*
Posté 12 juillet 2011 - 04:25
Guest_laecraft_*
If we consider them regarding their potential usefulness in suicide mission, half the characters are redundant. We need only one super-powerful biotic to hold the field - either Jack or Samara. I wish we'd have to choose. We need only one engineer - either Tali or Legion, and yes, I wish we had to choose. It's like half of them are doubles.
It doesn't feel like much of an accomplishment when the only outcome you can change is which teammates are kept alive, while the mission is not about saving your teammates - it's about defeating the Collectors. That goal is being somewhat lost in the mission.
I wish there's be different outcomes, something like this:
1) destroy the base
2) destroy the base but too slowly - the Collectors flee and join the Reapers in the invasion
3) destroy the base but salvage something that could be used as an evidence for the Council, in the vain hope that they will not dismiss it this time
4) keep the base for Cerberus and take pictures of the Reaper larva on your cell phone, to spook the Council with. You have to pay with the lives of all but two your teammates for this outcome.
5) keep the base for yourself, only to find out that you don't have the money or resources to do the proper research and make use of this tech
6) keep the base for the Alliance, only to watch them blow it off in an knee-jerk reaction of "this is an abomination!"
7) keep the base for the Council, only to watch them stare at it, wide-eyed, and declare, "wow, the geth really progressed with their technology!"
8) manage to destroy the base, but the Reaper larva gets away, and it's going to be grown to full size in ME3 with humans taken from the Earth. This option is only available if you make choices to spare all of your teammates.
*
Shepard: I just realized something. The Reapers don't exist.
Council: At last. We knew you'd come around.
Shepard: The geth do exist, though. You believe in geth, right?
Council: *warily* That's right. Why?
Shepard: Well, remember that ship, Sovereign? It's not the only one. The...geth...have many such ships. And their technology is really advanced. And it came to my attention that they're planning to invade the galaxy.
Council: The geth?
Shepard: Yes. The geth. They want to destroy all organic life. Soon. You've seen how agressive they are. You've seen how their technology has progressed. They must be stopped. Also, did I mention their indoctrination technology, their implants, and their anti-stealth systems?
Council: You're speaking of the geth, right?
Shepard: In the end, what you choose to call them doesn't matter. They simply are.
Modifié par laecraft, 12 juillet 2011 - 04:44 .
#49
Posté 12 juillet 2011 - 06:03
laecraft wrote...
If we consider them regarding their potential usefulness in suicide mission, half the characters are redundant. We need only one super-powerful biotic to hold the field - either Jack or Samara. I wish we'd have to choose. We need only one engineer - either Tali or Legion, and yes, I wish we had to choose. It's like half of them are doubles.
Redundancy makes sense. How would anyone know that only one super-biotic would be required before the suicide mission? What if one of the super biotics is killed before they are needed? The squad would be out of luck if there were only one expert in every field and that person is lost.
#50
Posté 12 juillet 2011 - 11:27
CC-Tron wrote...
laecraft wrote...
If we consider them regarding their potential usefulness in suicide mission, half the characters are redundant. We need only one super-powerful biotic to hold the field - either Jack or Samara. I wish we'd have to choose. We need only one engineer - either Tali or Legion, and yes, I wish we had to choose. It's like half of them are doubles.
Redundancy makes sense. How would anyone know that only one super-biotic would be required before the suicide mission? What if one of the super biotics is killed before they are needed? The squad would be out of luck if there were only one expert in every field and that person is lost.
Plus that would be super boring. I had a great time taking different members of the team to see how they worked out. I never checked out the cheat list showing who was best to do what job and experimented until I figured out what worked best for me.
I don't know what will be going on in ME3, but one reason for the doubles, might be if one died in ME2 there is the possibility that you will need the other on ein ME3.
edit extra letter
Modifié par mopotter, 12 juillet 2011 - 11:28 .





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