(precast)
Stoneskin
Protection from Magical Energy
Protection from Cold, Electricity, Fire, and Elements
Spell Trap
Immunity: Divination
Globe of Invulnerability
Improved Invisibility
Mirror Image
Improved Haste
~
Chain Contingency (takes effect immediately)
Protection from Magical Weapons
Improved Haste (again)
Immunity: Abjuration
I've searched on several sites and have found only one person who claims to have beaten it (here, post #6), but his strategy doesn't work for me since he says he used True Sight, but Irenicus has SI:Div so I don't see how it worked for him. The problem I'm having is that even if you remove his spell defenses, his combat protections will still be up (including Prot. fr. Magic Energy, so area spells don't work), and you can't remove them since he's still Imp. Inv. (breach doesn't bypass invisibility like some of the magic shield removal spells).
I'm pretty unhappy since up until that point, I'd avoided anything I felt was cheesy and I felt the mod was fantastically well-balanced, but the only way I made any headway at all in this battle was doing a bit of metagaming (casting SI:Abj to defeat his Remove Magic) and spamming Chain Contingency to get instant casting. I even disabled his ability to melee attack during his Time Stops by setting CLUAConsole:SetGlobal("DMWWNoTimestopMelee","GLOBAL",1). Even still, I haven't beaten it, so I wanted to hear other people's successful strategies (or even just complaints
Thanks for any replies. I might be out of town for awhile starting tomorrow (*still* up in the air!) so sorry if I don't respond after today for a bit.
Modifié par Satyricon331, 26 juin 2011 - 07:25 .





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