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dragon age universe and magic


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#1
vania z

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We have been told that magic is not allpowerful and we can't teleport and blood magic gives a lot of power.
In the game, all enemy mages teleport themselves around battlefiled O_o and blood magic is pretty useless. Well, it somewhat increases mana pool, but with a lof of mana from items and reg rate from abilities you have enough mana to survive almost any battle. 
Did you notice some other inconsistencies? 
Had anyone from the devs clarified why enemies can teleport themselves? 

#2
Guest_Queen-Of-Stuff_*

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The mages don't teleport themselves, but they use a spell that allows them to move at incredible speed for a short time and end up at a different place on the battlefield, so that it looks like they teleport. Is the explanation that I have heard, basically.

#3
Zanallen

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Enemies don't teleport. They manipulate the perception of time in order to run really, really fast to a new location.

Blood magic is powerful as is in game. The problem is that it isn't very scary. The more dreadful aspects of blood magic; human sacrifice, consorting with demons and mind domination, aren't seen very often in game. Most likely because not all blood mages have to resort to these things. Hm...I wonder how people would react to a blood mage using mind control on their PC. Perhaps forcing them to do something that they would never do. Perhaps killing a companion?

#4
Huntress

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Zanallen wrote...

Enemies don't teleport. They manipulate the perception of time in order to run really, really fast to a new location.

Blood magic is powerful as is in game. The problem is that it isn't very scary. The more dreadful aspects of blood magic; human sacrifice, consorting with demons and mind domination, aren't seen very often in game. Most likely because not all blood mages have to resort to these things. Hm...I wonder how people would react to a blood mage using mind control on their PC. Perhaps forcing them to do something that they would never do. Perhaps killing a companion?


People react the same as with:
Teagan, the templars recruits, Hawke, Arl Emon son.
If for any reason the blood-mage kills a compaion and can't be resurected/bring back to life then, is a dead-blood-mage. yes is that simple.

#5
vania z

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Zanallen wrote...

Enemies don't teleport. They manipulate the perception of time in order to run really, really fast to a new location.

Blood magic is powerful as is in game. The problem is that it isn't very scary. The more dreadful aspects of blood magic; human sacrifice, consorting with demons and mind domination, aren't seen very often in game. Most likely because not all blood mages have to resort to these things. Hm...I wonder how people would react to a blood mage using mind control on their PC. Perhaps forcing them to do something that they would never do. Perhaps killing a companion?

Well, runing fast thing is kinda lame:(
enemies with bloodmagic are quite powerful, that red vortex thing can kill entire party in mere moments. 

#6
Zanallen

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vania z wrote...

Well, runing fast thing is kinda lame:(
enemies with bloodmagic are quite powerful, that red vortex thing can kill entire party in mere moments. 


From what I understand, they are using a variation of a spell from Awakening. Time Spiral, I think.

But yes, blood mages are powerful. The issue is that their in game abilities aren't fully utilized to make them as threatening as the lore makes them out to be. Which makes sense because I don't think players would be too happy if their PC was constantly being mind controlled.  A more extreme example of the lore/power inconsistancy would be abominations. Abominations are a joke.

#7
Siegdrifa

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Queen-Of-Stuff wrote...

The mages don't teleport themselves, but they use a spell that allows them to move at incredible speed for a short time and end up at a different place on the battlefield, so that it looks like they teleport. Is the explanation that I have heard, basically.


Well it's strange that they are all dumb, with such speed that look like a teleport, i would rather use it to instant kill the ennemy with a knife on his throat instead of evading ...

#8
Realmzmaster

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Merrill has the ability Stone's Throw which allows her to move through the earth to any ally's position. There may be other variations on the spell. Just a thought.
Time Spiral changes the perception of time.. Thereby it changes the amount of time needed for cooldown, so it might be possible for the enemy mage to cast multiple hastes one after the other.

Now this is my assumptions.
The fact is I think Bioware made a mistake and contradicted the lore. Bioware had to come up with an explanation that was plausible.

#9
Zanallen

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Realmzmaster wrote...

Merrill has the ability Stone's Throw which allows her to move through the earth to any ally's position. There may be other variations on the spell. Just a thought.
Time Spiral changes the perception of time.. Thereby it changes the amount of time needed for cooldown, so it might be possible for the enemy mage to cast multiple hastes one after the other.

Now this is my assumptions.
The fact is I think Bioware made a mistake and contradicted the lore. Bioware had to come up with an explanation that was plausible.


From what I recall, Gaider confirmed that the mages were manipulating time to move faster. However, the visual effect didn't make it into the final game. Now, that could be shoring up a retcon, but I am willing to give Gaider the benefit of a doubt.

But yes, Merrill uses the same ability that Velanna used in Awakening to burrow underground. I assume that to be a special Keeper thing and not widely known outside of the Dalish.

#10
vania z

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Zanallen wrote...
From what I understand, they are using a variation of a spell from Awakening. Time Spiral, I think.

But yes, blood mages are powerful. The issue is that their in game abilities aren't fully utilized to make them as threatening as the lore makes them out to be. Which makes sense because I don't think players would be too happy if their PC was constantly being mind controlled.  A more extreme example of the lore/power inconsistancy would be abominations. Abominations are a joke.

No, what I mean is player's abilities as a blood mage a quite weak. Firestorm is much better than wounds. The only good thing is increased mana pool, but I dont need that much mana often. It would be better if we had some superspells with bloog magic, but had to kill npcs to power it, for example. That way it would be both evil and powerful. 

Siegdrifa wrote...

Well it's strange that they are all dumb, with such speed that look like a teleport, i would rather use it to instant kill the ennemy with a knife on his throat instead of evading ...

Yes, that seems quite logical to me, I would have done the same

#11
Chromie

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We got a bull**** excuse. I wouldn't mind the half asses teleporting if it actually looked like the mage who uses it were running but nope it's look like teleporting to me.

#12
MinotaurWarrior

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I always figured that the teleporting was just representative of varric saying, "and then the sneaky bastard appeared right behind us!" Not any sort of actual, real magic.

#13
AngryFrozenWater

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MinotaurWarrior wrote...

I always figured that the teleporting was just representative of varric saying, "and then the sneaky bastard appeared right behind us!" Not any sort of actual, real magic.

Oh. IC. And the really fast moving of the mages isn't teleporting either. I get it. The BW defense force is strong today.

#14
Zanallen

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AngryFrozenWater wrote...

Oh. IC. And the really fast moving of the mages isn't teleporting either. I get it. The BW defense force is strong today.


Hey now. I'm just relaying what Gaider said about the subject. If you don't want to take his statement at face value and want to attribute it to some cover up attempt, then that is your prerogative.

That being said; moving fast =/= teleporting. The mage still has to move over the terrain to be from point A to B. If you construct a wall or a pit trap or whatever, the mage is still unable to reach you without dealing with the obstacle. That is the point of restricting teleportation, after all. It just serves to weaken mages and to prevent plotholes of the "Why didn't they just fly the eagles to Mt. Doom" variety.

#15
AngryFrozenWater

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Zanallen wrote...

AngryFrozenWater wrote...

Oh. IC. And the really fast moving of the mages isn't teleporting either. I get it. The BW defense force is strong today.

Hey now. I'm just relaying what Gaider said about the subject. If you don't want to take his statement at face value and want to attribute it to some cover up attempt, then that is your prerogative.

That being said; moving fast =/= teleporting. The mage still has to move over the terrain to be from point A to B. If you construct a wall or a pit trap or whatever, the mage is still unable to reach you without dealing with the obstacle. That is the point of restricting teleportation, after all. It just serves to weaken mages and to prevent plotholes of the "Why didn't they just fly the eagles to Mt. Doom" variety.

Relaying for what purpose? What the hell are you talking about? You can all it fast moving and thus deny that mages teleport until you are black and blue. The fact is that they do teleport in-game.

Modifié par AngryFrozenWater, 27 juin 2011 - 09:48 .


#16
whykikyouwhy

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Considering that Warrior Hawke has the Scythe ability, which essentially launches him/her forward at a pretty good clip, and that assassins can seemingly blink out of existence and suddenly reappear behind you, and that Isabela and Rogue Hawke can seemingly go through the Wizard of Oz trapdoor with a poof of smoke and appear directly behind an enemy to deliver a lethal blow, why wouldn't there be some spell or ability that allows mages to move so quickly as to 'seemingly' teleport? Speed is something that can clearly be controlled by magic or special abilities.

#17
kromify

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teleporting isn't allowed because obstacles and travel time (mostly dao) would be useless and less fun. running really really fast allows the combat to be a little more varied. so fun vs mechanics

#18
Pasquale1234

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Zanallen wrote...

Enemies don't teleport. They manipulate the perception of time in order to run really, really fast to a new location.

Blood magic is powerful as is in game. The problem is that it isn't very scary. The more dreadful aspects of blood magic; human sacrifice, consorting with demons and mind domination, aren't seen very often in game. Most likely because not all blood mages have to resort to these things. Hm...I wonder how people would react to a blood mage using mind control on their PC. Perhaps forcing them to do something that they would never do. Perhaps killing a companion?


You mean like the scene with Idunna?

#19
TEWR

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AngryFrozenWater wrote...

Zanallen wrote...

AngryFrozenWater wrote...

Oh. IC. And the really fast moving of the mages isn't teleporting either. I get it. The BW defense force is strong today.

Hey now. I'm just relaying what Gaider said about the subject. If you don't want to take his statement at face value and want to attribute it to some cover up attempt, then that is your prerogative.

That being said; moving fast =/= teleporting. The mage still has to move over the terrain to be from point A to B. If you construct a wall or a pit trap or whatever, the mage is still unable to reach you without dealing with the obstacle. That is the point of restricting teleportation, after all. It just serves to weaken mages and to prevent plotholes of the "Why didn't they just fly the eagles to Mt. Doom" variety.

Relaying for what purpose? What the hell are you talking about? You can all it fast moving and thus deny that mages teleport until you are black and blue. The fact is that they do teleport in-game.



Because the game was rushed. They tried to implement it as fast movement, but because of how the game was rushed it appears to be teleportation.

They'll probably fix it in either an expansion or DA3.

#20
Zanallen

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Pasquale1234 wrote...

You mean like the scene with Idunna?


Something like that, but without the way out. A scripted companion death where your PC is forced to do the killing by a blood mage.

#21
Zanallen

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AngryFrozenWater wrote...

Relaying for what purpose? What the hell are you talking about? You can all it fast moving and thus deny that mages teleport until you are black and blue. The fact is that they do teleport in-game.


As long as the mages are not bypassing obstacles, they cannot said to be teleporting. They didn't include the onscreen effect to drive the point home, but that doesn't suddenly alter the method of transportation. Besides, people would most likely complain about whatever blur effect they used anyway.

#22
Raygereio

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Zanallen wrote...
Something like that, but without the way out. A scripted companion death where your PC is forced to do the killing by a blood mage.

People would react poorly to that.

#23
Zanallen

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Raygereio wrote...

Zanallen wrote...
Something like that, but without the way out. A scripted companion death where your PC is forced to do the killing by a blood mage.

People would react poorly to that.


Probably, yeah. Though it would really push through the dangers of mind control.

#24
TEWR

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Zanallen wrote...

Raygereio wrote...

Zanallen wrote...
Something like that, but without the way out. A scripted companion death where your PC is forced to do the killing by a blood mage.

People would react poorly to that.


Probably, yeah. Though it would really push through the dangers of mind control.


Maybe not a companion but just some NPCs.

#25
Zanallen

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The Ethereal Writer Redux wrote...

Maybe not a companion but just some NPCs.


A major NPC and your PC gets framed for the murder?