Aller au contenu

Photo

Mass Effect 3 potential gameplay concerns


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
Mitranim

Mitranim
  • Members
  • 6 messages
More precisely, these are complaints about ME2 gameplay which I want to be adressed in Mass Effect 3.
I apologize for being nitpicky about such little things in such a grand game, but I think these flaws need to be adressed. These are personal views, and I don't imply it's true for every player out there.
Here it goes.

1. It would be nice to keep upgrades when starting a new game. For example, in ME1 we got to keep everything and didn't need to worry about equipment. In ME2, rebuilding upgrades on every playthrough was a royal pain, especially considering gated availability, limited resources and less-then-awesome planet scanning process. Letting players keep them, like weapons and armor pieces, would improve replayability. If there are players who want to repeat the process, it could be made optional.

2. This is a little personal, but I would like minerals gone. This isn't a strategy game, and with the game process streamlined as it is, scanning and searching for some particular mineral to make an upgrade wasn't particularly exciting. Call me completionist if you want, but the point stands.

3. It would be nice to have an option to actually turn off hints / tutorials like "power is on cooldown" or "use Unity to heal your squad". In ME2, you were stuck with them unless you played on Insanity or were familiar with Coalesced editor (on PC version). I hope the development team doesn't forget this detail.

4. It might be already adressed, but still. Please give femshep her own walking/running animation, not borrowed male animation she had to endure in the sequel.

The following is PC version specific.

5. It would be great to have weapon keybinds, like in ME1. If you have more than 3 weapons, scrolling through them is not really an option, and opening tactical menu half the time you want to switch a weapon is quite inconvenient.

6. Please make mouse hardware by default. I don't understand how did software mouse acceleration make it into the final game in ME2. It's impossible to play until you get Coalesced editor and change the settings which are unaccessible through ingame menu. And even then, when you enter the bypass minigame, or use any power (except adrenaline rush) while aiming through the sniper scope, it becomes active again. It's horrible. Please make it go away in the sequel.

7. It would be awesome to have more mouse interaction and more key binds for interface elements. Unlike ME1, in ME2, most ingame menus and selectable interface elements don't react on mouse click, and don't have keyboard binds either. I mean, when you read email, or change squad weapons, you have to select something, and then click a little button on the bottom of the screen. Of course the "action" button on keyboard doesn't work here. On the galaxy map, if you want to zoom out you have to click a very tiny button, not just right-click like in ME1. Re-introducing those elements would make gameplay even smoother.

Anyway, thanks for awesome games, and keep us updated! Looking forward to ME3. I hope it will adress those concerns. ^_^

Modifié par Mitranim, 27 juin 2011 - 01:35 .


#2
Commander Shep4rd

Commander Shep4rd
  • Members
  • 390 messages
They should make inventory return.

#3
Mitranim

Mitranim
  • Members
  • 6 messages
How do we know dev team reads all this? Is there any kind of dev feedback to player input?

#4
Whatever42

Whatever42
  • Members
  • 3 143 messages
Mitranim, the designers or devs occasionally post here so we know they have collected some feedback from here. This is a good as place as any to post it. They don't typically answer threads, however, so don't expect a Bioware response.

From what we know, you'll be happy that some of your points are addressed. For example, while minerals probably aren't gone completely, you'll no longer be scanning for them. I suspect you'll see better femshep animations as well - we saw them address that in LotSB. But for what we know so far, you'll have to read Phaedon's sticky up top.

#5
Eurhetemec

Eurhetemec
  • Members
  • 815 messages

Mitranim wrote...

More precisely, these are complaints about ME2 gameplay which I want to be adressed in Mass Effect 3.
I apologize for being nitpicky about such little things in such a grand game, but I think these flaws need to be adressed. These are personal views, and I don't imply it's true for every player out there.
Here it goes.

1. It would be nice to keep upgrades when starting a new game. For example, in ME1 we got to keep everything and didn't need to worry about equipment. In ME2, rebuilding upgrades on every playthrough was a royal pain, especially considering gated availability, limited resources and less-then-awesome planet scanning process. Letting players keep them, like weapons and armor pieces, would improve replayability. If there are players who want to repeat the process, it could be made optional.

2. This is a little personal, but I would like minerals gone. This isn't a strategy game, and with the game process streamlined as it is, scanning and searching for some particular mineral to make an upgrade wasn't particularly exciting. Call me completionist if you want, but the point stands.

3. It would be nice to have an option to actually turn off hints / tutorials like "power is on cooldown" or "use Unity to heal your squad". In ME2, you were stuck with them unless you played on Insanity or were familiar with Coalesced editor (on PC version). I hope the development team doesn't forget this detail.

4. It might be already adressed, but still. Please give femshep her own walking/running animation, not borrowed male animation she had to endure in the sequel.

The following is PC version specific.

5. It would be great to have weapon keybinds, like in ME1. If you have more than 3 weapons, scrolling through them is not really an option, and opening tactical menu half the time you want to switch a weapon is quite inconvenient.

6. Please make mouse hardware by default. I don't understand how did software mouse acceleration make it into the final game in ME2. It's impossible to play until you get Coalesced editor and change the settings which are unaccessible through ingame menu. And even then, when you enter the bypass minigame, or use any power (except adrenaline rush) while aiming through the sniper scope, it becomes active again. It's horrible. Please make it go away in the sequel.

7. It would be awesome to have more mouse interaction and more key binds for interface elements. Unlike ME1, in ME2, most ingame menus and selectable interface elements don't react on mouse click, and don't have keyboard binds either. I mean, when you read email, or change squad weapons, you have to select something, and then click a little button on the bottom of the screen. Of course the "action" button on keyboard doesn't work here. On the galaxy map, if you want to zoom out you have to click a very tiny button, not just right-click like in ME1. Re-introducing those elements would make gameplay even smoother.

Anyway, thanks for awesome games, and keep us updated! Looking forward to ME3. I hope it will adress those concerns. ^_^


1. I don't think this is going to happen.

Armour and weaponry will almost certainly work in significantly different ways in ME3 to ME2. I don't think we'll see a straight "upgrade" screen at all in ME3 the way we did in ME2, only the weapon modification screen and some kind of armour customization screen. So upgrades would not be even retained as a system. You might be able to keep your weapons, but I'd be surprised, given how ME3 seems to start. They did say that all ME2 weapons will be in ME3 (whether this is literally true remains to be seen).

2. They've said both that mining is gone, and that it's not quite gone. I think it's a fair bet that we won't see any kind of active mining for minerals in ME3. More likely some kind of passive system, or we'll just pick up minerals on missions, or the whole system will be changed on a fundamental level.

3. They go away on Insanity? I wondered why they weren't showing up any more! I think it's fine to link them to the difficulty, personally, because if you let people easily turn them off, people do, then they come whinging to the forums about how they can't use X or Y is way too hard (and those are just a fraction of the people affected by such things), and the hint would have stopped that happening. So I'd suggest removing them on difficulties the one above the one above Normal (so Hardcore?), personally, and on all New Game+ games. I think it's better for us to take the vague annoyance than have players get confused.

4. They seriously must do this.

5. Yes really. There's no reason to make it such a chore on the PC.

6. Ugh yes I hope so. I suspect the Unreal engine is in some way to blame here, but I can't prove anything.

7. Yeah, if they're going to develop Kinect support for the 360, I see no reason why they shouldn't at least let us keybind things properly. Having to go into the menus and click is tedious and a direct step back from ME1, which is perverse.

#6
Beerfish

Beerfish
  • Members
  • 23 870 messages
I would say that #4 is very likely as they had that DA2 and they similar Bio games share animations at times it seems. However having a unique walk/run animation is only good if it is one that the person likes. Some people really didn't like the swaying hips female animation in DA2.

#7
OdanUrr

OdanUrr
  • Members
  • 11 063 messages
I agree on all accounts, but I have a small amendment to #1. Some upgrades could be class/power-specific so that in a single playthrough you would not be able to have them all but rather select those you believe will work best for your character. Then on your second playthrough, by choosing to develop different powers, or maybe even switching classes, you could choose more upgrades while keeping those from your first playthrough.

EDIT: Just to clarify, I'm talking about upgrades to weapons/armor/omni-tool, and not upgrades that come naturally when evolving powers. For example, an Engineer could have upgrades for his/her omni-tool that wouldn't be available to a soldier, since that character wouldn't have a use for them.

Modifié par OdanUrr, 27 juin 2011 - 04:45 .