I apologize for being nitpicky about such little things in such a grand game, but I think these flaws need to be adressed. These are personal views, and I don't imply it's true for every player out there.
Here it goes.
1. It would be nice to keep upgrades when starting a new game. For example, in ME1 we got to keep everything and didn't need to worry about equipment. In ME2, rebuilding upgrades on every playthrough was a royal pain, especially considering gated availability, limited resources and less-then-awesome planet scanning process. Letting players keep them, like weapons and armor pieces, would improve replayability. If there are players who want to repeat the process, it could be made optional.
2. This is a little personal, but I would like minerals gone. This isn't a strategy game, and with the game process streamlined as it is, scanning and searching for some particular mineral to make an upgrade wasn't particularly exciting. Call me completionist if you want, but the point stands.
3. It would be nice to have an option to actually turn off hints / tutorials like "power is on cooldown" or "use Unity to heal your squad". In ME2, you were stuck with them unless you played on Insanity or were familiar with Coalesced editor (on PC version). I hope the development team doesn't forget this detail.
4. It might be already adressed, but still. Please give femshep her own walking/running animation, not borrowed male animation she had to endure in the sequel.
The following is PC version specific.
5. It would be great to have weapon keybinds, like in ME1. If you have more than 3 weapons, scrolling through them is not really an option, and opening tactical menu half the time you want to switch a weapon is quite inconvenient.
6. Please make mouse hardware by default. I don't understand how did software mouse acceleration make it into the final game in ME2. It's impossible to play until you get Coalesced editor and change the settings which are unaccessible through ingame menu. And even then, when you enter the bypass minigame, or use any power (except adrenaline rush) while aiming through the sniper scope, it becomes active again. It's horrible. Please make it go away in the sequel.
7. It would be awesome to have more mouse interaction and more key binds for interface elements. Unlike ME1, in ME2, most ingame menus and selectable interface elements don't react on mouse click, and don't have keyboard binds either. I mean, when you read email, or change squad weapons, you have to select something, and then click a little button on the bottom of the screen. Of course the "action" button on keyboard doesn't work here. On the galaxy map, if you want to zoom out you have to click a very tiny button, not just right-click like in ME1. Re-introducing those elements would make gameplay even smoother.
Anyway, thanks for awesome games, and keep us updated! Looking forward to ME3. I hope it will adress those concerns.
Modifié par Mitranim, 27 juin 2011 - 01:35 .





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