What class has the most survivability?
#1
Posté 20 novembre 2009 - 05:54
#2
Posté 20 novembre 2009 - 05:55
#3
Posté 20 novembre 2009 - 05:57
#4
Posté 20 novembre 2009 - 05:59
#5
Posté 20 novembre 2009 - 06:00
#6
Posté 20 novembre 2009 - 06:04
#7
Posté 20 novembre 2009 - 06:05
#8
Posté 20 novembre 2009 - 06:07
#9
Posté 20 novembre 2009 - 06:08
#10
Posté 20 novembre 2009 - 06:09
#11
Posté 20 novembre 2009 - 06:09
zazally wrote...
So Champion/Templer's are useless?
Isn't that a peculiar way of thinking. There can only be one? Both are good, man. Both are good!
#12
Posté 20 novembre 2009 - 06:10
#13
Posté 20 novembre 2009 - 06:12
#14
Posté 20 novembre 2009 - 06:15
Sloth Of Doom wrote...
Meh rogues have the most survivability. high dex means nothing bloody hits you, and if they DO start hitting you you can pressWINcomabat stealth.
Spells still kick your butt, though
#15
Posté 20 novembre 2009 - 10:26
#16
Posté 20 novembre 2009 - 10:27
#17
Posté 20 novembre 2009 - 11:00
But honestly, as appealing as it may sound, it's not very fun. You may just as well just use a godmode cheat on any other character and it feels the same way playing it. You hardly get any fun out of playing the game once you get those buffs.
If you are talking about survivability on a warrior, you'll probably want a sword + shield templar. Sword + Shield style to become flanking immune and templar to become more resistant to spells (also allows you to wear some templar gear with crazy spell resistance on it should you wish to).
Any high dex char is also quite survivable, so rogues do fairly well. Nothing stops you from giving your warrior high dex as well though. I actually believe that a high dex/low armor warrior might be a more effective tank than a low dex/high armor warrior (on higher difficulties at least).
Modifié par Toro Nero, 20 novembre 2009 - 11:00 .
#18
Posté 20 novembre 2009 - 11:05
Night Elf druid.F-C wrote...
paladins. they can bubble hearth if it ever gets tough.
Shadowmeld -> Flight Form
They can do it more often than a paladin as well, and they don't have to waste their heart or leave the general area.
However, neither of these are applicable in arena or BGs. Druid is better for BGs, paladin is better for arenas.
Feral > Ret if you want to be DPS though, but it's apparently significantly harder to play.
Modifié par Odd Hermit, 20 novembre 2009 - 11:06 .
#19
Posté 20 novembre 2009 - 11:23
zazally wrote...
Mehbazu thank you. What would have more survivability Arcane Warrior/Blood Mage or Champion/Templar also what is the best specialization that goes well with Arcane Warrior?
Not even a real contest AW/BM is much better.
Essentially take your warrior and throw nearly every mage buff on him and that's an AW. Then use BM so you can cast mage spells to make things even more ridiculous.
#20
Posté 20 novembre 2009 - 11:26
Modifié par Spyndel, 20 novembre 2009 - 11:28 .
#21
Posté 20 novembre 2009 - 11:29
Spyndel wrote...
No Warrior class can hang with the Arcane Warrior for durability. You can argue the rogue thing about evading and hiding from damage, but as far as a character that can wade into the middle of crowds of enemies and just take it, thats Arcane Warrior hands down, and it isnt even close.
The Duelist rogue can do so too with two different feats for evasion on dex With my arcane warrior on first play through.. the last two standing were always leiliana as a duelist bard.. and me as an arcane warrior..the difference was she was able to do more things with abilities without chugging mana potions...
#22
Posté 20 novembre 2009 - 11:35
#23
Posté 20 novembre 2009 - 11:35
Lughsan35 wrote...
Spyndel wrote...
No Warrior class can hang with the Arcane Warrior for durability. You can argue the rogue thing about evading and hiding from damage, but as far as a character that can wade into the middle of crowds of enemies and just take it, thats Arcane Warrior hands down, and it isnt even close.
The Duelist rogue can do so too with two different feats for evasion on dex With my arcane warrior on first play through.. the last two standing were always leiliana as a duelist bard.. and me as an arcane warrior..the difference was she was able to do more things with abilities without chugging mana potions...
If you are a Blood Mage as well, your casting abilites far and away outstrip any meager rogue abilities. MY AW/BM has never chugged a mana pot in his life, and rarely has to resort to a healing pot. And if he does, it is almost always due to damage he has done himself with blood magic, not damage from any really serious threat.
#24
Posté 20 novembre 2009 - 11:39
relhart wrote...
Ignore the AW/BM bandwagon fanboys, they only get really good at endgame,
Mages are overpowered out of the gate, so you start out the game *realy good*.
At some point you also get to wear the best armor in the game , so you are *really good* and far more duarable, while still being an effective caster.
Oh, and then, yeah, by the end of the game you will be completely unkillable, able to dish out decent damage without expending any any mana at all, and also able to kill and control entire roomfulls of enemeies at once with the most potent magic in the game.
There are no downsides. There are no "rough patches".
#25
Posté 20 novembre 2009 - 11:46
Spyndel wrote...
Oh, and then, yeah, by the end of the game you will be completely unkillable, able to dish out decent damage without expending any any mana at all, and also able to kill and control entire roomfulls of enemeies at once with the most potent magic in the game.
There are no downsides. There are no "rough patches".
I think the downside is that it just takes all the enjoyment out of the game. Especially if it's the first playthrough. As most people mention already, including you, you become unkillable. It really feels like the equivalent of a 'legal' godmode.
It may be fun for an hour or so, but it wears quickly.





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