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Yet another brilliant Smudboy video about the Mass Effect 3 Marketing so far.


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#201
Destroy Raiden_

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He doesn't have much to work with smud should wait till the game comes out. No Punctuation hasn't even done anything 3 related it's far too early for such things.

#202
PantokratorII

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javierabegazo wrote...

PantokratorII wrote...

regarding the reference to the atomic weight of iron, I just started thinking about stars: When a star begins to produce iron it has seconds left to live and will (if its mass is big enough) explode. maybe its relevant to Haestrom acting weird or some sort of weapon. Or maybe I am just speeding out of a tangent?

Hint to secret weapon to destroy the reapers?  :o

Maybe although flying around novaing stars to get rid of the reapers must be the very definition of a "scorched Earth response" (notice the E) Image IPB

#203
hwf

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Mesina2: I met him like in few days and was a big dick to me and soon enough I find out he was like that to everyone who disagrees with him.

That kinda explains his critique style. :P

As for the ARG-ish campaign that preceded ME3 announcement, I felt it was sorta nicely done.
Not really my thing but I enjoyed the buzz created in watching those who do like it figure out what it really meant.

The PLC: What's up with the Omni blade thing where the enemy takes no damage? Was that a glitch?

In this build it seems to be intentional and predictable.
There was a gameplay video leaked on the interwebs that was meant for press only; to pick up custom screenshots from. In that video you could see a hostile Geth using an omniblade attack on Shepard, who managed to strafe out of it because spinning up the blade takes quite some time. Shepard essentially dodged it.
I'm thinking it was implemented as a spherical AOE damage attack since the Cerberus trooper in the critique video did get hit, and stumbled back but didn't get hit severely due to damage dropoff based on distance.

If anything, I'd say the Omniblade in general is a bit too slow in the standing-up face-to-face situation. I'd like it as speedy as the omniblade takedown on an unsuspecting idling enemy from behind cover. That one was nice and quick.

As for the ranting on "sharp light" cutting things. I'd like to think the visible part of the omniblade, like the Shadowbroker's Shield, is a user interface indicator that the device is activated, dangerous and how far the effect reaches.

As for Deus Ex: Human Revolution. Those that have played the "leaked" press demo are generally impressed by it and think it's a good game compared to the orignal. From what I experienced, Mass Effect 2's cover shooting system worked better though, so I'm thinking ME3'll be even better in that regard!

Modifié par hwf, 27 juin 2011 - 08:32 .


#204
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javierabegazo wrote...

What "good questions" did he raise? He doesn't ask them in any sensible way, but in the way that that stupid bully with a big forehead in your elementary school math class would demand for your milk money.


All of his "points" I addressed in this post. - Yet another brilliant Smudboy video about the Mass Effect 3 Marketing so far. (Mass Effect 3 - Mass Effect 3 General Discussion) | BioWare Social Network



No wonder he was banned. Clearly you were just relishing the chance.

I wonder, if Mesina2 and others can get away with bashing him so viciously now that he isn't here to defend himself can I start bashing people can defend themselves or will I get banned for it?

#205
Bluko

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Eh Smudboy has his points sometimes, but the Omni-Blade is no worse then various other "holographic" stuff that was already in ME2 (Drones, Sentinel Armor, Shadowbroker Shield, etc.) 

Are those things kind of silly? Well to be blunt... yes they are. Really the Omni-Blade is no worse an offender then everything that was in ME2 which was almost always Style > Sense. So I'm not a fan of the Omni-Blade myself, but ranting about it specifically is sort of pointless. Now if you want to mention all the silly physical holographic as being outlandish go right ahead. But it's not just the Omni-Blade.

Frankly the Omni-Blade is one of the more sensible ones, and if you look closely in the opening thing with EA/Bioware you'll see an actual physical blade is formed by the Omni-Tool.


I concur I'm a tad perturbed Mass Effect so closely resembles Gears of War gameplay. Not really what I imagined the final game ending up like. I got into Mass Effect because it was different from everything out there. Kind of disappointed that Bioware felt they had to copy off more popular games to make their own game. Still as much as I may dislike this as long as the gameplay is good I won't push the issue too much since there is little that can be changed at this point.

While admittedly ME3's marketing has been somewhat poor, I get the feeling Smudboy is just using this as an excuse to mock the game series.

#206
goofyomnivore

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I watched his Dragon Age 2 and Mass Effect 2 videos. They're aren't as bad as people say. He nitpicks and exaggerates trivial content, but he does raise a lot of good points on important content. But people seem to focus on his nitpicking side tidbits rather than his actual argument way to much. I actually thought his arguments were more well thought/presented than what is generally found on these forums.

However I don't really agree with the Mass Effect 3 marketing thing. He did give me a laugh with the "awesome" part of it though.

Modifié par strive, 27 juin 2011 - 09:06 .


#207
Jaron Oberyn

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javierabegazo wrote...

PoliteAssasin wrote...
-snip-


Even the concept of throw backs to other fiction isn't so much "ripping off" as it is a Shout out. But I guess that's just all perspective. Half empty, Half full.


I completely understand that artists draw inspirations from other artists all the time. However, when you do so, it's not exactly effective when you put more of the inspiration into the piece rather than your own touch. But as you said, this is just my opinion. Others may not see it the way I do. It's common in art/games, however I'm just emphasizing this particular one with Mass Effect.

-Polite

#208
Raxxman

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PoliteAssasin wrote...

Where did I say halo invented it? When I'm referring to an energy blade, I'm not referring to lightsabers, I'm referring to the dagger that the elites used in Halo Reach. I even provided a picture. It's the exact same thing, except it's orange and comes out of the omni tool. It's the exact same concept as Halo Reach. What is it with people acting as if Mass Effect came up with everything it has? I can give you a few examples myself where that simply isn't true. For example, names: Ithorian from starwars, Thorian from Mass Effect. Selonian from starwars, Salarian from Mass Effect. Quarren from Star Wars, Quarian from Mass Effect. Drall from Star Wars, Drell from Mass Effect. Coincidence? Don't think so. And this is just in regards to names. If you're goingt o take inspiration from another source, at least alter it where it isn't 90% of what you're basing it off of. I'm sure that wrist mounted energy blades existed, but did they look exactly like the one in Halo Reach? Doubt it.


-Polite

Edit: Surprised that Zulu hasn't shown up to defend smudboy. Was he banned recently?


I'm not going to spam the forum with pictures of other games (I'm aware of the certain amount of irony in that statment) but Protoss Zealots and Elites have a huge amount in commonin size, stature and posture, even down to being religious fanatics.

Zealots had the energy blades, have had them for years.

But yeah, nothing is original. It's what's good that matters.

#209
Ryllen Laerth Kriel

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It would be interesting to see the codex entry explaining the Omniblade's function. I could kind of understand the idea behind a Sentinel's tech armor, the holographic display just showing the armor is active and not being a function of the actual energy barrier. Is the omnitblade similar in it's seperation of visual and function and what actually causes the damage? If it is some sort of pulse beam weapon then why would it only be functional at a short range?

#210
Bourne Endeavor

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javierabegazo wrote...

Siansonea II wrote...

I like Smudboy's videos because they raise good questions. I don't often agree with his answers to those questions though. But the questions themselves, they're worth discussing. He seems to have a very circumscribed idea of what is and what is not quality entertainment, and I could never get behind such a rigid viewpoint. But there are some issues with some of the games he's talked about that I also find disconcerting, and though I probably would resolve those issues differently from his suggested fixes, it's good that he discusses them and throws out ideas for solutions. Too bad those discussions come too late to actually do anything about the games in question though.

What BioWare needs is their own internal "devil's advocate" who rips apart the writing during the development process, so the writers at least have the opportunity to have an "oh yeah, that doesn't make sense" moment—and fix it before it's put into the games.


What "good questions" did he raise? He doesn't ask them in any sensible way, but in the way that that stupid bully with a big forehead in your elementary school math class would demand for your milk money.


All of his "points" I addressed in this post. - Yet another brilliant Smudboy video about the Mass Effect 3 Marketing so far. (Mass Effect 3 - Mass Effect 3 General Discussion) | BioWare Social Network


I believe this quote was an overview opinion of smudboy's entire video series critiquing Mass Effect 2. Claiming the plot is essentially rubbish. I have a tendency to agree, albeit with the upside of calling it "wasted potential" if you wish to be technical. While you are free to disagree with his criticizing. He does bring up interesting, and fairly accurately qualms with the narrative. There is a written version with similar complaints, which does not come across as haughty and arrogant as smudboy occasionally does.

With regards to this video specifically. He is highlighting that Mass Effect is mimicking Gears of War, and frankly it is. BioWare has taken far too many liberties in ripping off that franchise. Now there is nothing inherently wrong in doing that, especially when nothing is truly unique nowadays but as I stated earlier. BioWare has a horrible habit of insinuating they created this concept; that is "new" and "innovative." Look at the Mass Effect 2 marketing video smudboy mocked. They blatantly act like fuel, Pull, real-time commands and etc are original ideas when in reality they are either useless (fuel), similar to a previous power (Pull) or already existed (RTC)

It is not a throw back when you claim it as an unique idea. The omni-blade is awesome and I look forward to using it. Likewise I am glad grenades are back. Talk about how badass these are exclusively. You don't need to brag about them being "new" and "innovative." If you again wish to be technical I will cede they are new to Mass Effect but hardly original to the genre. Gears of War did them, then again... ME is like GoW's baby brother at this point. Just with a superior story/cast and magic.

Modifié par Bourne Endeavor, 27 juin 2011 - 10:19 .


#211
Someone With Mass

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Oh no. Mass Effect is making Shepard more mobile like some characters in Gears of War, and that's bad because Gears of War is just a shooter.

God forbids that we have smooth gameplay to go with those RPG elements, right?

I liked when I was glued to cover in ME1 and couldn't do anything else to avoid fire in ME2 other than to strafe and take cover all the time. I loved those stiff movements. Made the game so fluid.

#212
Bourne Endeavor

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strive wrote...

I watched his Dragon Age 2 and Mass Effect 2 videos. They're aren't as bad as people say. He nitpicks and exaggerates trivial content, but he does raise a lot of good points on important content. But people seem to focus on his nitpicking side tidbits rather than his actual argument way to much. I actually thought his arguments were more well thought/presented than what is generally found on these forums.

However I don't really agree with the Mass Effect 3 marketing thing. He did give me a laugh with the "awesome" part of it though.


This is ultimately my qualm whenever smudboy or any criticism is lobbied on this forum. It often becomes a shouting match because people refuse to accept the series is not flawless. The most frequent response I hear is how anyone vocalizing such displeasure is deemed a "hater" and asked why they bother playing a franchise they 'obviously' dislike. I for one, am quite forward with my opinion with regards to the plot. Put bluntly, I find it wasted potential at best, terrible at worst. I still adore the series and play ME2 constantly.

Personally, I do not believe smudboy hates the series. Hell he probably likes it, otherwise why put in the effort? A troll desires immediate attention with minimal work. They want "lulz." You do not go to the lengths smudboy has if you have nothing but disdain for a franchise. What I will say is we are in agreement he nitpicks a bit too much but you can chalk that aside as opinions. His criticism war with squee913 is arguably his best work since he has to defend his points, and does so quite well.

His fixing of ME2, while extremely enticing, is undoubtedly wishful thinking.

#213
Guest_Saphra Deden_*

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Someone With Mass wrote...

God forbids that we have smooth gameplay to go with those RPG elements, right?


Please explain these RPG elements to me, which ones ME3 has, and which ones ME3 was missing.

Criticsizing ME3 for emulating Gears of War is valid. Though I do agree that it isn't necessarily a bad thing. However if the game is going to resemble Gears more and more then it is going to be more and more of an action game.

Remember when combat was avoidable in Mass Effect? Not every mission had to be a shooting gallery. The more shooting galleries you have the more contrived they become.

#214
Guest_The Big Bad Wolf_*

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Saphra Deden wrote...

Someone With Mass wrote...

God forbids that we have smooth gameplay to go with those RPG elements, right?


Please explain these RPG elements to me, which ones ME3 has, and which ones ME3 was missing.

Criticsizing ME3 for emulating Gears of War is valid. Though I do agree that it isn't necessarily a bad thing. However if the game is going to resemble Gears more and more then it is going to be more and more of an action game.

Remember when combat was avoidable in Mass Effect? Not every mission had to be a shooting gallery. The more shooting galleries you have the more contrived they become.



Mass Effect is an action game with RPG elements. There's nothing wrong with ME3 having more action it. Do you want it to be more like ME1?

#215
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The Big Bad Wolf wrote...

Mass Effect is an action game with RPG elements. There's nothing wrong with ME3 having more action it. Do you want it to be more like ME1?


Explain "RPG Elements" to me.

In response to your question: yes I would like it to resemble ME1 in at least a few ways. I don't want every mission to be a linear shooting gallery.

Do you remember Port Hanshan or the Citadel in ME2? Combat could occur, or it could be avoided some of the time. When it did spring up, it was sometimes a surprise because it could occur in areas that weren't obviously designed for a cover shooter. The environments were more natural.

When it comes to the combat itself I'm fine with it being like Gears of War. Gears of War is fun. However I don't want that to be the entire damn game. I want more missions where I can complete them through dialogue and exploration and not just "shoot twenty mooks then advance to the next area".

#216
Someone With Mass

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Saphra Deden wrote...

Someone With Mass wrote...

God forbids that we have smooth gameplay to go with those RPG elements, right?


Please explain these RPG elements to me, which ones ME3 has, and which ones ME3 was missing.

Criticsizing ME3 for emulating Gears of War is valid. Though I do agree that it isn't necessarily a bad thing. However if the game is going to resemble Gears more and more then it is going to be more and more of an action game.

Remember when combat was avoidable in Mass Effect? Not every mission had to be a shooting gallery. The more shooting galleries you have the more contrived they become.


Weapon customization in ME3 looks far better than the one in ME1, since they aren't just numbers.

You could avoid fights in ME2 as well. Remember Mordin's recruitment mission and the batarians?

And I just love how everyone thinks Mass Effect is a pure RPG when it clearly showed that it had action elements too. I.e. shooting a weapon with some efficiency, which is expected from a N7 elite soldier like Shepard.

Seems kind of redundant to play as a military commander if you're not going to use any kind of firearms.

#217
2kgnsiika

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The only thing on smudboy's video that I agree with is that the QR codes didn't make much sense.. yet. Other than that, it seems this is just another video of someone looking for attention a little too hard.

#218
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Someone With Mass wrote...

Weapon customization in ME3 looks far better than the one in ME1, since they aren't just numbers.


Is that an RPG element?

Someone With Mass wrote...You could avoid fights in ME2 as well. Remember Mordin's recruitment mission and the batarians?


That was not a fight as far as I'm aware. Shepard either guns them down in a cutscene or he doesn't. That's also the only exaple you can pull from that game.

In ME1 we could avoid the fight with Jax, with Chorban, with Ventralis (a rather large fight), with Kiara (sp?) Sterling, with Inamorda, with the indoctrination victims, with all Major Kyle's followers, some of the Biotic terrorists (abducted Chairman), and with a lot of geth on Virmire.

Am I missing any?

The the crux of the matter is, ME2 has no missions which resemble the design of Noveria. On Novera we were given a simple objective and then given many CHOICES to accomplish it. We could do a long quest that involved some combat to get a garage pass, in the process deciding who to help and who to harm, or we could very quickly betray a quest giver and get one with no combat necessary.

At Peak 15 we could explore the lab and find a secret way to our objective or we could go to the hot labs and then fight our way through.

CHOICE!

There's no need for hyperbole, by the way.

Action is and should be part of Mass Effect, and it should be good (Gears is a nice inspiration), but it shouldn't be the whole game.

Modifié par Saphra Deden, 27 juin 2011 - 10:46 .


#219
Kusy

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This thread is below any criticism.
And Smudboy is not the reason.

#220
Guest_The Big Bad Wolf_*

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Saphra Deden wrote...

The Big Bad Wolf wrote...

Mass Effect is an action game with RPG elements. There's nothing wrong with ME3 having more action it. Do you want it to be more like ME1?


Explain "RPG Elements" to me.

In response to your question: yes I would like it to resemble ME1 in at least a few ways. I don't want every mission to be a linear shooting gallery.

Do you remember Port Hanshan or the Citadel in ME2? Combat could occur, or it could be avoided some of the time. When it did spring up, it was sometimes a surprise because it could occur in areas that weren't obviously designed for a cover shooter. The environments were more natural.

When it comes to the combat itself I'm fine with it being like Gears of War. Gears of War is fun. However I don't want that to be the entire damn game. I want more missions where I can complete them through dialogue and exploration and not just "shoot twenty mooks then advance to the next area".


ME1 was as boring as any movie with Gerard Butler.

Explain the RPG Elements? Fine.

The upgrading powers to fit your style kinda thing. I think that counts as some RPG elemts.

Modifié par The Big Bad Wolf, 27 juin 2011 - 10:52 .


#221
Relix28

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Mr.Kusy wrote...

This thread is below any criticism.
And Smudboy is not the reason.


Hey Kusy. How's it hanging dude?

#222
Someone With Mass

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Saphra Deden wrote...

Someone With Mass wrote...

Weapon customization in ME3 looks far better than the one in ME1, since they aren't just numbers.


Is that an RPG element?

Someone With Mass wrote...You could avoid fights in ME2 as well. Remember Mordin's recruitment mission and the batarians?


That was not a fight as far as I'm aware. Shepard either guns them down in a cutscene or he doesn't. That's also the only exaple you can pull from that game.

In ME1 we could avoid the fight with Jax, with Chorban, with Ventralis (a rather large fight), with Kiara (sp?) Sterling, with Inamorda, with the indoctrination victims, with all Major Kyle's followers, some of the Biotic terrorists (abducted Chairman), and with a lot of geth on Virmire.

Am I missing any?

The the crux of the matter is, ME2 has no missions which resemble the design of Noveria. On Novera we were given a simple objective and then given many CHOICES to accomplish it. We could do a long quest that involved some combat to get a garage pass, in the process deciding who to help and who to harm, or we could very quickly betray a quest giver and get one with no combat necessary.

At Peak 15 we could explore the lab and find a secret way to our objective or we could go to the hot labs and then fight our way through.

CHOICE!

There's no need for hyperbole, by the way.

Action is and should be part of Mass Effect, and it should be good (Gears is a nice inspiration), but it shouldn't be the whole game.


Weapon customization can be viewed as a RPG element, yes, because they're altering the stats of the weapons, much like powers alters the combat flow.

And the developers have said that each power will evolve on each level, which is a vast improvement over the powers in ME2.

Kasumi's loyalty mission. You don't have to fight the guards at the beginning there either.

And shall I be honest?

I don't care if I can choose to avoid a fight or not, since I'm obviously equipped to handle it. And most of the guys deserve it, because they're mercs. I can talk down some guys that pulls guns on me, like on Omega or I can weaken them by shooting a gas pipe, like on Mordin's loyalty mission.

But perhaps you want to talk to the geth heretics that have sworn an allegiance to the Reapers and to exterminate organics on sight?

Modifié par Someone With Mass, 27 juin 2011 - 10:58 .


#223
Kusy

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Magnificently

#224
Il Divo

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Bourne Endeavor wrote...

This is ultimately my qualm whenever smudboy or any criticism is lobbied on this forum. It often becomes a shouting match because people refuse to accept the series is not flawless. The most frequent response I hear is how anyone vocalizing such displeasure is deemed a "hater" and asked why they bother playing a franchise they 'obviously' dislike. I for one, am quite forward with my opinion with regards to the plot. Put bluntly, I find it wasted potential at best, terrible at worst. I still adore the series and play ME2 constantly.

Personally, I do not believe smudboy hates the series. Hell he probably likes it, otherwise why put in the effort? A troll desires immediate attention with minimal work. They want "lulz." You do not go to the lengths smudboy has if you have nothing but disdain for a franchise. What I will say is we are in agreement he nitpicks a bit too much but you can chalk that aside as opinions. His criticism war with squee913 is arguably his best work since he has to defend his points, and does so quite well.

His fixing of ME2, while extremely enticing, is undoubtedly wishful thinking.


I wish you would post more, Bourne. There's not enough well-thought out posts on these forums. Image IPB

#225
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Someone With Mass wrote...


Weapon customization can be viewed as a RPG element, yes, because they're altering the stats of the weapons, much like powers alters the combat flow.


An RPG is more than just stats though, isn't it? You know there are RPG's out there which don't even have stats?

Someone With Mass wrote...

I don't care if I can choose to avoid a fight or not, since I'm obviously equipped to handle it.


So you aren't much of a roleplayer. That explains a lot.