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SCS2 Irenicus battle in hell


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#1
Satyricon331

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I was wondering whether any of you have beaten Irenicus w/ SCS2 installed - either with the "Improved Irenicus" component or not.  I don't have that component installed, and I still can't beat him.  Without the component installed, he summons those four demons while you're frozen in the cutscene, and then opens with:

(precast)
Stoneskin
Protection from Magical Energy
Protection from Cold, Electricity, Fire, and Elements
Spell Trap
Immunity: Divination
Globe of Invulnerability
Improved Invisibility
Mirror Image
Improved Haste
~
Chain Contingency (takes effect immediately)
Protection from Magical Weapons
Improved Haste (again)
Immunity: Abjuration

I've searched on several sites and have found only one person who claims to have beaten it (here, post #6), but his strategy doesn't work for me since he says he used True Sight, but Irenicus has SI:Div so I don't see how it worked for him.  The problem I'm having is that even if you remove his spell defenses, his combat protections will still be up (including Prot. fr. Magic Energy, so area spells don't work), and you can't remove them since he's still Imp. Inv. (breach doesn't bypass invisibility like some of the magic shield removal spells).

I'm pretty unhappy since up until that point, I'd avoided anything I felt was cheesy and I felt the mod was fantastically well-balanced, but the only way I made any headway at all in this battle was doing a bit of metagaming (casting SI:Abj to defeat his Remove Magic) and spamming Chain Contingency to get instant casting.  I even disabled his ability to melee attack during his Time Stops by setting CLUAConsole:SetGlobal("DMWWNoTimestopMelee","GLOBAL",1).  Even still, I haven't beaten it, so I wanted to hear other people's successful strategies (or even just complaints ;).  I might resort to the strategy I've seen elsewhere, which is to uninstall the improved-spellcasters component, and then reinstall after I get into ToB.

Thanks for any replies.  I might be out of town for awhile starting tomorrow (*still* up in the air!) so sorry if I don't respond after today for a bit.  

Modifié par Satyricon331, 26 juin 2011 - 07:25 .


#2
BelgarathMTH

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I looked at your threadlink. He opened with Spellstrike. That 9th level spell should get rid of the Immunity:Divination.

Then you could True Sight and Breach and all that to your heart's content. It still sounds like a god-awful battle though.

There comes a point where you have to ask yourself why you're doing a thing. Are you enjoying beating yourself on the head with this, what amounts to a math problem?

To each their own, I suppose. The vanilla versions of games are balanced for relaxed, fun indulgence of fantasy. If you install masochistic mods, I guess you get what you signed up for. ;)

Anyway, I think the starting Spellstrike is probably the key to the whole problem.

Modifié par BelgarathMTH, 26 juin 2011 - 08:47 .


#3
touch_of_the_void

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If you have installed the component that allows antimagic (Spell Thrust, Ruby Ray of Reversal etc.) to penetrate invisibility then can't you just use these spells to remove SI:D along with the other spell defenses (i.e. Spell Trap and GoI from your list)?

Then with SI:D gone he's vulnerable to True Seeing and then Breach.

Alternatively I think the thief Detect Illusions ability bypasses SI:D in SCSII, if you have a character who can make use of that.

#4
Satyricon331

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Thanks guys, I just beat it once it occurred to me that Chain Contingency bypassed defenses, making Breach feasible (cheesy, cheesy). I had thought Spell Immunities were a battle protection, but touch_of_the_void, you might be right that they're a spell defense (which would make more sense) - and actually this might have been what happened in my battle just now since I threw a True Sight up to get rid of all the illusions the demons had on (it's really hard to keep track of such things.)

And BelgarathMTH - yes, I agree! The thing I liked about SCS2 was that it wasn't so masochistic (contrast to Tactics). Besides some good spell tweaks, it just makes the spellcasters like your spellcasters (and fighters like your fighters, etc.), so there's no cheesy imbalance. It's just this one boss battle that was quite an outlier.

#5
BelgarathMTH

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@Satyr, true, however some spells at lower levels are battle enders (Sleep and Web, for example), and if they can do it as well as you, every battle with casters becomes a matter of who gets a spell to fire first.

I rejected most of SCS when I went to the Nashkel mines and got my party wiped two or three times by kobolds casting Sleep, and two or three times by spiders with Web spells cast on sight.

I thought finally, this is ridiculous. It makes your whole game experience completely dependent on foreknowledge of creature placement and dice rolls - which I see as being phony as hell.

Modifié par BelgarathMTH, 27 juin 2011 - 12:07 .


#6
Satyricon331

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Yeah, I try hard never to metagame my battles, which is partly why I found the Irenicus fight so frustrating. I haven't tried SCS in BG1, but I'd imagine it'd be much more difficult since you're at such a low level and have terrible saving throws.