EJ107 wrote...
But we have no idea whether that comment only included "permanant" squadmates, not accounting for all of the temporary squadmembers, optional squadmembers and major NPC's (like my example of Joker and EDI: they are strong characters but not Squadmates). We may not actually get any "permanants" at all.
It's too early to say that they're dropping older characters in favour of new ones. I think they'll be a rotation, and an increase in NPC's on the normandy that you can have long conversations with and good interaction, but are not Squadmembers.
Using this model the charcter growth I was speaking of could still happen. We don't know enough yet to say anything for certain.
We know so little thats right, but what we do know shows little things that can point us in certain directions.
For example we know that no matter what we have a smaller squad this time round, which means however you look at it there will be less space for characters.
We know that they're doing different things with squadmembers this time round, inc temp roles etc. But we also know that some will be permanent (they originally said Vs.Vega,Liara) and if you don't think Vega who is supposed to represent a new players perspective (or Liara and the Vs) who are guranteed to be alive in every playthrough therby allowing them to play major plot roles will be permanent then i couldn't disagree with you more.
Do you really think what we'll get is lots of NPC's on the normandy, that all of these characters will just be sitting around waiting for long conversations to finish off their character development (seriously that makes even less sense than reducing their roles in the first place). Having former squadmates on board, people who you fought with and not allowing them to be used as squadmembers just doesn't ring true, can you imagine how it'd look?
Oh look there's Grunt, whats that you want a long conversation, but dammit Grunt we have to go down and stop the reapers, What's that you can't come with me, your off to do some calibrations, Hey wait a sec isn't that Garrus's job.
Much more likely we'll meet up with a former squadmember, do a mission or 2 with them and then they'll hit us with a reason why they can't come with (yes they may return at the end) but either way its reducing their roles.
Interactivity is what drives character development, the more of it you have the more the character grows, once you reduce that your reducing the development of that character. By making any or all squadmembers temp your reducing the level you can interact with that character and that means you have to either rush the development forward or just take it to a lesser point.
So while we don't know much about how they intend to treat characters and their roles, we can infer that what we may get is less than what we would like to get, i could of course be completely wrong on this, but thats how it looks to me.