XX55XX wrote...
Remember Horizon? Remember how similar the reactions between Ashley and Kaidan towards Shepard's reappearance were? Most likely, BioWare did it because they were lazy, electing to reuse camera angles between cutscenes in order to save time. Cutscenes take up a lot of time, not to mention all of the voice acting required, too.
Now, let's say that Mass Effect was a text-based adventure, not unlike the adventure games which were developed during the 1980s. The writers would be far less constrained by the resources available to the cinematics and art teams. They can write more, create more conversations, expand on subplots, etc, without having to record lines or have the cinematics team do its tedious work.
Hence, the writers can write more, record more conversations for the player to read, and perhaps, flesh out the in-game romances and friendships to a level of detail that cannot be realized by the current conventions of game development.
It would also be a much better game (if you like to read).
This isn't a trollish question. Now thinking about old school D&D where reading was a must and fast forwarding to this gen, I hate to say it but that's a huge gap in story telling. I get what you're saying but you have to understand that they are trying to evolve graphics to mimic the emotion that words find it hard to express.
Are writers constrained by time hence the fast and uninspiring dialogue? Probably. Are writers given other projects when fans have grown accustomed to their work? Probably. I believe that it's a very fine line between what is written for a story and what can be used. What I mean is if a writer has a great idea but the length of has to be trimmed down then it's not the writers fault at all. Many things come in to play. Deadlines, budget, time, etc etc.
When writers love a project they're working on then they try to make it as immersive as possible hence books. Now when people try to adapt those ideas to another medium like theater, most of the ideas are lost in translation due to time. That's why they say see the movie before you read the book because if you read the book first, you'll be dissappointed in the movie because it changed something or didn't go into detail about something else. I apply the same rules to writers of videogames. It's easy for many to complain that something is "missing" but some don't take the time to understand why it's missing. Some companies try to fill in the gaps by releasing comics and novellas and others just ignore it. But until production costs are lowered and companies give more leeway on a project, then writers are going to continually be constrained.
Take these forums. Some want to ME3 on 3 disks (so do I) for the most content we can get. But it doesn't always come down to what we want but what they can do.
Modifié par shadowreflexion, 27 juin 2011 - 05:00 .